--- /dev/null
+/* -------------------------------------------------------------------------------
+
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+----------------------------------------------------------------------------------
+
+This code has been altered significantly from its original form, to support
+several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#define BSP_C
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+/* -------------------------------------------------------------------------------
+
+functions
+
+------------------------------------------------------------------------------- */
+
+/*
+ProcessAdvertisements()
+copies advertisement info into the BSP structures
+*/
+
+static void ProcessAdvertisements( void ) {
+ int i;
+ const char* className;
+ const char* modelKey;
+ int modelNum;
+ bspModel_t* adModel;
+ bspDrawSurface_t* adSurface;
+
+ Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
+
+ for( i = 0; i < numEntities; i++ ) {
+
+ /* is an advertisement? */
+ className = ValueForKey( &entities[ i ], "classname" );
+
+ if( !Q_stricmp( "advertisement", className ) ) {
+
+ modelKey = ValueForKey( &entities[ i ], "model" );
+
+ if( strlen( modelKey ) > MAX_QPATH - 1 ) {
+ Error( "Model Key for entity exceeds ad struct string length." );
+ } else {
+ if( numBSPAds < MAX_MAP_ADVERTISEMENTS ) {
+ bspAds[numBSPAds].cellId = IntForKey( &entities[ i ], "cellId" );
+ strncpy( bspAds[numBSPAds].model, modelKey, sizeof( bspAds[numBSPAds].model ) );
+
+ modelKey++;
+ modelNum = atoi( modelKey );
+ adModel = &bspModels[modelNum];
+
+ if( adModel->numBSPSurfaces != 1 ) {
+ Error( "Ad cell id %d has more than one surface.", bspAds[numBSPAds].cellId );
+ }
+
+ adSurface = &bspDrawSurfaces[adModel->firstBSPSurface];
+
+ // store the normal for use at run time.. all ad verts are assumed to
+ // have identical normals (because they should be a simple rectangle)
+ // so just use the first vert's normal
+ VectorCopy( bspDrawVerts[adSurface->firstVert].normal, bspAds[numBSPAds].normal );
+
+ // store the ad quad for quick use at run time
+ if( adSurface->surfaceType == MST_PATCH ) {
+ int v0 = adSurface->firstVert + adSurface->patchHeight - 1;
+ int v1 = adSurface->firstVert + adSurface->numVerts - 1;
+ int v2 = adSurface->firstVert + adSurface->numVerts - adSurface->patchWidth;
+ int v3 = adSurface->firstVert;
+ VectorCopy( bspDrawVerts[v0].xyz, bspAds[numBSPAds].rect[0] );
+ VectorCopy( bspDrawVerts[v1].xyz, bspAds[numBSPAds].rect[1] );
+ VectorCopy( bspDrawVerts[v2].xyz, bspAds[numBSPAds].rect[2] );
+ VectorCopy( bspDrawVerts[v3].xyz, bspAds[numBSPAds].rect[3] );
+ } else {
+ Error( "Ad cell %d has an unsupported Ad Surface type.", bspAds[numBSPAds].cellId );
+ }
+
+ numBSPAds++;
+ } else {
+ Error( "Maximum number of map advertisements exceeded." );
+ }
+ }
+ }
+ }
+
+ Sys_FPrintf( SYS_VRB, "%9d in-game advertisements\n", numBSPAds );
+}
+
+/*
+SetCloneModelNumbers() - ydnar
+sets the model numbers for brush entities
+*/
+
+static void SetCloneModelNumbers( void )
+{
+ int i, j;
+ int models;
+ char modelValue[ 10 ];
+ const char *value, *value2, *value3;
+
+
+ /* start with 1 (worldspawn is model 0) */
+ models = 1;
+ for( i = 1; i < numEntities; i++ )
+ {
+ /* only entities with brushes or patches get a model number */
+ if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
+ continue;
+
+ /* is this a clone? */
+ value = ValueForKey( &entities[ i ], "_ins" );
+ if( value[ 0 ] == '\0' )
+ value = ValueForKey( &entities[ i ], "_instance" );
+ if( value[ 0 ] == '\0' )
+ value = ValueForKey( &entities[ i ], "_clone" );
+ if( value[ 0 ] != '\0' )
+ continue;
+
+ /* add the model key */
+ sprintf( modelValue, "*%d", models );
+ SetKeyValue( &entities[ i ], "model", modelValue );
+
+ /* increment model count */
+ models++;
+ }
+
+ /* fix up clones */
+ for( i = 1; i < numEntities; i++ )
+ {
+ /* only entities with brushes or patches get a model number */
+ if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
+ continue;
+
+ /* is this a clone? */
+ value = ValueForKey( &entities[ i ], "_ins" );
+ if( value[ 0 ] == '\0' )
+ value = ValueForKey( &entities[ i ], "_instance" );
+ if( value[ 0 ] == '\0' )
+ value = ValueForKey( &entities[ i ], "_clone" );
+ if( value[ 0 ] == '\0' )
+ continue;
+
+ /* find an entity with matching clone name */
+ for( j = 0; j < numEntities; j++ )
+ {
+ /* is this a clone parent? */
+ value2 = ValueForKey( &entities[ j ], "_clonename" );
+ if( value2[ 0 ] == '\0' )
+ continue;
+
+ /* do they match? */
+ if( strcmp( value, value2 ) == 0 )
+ {
+ /* get the model num */
+ value3 = ValueForKey( &entities[ j ], "model" );
+ if( value3[ 0 ] == '\0' )
+ {
+ Sys_Printf( "WARNING: Cloned entity %s referenced entity without model\n", value2 );
+ continue;
+ }
+ models = atoi( &value2[ 1 ] );
+
+ /* add the model key */
+ sprintf( modelValue, "*%d", models );
+ SetKeyValue( &entities[ i ], "model", modelValue );
+
+ /* nuke the brushes/patches for this entity (fixme: leak!) */
+ entities[ i ].brushes = NULL;
+ entities[ i ].patches = NULL;
+ }
+ }
+ }
+}
+
+
+
+/*
+FixBrushSides() - ydnar
+matches brushsides back to their appropriate drawsurface and shader
+*/
+
+static void FixBrushSides( entity_t *e )
+{
+ int i;
+ mapDrawSurface_t *ds;
+ sideRef_t *sideRef;
+ bspBrushSide_t *side;
+
+
+ /* note it */
+ Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
+
+ /* walk list of drawsurfaces */
+ for( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
+ {
+ /* get surface and try to early out */
+ ds = &mapDrawSurfs[ i ];
+ if( ds->outputNum < 0 )
+ continue;
+
+ /* walk sideref list */
+ for( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
+ {
+ /* get bsp brush side */
+ if( sideRef->side == NULL || sideRef->side->outputNum < 0 )
+ continue;
+ side = &bspBrushSides[ sideRef->side->outputNum ];
+
+ /* set drawsurface */
+ side->surfaceNum = ds->outputNum;
+ //% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
+
+ /* set shader */
+ if( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) )
+ {
+ //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
+ side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
+ }
+ }
+ }
+}
+
+
+
+/*
+ProcessWorldModel()
+creates a full bsp + surfaces for the worldspawn entity
+*/
+
+void ProcessWorldModel( void )
+{
+ int i, s;
+ entity_t *e;
+ tree_t *tree;
+ face_t *faces;
+ qboolean ignoreLeaks, leaked;
+ xmlNodePtr polyline, leaknode;
+ char level[ 2 ], shader[ 1024 ];
+ const char *value;
+
+ /* sets integer blockSize from worldspawn "_blocksize" key if it exists */
+ value = ValueForKey( &entities[ 0 ], "_blocksize" );
+ if( value[ 0 ] == '\0' )
+ value = ValueForKey( &entities[ 0 ], "blocksize" );
+ if( value[ 0 ] == '\0' )
+ value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
+ if( value[ 0 ] != '\0' )
+ {
+ /* scan 3 numbers */
+ s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
+
+ /* handle legacy case */
+ if( s == 1 )
+ {
+ blockSize[ 1 ] = blockSize[ 0 ];
+ blockSize[ 2 ] = blockSize[ 0 ];
+ }
+ }
+ Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
+
+ /* sof2: ignore leaks? */
+ value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
+ if( value[ 0 ] == '\0' )
+ value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
+ if( value[ 0 ] == '1' )
+ ignoreLeaks = qtrue;
+ else
+ ignoreLeaks = qfalse;
+
+ /* begin worldspawn model */
+ BeginModel();
+ e = &entities[ 0 ];
+ e->firstDrawSurf = 0;
+
+ /* ydnar: gs mods */
+ ClearMetaTriangles();
+
+ /* check for patches with adjacent edges that need to lod together */
+ PatchMapDrawSurfs( e );
+
+ /* build an initial bsp tree using all of the sides of all of the structural brushes */
+ faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
+ tree = FaceBSP( faces );
+ MakeTreePortals( tree );
+ FilterStructuralBrushesIntoTree( e, tree );
+
+ /* see if the bsp is completely enclosed */
+ if( FloodEntities( tree ) || ignoreLeaks )
+ {
+ /* rebuild a better bsp tree using only the sides that are visible from the inside */
+ FillOutside( tree->headnode );
+
+ /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
+ ClipSidesIntoTree( e, tree );
+
+ /* build a visible face tree */
+ faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
+ FreeTree( tree );
+ tree = FaceBSP( faces );
+ MakeTreePortals( tree );
+ FilterStructuralBrushesIntoTree( e, tree );
+ leaked = qfalse;
+
+ /* ydnar: flood again for skybox */
+ if( skyboxPresent )
+ FloodEntities( tree );
+ }
+ else
+ {
+ Sys_FPrintf( SYS_NOXML, "**********************\n" );
+ Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
+ Sys_FPrintf( SYS_NOXML, "**********************\n" );
+ polyline = LeakFile( tree );
+ leaknode = xmlNewNode( NULL, (xmlChar*)"message" );
+ xmlNodeSetContent( leaknode, (xmlChar*)"MAP LEAKED\n" );
+ xmlAddChild( leaknode, polyline );
+ level[0] = (int) '0' + SYS_ERR;
+ level[1] = 0;
+ xmlSetProp( leaknode, (xmlChar*)"level", (xmlChar*) &level );
+ xml_SendNode( leaknode );
+ if( leaktest )
+ {
+ Sys_Printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n");
+ exit( 0 );
+ }
+ leaked = qtrue;
+
+ /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
+ ClipSidesIntoTree( e, tree );
+ }
+
+ /* save out information for visibility processing */
+ NumberClusters( tree );
+ if( !leaked )
+ WritePortalFile( tree );
+
+ /* flood from entities */
+ FloodAreas( tree );
+
+ /* create drawsurfs for triangle models */
+ AddTriangleModels( e );
+
+ /* create drawsurfs for surface models */
+ AddEntitySurfaceModels( e );
+
+ /* generate bsp brushes from map brushes */
+ EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
+
+ /* add references to the detail brushes */
+ FilterDetailBrushesIntoTree( e, tree );
+
+ /* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
+ if( !nofog )
+ FogDrawSurfaces( e );
+
+ /* subdivide each drawsurf as required by shader tesselation */
+ if( !nosubdivide )
+ SubdivideFaceSurfaces( e, tree );
+
+ /* add in any vertexes required to fix t-junctions */
+ if( !notjunc )
+ FixTJunctions( e );
+
+ /* ydnar: classify the surfaces */
+ ClassifyEntitySurfaces( e );
+
+ /* ydnar: project decals */
+ MakeEntityDecals( e );
+
+ /* ydnar: meta surfaces */
+ MakeEntityMetaTriangles( e );
+ SmoothMetaTriangles();
+ FixMetaTJunctions();
+ MergeMetaTriangles();
+
+ /* ydnar: debug portals */
+ if( debugPortals )
+ MakeDebugPortalSurfs( tree );
+
+ /* ydnar: fog hull */
+ value = ValueForKey( &entities[ 0 ], "_foghull" );
+ if( value[ 0 ] != '\0' )
+ {
+ sprintf( shader, "textures/%s", value );
+ MakeFogHullSurfs( e, tree, shader );
+ }
+
+ /* ydnar: bug 645: do flares for lights */
+ for( i = 0; i < numEntities && emitFlares; i++ )
+ {
+ entity_t *light, *target;
+ const char *value, *flareShader;
+ vec3_t origin, targetOrigin, normal, color;
+ int lightStyle;
+
+
+ /* get light */
+ light = &entities[ i ];
+ value = ValueForKey( light, "classname" );
+ if( !strcmp( value, "light" ) )
+ {
+ /* get flare shader */
+ flareShader = ValueForKey( light, "_flareshader" );
+ value = ValueForKey( light, "_flare" );
+ if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' )
+ {
+ /* get specifics */
+ GetVectorForKey( light, "origin", origin );
+ GetVectorForKey( light, "_color", color );
+ lightStyle = IntForKey( light, "_style" );
+ if( lightStyle == 0 )
+ lightStyle = IntForKey( light, "style" );
+
+ /* handle directional spotlights */
+ value = ValueForKey( light, "target" );
+ if( value[ 0 ] != '\0' )
+ {
+ /* get target light */
+ target = FindTargetEntity( value );
+ if( target != NULL )
+ {
+ GetVectorForKey( target, "origin", targetOrigin );
+ VectorSubtract( targetOrigin, origin, normal );
+ VectorNormalize( normal, normal );
+ }
+ }
+ else
+ //% VectorClear( normal );
+ VectorSet( normal, 0, 0, -1 );
+
+ /* create the flare surface (note shader defaults automatically) */
+ DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle );
+ }
+ }
+ }
+
+ /* add references to the final drawsurfs in the apropriate clusters */
+ FilterDrawsurfsIntoTree( e, tree );
+
+ /* match drawsurfaces back to original brushsides (sof2) */
+ FixBrushSides( e );
+
+ /* finish */
+ EndModel( e, tree->headnode );
+ FreeTree( tree );
+}
+
+
+
+/*
+ProcessSubModel()
+creates bsp + surfaces for other brush models
+*/
+
+void ProcessSubModel( void )
+{
+ entity_t *e;
+ tree_t *tree;
+ brush_t *b, *bc;
+ node_t *node;
+
+
+ /* start a brush model */
+ BeginModel();
+ e = &entities[ mapEntityNum ];
+ e->firstDrawSurf = numMapDrawSurfs;
+
+ /* ydnar: gs mods */
+ ClearMetaTriangles();
+
+ /* check for patches with adjacent edges that need to lod together */
+ PatchMapDrawSurfs( e );
+
+ /* allocate a tree */
+ node = AllocNode();
+ node->planenum = PLANENUM_LEAF;
+ tree = AllocTree();
+ tree->headnode = node;
+
+ /* add the sides to the tree */
+ ClipSidesIntoTree( e, tree );
+
+ /* ydnar: create drawsurfs for triangle models */
+ AddTriangleModels( e );
+
+ /* create drawsurfs for surface models */
+ AddEntitySurfaceModels( e );
+
+ /* generate bsp brushes from map brushes */
+ EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
+
+ /* just put all the brushes in headnode */
+ for( b = e->brushes; b; b = b->next )
+ {
+ bc = CopyBrush( b );
+ bc->next = node->brushlist;
+ node->brushlist = bc;
+ }
+
+ /* subdivide each drawsurf as required by shader tesselation */
+ if( !nosubdivide )
+ SubdivideFaceSurfaces( e, tree );
+
+ /* add in any vertexes required to fix t-junctions */
+ if( !notjunc )
+ FixTJunctions( e );
+
+ /* ydnar: classify the surfaces and project lightmaps */
+ ClassifyEntitySurfaces( e );
+
+ /* ydnar: project decals */
+ MakeEntityDecals( e );
+
+ /* ydnar: meta surfaces */
+ MakeEntityMetaTriangles( e );
+ SmoothMetaTriangles();
+ FixMetaTJunctions();
+ MergeMetaTriangles();
+
+ /* add references to the final drawsurfs in the apropriate clusters */
+ FilterDrawsurfsIntoTree( e, tree );
+
+ /* match drawsurfaces back to original brushsides (sof2) */
+ FixBrushSides( e );
+
+ /* finish */
+ EndModel( e, node );
+ FreeTree( tree );
+}
+
+
+
+/*
+ProcessModels()
+process world + other models into the bsp
+*/
+
+void ProcessModels( void )
+{
+ qboolean oldVerbose;
+ entity_t *entity;
+
+
+ /* preserve -v setting */
+ oldVerbose = verbose;
+
+ /* start a new bsp */
+ BeginBSPFile();
+
+ /* create map fogs */
+ CreateMapFogs();
+
+ /* walk entity list */
+ for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+ {
+ /* get entity */
+ entity = &entities[ mapEntityNum ];
+ if( entity->brushes == NULL && entity->patches == NULL )
+ continue;
+
+ /* process the model */
+ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+ if( mapEntityNum == 0 )
+ ProcessWorldModel();
+ else
+ ProcessSubModel();
+
+ /* potentially turn off the deluge of text */
+ verbose = verboseEntities;
+ }
+
+ /* restore -v setting */
+ verbose = oldVerbose;
+
+ /* write fogs */
+ EmitFogs();
+
+ /* vortex: emit meta stats */
+ EmitMetaStats();
+}
+
+
+
+/*
+OnlyEnts()
+this is probably broken unless teamed with a radiant version that preserves entity order
+*/
+
+void OnlyEnts( void )
+{
+ char out[ 1024 ];
+
+ char save_cmdline[1024], save_version[1024];
+ const char *p;
+
+ /* note it */
+ Sys_Printf( "--- OnlyEnts ---\n" );
+
+ sprintf( out, "%s.bsp", source );
+ LoadBSPFile( out );
+
+ ParseEntities();
+ p = ValueForKey(&entities[0], "_q3map2_cmdline");
+ strncpy(save_cmdline, p, sizeof(save_cmdline));
+ save_cmdline[sizeof(save_cmdline)-1] = 0;
+ p = ValueForKey(&entities[0], "_q3map2_version");
+ strncpy(save_version, p, sizeof(save_version));
+ save_version[sizeof(save_version)-1] = 0;
+
+ numEntities = 0;
+
+ LoadShaderInfo();
+ LoadMapFile( name, qfalse, qfalse );
+ SetModelNumbers();
+ SetLightStyles();
+
+ if(*save_cmdline)
+ SetKeyValue(&entities[0], "_q3map2_cmdline", save_cmdline);
+ if(*save_version)
+ SetKeyValue(&entities[0], "_q3map2_version", save_version);
+
+ numBSPEntities = numEntities;
+ UnparseEntities();
+
+ WriteBSPFile( out );
+}
+
+
+
+/*
+BSPMain() - ydnar
+handles creation of a bsp from a map file
+*/
+
+int BSPMain( int argc, char **argv )
+{
+ int i;
+ char path[ 1024 ], tempSource[ 1024 ];
+ qboolean onlyents = qfalse;
+
+
+ /* note it */
+ Sys_Printf( "--- BSP ---\n" );
+
+ SetDrawSurfacesBuffer();
+ mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ numMapDrawSurfs = 0;
+
+ tempSource[ 0 ] = '\0';
+ globalCelShader[0] = 0;
+
+ /* set standard game flags */
+ maxSurfaceVerts = game->maxSurfaceVerts;
+ maxSurfaceIndexes = game->maxSurfaceIndexes;
+ emitFlares = game->emitFlares;
+
+ /* process arguments */
+ for( i = 1; i < (argc - 1); i++ )
+ {
+ if( !strcmp( argv[ i ], "-onlyents" ) )
+ {
+ Sys_Printf( "Running entity-only compile\n" );
+ onlyents = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-tempname" ) )
+ strcpy( tempSource, argv[ ++i ] );
+ else if( !strcmp( argv[ i ], "-tmpout" ) )
+ strcpy( outbase, "/tmp" );
+ else if( !strcmp( argv[ i ], "-nowater" ) )
+ {
+ Sys_Printf( "Disabling water\n" );
+ nowater = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-nodetail" ) )
+ {
+ Sys_Printf( "Ignoring detail brushes\n") ;
+ nodetail = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-fulldetail" ) )
+ {
+ Sys_Printf( "Turning detail brushes into structural brushes\n" );
+ fulldetail = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-nofog" ) )
+ {
+ Sys_Printf( "Fog volumes disabled\n" );
+ nofog = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-nosubdivide" ) )
+ {
+ Sys_Printf( "Disabling brush face subdivision\n" );
+ nosubdivide = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-leaktest" ) )
+ {
+ Sys_Printf( "Leaktest enabled\n" );
+ leaktest = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-verboseentities" ) )
+ {
+ Sys_Printf( "Verbose entities enabled\n" );
+ verboseEntities = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-nocurves" ) )
+ {
+ Sys_Printf( "Ignoring curved surfaces (patches)\n" );
+ noCurveBrushes = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-notjunc" ) )
+ {
+ Sys_Printf( "T-junction fixing disabled\n" );
+ notjunc = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-fakemap" ) )
+ {
+ Sys_Printf( "Generating fakemap.map\n" );
+ fakemap = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-samplesize" ) )
+ {
+ sampleSize = atoi( argv[ i + 1 ] );
+ if( sampleSize < 1 )
+ sampleSize = 1;
+ i++;
+ Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
+ }
+ else if( !strcmp( argv[ i ], "-minsamplesize" ) )
+ {
+ minSampleSize = atoi( argv[ i + 1 ] );
+ if( minSampleSize < 1 )
+ minSampleSize = 1;
+ i++;
+ Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
+ }
+ else if( !strcmp( argv[ i ], "-custinfoparms") )
+ {
+ Sys_Printf( "Custom info parms enabled\n" );
+ useCustomInfoParms = qtrue;
+ }
+
+ /* sof2 args */
+ else if( !strcmp( argv[ i ], "-rename" ) )
+ {
+ Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
+ renameModelShaders = qtrue;
+ }
+
+ /* ydnar args */
+ else if( !strcmp( argv[ i ], "-ne" ) )
+ {
+ normalEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
+ }
+ else if( !strcmp( argv[ i ], "-de" ) )
+ {
+ distanceEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
+ }
+ else if( !strcmp( argv[ i ], "-mv" ) )
+ {
+ maxLMSurfaceVerts = atoi( argv[ i + 1 ] );
+ if( maxLMSurfaceVerts < 3 )
+ maxLMSurfaceVerts = 3;
+ if( maxLMSurfaceVerts > maxSurfaceVerts )
+ maxSurfaceVerts = maxLMSurfaceVerts;
+ i++;
+ Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
+ }
+ else if( !strcmp( argv[ i ], "-mi" ) )
+ {
+ maxSurfaceIndexes = atoi( argv[ i + 1 ] );
+ if( maxSurfaceIndexes < 3 )
+ maxSurfaceIndexes = 3;
+ i++;
+ Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
+ }
+ else if( !strcmp( argv[ i ], "-np" ) )
+ {
+ npDegrees = atof( argv[ i + 1 ] );
+ if( npDegrees < 0.0f )
+ shadeAngleDegrees = 0.0f;
+ else if( npDegrees > 0.0f )
+ Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
+ i++;
+ }
+ else if( !strcmp( argv[ i ], "-snap" ) )
+ {
+ bevelSnap = atoi( argv[ i + 1 ]);
+ if( bevelSnap < 0 )
+ bevelSnap = 0;
+ i++;
+ if( bevelSnap > 0 )
+ Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
+ }
+ else if( !strcmp( argv[ i ], "-texrange" ) )
+ {
+ texRange = atoi( argv[ i + 1 ]);
+ if( texRange < 0 )
+ texRange = 0;
+ i++;
+ Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
+ }
+ else if( !strcmp( argv[ i ], "-nohint" ) )
+ {
+ Sys_Printf( "Hint brushes disabled\n" );
+ noHint = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-flat" ) )
+ {
+ Sys_Printf( "Flatshading enabled\n" );
+ flat = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-celshader" ) )
+ {
+ ++i;
+ if(argv[i][0])
+ sprintf( globalCelShader, "textures/%s", argv[ i ] );
+ else
+ *globalCelShader = 0;
+ Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader );
+ }
+ else if( !strcmp( argv[ i ], "-meta" ) )
+ {
+ Sys_Printf( "Creating meta surfaces from brush faces\n" );
+ meta = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-patchmeta" ) )
+ {
+ Sys_Printf( "Creating meta surfaces from patches\n" );
+ patchMeta = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-flares" ) )
+ {
+ Sys_Printf( "Flare surfaces enabled\n" );
+ emitFlares = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-noflares" ) )
+ {
+ Sys_Printf( "Flare surfaces disabled\n" );
+ emitFlares = qfalse;
+ }
+ else if( !strcmp( argv[ i ], "-skyfix" ) )
+ {
+ Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
+ skyFixHack = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-debugsurfaces" ) )
+ {
+ Sys_Printf( "emitting debug surfaces\n" );
+ debugSurfaces = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-debuginset" ) )
+ {
+ Sys_Printf( "Debug surface triangle insetting enabled\n" );
+ debugInset = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-debugportals" ) )
+ {
+ Sys_Printf( "Debug portal surfaces enabled\n" );
+ debugPortals = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-altsplit" ) )
+ {
+ Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
+ bspAlternateSplitWeights = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-deep" ) )
+ {
+ Sys_Printf( "Deep BSP tree generation enabled\n" );
+ deepBSP = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-maxarea" ) )
+ {
+ Sys_Printf( "Max Area face surface generation enabled\n" );
+ maxAreaFaceSurface = qtrue;
+ }
+ else if( !strcmp( argv[ i ], "-bsp" ) )
+ Sys_Printf( "-bsp argument unnecessary\n" );
+ else
+ {
+ Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );
+ }
+ }
+
+ /* fixme: print more useful usage here */
+ if( i != (argc - 1) )
+ Error( "usage: q3map [options] mapfile" );
+
+ /* copy source name */
+ strcpy( source, ExpandArg( argv[ i ] ) );
+ StripExtension( source );
+
+ /* ydnar: set default sample size */
+ SetDefaultSampleSize( sampleSize );
+
+ /* delete portal, line and surface files */
+ sprintf( path, "%s.prt", source );
+ remove( path );
+ sprintf( path, "%s.lin", source );
+ remove( path );
+ //% sprintf( path, "%s.srf", source ); /* ydnar */
+ //% remove( path );
+
+ /* expand mapname */
+ strcpy( name, ExpandArg( argv[ i ] ) );
+ if( strcmp( name + strlen( name ) - 4, ".reg" ) )
+ {
+ /* if we are doing a full map, delete the last saved region map */
+ sprintf( path, "%s.reg", source );
+ remove( path );
+ DefaultExtension( name, ".map" ); /* might be .reg */
+ }
+
+ /* if onlyents, just grab the entites and resave */
+ if( onlyents )
+ {
+ OnlyEnts();
+ return 0;
+ }
+
+ /* load shaders */
+ LoadShaderInfo();
+
+ /* load original file from temp spot in case it was renamed by the editor on the way in */
+ if( strlen( tempSource ) > 0 )
+ LoadMapFile( tempSource, qfalse, qfalse );
+ else
+ LoadMapFile( name, qfalse, qfalse );
+
+ /* div0: inject command line parameters */
+ InjectCommandLine(argv, 1, argc - 1);
+
+ /* ydnar: decal setup */
+ ProcessDecals();
+
+ /* ydnar: cloned brush model entities */
+ SetCloneModelNumbers();
+
+ /* process world and submodels */
+ ProcessModels();
+
+ /* set light styles from targetted light entities */
+ SetLightStyles();
+
+ /* process in game advertisements */
+ ProcessAdvertisements();
+
+ /* finish and write bsp */
+ EndBSPFile(qtrue);
+
+ /* remove temp map source file if appropriate */
+ if( strlen( tempSource ) > 0)
+ remove( tempSource );
+
+ /* return to sender */
+ return 0;
+}
+