+++ /dev/null
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#ifndef Q3MAP2_H
-#define Q3MAP2_H
-
-
-
-/* version */
-#ifndef Q3MAP_VERSION
-#error no Q3MAP_VERSION defined
-#endif
-#define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
-
-
-
-
-/* -------------------------------------------------------------------------------
-
-dependencies
-
-------------------------------------------------------------------------------- */
-
-/* platform-specific */
-#if defined( __linux__ ) || defined( __APPLE__ )
- #define Q_UNIX
-#endif
-
-#ifdef Q_UNIX
- #include <unistd.h>
- #include <pwd.h>
- #include <limits.h>
-#endif
-
-#ifdef WIN32
- #include <windows.h>
-#endif
-
-
-/* general */
-#include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
-
-#include "cmdlib.h"
-#include "mathlib.h"
-#include "md5lib.h"
-#include "ddslib.h"
-
-#include "picomodel.h"
-
-#include "scriplib.h"
-#include "polylib.h"
-#include "imagelib.h"
-#include "qthreads.h"
-#include "inout.h"
-#include "vfs.h"
-#include "png.h"
-#include "md4.h"
-#include "radiant_jpeglib.h"
-#include <stdlib.h>
-
-
-
-/* -------------------------------------------------------------------------------
-
-port-related hacks
-
-------------------------------------------------------------------------------- */
-
-#define MAC_STATIC_HACK 0
-#if defined( __APPLE__ ) && MAC_STATIC_HACK
- #define MAC_STATIC static
-#else
- #define MAC_STATIC
-#endif
-
-#if 1
- #ifdef WIN32
- #define Q_stricmp stricmp
- #define Q_strncasecmp strnicmp
- #else
- #define Q_stricmp strcasecmp
- #define Q_strncasecmp strncasecmp
- #endif
-#endif
-
-/* macro version */
-#define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
-
-
-
-/* -------------------------------------------------------------------------------
-
-constants
-
-------------------------------------------------------------------------------- */
-
-/* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
-/* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
-#define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
-#define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
-#define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
-
-/* general */
-#define MAX_QPATH 64
-
-#define MAX_IMAGES 512
-#define DEFAULT_IMAGE "*default"
-
-#define MAX_MODELS 512
-
-#define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
-#define DEF_BACKSPLASH_DISTANCE 23
-
-#define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
-
-#define MAX_SHADER_INFO 8192
-#define MAX_CUST_SURFACEPARMS 64
-
-#define SHADER_MAX_VERTEXES 1000
-#define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
-
-#define MAX_JITTERS 256
-
-
-/* epair parsing (note case-sensitivity directive) */
-#define CASE_INSENSITIVE_EPAIRS 1
-
-#if CASE_INSENSITIVE_EPAIRS
- #define EPAIR_STRCMP Q_stricmp
-#else
- #define EPAIR_STRCMP strcmp
-#endif
-
-
-/* ydnar: compiler flags, because games have widely varying content/surface flags */
-#define C_SOLID 0x00000001
-#define C_TRANSLUCENT 0x00000002
-#define C_STRUCTURAL 0x00000004
-#define C_HINT 0x00000008
-#define C_NODRAW 0x00000010
-#define C_LIGHTGRID 0x00000020
-#define C_ALPHASHADOW 0x00000040
-#define C_LIGHTFILTER 0x00000080
-#define C_VERTEXLIT 0x00000100
-#define C_LIQUID 0x00000200
-#define C_FOG 0x00000400
-#define C_SKY 0x00000800
-#define C_ORIGIN 0x00001000
-#define C_AREAPORTAL 0x00002000
-#define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
-#define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
-#define C_NOMARKS 0x00010000 /* no decals */
-#define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
-
-
-/* shadow flags */
-#define WORLDSPAWN_CAST_SHADOWS 1
-#define WORLDSPAWN_RECV_SHADOWS 1
-#define ENTITY_CAST_SHADOWS 0
-#define ENTITY_RECV_SHADOWS 1
-
-
-/* bsp */
-#define MAX_PATCH_SIZE 32
-#define MAX_BRUSH_SIDES 1024
-#define MAX_BUILD_SIDES 1024
-
-#define MAX_EXPANDED_AXIS 128
-
-#define CLIP_EPSILON 0.1f
-#define PLANESIDE_EPSILON 0.001f
-#define PLANENUM_LEAF -1
-
-#define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
-#define ANTIPORTAL_PRIORITY -1000
-#define AREAPORTAL_PRIORITY -1000
-#define DETAIL_PRIORITY -3000
-
-#define PSIDE_FRONT 1
-#define PSIDE_BACK 2
-#define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
-#define PSIDE_FACING 4
-
-#define BPRIMIT_UNDEFINED 0
-#define BPRIMIT_OLDBRUSHES 1
-#define BPRIMIT_NEWBRUSHES 2
-
-
-/* vis */
-#define VIS_HEADER_SIZE 8
-
-#define SEPERATORCACHE /* seperator caching helps a bit */
-
-#define PORTALFILE "PRT1"
-
-#define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
-#define MAX_SEPERATORS MAX_POINTS_ON_WINDING
-#define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
-#define MAX_PORTALS_ON_LEAF 1024
-
-
-/* light */
-#define EMIT_POINT 0
-#define EMIT_AREA 1
-#define EMIT_SPOT 2
-#define EMIT_SUN 3
-
-#define LIGHT_ATTEN_LINEAR 1
-#define LIGHT_ATTEN_ANGLE 2
-#define LIGHT_ATTEN_DISTANCE 4
-#define LIGHT_TWOSIDED 8
-#define LIGHT_GRID 16
-#define LIGHT_SURFACES 32
-#define LIGHT_DARK 64 /* probably never use this */
-#define LIGHT_FAST 256
-#define LIGHT_FAST_TEMP 512
-#define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
-#define LIGHT_NEGATIVE 1024
-#define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
-
-#define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
-#define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
-#define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
-#define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
-
-#define MAX_TRACE_TEST_NODES 256
-#define DEFAULT_INHIBIT_RADIUS 1.5f
-
-#define LUXEL_EPSILON 0.125f
-#define VERTEX_EPSILON -0.125f
-#define GRID_EPSILON 0.0f
-
-#define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
-#define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
-#define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
-#define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
-
-#define EXTRA_SCALE 2 /* -extrawide = -super 2 */
-#define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
-
-#define CLUSTER_UNMAPPED -1
-#define CLUSTER_OCCLUDED -2
-#define CLUSTER_FLOODED -3
-
-#define VERTEX_LUXEL_SIZE 3
-#define BSP_LUXEL_SIZE 3
-#define RAD_LUXEL_SIZE 3
-#define SUPER_LUXEL_SIZE 4
-#define SUPER_FLAG_SIZE 4
-#define FLAG_FORCE_SUBSAMPLING 1
-#define FLAG_ALREADY_SUBSAMPLED 2
-#define SUPER_ORIGIN_SIZE 3
-#define SUPER_NORMAL_SIZE 4
-#define SUPER_DELUXEL_SIZE 3
-#define BSP_DELUXEL_SIZE 3
-#define SUPER_FLOODLIGHT_SIZE 4
-
-#define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
-#define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
-#define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
-#define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
-#define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
-#define SUPER_FLAG( x, y ) (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
-#define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
-#define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
-#define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
-#define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
-#define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
-#define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
-#define SUPER_FLOODLIGHT( x, y ) (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
-
-
-
-/* -------------------------------------------------------------------------------
-
-abstracted bsp file
-
-------------------------------------------------------------------------------- */
-
-#define EXTERNAL_LIGHTMAP "lm_%04d.tga"
-
-#define MAX_LIGHTMAPS 4 /* RBSP */
-#define MAX_LIGHT_STYLES 64
-#define MAX_SWITCHED_LIGHTS 32
-#define LS_NORMAL 0x00
-#define LS_UNUSED 0xFE
-#define LS_NONE 0xFF
-
-#define MAX_LIGHTMAP_SHADERS 256
-
-/* ok to increase these at the expense of more memory */
-#define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
-#define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
-
-#define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
-#define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
-#define MAX_MAP_LEAFS 0x20000
-#define MAX_MAP_PORTALS 0x20000
-#define MAX_MAP_LIGHTING 0x800000
-#define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
-#define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
-#define MAX_MAP_VISIBILITY (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
-
-#define MAX_MAP_DRAW_SURFS 0x20000
-#define MAX_MAP_DRAW_INDEXES 0x80000
-
-#define MAX_MAP_ADVERTISEMENTS 30
-
-/* key / value pair sizes in the entities lump */
-#define MAX_KEY 32
-#define MAX_VALUE 1024
-
-/* the editor uses these predefined yaw angles to orient entities up or down */
-#define ANGLE_UP -1
-#define ANGLE_DOWN -2
-
-#define LIGHTMAP_WIDTH 128
-#define LIGHTMAP_HEIGHT 128
-
-#define MIN_WORLD_COORD (-65536)
-#define MAX_WORLD_COORD (65536)
-#define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
-
-
-typedef void (*bspFunc)( const char * );
-
-
-typedef struct
-{
- int offset, length;
-}
-bspLump_t;
-
-
-typedef struct
-{
- char ident[ 4 ];
- int version;
-
- bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
-}
-bspHeader_t;
-
-
-typedef struct
-{
- float mins[ 3 ], maxs[ 3 ];
- int firstBSPSurface, numBSPSurfaces;
- int firstBSPBrush, numBSPBrushes;
-}
-bspModel_t;
-
-
-typedef struct
-{
- char shader[ MAX_QPATH ];
- int surfaceFlags;
- int contentFlags;
-}
-bspShader_t;
-
-
-/* planes x^1 is allways the opposite of plane x */
-
-typedef struct
-{
- float normal[ 3 ];
- float dist;
-}
-bspPlane_t;
-
-
-typedef struct
-{
- int planeNum;
- int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
- int mins[ 3 ]; /* for frustom culling */
- int maxs[ 3 ];
-}
-bspNode_t;
-
-
-typedef struct
-{
- int cluster; /* -1 = opaque cluster (do I still store these?) */
- int area;
-
- int mins[ 3 ]; /* for frustum culling */
- int maxs[ 3 ];
-
- int firstBSPLeafSurface;
- int numBSPLeafSurfaces;
-
- int firstBSPLeafBrush;
- int numBSPLeafBrushes;
-}
-bspLeaf_t;
-
-
-typedef struct
-{
- int planeNum; /* positive plane side faces out of the leaf */
- int shaderNum;
- int surfaceNum; /* RBSP */
-}
-bspBrushSide_t;
-
-
-typedef struct
-{
- int firstSide;
- int numSides;
- int shaderNum; /* the shader that determines the content flags */
-}
-bspBrush_t;
-
-
-typedef struct
-{
- char shader[ MAX_QPATH ];
- int brushNum;
- int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
-}
-bspFog_t;
-
-
-typedef struct
-{
- vec3_t xyz;
- float st[ 2 ];
- float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
- vec3_t normal;
- byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
-}
-bspDrawVert_t;
-
-
-typedef enum
-{
- MST_BAD,
- MST_PLANAR,
- MST_PATCH,
- MST_TRIANGLE_SOUP,
- MST_FLARE,
- MST_FOLIAGE
-}
-bspSurfaceType_t;
-
-
-typedef struct bspGridPoint_s
-{
- byte ambient[ MAX_LIGHTMAPS ][ 3 ];
- byte directed[ MAX_LIGHTMAPS ][ 3 ];
- byte styles[ MAX_LIGHTMAPS ];
- byte latLong[ 2 ];
-}
-bspGridPoint_t;
-
-
-typedef struct
-{
- int shaderNum;
- int fogNum;
- int surfaceType;
-
- int firstVert;
- int numVerts;
-
- int firstIndex;
- int numIndexes;
-
- byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
- byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
- int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
- int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
- int lightmapWidth, lightmapHeight;
-
- vec3_t lightmapOrigin;
- vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
-
- int patchWidth;
- int patchHeight;
-}
-bspDrawSurface_t;
-
-
-/* advertisements */
-typedef struct {
- int cellId;
- vec3_t normal;
- vec3_t rect[4];
- char model[ MAX_QPATH ];
-} bspAdvertisement_t;
-
-
-/* -------------------------------------------------------------------------------
-
-general types
-
-------------------------------------------------------------------------------- */
-
-/* ydnar: for smaller structs */
-typedef unsigned char qb_t;
-
-
-/* ydnar: for q3map_tcMod */
-typedef float tcMod_t[ 3 ][ 3 ];
-
-
-/* ydnar: for multiple game support */
-typedef struct surfaceParm_s
-{
- char *name;
- int contentFlags, contentFlagsClear;
- int surfaceFlags, surfaceFlagsClear;
- int compileFlags, compileFlagsClear;
-}
-surfaceParm_t;
-
-typedef enum
-{
- MINIMAP_MODE_GRAY,
- MINIMAP_MODE_BLACK,
- MINIMAP_MODE_WHITE
-}
-miniMapMode_t;
-
-typedef struct game_s
-{
- char *arg; /* -game matches this */
- char *gamePath; /* main game data dir */
- char *homeBasePath; /* home sub-dir on unix */
- char *magic; /* magic word for figuring out base path */
- char *shaderPath; /* shader directory */
- int maxLMSurfaceVerts; /* default maximum meta surface verts */
- int maxSurfaceVerts; /* default maximum surface verts */
- int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
- qboolean emitFlares; /* when true, emit flare surfaces */
- char *flareShader; /* default flare shader (MUST BE SET) */
- qboolean wolfLight; /* when true, lights work like wolf q3map */
- int lightmapSize; /* bsp lightmap width/height */
- float lightmapGamma; /* default lightmap gamma */
- float lightmapExposure; /* default lightmap exposure */
- float lightmapCompensate; /* default lightmap compensate value */
- float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
- float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
- qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
- qboolean noStyles; /* use lightstyles hack or not */
- qboolean keepLights; /* keep light entities on bsp */
- int patchSubdivisions; /* default patch subdivisions tolerance */
- qboolean patchShadows; /* patch casting enabled */
- qboolean deluxeMap; /* compile deluxemaps */
- int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
- int miniMapSize; /* minimap size */
- float miniMapSharpen; /* minimap sharpening coefficient */
- float miniMapBorder; /* minimap border amount */
- qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
- miniMapMode_t miniMapMode; /* minimap mode */
- char *miniMapNameFormat; /* minimap name format */
- char *bspIdent; /* 4-letter bsp file prefix */
- int bspVersion; /* bsp version to use */
- qboolean lumpSwap; /* cod-style len/ofs order */
- bspFunc load, write; /* load/write function pointers */
- surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
-}
-game_t;
-
-
-typedef struct image_s
-{
- char *name, *filename;
- int refCount;
- int width, height;
- byte *pixels;
-}
-image_t;
-
-
-typedef struct sun_s
-{
- struct sun_s *next;
- vec3_t direction, color;
- float photons, deviance, filterRadius;
- int numSamples, style;
-}
-sun_t;
-
-
-typedef struct surfaceModel_s
-{
- struct surfaceModel_s *next;
- char model[ MAX_QPATH ];
- float density, odds;
- float minScale, maxScale;
- float minAngle, maxAngle;
- qboolean oriented;
-}
-surfaceModel_t;
-
-
-/* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
-typedef struct foliage_s
-{
- struct foliage_s *next;
- char model[ MAX_QPATH ];
- float scale, density, odds;
- qboolean inverseAlpha;
-}
-foliage_t;
-
-typedef struct foliageInstance_s
-{
- vec3_t xyz, normal;
-}
-foliageInstance_t;
-
-
-typedef struct remap_s
-{
- struct remap_s *next;
- char from[ 1024 ];
- char to[ MAX_QPATH ];
-}
-remap_t;
-
-typedef struct skinfile_s
-{
- struct skinfile_s *next;
- char name[ 1024 ];
- char to[ MAX_QPATH ];
-}
-skinfile_t;
-
-
-/* wingdi.h hack, it's the same: 0 */
-#undef CM_NONE
-
-typedef enum
-{
- CM_NONE,
- CM_VOLUME,
- CM_COLOR_SET,
- CM_ALPHA_SET,
- CM_COLOR_SCALE,
- CM_ALPHA_SCALE,
- CM_COLOR_DOT_PRODUCT,
- CM_ALPHA_DOT_PRODUCT,
- CM_COLOR_DOT_PRODUCT_SCALE,
- CM_ALPHA_DOT_PRODUCT_SCALE,
- CM_COLOR_DOT_PRODUCT_2,
- CM_ALPHA_DOT_PRODUCT_2,
- CM_COLOR_DOT_PRODUCT_2_SCALE,
- CM_ALPHA_DOT_PRODUCT_2_SCALE
-}
-colorModType_t;
-
-
-typedef struct colorMod_s
-{
- struct colorMod_s *next;
- colorModType_t type;
- vec_t data[ 16 ];
-}
-colorMod_t;
-
-
-typedef enum
-{
- IM_NONE,
- IM_OPAQUE,
- IM_MASKED,
- IM_BLEND
-}
-implicitMap_t;
-
-
-typedef struct shaderInfo_s
-{
- char shader[ MAX_QPATH ];
- int surfaceFlags;
- int contentFlags;
- int compileFlags;
- float value; /* light value */
-
- char *flareShader; /* for light flares */
- char *damageShader; /* ydnar: sof2 damage shader name */
- char *backShader; /* for surfaces that generate different front and back passes */
- char *cloneShader; /* ydnar: for cloning of a surface */
- char *remapShader; /* ydnar: remap a shader in final stage */
- char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
-
- surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
- foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
-
- float subdivisions; /* from a "tesssize xxx" */
- float backsplashFraction; /* floating point value, usually 0.05 */
- float backsplashDistance; /* default 16 */
- float lightSubdivide; /* default 999 */
- float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
-
- int lightmapSampleSize; /* lightmap sample size */
- float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
-
- float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
- float offset; /* ydnar: offset in units */
- float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
-
- vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
-
- qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
- qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
- qb_t forceMeta; /* ydnar: force metasurface path */
- qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
- qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
- qb_t invert; /* ydnar: reverse facing */
- qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
- qb_t tcGen; /* ydnar: has explicit texcoord generation */
- vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
- tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
- vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
- colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
-
- int furNumLayers; /* ydnar: number of fur layers */
- float furOffset; /* ydnar: offset of each layer */
- float furFade; /* ydnar: alpha fade amount per layer */
-
- qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
-
- qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
- qb_t globalTexture; /* don't normalize texture repeats */
- qb_t twoSided; /* cull none */
- qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
- qb_t polygonOffset; /* ydnar: don't face cull this or against this */
- qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
- qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
- qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
- qb_t notjunc; /* don't use this surface for tjunction fixing */
- qb_t fogParms; /* ydnar: has fogparms */
- qb_t noFog; /* ydnar: supress fogging */
- qb_t clipModel; /* ydnar: solid model hack */
- qb_t noVertexLight; /* ydnar: leave vertex color alone */
- qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
-
- byte styleMarker; /* ydnar: light styles hack */
-
- float vertexScale; /* vertex light scale */
-
- char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
-
- char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
- char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
- char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
-
- implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
- char implicitImagePath[ MAX_QPATH ];
-
- image_t *shaderImage;
- image_t *lightImage;
- image_t *normalImage;
-
- float skyLightValue; /* ydnar */
- int skyLightIterations; /* ydnar */
- sun_t *sun; /* ydnar */
-
- vec3_t color; /* normalized color */
- vec3_t averageColor;
- byte lightStyle;
-
- /* vortex: per-surface floodlight */
- float floodlightDirectionScale;
- vec3_t floodlightRGB;
- float floodlightIntensity;
- float floodlightDistance;
-
- qb_t lmMergable; /* ydnar */
- int lmCustomWidth, lmCustomHeight; /* ydnar */
- float lmBrightness; /* ydnar */
- float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
-
- int shaderWidth, shaderHeight; /* ydnar */
- float stFlat[ 2 ];
-
- vec3_t fogDir; /* ydnar */
-
- char *shaderText; /* ydnar */
- qb_t custom;
- qb_t finished;
-}
-shaderInfo_t;
-
-
-
-/* -------------------------------------------------------------------------------
-
-bsp structures
-
-------------------------------------------------------------------------------- */
-
-typedef struct face_s
-{
- struct face_s *next;
- int planenum;
- int priority;
- //qboolean checked;
- int compileFlags;
- winding_t *w;
-}
-face_t;
-
-
-typedef struct plane_s
-{
- vec3_t normal;
- vec_t dist;
- int type;
- int counter;
- int hash_chain;
-}
-plane_t;
-
-
-typedef struct side_s
-{
- int planenum;
-
- int outputNum; /* set when the side is written to the file list */
-
- float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
- float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
-
- winding_t *winding;
- winding_t *visibleHull; /* convex hull of all visible fragments */
-
- shaderInfo_t *shaderInfo;
-
- int contentFlags; /* from shaderInfo */
- int surfaceFlags; /* from shaderInfo */
- int compileFlags; /* from shaderInfo */
- int value; /* from shaderInfo */
-
- qboolean visible; /* choose visble planes first */
- qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
- qboolean culled; /* ydnar: face culling */
-}
-side_t;
-
-
-typedef struct sideRef_s
-{
- struct sideRef_s *next;
- side_t *side;
-}
-sideRef_t;
-
-
-/* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
-typedef struct indexMap_s
-{
- int w, h, numLayers;
- char name[ MAX_QPATH ], shader[ MAX_QPATH ];
- float offsets[ 256 ];
- byte *pixels;
-}
-indexMap_t;
-
-
-typedef struct brush_s
-{
- struct brush_s *next;
- struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
- struct brush_s *original; /* chopped up brushes will reference the originals */
-
- int entityNum, brushNum;/* editor numbering */
- int outputNum; /* set when the brush is written to the file list */
-
- /* ydnar: for shadowcasting entities */
- int castShadows;
- int recvShadows;
-
- shaderInfo_t *contentShader;
- shaderInfo_t *celShader; /* :) */
-
- /* ydnar: gs mods */
- int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
- float lightmapScale;
- float shadeAngleDegrees; /* jal : entity based _shadeangle */
- vec3_t eMins, eMaxs;
- indexMap_t *im;
-
- int contentFlags;
- int compileFlags; /* ydnar */
- qboolean detail;
- qboolean opaque;
-
- int portalareas[ 2 ];
-
- vec3_t mins, maxs;
- int numsides;
-
- side_t sides[ 6 ]; /* variably sized */
-}
-brush_t;
-
-
-typedef struct fog_s
-{
- shaderInfo_t *si;
- brush_t *brush;
- int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
-}
-fog_t;
-
-
-typedef struct
-{
- int width, height;
- bspDrawVert_t *verts;
-}
-mesh_t;
-
-
-typedef struct parseMesh_s
-{
- struct parseMesh_s *next;
-
- int entityNum, brushNum; /* ydnar: editor numbering */
-
- /* ydnar: for shadowcasting entities */
- int castShadows;
- int recvShadows;
-
- mesh_t mesh;
- shaderInfo_t *shaderInfo;
- shaderInfo_t *celShader; /* :) */
-
- /* ydnar: gs mods */
- int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
- float lightmapScale;
- vec3_t eMins, eMaxs;
- indexMap_t *im;
-
- /* grouping */
- qboolean grouped;
- float longestCurve;
- int maxIterations;
-}
-parseMesh_t;
-
-
-/*
- ydnar: the drawsurf struct was extended to allow for:
- - non-convex planar surfaces
- - non-planar brushface surfaces
- - lightmapped terrain
- - planar patches
-*/
-
-typedef enum
-{
- /* ydnar: these match up exactly with bspSurfaceType_t */
- SURFACE_BAD,
- SURFACE_FACE,
- SURFACE_PATCH,
- SURFACE_TRIANGLES,
- SURFACE_FLARE,
- SURFACE_FOLIAGE, /* wolf et */
-
- /* ydnar: compiler-relevant surface types */
- SURFACE_FORCED_META,
- SURFACE_META,
- SURFACE_FOGHULL,
- SURFACE_DECAL,
- SURFACE_SHADER,
-
- NUM_SURFACE_TYPES
-}
-surfaceType_t;
-
-char *surfaceTypes[ NUM_SURFACE_TYPES ]
-#ifndef MAIN_C
- ;
-#else
- =
- {
- "SURFACE_BAD",
- "SURFACE_FACE",
- "SURFACE_PATCH",
- "SURFACE_TRIANGLES",
- "SURFACE_FLARE",
- "SURFACE_FOLIAGE",
- "SURFACE_FORCED_META",
- "SURFACE_META",
- "SURFACE_FOGHULL",
- "SURFACE_DECAL",
- "SURFACE_SHADER"
- };
-#endif
-
-
-/* ydnar: this struct needs an overhaul (again, heh) */
-typedef struct mapDrawSurface_s
-{
- surfaceType_t type;
- qboolean planar;
- int outputNum; /* ydnar: to match this sort of thing up */
-
- qboolean fur; /* ydnar: this is kind of a hack, but hey... */
- qboolean skybox; /* ydnar: yet another fun hack */
- qboolean backSide; /* ydnar: q3map_backShader support */
-
- struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
- struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
- struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
-
- shaderInfo_t *shaderInfo;
- shaderInfo_t *celShader;
- brush_t *mapBrush;
- parseMesh_t *mapMesh;
- sideRef_t *sideRef;
-
- int fogNum;
-
- int numVerts; /* vertexes and triangles */
- bspDrawVert_t *verts;
- int numIndexes;
- int *indexes;
-
- int planeNum;
- vec3_t lightmapOrigin; /* also used for flares */
- vec3_t lightmapVecs[ 3 ]; /* also used for flares */
- int lightStyle; /* used for flares */
-
- /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
- float lightmapScale;
-
- /* jal: per-surface (per-entity, actually) shadeangle */
- float shadeAngleDegrees;
-
- /* ydnar: surface classification */
- vec3_t mins, maxs;
- vec3_t lightmapAxis;
- int sampleSize;
-
- /* ydnar: shadow group support */
- int castShadows, recvShadows;
-
- /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
- float bias[ 2 ];
- int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
-
- /* ydnar: for patches */
- float longestCurve;
- int maxIterations;
- int patchWidth, patchHeight;
- vec3_t bounds[ 2 ];
-
- /* ydnar/sd: for foliage */
- int numFoliageInstances;
-
- /* ydnar: editor/useful numbering */
- int entityNum;
- int surfaceNum;
-}
-mapDrawSurface_t;
-
-
-typedef struct drawSurfRef_s
-{
- struct drawSurfRef_s *nextRef;
- int outputNum;
-}
-drawSurfRef_t;
-
-
-/* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
-typedef struct metaTriangle_s
-{
- shaderInfo_t *si;
- side_t *side;
- int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
- float shadeAngleDegrees;
- vec4_t plane;
- vec3_t lightmapAxis;
- int indexes[ 3 ];
-}
-metaTriangle_t;
-
-
-typedef struct epair_s
-{
- struct epair_s *next;
- char *key, *value;
-}
-epair_t;
-
-
-typedef struct
-{
- vec3_t origin;
- brush_t *brushes, *lastBrush, *colorModBrushes;
- parseMesh_t *patches;
- int mapEntityNum, firstDrawSurf;
- int firstBrush, numBrushes; /* only valid during BSP compile */
- epair_t *epairs;
- vec3_t originbrush_origin;
-}
-entity_t;
-
-
-typedef struct node_s
-{
- /* both leafs and nodes */
- int planenum; /* -1 = leaf node */
- struct node_s *parent;
- vec3_t mins, maxs; /* valid after portalization */
- brush_t *volume; /* one for each leaf/node */
-
- /* nodes only */
- side_t *side; /* the side that created the node */
- struct node_s *children[ 2 ];
- int compileFlags; /* ydnar: hint, antiportal */
- int tinyportals;
- vec3_t referencepoint;
-
- /* leafs only */
- qboolean opaque; /* view can never be inside */
- qboolean areaportal;
- qboolean skybox; /* ydnar: a skybox leaf */
- qboolean sky; /* ydnar: a sky leaf */
- int cluster; /* for portalfile writing */
- int area; /* for areaportals */
- brush_t *brushlist; /* fragments of all brushes in this leaf */
- drawSurfRef_t *drawSurfReferences;
-
- int occupied; /* 1 or greater can reach entity */
- entity_t *occupant; /* for leak file testing */
-
- struct portal_s *portals; /* also on nodes during construction */
-
- qboolean has_structural_children;
-}
-node_t;
-
-
-typedef struct portal_s
-{
- plane_t plane;
- node_t *onnode; /* NULL = outside box */
- node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
- struct portal_s *next[ 2 ];
- winding_t *winding;
-
- qboolean sidefound; /* false if ->side hasn't been checked */
- int compileFlags; /* from original face that caused the split */
- side_t *side; /* NULL = non-visible */
-}
-portal_t;
-
-
-typedef struct
-{
- node_t *headnode;
- node_t outside_node;
- vec3_t mins, maxs;
-}
-tree_t;
-
-
-
-/* -------------------------------------------------------------------------------
-
-vis structures
-
-------------------------------------------------------------------------------- */
-
-typedef struct
-{
- vec3_t normal;
- float dist;
-}
-visPlane_t;
-
-
-typedef struct
-{
- int numpoints;
- vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
-}
-fixedWinding_t;
-
-
-typedef struct passage_s
-{
- struct passage_s *next;
- byte cansee[ 1 ]; /* all portals that can be seen through this passage */
-} passage_t;
-
-
-typedef enum
-{
- stat_none,
- stat_working,
- stat_done
-}
-vstatus_t;
-
-
-typedef struct
-{
- int num;
- qboolean hint; /* true if this portal was created from a hint splitter */
- qboolean removed;
- visPlane_t plane; /* normal pointing into neighbor */
- int leaf; /* neighbor */
-
- vec3_t origin; /* for fast clip testing */
- float radius;
-
- fixedWinding_t *winding;
- vstatus_t status;
- byte *portalfront; /* [portals], preliminary */
- byte *portalflood; /* [portals], intermediate */
- byte *portalvis; /* [portals], final */
-
- int nummightsee; /* bit count on portalflood for sort */
- passage_t *passages; /* there are just as many passages as there */
- /* are portals in the leaf this portal leads */
-}
-vportal_t;
-
-
-typedef struct leaf_s
-{
- int numportals;
- int merged;
- vportal_t *portals[MAX_PORTALS_ON_LEAF];
-}
-leaf_t;
-
-
-typedef struct pstack_s
-{
- byte mightsee[ MAX_PORTALS / 8 ];
- struct pstack_s *next;
- leaf_t *leaf;
- vportal_t *portal; /* portal exiting */
- fixedWinding_t *source;
- fixedWinding_t *pass;
-
- fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
- int freewindings[ 3 ];
-
- visPlane_t portalplane;
- int depth;
-#ifdef SEPERATORCACHE
- visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
- int numseperators[ 2 ];
-#endif
-}
-pstack_t;
-
-
-typedef struct
-{
- vportal_t *base;
- int c_chains;
- pstack_t pstack_head;
-}
-threaddata_t;
-
-
-
-/* -------------------------------------------------------------------------------
-
-light structures
-
-------------------------------------------------------------------------------- */
-
-/* ydnar: new light struct with flags */
-typedef struct light_s
-{
- struct light_s *next;
-
- int type;
- int flags; /* ydnar: condensed all the booleans into one flags int */
- shaderInfo_t *si;
-
- vec3_t origin;
- vec3_t normal; /* for surfaces, spotlights, and suns */
- float dist; /* plane location along normal */
-
- float photons;
- int style;
- vec3_t color;
- float radiusByDist; /* for spotlights */
- float fade; /* ydnar: from wolf, for linear lights */
- float angleScale; /* ydnar: stolen from vlight for K */
- float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
-
- float add; /* ydnar: used for area lights */
- float envelope; /* ydnar: units until falloff < tolerance */
- float envelope2; /* ydnar: envelope squared (tiny optimization) */
- vec3_t mins, maxs; /* ydnar: pvs envelope */
- int cluster; /* ydnar: cluster light falls into */
-
- winding_t *w;
- vec3_t emitColor; /* full out-of-gamut value */
-
- float falloffTolerance; /* ydnar: minimum attenuation threshold */
- float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
-}
-light_t;
-
-
-typedef struct
-{
- /* constant input */
- qboolean testOcclusion, forceSunlight, testAll;
- int recvShadows;
-
- int numSurfaces;
- int *surfaces;
-
- int numLights;
- light_t **lights;
-
- qboolean twoSided;
-
- /* per-sample input */
- int cluster;
- vec3_t origin, normal;
- vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
-
- /* per-light input */
- light_t *light;
- vec3_t end;
-
- /* calculated input */
- vec3_t displacement, direction;
- vec_t distance;
-
- /* input and output */
- vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
- vec3_t colorNoShadow; /* result color with no shadow casting */
- vec3_t directionContribution; /* result contribution to the deluxe map */
-
- /* output */
- vec3_t hit;
- int compileFlags; /* for determining surface compile flags traced through */
- qboolean passSolid;
- qboolean opaque;
- vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
-
- /* working data */
- int numTestNodes;
- int testNodes[ MAX_TRACE_TEST_NODES ];
-}
-trace_t;
-
-
-
-/* must be identical to bspDrawVert_t except for float color! */
-typedef struct
-{
- vec3_t xyz;
- float st[ 2 ];
- float lightmap[ MAX_LIGHTMAPS ][ 2 ];
- vec3_t normal;
- float color[ MAX_LIGHTMAPS ][ 4 ];
-}
-radVert_t;
-
-
-typedef struct
-{
- int numVerts;
- radVert_t verts[ MAX_POINTS_ON_WINDING ];
-}
-radWinding_t;
-
-
-/* crutch for poor local allocations in win32 smp */
-typedef struct
-{
- vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
- int sides[ MAX_POINTS_ON_WINDING + 4 ];
-}
-clipWork_t;
-
-
-/* ydnar: new lightmap handling code */
-typedef struct outLightmap_s
-{
- int lightmapNum, extLightmapNum;
- int customWidth, customHeight;
- int numLightmaps;
- int freeLuxels;
- int numShaders;
- shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
- byte *lightBits;
- byte *bspLightBytes;
- byte *bspDirBytes;
-}
-outLightmap_t;
-
-
-typedef struct rawLightmap_s
-{
- qboolean finished, splotchFix, wrap[ 2 ];
- int customWidth, customHeight;
- float brightness;
- float filterRadius;
-
- int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
- int numLightClusters, *lightClusters;
-
- int sampleSize, actualSampleSize, axisNum;
-
- /* vortex: per-surface floodlight */
- float floodlightDirectionScale;
- vec3_t floodlightRGB;
- float floodlightIntensity;
- float floodlightDistance;
-
- int entityNum;
- int recvShadows;
- vec3_t mins, maxs, axis, origin, *vecs;
- float *plane;
- int w, h, sw, sh, used;
-
- qboolean solid[ MAX_LIGHTMAPS ];
- vec3_t solidColor[ MAX_LIGHTMAPS ];
-
- int numStyledTwins;
- struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
-
- int outLightmapNums[ MAX_LIGHTMAPS ];
- int twinNums[ MAX_LIGHTMAPS ];
- int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
- byte styles[ MAX_LIGHTMAPS ];
- float *bspLuxels[ MAX_LIGHTMAPS ];
- float *radLuxels[ MAX_LIGHTMAPS ];
- float *superLuxels[ MAX_LIGHTMAPS ];
- unsigned char *superFlags;
- float *superOrigins;
- float *superNormals;
- int *superClusters;
-
- float *superDeluxels; /* average light direction */
- float *bspDeluxels;
- float *superFloodLight;
-}
-rawLightmap_t;
-
-
-typedef struct rawGridPoint_s
-{
- vec3_t ambient[ MAX_LIGHTMAPS ];
- vec3_t directed[ MAX_LIGHTMAPS ];
- vec3_t dir;
- byte styles[ MAX_LIGHTMAPS ];
-}
-rawGridPoint_t;
-
-
-typedef struct surfaceInfo_s
-{
- int modelindex;
- shaderInfo_t *si;
- rawLightmap_t *lm;
- int parentSurfaceNum, childSurfaceNum;
- int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
- float longestCurve;
- float *plane;
- vec3_t axis, mins, maxs;
- qboolean hasLightmap, approximated;
- int firstSurfaceCluster, numSurfaceClusters;
-}
-surfaceInfo_t;
-
-/* -------------------------------------------------------------------------------
-
-prototypes
-
-------------------------------------------------------------------------------- */
-
-/* main.c */
-vec_t Random( void );
-int BSPInfo( int count, char **fileNames );
-int ScaleBSPMain( int argc, char **argv );
-int ConvertMain( int argc, char **argv );
-
-
-/* path_init.c */
-game_t *GetGame( char *arg );
-void InitPaths( int *argc, char **argv );
-
-
-/* bsp.c */
-int BSPMain( int argc, char **argv );
-
-
-/* convert_map.c */
-int ConvertBSPToMap( char *bspName );
-int ConvertBSPToMap_BP( char *bspName );
-
-
-/* convert_ase.c */
-int ConvertBSPToASE( char *bspName );
-
-/* convert_obj.c */
-int ConvertBSPToOBJ( char *bspName );
-
-
-/* brush.c */
-sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
-int CountBrushList( brush_t *brushes );
-brush_t *AllocBrush( int numsides );
-void FreeBrush( brush_t *brushes );
-void FreeBrushList( brush_t *brushes );
-brush_t *CopyBrush( brush_t *brush );
-qboolean BoundBrush( brush_t *brush );
-qboolean CreateBrushWindings( brush_t *brush );
-brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
-vec_t BrushVolume( brush_t *brush );
-void WriteBSPBrushMap( char *name, brush_t *list );
-
-void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
-void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
-
-int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
-qboolean WindingIsTiny( winding_t *w );
-
-void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
-
-tree_t *AllocTree( void );
-node_t *AllocNode( void );
-
-
-/* mesh.c */
-void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
-void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
-void FreeMesh( mesh_t *m );
-mesh_t *CopyMesh( mesh_t *mesh );
-void PrintMesh( mesh_t *m );
-mesh_t *TransposeMesh( mesh_t *in );
-void InvertMesh( mesh_t *m );
-mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
-int IterationsForCurve( float len, int subdivisions );
-mesh_t *SubdivideMesh2( mesh_t in, int iterations );
-mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
-mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
-void MakeMeshNormals( mesh_t in );
-void PutMeshOnCurve( mesh_t in );
-
-void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
-
-
-/* map.c */
-void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
-int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
-int PlaneTypeForNormal( vec3_t normal );
-void AddBrushBevels( void );
-brush_t *FinishBrush(qboolean noCollapseGroups);
-
-
-/* portals.c */
-void MakeHeadnodePortals( tree_t *tree );
-void MakeNodePortal( node_t *node );
-void SplitNodePortals( node_t *node );
-
-qboolean PortalPassable( portal_t *p );
-
-qboolean FloodEntities( tree_t *tree );
-void FillOutside( node_t *headnode);
-void FloodAreas( tree_t *tree);
-face_t *VisibleFaces( entity_t *e, tree_t *tree );
-void FreePortal( portal_t *p );
-
-void MakeTreePortals( tree_t *tree );
-
-
-/* leakfile.c */
-xmlNodePtr LeakFile( tree_t *tree );
-
-
-/* prtfile.c */
-void NumberClusters( tree_t *tree );
-void WritePortalFile( tree_t *tree );
-
-
-/* writebsp.c */
-void SetModelNumbers( void );
-void SetLightStyles( void );
-
-int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
-
-void BeginBSPFile( void );
-void EndBSPFile( qboolean do_write );
-void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
-void EmitFogs( void );
-
-void BeginModel( void );
-void EndModel( entity_t *e, node_t *headnode );
-
-
-/* tree.c */
-void FreeTree( tree_t *tree );
-void FreeTree_r( node_t *node );
-void PrintTree_r( node_t *node, int depth );
-void FreeTreePortals_r( node_t *node );
-
-
-/* patch.c */
-void ParsePatch( qboolean onlyLights );
-mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
-void PatchMapDrawSurfs( entity_t *e );
-void TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
-
-
-/* tjunction.c */
-void FixTJunctions( entity_t *e );
-
-
-/* fog.c */
-winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
-void FogDrawSurfaces( entity_t *e );
-int FogForPoint( vec3_t point, float epsilon );
-int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
-void CreateMapFogs( void );
-
-
-/* facebsp.c */
-face_t *MakeStructuralBSPFaceList( brush_t *list );
-face_t *MakeVisibleBSPFaceList( brush_t *list );
-tree_t *FaceBSP( face_t *list );
-
-
-/* model.c */
-void PicoPrintFunc( int level, const char *str );
-void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
-picoModel_t *FindModel( const char *name, int frame );
-picoModel_t *LoadModel( const char *name, int frame );
-void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
-void AddTriangleModels( entity_t *e );
-
-
-/* surface.c */
-mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
-void FinishSurface( mapDrawSurface_t *ds );
-void StripFaceSurface( mapDrawSurface_t *ds );
-void MaxAreaFaceSurface( mapDrawSurface_t *ds );
-qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
-qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
-void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
-void ClassifyEntitySurfaces( entity_t *e );
-void TidyEntitySurfaces( entity_t *e );
-mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
-mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
-qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
-void ClearSurface( mapDrawSurface_t *ds );
-void AddEntitySurfaceModels( entity_t *e );
-mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
-mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
-mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
-mapDrawSurface_t *DrawSurfaceForShader( char *shader );
-void ClipSidesIntoTree( entity_t *e, tree_t *tree );
-void MakeDebugPortalSurfs( tree_t *tree );
-void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
-void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
-void AddEntitySurfaceModels( entity_t *e );
-int AddSurfaceModels( mapDrawSurface_t *ds );
-void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
-void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
-void EmitTriangleSurface( mapDrawSurface_t *ds );
-
-
-/* surface_fur.c */
-void Fur( mapDrawSurface_t *src );
-
-
-/* surface_foliage.c */
-void Foliage( mapDrawSurface_t *src );
-
-
-/* ydnar: surface_meta.c */
-void ClearMetaTriangles( void );
-int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
-void MakeEntityMetaTriangles( entity_t *e );
-void FixMetaTJunctions( void );
-void SmoothMetaTriangles( void );
-void MergeMetaTriangles( void );
-void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
-
-
-/* surface_extra.c */
-void SetDefaultSampleSize( int sampleSize );
-
-void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
-
-shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
-int GetSurfaceExtraParentSurfaceNum( int num );
-int GetSurfaceExtraEntityNum( int num );
-int GetSurfaceExtraCastShadows( int num );
-int GetSurfaceExtraRecvShadows( int num );
-int GetSurfaceExtraSampleSize( int num );
-int GetSurfaceExtraMinSampleSize( int num );
-float GetSurfaceExtraLongestCurve( int num );
-void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
-
-void WriteSurfaceExtraFile( const char *path );
-void LoadSurfaceExtraFile( const char *path );
-
-
-/* decals.c */
-void ProcessDecals( void );
-void MakeEntityDecals( entity_t *e );
-
-/* map.c */
-void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
-
-/* brush_primit.c */
-void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
-
-
-/* vis.c */
-fixedWinding_t *NewFixedWinding( int points );
-int VisMain( int argc, char **argv );
-
-/* visflow.c */
-int CountBits( byte *bits, int numbits );
-void PassageFlow( int portalnum );
-void CreatePassages( int portalnum );
-void PassageMemory( void );
-void BasePortalVis( int portalnum );
-void BetterPortalVis( int portalnum );
-void PortalFlow( int portalnum );
-void PassagePortalFlow( int portalnum );
-
-
-
-/* light.c */
-float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
-int LightContributionToSample( trace_t *trace );
-void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
-int LightContributionToPoint( trace_t *trace );
-int LightMain( int argc, char **argv );
-
-
-/* light_trace.c */
-void SetupTraceNodes( void );
-void TraceLine( trace_t *trace );
-float SetupTrace( trace_t *trace );
-
-
-/* light_bounce.c */
-qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
-void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
-void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
-void RadCreateDiffuseLights( void );
-void RadFreeLights();
-
-
-/* light_ydnar.c */
-void ColorToBytes( const float *color, byte *colorBytes, float scale );
-void SmoothNormals( void );
-
-void MapRawLightmap( int num );
-
-void SetupDirt();
-float DirtForSample( trace_t *trace );
-void DirtyRawLightmap( int num );
-
-void SetupFloodLight();
-void FloodlightRawLightmaps();
-void FloodlightIlluminateLightmap( rawLightmap_t *lm );
-float FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
-void FloodLightRawLightmap( int num );
-
-void IlluminateRawLightmap( int num );
-void IlluminateVertexes( int num );
-
-void SetupBrushes( void );
-void SetupClusters( void );
-qboolean ClusterVisible( int a, int b );
-qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
-int ClusterForPoint( vec3_t point );
-int ClusterForPointExt( vec3_t point, float epsilon );
-int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
-int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
-void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
-void FreeTraceLights( trace_t *trace );
-void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
-void CreateTraceLightsForSurface( int num, trace_t *trace );
-
-
-/* lightmaps_ydnar.c */
-void ExportLightmaps( void );
-
-int ExportLightmapsMain( int argc, char **argv );
-int ImportLightmapsMain( int argc, char **argv );
-
-void SetupSurfaceLightmaps( void );
-void StitchSurfaceLightmaps( void );
-void StoreSurfaceLightmaps( void );
-
-
-/* image.c */
-void ImageFree( image_t *image );
-image_t *ImageFind( const char *filename );
-image_t *ImageLoad( const char *filename );
-
-
-/* shaders.c */
-void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
-
-void TCMod( tcMod_t mod, float st[ 2 ] );
-void TCModIdentity( tcMod_t mod );
-void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
-void TCModTranslate( tcMod_t mod, float s, float t );
-void TCModScale( tcMod_t mod, float s, float t );
-void TCModRotate( tcMod_t mod, float euler );
-
-qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
-
-void BeginMapShaderFile( const char *mapFile );
-void WriteMapShaderFile( void );
-shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
-void EmitVertexRemapShader( char *from, char *to );
-
-void LoadShaderInfo( void );
-shaderInfo_t *ShaderInfoForShader( const char *shader );
-
-
-/* bspfile_abstract.c */
-void SetGridPoints( int n );
-void SetDrawVerts( int n );
-void IncDrawVerts();
-void SetDrawSurfaces(int n);
-void SetDrawSurfacesBuffer();
-void BSPFilesCleanup();
-
-void SwapBlock( int *block, int size );
-
-int GetLumpElements( bspHeader_t *header, int lump, int size );
-void *GetLump( bspHeader_t *header, int lump );
-int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
-int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
-void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
-
-void LoadBSPFile( const char *filename );
-void WriteBSPFile( const char *filename );
-void PrintBSPFileSizes( void );
-
-epair_t *ParseEPair( void );
-void ParseEntities( void );
-void UnparseEntities( void );
-void PrintEntity( const entity_t *ent );
-void SetKeyValue( entity_t *ent, const char *key, const char *value );
-qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
-const char *ValueForKey( const entity_t *ent, const char *key );
-int IntForKey( const entity_t *ent, const char *key );
-vec_t FloatForKey( const entity_t *ent, const char *key );
-void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
-entity_t *FindTargetEntity( const char *target );
-void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
-void InjectCommandLine(char **argv, int beginArgs, int endArgs);
-
-
-
-/* bspfile_ibsp.c */
-void LoadIBSPFile( const char *filename );
-void WriteIBSPFile( const char *filename );
-
-
-/* bspfile_rbsp.c */
-void LoadRBSPFile( const char *filename );
-void WriteRBSPFile( const char *filename );
-
-
-
-/* -------------------------------------------------------------------------------
-
-bsp/general global variables
-
-------------------------------------------------------------------------------- */
-
-#ifdef MAIN_C
- #define Q_EXTERN
- #define Q_ASSIGN( a ) = a
-#else
- #define Q_EXTERN extern
- #define Q_ASSIGN( a )
-#endif
-
-/* game support */
-Q_EXTERN game_t games[]
-#ifndef MAIN_C
- ;
-#else
- =
- {
- #include "game_quake3.h"
- ,
- #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
- ,
- #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
- ,
- #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
- ,
- #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
- ,
- #include "game_tenebrae.h"
- ,
- #include "game_wolf.h"
- ,
- #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
- ,
- #include "game_etut.h"
- ,
- #include "game_ef.h"
- ,
- #include "game_sof2.h"
- ,
- #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
- ,
- #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
- ,
- #include "game_qfusion.h" /* qfusion game */
- ,
- #include "game_reaction.h" /* must be after game_quake3.h */
- ,
- #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
- ,
- #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
- ,
- #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
- ,
- #include "game__null.h" /* null game (must be last item) */
- };
-#endif
-Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
-
-
-/* general */
-Q_EXTERN int numImages Q_ASSIGN( 0 );
-Q_EXTERN image_t images[ MAX_IMAGES ];
-
-Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
-Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
-
-Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
-Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
-Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
-
-Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
-Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
-
-Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
-Q_EXTERN char mapShaderFile[ 1024 ];
-Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
-
-/* ydnar: sinusoid samples */
-Q_EXTERN float jitters[ MAX_JITTERS ];
-
-
-/* commandline arguments */
-Q_EXTERN qboolean verbose;
-Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
-Q_EXTERN qboolean force Q_ASSIGN( qfalse );
-Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
-Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
-Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
-Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
-Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
-Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
-Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
-Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
-Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
-Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
-Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
-Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
-Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
-Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
-Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
-
-Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
-
-Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
-Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
-Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
-Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
-Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
-Q_EXTERN int texRange Q_ASSIGN( 0 );
-Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
-Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
-Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
-Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN(qfalse);
-Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
-Q_EXTERN qboolean lightmapFill Q_ASSIGN(qfalse);
-
-#if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
-// Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
-// this epsilon is now used to compare against 0 components instead of the 1 or -1
-// components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
-// this will affect anything that calls PlaneEqual() as well (which are, at the time
-// of this writing, FindFloatPlane() and AddBrushBevels()).
-Q_EXTERN double normalEpsilon Q_ASSIGN(0.00005);
-#else
-Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
-#endif
-
-#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
-// NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
-// extents (in the range of plus or minus 2^16). The smallest epsilon at values
-// close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
-// maps should be constrained to about 2^15, otherwise slightly undesirable effects
-// may result. The 0.01 distanceEpsilon used previously is just too coarse in my
-// opinion. The real fix for this problem is to have 64 bit distances and then make
-// this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
-// (or even 2^14).
-Q_EXTERN double distanceEpsilon Q_ASSIGN(0.005);
-#else
-Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
-#endif
-
-
-/* bsp */
-Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
-
-Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
-#ifndef MAIN_C
- ;
-#else
- = { 1024, 1024, 1024 };
-#endif
-
-Q_EXTERN char name[ 1024 ];
-Q_EXTERN char source[ 1024 ];
-Q_EXTERN char outbase[ 32 ];
-
-Q_EXTERN int sampleSize; /* lightmap sample size in units */
-Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
-Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
-
-Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
-
-Q_EXTERN int entitySourceBrushes;
-
-Q_EXTERN plane_t *mapplanes Q_ASSIGN(NULL); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
-Q_EXTERN int nummapplanes Q_ASSIGN(0); /* nummapplanes will always be even */
-Q_EXTERN int allocatedmapplanes Q_ASSIGN(0);
-Q_EXTERN int numMapPatches;
-Q_EXTERN vec3_t mapMins, mapMaxs;
-
-Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
-Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
-Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
-
-Q_EXTERN entity_t *mapEnt;
-Q_EXTERN brush_t *buildBrush;
-Q_EXTERN int numActiveBrushes;
-Q_EXTERN int g_bBrushPrimit;
-
-Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
-
-
-/* surface stuff */
-Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
-Q_EXTERN int numMapDrawSurfs;
-
-Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
-Q_EXTERN int numClearedSurfaces;
-Q_EXTERN int numStripSurfaces;
-Q_EXTERN int numMaxAreaSurfaces;
-Q_EXTERN int numFanSurfaces;
-Q_EXTERN int numMergedSurfaces;
-Q_EXTERN int numMergedVerts;
-
-Q_EXTERN int numRedundantIndexes;
-
-Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
-
-Q_EXTERN byte debugColors[ 12 ][ 3 ]
-#ifndef MAIN_C
- ;
-#else
- =
- {
- { 255, 0, 0 },
- { 192, 128, 128 },
- { 255, 255, 0 },
- { 192, 192, 128 },
- { 0, 255, 255 },
- { 128, 192, 192 },
- { 0, 0, 255 },
- { 128, 128, 192 },
- { 255, 0, 255 },
- { 192, 128, 192 },
- { 0, 255, 0 },
- { 128, 192, 128 }
- };
-#endif
-
-Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
-Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
-Q_EXTERN m4x4_t skyboxTransform;
-
-
-
-/* -------------------------------------------------------------------------------
-
-vis global variables
-
-------------------------------------------------------------------------------- */
-
-/* commandline arguments */
-Q_EXTERN qboolean fastvis;
-Q_EXTERN qboolean noPassageVis;
-Q_EXTERN qboolean passageVisOnly;
-Q_EXTERN qboolean mergevis;
-Q_EXTERN qboolean mergevisportals;
-Q_EXTERN qboolean nosort;
-Q_EXTERN qboolean saveprt;
-Q_EXTERN qboolean hint; /* ydnar */
-Q_EXTERN char inbase[ MAX_QPATH ];
-Q_EXTERN char globalCelShader[ MAX_QPATH ];
-
-Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
-
-Q_EXTERN int numportals;
-Q_EXTERN int portalclusters;
-
-Q_EXTERN vportal_t *portals;
-Q_EXTERN leaf_t *leafs;
-
-Q_EXTERN vportal_t *faces;
-Q_EXTERN leaf_t *faceleafs;
-
-Q_EXTERN int numfaces;
-
-Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
-Q_EXTERN int c_portalskip, c_leafskip;
-Q_EXTERN int c_vistest, c_mighttest;
-Q_EXTERN int c_chains;
-
-Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
-
-Q_EXTERN int testlevel;
-
-Q_EXTERN byte *uncompressed;
-
-Q_EXTERN int leafbytes, leaflongs;
-Q_EXTERN int portalbytes, portallongs;
-
-Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
-
-
-
-/* -------------------------------------------------------------------------------
-
-light global variables
-
-------------------------------------------------------------------------------- */
-
-/* commandline arguments */
-Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
-Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
-Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
-Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
-
-Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
-Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
-Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
-
-Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
-Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
-Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
-
-Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
-Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
-
-Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
-Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
-Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
-Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
-Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
-Q_EXTERN int bounce Q_ASSIGN( 0 );
-Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
-Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
-Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
-Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
-Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
-Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
-Q_EXTERN int superSample Q_ASSIGN( 0 );
-Q_EXTERN int lightSamples Q_ASSIGN( 1 );
-Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
-Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
-Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
-Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
-Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
-Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
-Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
-Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
-Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
-Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
-Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
-Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
-Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
-
-Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
-Q_EXTERN int dirtMode Q_ASSIGN( 0 );
-Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
-Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
-Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
-
-/* 27: floodlighting */
-Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
-Q_EXTERN vec3_t floodlightRGB;
-Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
-Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
-Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
-
-Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
-Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
-
-/* longest distance across the map */
-Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
-
-/* for run time tweaking of light sources */
-Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
-Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
-Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
-Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
-
-/* jal: alternative angle attenuation curve */
-Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
-
-/* vortex: gridscale and gridambientscale */
-Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
-Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
-Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
-Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
-Q_EXTERN qboolean inGrid Q_ASSIGN(0);
-
-/* ydnar: lightmap gamma/compensation */
-Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
-Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
-Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
-
-/* ydnar: for runtime tweaking of falloff tolerance */
-Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
-Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
-Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
-Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
-
-// for .ase conversion
-Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
-
-Q_EXTERN light_t *lights;
-Q_EXTERN int numPointLights;
-Q_EXTERN int numSpotLights;
-Q_EXTERN int numSunLights;
-Q_EXTERN int numAreaLights;
-
-/* ydnar: for luxel placement */
-Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
-Q_EXTERN int *surfaceClusters;
-
-/* ydnar: for radiosity */
-Q_EXTERN int numDiffuseLights;
-Q_EXTERN int numBrushDiffuseLights;
-Q_EXTERN int numTriangleDiffuseLights;
-Q_EXTERN int numPatchDiffuseLights;
-
-/* ydnar: general purpose extra copy of drawvert list */
-Q_EXTERN bspDrawVert_t *yDrawVerts;
-
-/* ydnar: for tracing statistics */
-Q_EXTERN int minSurfacesTested;
-Q_EXTERN int maxSurfacesTested;
-Q_EXTERN int totalSurfacesTested;
-Q_EXTERN int totalTraces;
-
-Q_EXTERN FILE *dumpFile;
-
-Q_EXTERN int c_visible, c_occluded;
-Q_EXTERN int c_subsampled; /* ydnar */
-
-Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
-
-Q_EXTERN vec3_t ambientColor;
-Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
-
-Q_EXTERN int *entitySurface;
-Q_EXTERN vec3_t *surfaceOrigin;
-
-Q_EXTERN vec3_t sunDirection;
-Q_EXTERN vec3_t sunLight;
-
-/* tracing */
-Q_EXTERN int c_totalTrace;
-Q_EXTERN int c_cullTrace, c_testTrace;
-Q_EXTERN int c_testFacets;
-
-/* ydnar: light optimization */
-Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
-
-Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
-Q_EXTERN byte *opaqueBrushes;
-
-Q_EXTERN int numLights;
-Q_EXTERN int numCulledLights;
-
-Q_EXTERN int gridBoundsCulled;
-Q_EXTERN int gridEnvelopeCulled;
-
-Q_EXTERN int lightsBoundsCulled;
-Q_EXTERN int lightsEnvelopeCulled;
-Q_EXTERN int lightsPlaneCulled;
-Q_EXTERN int lightsClusterCulled;
-
-/* ydnar: radiosity */
-Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
-Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
-Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
-
-/* ydnar: list of surface information necessary for lightmap calculation */
-Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
-
-/* ydnar: sorted list of surfaces */
-Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
-
-/* clumps of surfaces that share a raw lightmap */
-Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
-
-/* raw lightmaps */
-Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
-Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
-Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
-Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
-
-/* vertex luxels */
-Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
-Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
-
-/* bsp lightmaps */
-Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
-Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
-Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
-
-/* vortex: per surface floodlight statictics */
-Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
-
-/* grid points */
-Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
-Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
-
-Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
-Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
-Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
-Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
-
-Q_EXTERN int numLuxels Q_ASSIGN( 0 );
-Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
-Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
-Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
-Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
-
-/* lightgrid */
-Q_EXTERN vec3_t gridMins;
-Q_EXTERN int gridBounds[ 3 ];
-Q_EXTERN vec3_t gridSize
-#ifndef MAIN_C
- ;
-#else
- = { 64, 64, 128 };
-#endif
-
-
-
-/* -------------------------------------------------------------------------------
-
-abstracted bsp globals
-
-------------------------------------------------------------------------------- */
-
-Q_EXTERN int numEntities Q_ASSIGN( 0 );
-Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
-Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
-
-Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
-Q_EXTERN bspModel_t* bspModels Q_ASSIGN(NULL);
-
-Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN bspShader_t* bspShaders Q_ASSIGN(0);
-
-Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
-Q_EXTERN char *bspEntData Q_ASSIGN(0);
-
-Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
-Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
-
-Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPPlanes Q_ASSIGN(0);
-Q_EXTERN bspPlane_t *bspPlanes;
-
-Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN bspNode_t* bspNodes Q_ASSIGN(NULL);
-
-Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int* bspLeafSurfaces Q_ASSIGN(NULL);
-
-Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int* bspLeafBrushes Q_ASSIGN(NULL);
-
-Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN(NULL);
-
-Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN(NULL);
-
-Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
-Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
-
-//% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
-//% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
-
-Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
-Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
-
-Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
-Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
-
-Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
-Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
-
-Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
-Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
-
-Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
-Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
-
-Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
-Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
-
-Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
-Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
-
-#define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
- do \
- { \
- if(reqitem >= allocated) \
- { \
- if(allocated == 0) \
- allocated = def; \
- while(reqitem >= allocated && allocated) \
- allocated *= 2; \
- if(!allocated || allocated > 2147483647 / (int)sizeof(*ptr)) \
- { \
- Error(#ptr " over 2 GB"); \
- } \
- ptr = realloc(ptr, sizeof(*ptr) * allocated); \
- if(!ptr) \
- Error(#ptr " out of memory"); \
- } \
- } \
- while(0)
-
-#define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
-
-/* end marker */
-#endif