]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3map2/q3map2.h
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3map2 / q3map2.h
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3map2/q3map2.h b/misc/mediasource/netradiant-src/tools/quake3/q3map2/q3map2.h
deleted file mode 100644 (file)
index e912d15..0000000
+++ /dev/null
@@ -1,2540 +0,0 @@
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#ifndef Q3MAP2_H
-#define Q3MAP2_H
-
-
-
-/* version */
-#ifndef Q3MAP_VERSION
-#error no Q3MAP_VERSION defined
-#endif
-#define Q3MAP_MOTD             "Your map saw the pretty lights from q3map2's BFG"
-
-
-
-
-/* -------------------------------------------------------------------------------
-
-dependencies
-
-------------------------------------------------------------------------------- */
-
-/* platform-specific */
-#if defined( __linux__ ) || defined( __APPLE__ )
-       #define Q_UNIX
-#endif
-
-#ifdef Q_UNIX
-       #include <unistd.h>
-       #include <pwd.h>
-       #include <limits.h>
-#endif
-
-#ifdef WIN32
-       #include <windows.h>
-#endif
-
-
-/* general */
-#include "version.h"                   /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
-
-#include "cmdlib.h"
-#include "mathlib.h"
-#include "md5lib.h"
-#include "ddslib.h"
-
-#include "picomodel.h"
-
-#include "scriplib.h"
-#include "polylib.h"
-#include "imagelib.h"
-#include "qthreads.h"
-#include "inout.h"
-#include "vfs.h"
-#include "png.h"
-#include "md4.h"
-#include "radiant_jpeglib.h"
-#include <stdlib.h>
-
-
-
-/* -------------------------------------------------------------------------------
-
-port-related hacks
-
-------------------------------------------------------------------------------- */
-
-#define MAC_STATIC_HACK                        0
-#if defined( __APPLE__ ) && MAC_STATIC_HACK 
-       #define MAC_STATIC                      static
-#else
-       #define MAC_STATIC                      
-#endif
-
-#if 1
-       #ifdef WIN32
-               #define Q_stricmp                       stricmp
-               #define Q_strncasecmp           strnicmp
-       #else
-               #define Q_stricmp                       strcasecmp
-               #define Q_strncasecmp           strncasecmp
-       #endif
-#endif
-
-/* macro version */
-#define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
-
-
-
-/* -------------------------------------------------------------------------------
-
-constants
-
-------------------------------------------------------------------------------- */
-
-/* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
-/* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
-#define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES  1
-#define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX            1
-#define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX             1
-
-/* general */
-#define MAX_QPATH                              64
-
-#define MAX_IMAGES                             512
-#define DEFAULT_IMAGE                  "*default"
-
-#define MAX_MODELS                             512
-
-#define        DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
-#define        DEF_BACKSPLASH_DISTANCE 23
-
-#define DEF_RADIOSITY_BOUNCE   1.0f    /* ydnar: default to 100% re-emitted light */
-
-#define        MAX_SHADER_INFO                 8192
-#define MAX_CUST_SURFACEPARMS  64
-
-#define        SHADER_MAX_VERTEXES             1000
-#define        SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
-
-#define MAX_JITTERS                            256
-
-
-/* epair parsing (note case-sensitivity directive) */
-#define CASE_INSENSITIVE_EPAIRS        1
-
-#if CASE_INSENSITIVE_EPAIRS
-       #define EPAIR_STRCMP            Q_stricmp
-#else
-       #define EPAIR_STRCMP            strcmp
-#endif
-
-
-/* ydnar: compiler flags, because games have widely varying content/surface flags */
-#define C_SOLID                                        0x00000001
-#define C_TRANSLUCENT                  0x00000002
-#define C_STRUCTURAL                   0x00000004
-#define C_HINT                                 0x00000008
-#define C_NODRAW                               0x00000010
-#define C_LIGHTGRID                            0x00000020
-#define C_ALPHASHADOW                  0x00000040
-#define C_LIGHTFILTER                  0x00000080
-#define C_VERTEXLIT                            0x00000100
-#define C_LIQUID                               0x00000200
-#define C_FOG                                  0x00000400
-#define C_SKY                                  0x00000800
-#define C_ORIGIN                               0x00001000
-#define C_AREAPORTAL                   0x00002000
-#define C_ANTIPORTAL                   0x00004000      /* like hint, but doesn't generate portals */
-#define C_SKIP                                 0x00008000      /* like hint, but skips this face (doesn't split bsp) */
-#define C_NOMARKS                              0x00010000      /* no decals */
-#define C_DETAIL                               0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
-
-
-/* shadow flags */
-#define WORLDSPAWN_CAST_SHADOWS        1
-#define WORLDSPAWN_RECV_SHADOWS        1
-#define ENTITY_CAST_SHADOWS            0
-#define ENTITY_RECV_SHADOWS            1
-
-
-/* bsp */
-#define        MAX_PATCH_SIZE                  32
-#define        MAX_BRUSH_SIDES                 1024
-#define MAX_BUILD_SIDES                        1024
-
-#define        MAX_EXPANDED_AXIS               128
-
-#define        CLIP_EPSILON                    0.1f
-#define        PLANESIDE_EPSILON               0.001f
-#define        PLANENUM_LEAF                   -1
-
-#define        HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
-#define ANTIPORTAL_PRIORITY            -1000
-#define AREAPORTAL_PRIORITY            -1000
-#define DETAIL_PRIORITY                -3000
-
-#define        PSIDE_FRONT                             1
-#define        PSIDE_BACK                              2
-#define        PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
-#define        PSIDE_FACING                    4
-
-#define BPRIMIT_UNDEFINED              0
-#define BPRIMIT_OLDBRUSHES             1
-#define BPRIMIT_NEWBRUSHES             2
-
-
-/* vis */
-#define        VIS_HEADER_SIZE                 8
-
-#define SEPERATORCACHE                 /* seperator caching helps a bit */
-
-#define        PORTALFILE                              "PRT1"
-
-#define        MAX_PORTALS                             0x20000 /* same as MAX_MAP_PORTALS */
-#define MAX_SEPERATORS                 MAX_POINTS_ON_WINDING
-#define        MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
-#define        MAX_PORTALS_ON_LEAF             1024
-
-
-/* light */
-#define EMIT_POINT                             0
-#define EMIT_AREA                              1
-#define EMIT_SPOT                              2
-#define EMIT_SUN                               3
-
-#define LIGHT_ATTEN_LINEAR             1
-#define LIGHT_ATTEN_ANGLE              2
-#define LIGHT_ATTEN_DISTANCE   4
-#define LIGHT_TWOSIDED                 8
-#define LIGHT_GRID                             16
-#define LIGHT_SURFACES                 32
-#define LIGHT_DARK                             64              /* probably never use this */
-#define LIGHT_FAST                             256
-#define LIGHT_FAST_TEMP                        512
-#define LIGHT_FAST_ACTUAL              (LIGHT_FAST | LIGHT_FAST_TEMP)
-#define LIGHT_NEGATIVE                 1024
-#define LIGHT_UNNORMALIZED             2048    /* vortex: do not normalize _color */
-
-#define LIGHT_SUN_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
-#define LIGHT_AREA_DEFAULT             (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
-#define LIGHT_Q3A_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
-#define LIGHT_WOLF_DEFAULT             (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
-
-#define MAX_TRACE_TEST_NODES   256
-#define DEFAULT_INHIBIT_RADIUS 1.5f
-
-#define LUXEL_EPSILON                  0.125f
-#define VERTEX_EPSILON                 -0.125f
-#define GRID_EPSILON                   0.0f
-
-#define DEFAULT_LIGHTMAP_SAMPLE_SIZE   16
-#define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE       0
-#define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
-#define DEFAULT_SUBDIVIDE_THRESHOLD            1.0f
-
-#define        EXTRA_SCALE                             2       /* -extrawide = -super 2 */
-#define        EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
-
-#define CLUSTER_UNMAPPED               -1
-#define CLUSTER_OCCLUDED               -2
-#define CLUSTER_FLOODED                        -3
-
-#define VERTEX_LUXEL_SIZE              3
-#define BSP_LUXEL_SIZE                 3
-#define RAD_LUXEL_SIZE                 3
-#define SUPER_LUXEL_SIZE               4
-#define SUPER_FLAG_SIZE                        4
-#define FLAG_FORCE_SUBSAMPLING 1
-#define FLAG_ALREADY_SUBSAMPLED 2
-#define SUPER_ORIGIN_SIZE              3
-#define SUPER_NORMAL_SIZE              4
-#define SUPER_DELUXEL_SIZE             3
-#define BSP_DELUXEL_SIZE               3
-#define SUPER_FLOODLIGHT_SIZE  4
-
-#define VERTEX_LUXEL( s, v )   (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
-#define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
-#define BSP_LUXEL( s, x, y )   (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
-#define RAD_LUXEL( s, x, y )   (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
-#define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
-#define SUPER_FLAG( x, y )     (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
-#define SUPER_DELUXEL( x, y )  (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
-#define BSP_DELUXEL( x, y )            (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
-#define SUPER_CLUSTER( x, y )  (lm->superClusters + (((y) * lm->sw) + (x)))
-#define SUPER_ORIGIN( x, y )   (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
-#define SUPER_NORMAL( x, y )   (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
-#define SUPER_DIRT( x, y )             (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
-#define SUPER_FLOODLIGHT( x, y )       (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
-
-
-
-/* -------------------------------------------------------------------------------
-
-abstracted bsp file
-
-------------------------------------------------------------------------------- */
-
-#define EXTERNAL_LIGHTMAP              "lm_%04d.tga"
-
-#define MAX_LIGHTMAPS                  4                       /* RBSP */
-#define MAX_LIGHT_STYLES               64
-#define        MAX_SWITCHED_LIGHTS             32
-#define LS_NORMAL                              0x00
-#define LS_UNUSED                              0xFE
-#define        LS_NONE                                 0xFF
-
-#define MAX_LIGHTMAP_SHADERS   256
-
-/* ok to increase these at the expense of more memory */
-#define        MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
-#define        MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
-
-#define        MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
-#define        MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
-#define        MAX_MAP_LEAFS                   0x20000
-#define        MAX_MAP_PORTALS                 0x20000
-#define        MAX_MAP_LIGHTING                0x800000
-#define        MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
-#define MAX_MAP_VISCLUSTERS     0x4000 // <= MAX_MAP_LEAFS
-#define        MAX_MAP_VISIBILITY              (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
-
-#define        MAX_MAP_DRAW_SURFS              0x20000
-#define        MAX_MAP_DRAW_INDEXES    0x80000
-
-#define MAX_MAP_ADVERTISEMENTS 30
-
-/* key / value pair sizes in the entities lump */
-#define        MAX_KEY                                 32
-#define        MAX_VALUE                               1024
-
-/* the editor uses these predefined yaw angles to orient entities up or down */
-#define        ANGLE_UP                                -1
-#define        ANGLE_DOWN                              -2
-
-#define        LIGHTMAP_WIDTH                  128
-#define        LIGHTMAP_HEIGHT                 128
-
-#define MIN_WORLD_COORD                        (-65536)
-#define        MAX_WORLD_COORD                 (65536)
-#define WORLD_SIZE                             (MAX_WORLD_COORD - MIN_WORLD_COORD)
-
-
-typedef void                                   (*bspFunc)( const char * );
-
-
-typedef struct
-{
-       int                     offset, length;
-}
-bspLump_t;
-
-
-typedef struct
-{
-       char            ident[ 4 ];
-       int                     version;
-       
-       bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
-}
-bspHeader_t;
-
-
-typedef struct
-{
-       float           mins[ 3 ], maxs[ 3 ];
-       int                     firstBSPSurface, numBSPSurfaces;
-       int                     firstBSPBrush, numBSPBrushes;
-}
-bspModel_t;
-
-
-typedef struct
-{
-       char            shader[ MAX_QPATH ];
-       int                     surfaceFlags;
-       int                     contentFlags;
-}
-bspShader_t;
-
-
-/* planes x^1 is allways the opposite of plane x */
-
-typedef struct
-{
-       float           normal[ 3 ];
-       float           dist;
-}
-bspPlane_t;
-
-
-typedef struct
-{
-       int                     planeNum;
-       int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
-       int                     mins[ 3 ];                      /* for frustom culling */
-       int                     maxs[ 3 ];
-}
-bspNode_t;
-
-
-typedef struct
-{
-       int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
-       int                     area;
-       
-       int                     mins[ 3 ];                      /* for frustum culling */
-       int                     maxs[ 3 ];
-       
-       int                     firstBSPLeafSurface;
-       int                     numBSPLeafSurfaces;
-       
-       int                     firstBSPLeafBrush;
-       int                     numBSPLeafBrushes;
-}
-bspLeaf_t;
-
-
-typedef struct
-{
-       int                     planeNum;                       /* positive plane side faces out of the leaf */
-       int                     shaderNum;
-       int                     surfaceNum;                     /* RBSP */
-}
-bspBrushSide_t;
-
-
-typedef struct
-{
-       int                     firstSide;
-       int                     numSides;
-       int                     shaderNum;                      /* the shader that determines the content flags */
-}
-bspBrush_t;
-
-
-typedef struct
-{
-       char            shader[ MAX_QPATH ];
-       int                     brushNum;
-       int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
-}
-bspFog_t;
-
-
-typedef struct
-{
-       vec3_t          xyz;
-       float           st[ 2 ];
-       float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
-       vec3_t          normal;
-       byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
-}
-bspDrawVert_t;
-
-
-typedef enum
-{
-       MST_BAD,
-       MST_PLANAR,
-       MST_PATCH,
-       MST_TRIANGLE_SOUP,
-       MST_FLARE,
-       MST_FOLIAGE
-}
-bspSurfaceType_t;
-
-
-typedef struct bspGridPoint_s
-{
-       byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
-       byte            directed[ MAX_LIGHTMAPS ][ 3 ];
-       byte            styles[ MAX_LIGHTMAPS ];
-       byte            latLong[ 2 ];
-}
-bspGridPoint_t;
-
-
-typedef struct
-{
-       int                     shaderNum;
-       int                     fogNum;
-       int                     surfaceType;
-       
-       int                     firstVert;
-       int                     numVerts;
-       
-       int                     firstIndex;
-       int                     numIndexes;
-       
-       byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
-       byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
-       int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
-       int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
-       int                     lightmapWidth, lightmapHeight;
-       
-       vec3_t          lightmapOrigin;
-       vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
-       
-       int                     patchWidth;
-       int                     patchHeight;
-}
-bspDrawSurface_t;
-
-
-/* advertisements */
-typedef struct {
-       int                     cellId;
-       vec3_t          normal;
-       vec3_t          rect[4];
-       char            model[ MAX_QPATH ];
-} bspAdvertisement_t;
-
-
-/* -------------------------------------------------------------------------------
-
-general types
-
-------------------------------------------------------------------------------- */
-
-/* ydnar: for smaller structs */
-typedef unsigned char  qb_t;
-
-
-/* ydnar: for q3map_tcMod */
-typedef float  tcMod_t[ 3 ][ 3 ];
-
-
-/* ydnar: for multiple game support */
-typedef struct surfaceParm_s
-{
-       char            *name;
-       int                     contentFlags, contentFlagsClear;
-       int                     surfaceFlags, surfaceFlagsClear;
-       int                     compileFlags, compileFlagsClear;
-}
-surfaceParm_t;
-
-typedef enum
-{
-       MINIMAP_MODE_GRAY,
-       MINIMAP_MODE_BLACK,
-       MINIMAP_MODE_WHITE
-}
-miniMapMode_t;
-
-typedef struct game_s
-{
-       char                            *arg;                                                   /* -game matches this */
-       char                            *gamePath;                                              /* main game data dir */
-       char                            *homeBasePath;                                  /* home sub-dir on unix */
-       char                            *magic;                                                 /* magic word for figuring out base path */
-       char                            *shaderPath;                                    /* shader directory */
-       int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
-       int                                     maxSurfaceVerts;                                /* default maximum surface verts */
-       int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
-       qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
-       char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
-       qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
-       int                                     lightmapSize;                                   /* bsp lightmap width/height */
-       float                           lightmapGamma;                                  /* default lightmap gamma */
-       float                           lightmapExposure;                               /* default lightmap exposure */
-       float                           lightmapCompensate;                             /* default lightmap compensate value */
-       float                           gridScale;                                              /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
-       float                           gridAmbientScale;                               /* vortex: default lightgrid ambient spectre scale */
-       qboolean                        lightAngleHL;                                   /* jal: use half-lambert curve for light angle attenuation */
-       qboolean                        noStyles;                                               /* use lightstyles hack or not */
-       qboolean                        keepLights;                                             /* keep light entities on bsp */
-       int                                     patchSubdivisions;                              /* default patch subdivisions tolerance */
-       qboolean                        patchShadows;                                   /* patch casting enabled */
-       qboolean                        deluxeMap;                                              /* compile deluxemaps */
-       int                                     deluxeMode;                                             /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
-       int                 miniMapSize;                    /* minimap size */
-       float               miniMapSharpen;                 /* minimap sharpening coefficient */
-       float               miniMapBorder;                  /* minimap border amount */
-       qboolean            miniMapKeepAspect;              /* minimap keep aspect ratio by letterboxing */
-       miniMapMode_t       miniMapMode;                    /* minimap mode */
-       char                *miniMapNameFormat;             /* minimap name format */
-       char                            *bspIdent;                                              /* 4-letter bsp file prefix */
-       int                                     bspVersion;                                             /* bsp version to use */
-       qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
-       bspFunc                         load, write;                                    /* load/write function pointers */
-       surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
-}
-game_t;
-
-
-typedef struct image_s
-{
-       char                            *name, *filename;
-       int                                     refCount;
-       int                                     width, height;
-       byte                            *pixels;
-}
-image_t;
-
-
-typedef struct sun_s
-{
-       struct sun_s            *next;
-       vec3_t                          direction, color;
-       float                           photons, deviance, filterRadius;
-       int                                     numSamples, style;
-}
-sun_t;
-
-
-typedef struct surfaceModel_s 
-{
-       struct surfaceModel_s   *next;
-       char                            model[ MAX_QPATH ];
-       float                           density, odds;
-       float                           minScale, maxScale;
-       float                           minAngle, maxAngle;
-       qboolean                        oriented;
-}
-surfaceModel_t;
-
-
-/* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
-typedef struct foliage_s 
-{
-       struct foliage_s        *next;
-       char                            model[ MAX_QPATH ];
-       float                           scale, density, odds;
-       qboolean                        inverseAlpha;
-}
-foliage_t;
-
-typedef struct foliageInstance_s
-{
-       vec3_t                          xyz, normal;
-}
-foliageInstance_t;
-
-
-typedef struct remap_s
-{
-       struct remap_s          *next;
-       char                            from[ 1024 ];
-       char                            to[ MAX_QPATH ];
-}
-remap_t;
-
-typedef struct skinfile_s
-{
-       struct skinfile_s       *next;
-       char                            name[ 1024 ];
-       char                            to[ MAX_QPATH ];
-}
-skinfile_t;
-
-
-/* wingdi.h hack, it's the same: 0 */
-#undef CM_NONE
-
-typedef enum
-{
-       CM_NONE,
-       CM_VOLUME,
-       CM_COLOR_SET,
-       CM_ALPHA_SET,
-       CM_COLOR_SCALE,
-       CM_ALPHA_SCALE,
-       CM_COLOR_DOT_PRODUCT,
-       CM_ALPHA_DOT_PRODUCT,
-       CM_COLOR_DOT_PRODUCT_SCALE,
-       CM_ALPHA_DOT_PRODUCT_SCALE,
-       CM_COLOR_DOT_PRODUCT_2,
-       CM_ALPHA_DOT_PRODUCT_2,
-       CM_COLOR_DOT_PRODUCT_2_SCALE,
-       CM_ALPHA_DOT_PRODUCT_2_SCALE
-}
-colorModType_t;
-
-
-typedef struct colorMod_s
-{
-       struct colorMod_s       *next;
-       colorModType_t          type;
-       vec_t                           data[ 16 ];
-}
-colorMod_t;
-
-
-typedef enum
-{
-       IM_NONE,
-       IM_OPAQUE,
-       IM_MASKED,
-       IM_BLEND
-}
-implicitMap_t;
-
-
-typedef struct shaderInfo_s
-{
-       char                            shader[ MAX_QPATH ];
-       int                                     surfaceFlags;
-       int                                     contentFlags;
-       int                                     compileFlags;
-       float                           value;                                                  /* light value */
-       
-       char                            *flareShader;                                   /* for light flares */
-       char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
-       char                            *backShader;                                    /* for surfaces that generate different front and back passes */
-       char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
-       char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
-       char                            *deprecateShader;                               /* vortex: shader is deprecated and replaced by this on use */
-
-       surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
-       foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
-       
-       float                           subdivisions;                                   /* from a "tesssize xxx" */
-       float                           backsplashFraction;                             /* floating point value, usually 0.05 */
-       float                           backsplashDistance;                             /* default 16 */
-       float                           lightSubdivide;                                 /* default 999 */
-       float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
-       
-       int                                     lightmapSampleSize;                             /* lightmap sample size */
-       float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
-       
-       float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
-       float                           offset;                                                 /* ydnar: offset in units */
-       float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
-       
-       vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
-       
-       qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
-       qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
-       qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
-       qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
-       qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
-       qb_t                            invert;                                                 /* ydnar: reverse facing */
-       qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
-       qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
-       vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
-       tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
-       vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
-       colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
-       
-       int                                     furNumLayers;                                   /* ydnar: number of fur layers */
-       float                           furOffset;                                              /* ydnar: offset of each layer */
-       float                           furFade;                                                /* ydnar: alpha fade amount per layer */
-
-       qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
-       
-       qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
-       qb_t                            globalTexture;                                  /* don't normalize texture repeats */
-       qb_t                            twoSided;                                               /* cull none */
-       qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
-       qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
-       qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
-       qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
-       qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
-       qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
-       qb_t                            fogParms;                                               /* ydnar: has fogparms */
-       qb_t                            noFog;                                                  /* ydnar: supress fogging */
-       qb_t                            clipModel;                                              /* ydnar: solid model hack */
-       qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
-       qb_t                            noDirty;                                                /* jal: do not apply the dirty pass to this surface */
-
-       byte                            styleMarker;                                    /* ydnar: light styles hack */
-       
-       float                           vertexScale;                                    /* vertex light scale */
-       
-       char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
-       
-       char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
-       char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
-       char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
-       
-       implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
-       char                            implicitImagePath[ MAX_QPATH ];
-       
-       image_t                         *shaderImage;
-       image_t                         *lightImage;
-       image_t                         *normalImage;
-       
-       float                           skyLightValue;                                  /* ydnar */
-       int                                     skyLightIterations;                             /* ydnar */
-       sun_t                           *sun;                                                   /* ydnar */
-       
-       vec3_t                          color;                                                  /* normalized color */
-       vec3_t                          averageColor;
-       byte                            lightStyle;                                     
-
-       /* vortex: per-surface floodlight */
-       float                           floodlightDirectionScale;
-       vec3_t                          floodlightRGB; 
-       float                           floodlightIntensity;
-       float                           floodlightDistance;
-       
-       qb_t                            lmMergable;                                             /* ydnar */
-       int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
-       float                           lmBrightness;                                   /* ydnar */
-       float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
-       
-       int                                     shaderWidth, shaderHeight;              /* ydnar */
-       float                           stFlat[ 2 ];
-       
-       vec3_t                          fogDir;                                                 /* ydnar */
-       
-       char                            *shaderText;                                    /* ydnar */
-       qb_t                            custom;
-       qb_t                            finished;
-}
-shaderInfo_t;
-
-
-
-/* -------------------------------------------------------------------------------
-
-bsp structures
-
-------------------------------------------------------------------------------- */
-
-typedef struct face_s
-{
-       struct face_s           *next;
-       int                                     planenum;
-       int                                     priority;
-       //qboolean                      checked;
-       int                                     compileFlags;
-       winding_t                       *w;
-}
-face_t;
-
-
-typedef struct plane_s
-{
-       vec3_t                          normal;
-       vec_t                           dist;
-       int                                     type;
-       int                 counter;
-       int                                     hash_chain;
-}
-plane_t;
-
-
-typedef struct side_s
-{
-       int                                     planenum;
-       
-       int                                     outputNum;                      /* set when the side is written to the file list */
-       
-       float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
-       float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
-
-       winding_t                       *winding;
-       winding_t                       *visibleHull;           /* convex hull of all visible fragments */
-
-       shaderInfo_t            *shaderInfo;
-
-       int                                     contentFlags;           /* from shaderInfo */
-       int                                     surfaceFlags;           /* from shaderInfo */
-       int                                     compileFlags;           /* from shaderInfo */
-       int                                     value;                          /* from shaderInfo */
-
-       qboolean                        visible;                        /* choose visble planes first */
-       qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
-       qboolean                        culled;                         /* ydnar: face culling */
-}
-side_t;
-
-
-typedef struct sideRef_s
-{
-       struct sideRef_s        *next;
-       side_t                          *side;
-}
-sideRef_t;
-
-
-/* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
-typedef struct indexMap_s
-{
-       int                                     w, h, numLayers;
-       char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
-       float                           offsets[ 256 ];
-       byte                            *pixels;
-}
-indexMap_t;
-
-
-typedef struct brush_s
-{
-       struct brush_s          *next;
-       struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
-       struct brush_s          *original;                      /* chopped up brushes will reference the originals */
-       
-       int                                     entityNum, brushNum;/* editor numbering */
-       int                                     outputNum;                      /* set when the brush is written to the file list */
-       
-       /* ydnar: for shadowcasting entities */
-       int                                     castShadows;
-       int                                     recvShadows;
-       
-       shaderInfo_t            *contentShader;
-       shaderInfo_t            *celShader;                     /* :) */
-       
-       /* ydnar: gs mods */
-       int                                     lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
-       float                           lightmapScale;
-       float                           shadeAngleDegrees; /* jal : entity based _shadeangle */
-       vec3_t                          eMins, eMaxs;
-       indexMap_t                      *im;
-
-       int                                     contentFlags;
-       int                                     compileFlags;           /* ydnar */
-       qboolean                        detail;
-       qboolean                        opaque;
-
-       int                                     portalareas[ 2 ];
-
-       vec3_t                          mins, maxs;
-       int                                     numsides;
-       
-       side_t                          sides[ 6 ];                     /* variably sized */
-}
-brush_t;
-
-
-typedef struct fog_s
-{
-       shaderInfo_t            *si;
-       brush_t                         *brush;
-       int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
-}
-fog_t;
-
-
-typedef struct
-{
-       int                                     width, height;
-       bspDrawVert_t           *verts;
-}
-mesh_t;
-
-
-typedef struct parseMesh_s
-{
-       struct parseMesh_s      *next;
-       
-       int                                     entityNum, brushNum;    /* ydnar: editor numbering */
-       
-       /* ydnar: for shadowcasting entities */
-       int                                     castShadows;
-       int                                     recvShadows;
-       
-       mesh_t                          mesh;
-       shaderInfo_t            *shaderInfo;
-       shaderInfo_t            *celShader;                             /* :) */
-       
-       /* ydnar: gs mods */
-       int                                     lightmapSampleSize;             /* jal : entity based _lightmapsamplesize */
-       float                           lightmapScale;
-       vec3_t                          eMins, eMaxs;
-       indexMap_t                      *im;
-       
-       /* grouping */
-       qboolean                        grouped;
-       float                           longestCurve;
-       int                                     maxIterations;
-}
-parseMesh_t;
-
-
-/*
-       ydnar: the drawsurf struct was extended to allow for:
-       - non-convex planar surfaces
-       - non-planar brushface surfaces
-       - lightmapped terrain
-       - planar patches
-*/
-
-typedef enum
-{
-       /* ydnar: these match up exactly with bspSurfaceType_t */
-       SURFACE_BAD,
-       SURFACE_FACE,
-       SURFACE_PATCH,
-       SURFACE_TRIANGLES,
-       SURFACE_FLARE,
-       SURFACE_FOLIAGE,        /* wolf et */
-       
-       /* ydnar: compiler-relevant surface types */
-       SURFACE_FORCED_META,
-       SURFACE_META,
-       SURFACE_FOGHULL,
-       SURFACE_DECAL,
-       SURFACE_SHADER,
-       
-       NUM_SURFACE_TYPES
-}
-surfaceType_t;
-
-char                   *surfaceTypes[ NUM_SURFACE_TYPES ]
-#ifndef MAIN_C
-                               ;
-#else
-                               =
-                               {
-                                       "SURFACE_BAD",
-                                       "SURFACE_FACE",
-                                       "SURFACE_PATCH",
-                                       "SURFACE_TRIANGLES",
-                                       "SURFACE_FLARE",
-                                       "SURFACE_FOLIAGE",
-                                       "SURFACE_FORCED_META",
-                                       "SURFACE_META",
-                                       "SURFACE_FOGHULL",
-                                       "SURFACE_DECAL",
-                                       "SURFACE_SHADER"
-                               };
-#endif
-
-
-/* ydnar: this struct needs an overhaul (again, heh) */
-typedef struct mapDrawSurface_s
-{
-       surfaceType_t           type;
-       qboolean                        planar;
-       int                                     outputNum;                      /* ydnar: to match this sort of thing up */
-       
-       qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
-       qboolean                        skybox;                         /* ydnar: yet another fun hack */
-       qboolean                        backSide;                       /* ydnar: q3map_backShader support */
-       
-       struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
-       struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
-       struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
-       
-       shaderInfo_t            *shaderInfo;
-       shaderInfo_t            *celShader;
-       brush_t                         *mapBrush;
-       parseMesh_t                     *mapMesh;
-       sideRef_t                       *sideRef;
-       
-       int                                     fogNum;
-       
-       int                                     numVerts;                       /* vertexes and triangles */
-       bspDrawVert_t           *verts;
-       int                                     numIndexes;
-       int                                     *indexes;
-       
-       int                                     planeNum;
-       vec3_t                          lightmapOrigin;         /* also used for flares */
-       vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
-       int                                     lightStyle;                     /* used for flares */
-       
-       /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
-       float                           lightmapScale;
-
-       /* jal: per-surface (per-entity, actually) shadeangle */
-       float                           shadeAngleDegrees;
-       
-       /* ydnar: surface classification */
-       vec3_t                          mins, maxs;
-       vec3_t                          lightmapAxis;
-       int                                     sampleSize;
-       
-       /* ydnar: shadow group support */
-       int                                     castShadows, recvShadows;
-       
-       /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
-       float                           bias[ 2 ];
-       int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
-               
-       /* ydnar: for patches */
-       float                           longestCurve;
-       int                                     maxIterations;
-       int                                     patchWidth, patchHeight;
-       vec3_t                          bounds[ 2 ];
-
-       /* ydnar/sd: for foliage */
-       int                                     numFoliageInstances;
-       
-       /* ydnar: editor/useful numbering */
-       int                                     entityNum;
-       int                                     surfaceNum;
-}
-mapDrawSurface_t;
-
-
-typedef struct drawSurfRef_s
-{
-       struct drawSurfRef_s    *nextRef;
-       int                                     outputNum;
-}
-drawSurfRef_t;
-
-
-/* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
-typedef struct metaTriangle_s
-{
-       shaderInfo_t            *si;
-       side_t                          *side;
-       int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
-       float                           shadeAngleDegrees;
-       vec4_t                          plane;
-       vec3_t                          lightmapAxis;
-       int                                     indexes[ 3 ];
-}
-metaTriangle_t;
-
-
-typedef struct epair_s
-{
-       struct epair_s          *next;
-       char                            *key, *value;
-}
-epair_t;
-
-
-typedef struct
-{
-       vec3_t                          origin;
-       brush_t                         *brushes, *lastBrush, *colorModBrushes;
-       parseMesh_t                     *patches;
-       int                                     mapEntityNum, firstDrawSurf;
-       int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
-       epair_t                         *epairs;
-       vec3_t                          originbrush_origin;
-}
-entity_t;
-
-
-typedef struct node_s
-{
-       /* both leafs and nodes */
-       int                                     planenum;               /* -1 = leaf node */
-       struct node_s           *parent;
-       vec3_t                          mins, maxs;             /* valid after portalization */
-       brush_t                         *volume;                /* one for each leaf/node */
-
-       /* nodes only */
-       side_t                          *side;                  /* the side that created the node */
-       struct node_s           *children[ 2 ];
-       int                                     compileFlags;   /* ydnar: hint, antiportal */
-       int                                     tinyportals;
-       vec3_t                          referencepoint;
-
-       /* leafs only */
-       qboolean                        opaque;                 /* view can never be inside */
-       qboolean                        areaportal;
-       qboolean                        skybox;                 /* ydnar: a skybox leaf */
-       qboolean                        sky;                    /* ydnar: a sky leaf */
-       int                                     cluster;                /* for portalfile writing */
-       int                                     area;                   /* for areaportals */
-       brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
-       drawSurfRef_t           *drawSurfReferences;
-
-       int                                     occupied;               /* 1 or greater can reach entity */
-       entity_t                        *occupant;              /* for leak file testing */
-
-       struct portal_s         *portals;               /* also on nodes during construction */
-
-       qboolean            has_structural_children;
-}
-node_t;
-
-
-typedef struct portal_s
-{
-       plane_t                         plane;
-       node_t                          *onnode;                /* NULL = outside box */
-       node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
-       struct portal_s         *next[ 2 ];
-       winding_t                       *winding;
-
-       qboolean                        sidefound;              /* false if ->side hasn't been checked */
-       int                                     compileFlags;   /* from original face that caused the split */
-       side_t                          *side;                  /* NULL = non-visible */
-}
-portal_t;
-
-
-typedef struct
-{
-       node_t                          *headnode;
-       node_t                          outside_node;
-       vec3_t                          mins, maxs;
-}
-tree_t;
-
-
-
-/* -------------------------------------------------------------------------------
-
-vis structures
-
-------------------------------------------------------------------------------- */
-
-typedef struct
-{
-       vec3_t                          normal;
-       float                           dist;
-}
-visPlane_t;
-
-
-typedef struct
-{
-       int                                     numpoints;
-       vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
-} 
-fixedWinding_t;
-
-
-typedef struct passage_s
-{
-       struct passage_s        *next;
-       byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
-} passage_t;
-
-
-typedef enum
-{
-       stat_none,
-       stat_working,
-       stat_done
-}
-vstatus_t;
-
-
-typedef struct
-{
-       int                                     num;
-       qboolean                        hint;                   /* true if this portal was created from a hint splitter */
-       qboolean                        removed;
-       visPlane_t                      plane;                  /* normal pointing into neighbor */
-       int                                     leaf;                   /* neighbor */
-       
-       vec3_t                          origin;                 /* for fast clip testing */
-       float                           radius;
-
-       fixedWinding_t          *winding;
-       vstatus_t                       status;
-       byte                            *portalfront;   /* [portals], preliminary */
-       byte                            *portalflood;   /* [portals], intermediate */
-       byte                            *portalvis;             /* [portals], final */
-
-       int                                     nummightsee;    /* bit count on portalflood for sort */
-       passage_t                       *passages;              /* there are just as many passages as there */
-                                                                               /* are portals in the leaf this portal leads */
-}
-vportal_t;
-
-
-typedef struct leaf_s
-{
-       int                                     numportals;
-       int                                     merged;
-       vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
-}
-leaf_t;
-
-       
-typedef struct pstack_s
-{
-       byte                            mightsee[ MAX_PORTALS / 8 ];
-       struct pstack_s         *next;
-       leaf_t                          *leaf;
-       vportal_t                       *portal;                /* portal exiting */
-       fixedWinding_t          *source;
-       fixedWinding_t          *pass;
-
-       fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
-       int                                     freewindings[ 3 ];
-
-       visPlane_t                      portalplane;
-       int depth;
-#ifdef SEPERATORCACHE
-       visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
-       int                                     numseperators[ 2 ];
-#endif
-}
-pstack_t;
-
-
-typedef struct
-{
-       vportal_t                       *base;
-       int                                     c_chains;
-       pstack_t                        pstack_head;
-}
-threaddata_t;
-
-
-
-/* -------------------------------------------------------------------------------
-
-light structures
-
-------------------------------------------------------------------------------- */
-
-/* ydnar: new light struct with flags */
-typedef struct light_s
-{
-       struct light_s          *next;
-       
-       int                                     type;
-       int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
-       shaderInfo_t            *si;
-       
-       vec3_t                          origin;
-       vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
-       float                           dist;                   /* plane location along normal */
-       
-       float                           photons;
-       int                                     style;
-       vec3_t                          color;
-       float                           radiusByDist;   /* for spotlights */
-       float                           fade;                   /* ydnar: from wolf, for linear lights */
-       float                           angleScale;             /* ydnar: stolen from vlight for K */
-       float                           extraDist;              /* "extra dimension" distance of the light, to kill hot spots */
-
-       float                           add;                    /* ydnar: used for area lights */
-       float                           envelope;               /* ydnar: units until falloff < tolerance */
-       float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
-       vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
-       int                                     cluster;                /* ydnar: cluster light falls into */
-       
-       winding_t                       *w;
-       vec3_t                          emitColor;              /* full out-of-gamut value */
-       
-       float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
-       float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
-}
-light_t;
-
-
-typedef struct
-{
-       /* constant input */
-       qboolean                        testOcclusion, forceSunlight, testAll;
-       int                                     recvShadows;
-       
-       int                                     numSurfaces;
-       int                                     *surfaces;
-       
-       int                                     numLights;
-       light_t                         **lights;
-       
-       qboolean                        twoSided;
-       
-       /* per-sample input */
-       int                                     cluster;
-       vec3_t                          origin, normal;
-       vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
-       
-       /* per-light input */
-       light_t                         *light;
-       vec3_t                          end;
-       
-       /* calculated input */
-       vec3_t                          displacement, direction;
-       vec_t                           distance;
-       
-       /* input and output */
-       vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
-       vec3_t                          colorNoShadow;  /* result color with no shadow casting */
-       vec3_t                          directionContribution; /* result contribution to the deluxe map */
-
-       /* output */
-       vec3_t                          hit;
-       int                                     compileFlags;   /* for determining surface compile flags traced through */
-       qboolean                        passSolid;
-       qboolean                        opaque;
-       vec_t                   forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
-       
-       /* working data */
-       int                                     numTestNodes;
-       int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
-}
-trace_t;
-
-
-
-/* must be identical to bspDrawVert_t except for float color! */
-typedef struct
-{
-       vec3_t                          xyz;
-       float                           st[ 2 ];
-       float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
-       vec3_t                          normal;
-       float                           color[ MAX_LIGHTMAPS ][ 4 ];
-}
-radVert_t;
-
-
-typedef struct
-{
-       int                                     numVerts;
-       radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
-}
-radWinding_t;
-
-
-/* crutch for poor local allocations in win32 smp */
-typedef struct
-{
-       vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
-       int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
-}
-clipWork_t;
-
-
-/* ydnar: new lightmap handling code */
-typedef struct outLightmap_s
-{
-       int                                     lightmapNum, extLightmapNum;
-       int                                     customWidth, customHeight;
-       int                                     numLightmaps;
-       int                                     freeLuxels;
-       int                                     numShaders;
-       shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
-       byte                            *lightBits;
-       byte                            *bspLightBytes;
-       byte                            *bspDirBytes;
-}
-outLightmap_t;
-
-
-typedef struct rawLightmap_s
-{
-       qboolean                                finished, splotchFix, wrap[ 2 ];
-       int                                             customWidth, customHeight;
-       float                                   brightness;
-       float                                   filterRadius;
-       
-       int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
-       int                                             numLightClusters, *lightClusters;
-       
-       int                                             sampleSize, actualSampleSize, axisNum;
-
-       /* vortex: per-surface floodlight */
-       float                                   floodlightDirectionScale;
-       vec3_t                                  floodlightRGB; 
-       float                                   floodlightIntensity;
-       float                                   floodlightDistance;
-
-       int                                             entityNum;
-       int                                             recvShadows;
-       vec3_t                                  mins, maxs, axis, origin, *vecs;
-       float                                   *plane;
-       int                                             w, h, sw, sh, used;
-       
-       qboolean                                solid[ MAX_LIGHTMAPS ];
-       vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
-       
-       int                                             numStyledTwins;
-       struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
-
-       int                                             outLightmapNums[ MAX_LIGHTMAPS ];
-       int                                             twinNums[ MAX_LIGHTMAPS ];
-       int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
-       byte                                    styles[ MAX_LIGHTMAPS ];
-       float                                   *bspLuxels[ MAX_LIGHTMAPS ];
-       float                                   *radLuxels[ MAX_LIGHTMAPS ];
-       float                                   *superLuxels[ MAX_LIGHTMAPS ];
-       unsigned char                           *superFlags;
-       float                                   *superOrigins;
-       float                                   *superNormals;
-       int                                             *superClusters;
-       
-       float                                   *superDeluxels; /* average light direction */
-       float                                   *bspDeluxels;
-       float                                   *superFloodLight;
-}
-rawLightmap_t;
-
-
-typedef struct rawGridPoint_s
-{
-       vec3_t                          ambient[ MAX_LIGHTMAPS ];
-       vec3_t                          directed[ MAX_LIGHTMAPS ];
-       vec3_t                          dir;
-       byte                            styles[ MAX_LIGHTMAPS ];
-}
-rawGridPoint_t;
-
-
-typedef struct surfaceInfo_s
-{
-       int                                     modelindex;
-       shaderInfo_t            *si;
-       rawLightmap_t           *lm;
-       int                                     parentSurfaceNum, childSurfaceNum;
-       int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
-       float                           longestCurve;
-       float                           *plane;
-       vec3_t                          axis, mins, maxs;
-       qboolean                        hasLightmap, approximated;
-       int                                     firstSurfaceCluster, numSurfaceClusters;
-}
-surfaceInfo_t;
-
-/* -------------------------------------------------------------------------------
-
-prototypes
-
-------------------------------------------------------------------------------- */
-
-/* main.c */
-vec_t                                          Random( void );
-int                                                    BSPInfo( int count, char **fileNames );
-int                                                    ScaleBSPMain( int argc, char **argv );
-int                                                    ConvertMain( int argc, char **argv );
-
-
-/* path_init.c */
-game_t                                         *GetGame( char *arg );
-void                                           InitPaths( int *argc, char **argv );
-
-
-/* bsp.c */
-int                                                    BSPMain( int argc, char **argv );
-
-
-/* convert_map.c */
-int                                                    ConvertBSPToMap( char *bspName );
-int                                                    ConvertBSPToMap_BP( char *bspName );
-
-
-/* convert_ase.c */
-int                                                    ConvertBSPToASE( char *bspName );
-
-/* convert_obj.c */
-int                                                    ConvertBSPToOBJ( char *bspName );
-
-
-/* brush.c */
-sideRef_t                                      *AllocSideRef( side_t *side, sideRef_t *next );
-int                                                    CountBrushList( brush_t *brushes );
-brush_t                                                *AllocBrush( int numsides );
-void                                           FreeBrush( brush_t *brushes );
-void                                           FreeBrushList( brush_t *brushes );
-brush_t                                                *CopyBrush( brush_t *brush );
-qboolean                                       BoundBrush( brush_t *brush );
-qboolean                                       CreateBrushWindings( brush_t *brush );
-brush_t                                                *BrushFromBounds( vec3_t mins, vec3_t maxs );
-vec_t                                          BrushVolume( brush_t *brush );
-void                                           WriteBSPBrushMap( char *name, brush_t *list );
-
-void                                           FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
-void                                           FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
-
-int                                                    BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
-qboolean                                       WindingIsTiny( winding_t *w );
-
-void                                           SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
-
-tree_t                                         *AllocTree( void );
-node_t                                         *AllocNode( void );
-
-
-/* mesh.c */
-void                                           LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
-void                                           LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
-void                                           FreeMesh( mesh_t *m );
-mesh_t                                         *CopyMesh( mesh_t *mesh );
-void                                           PrintMesh( mesh_t *m );
-mesh_t                                         *TransposeMesh( mesh_t *in );
-void                                           InvertMesh( mesh_t *m );
-mesh_t                                         *SubdivideMesh( mesh_t in, float maxError, float minLength );
-int                                                    IterationsForCurve( float len, int subdivisions );
-mesh_t                                         *SubdivideMesh2( mesh_t in, int iterations );
-mesh_t                                         *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
-mesh_t                                         *RemoveLinearMeshColumnsRows( mesh_t *in );
-void                                           MakeMeshNormals( mesh_t in );
-void                                           PutMeshOnCurve( mesh_t in );
-
-void                                           MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
-
-
-/* map.c */
-void                                           LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
-int                                                    FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
-int                                                    PlaneTypeForNormal( vec3_t normal );
-void                                           AddBrushBevels( void );
-brush_t                                                *FinishBrush(qboolean noCollapseGroups);
-
-
-/* portals.c */
-void                                           MakeHeadnodePortals( tree_t *tree );
-void                                           MakeNodePortal( node_t *node );
-void                                           SplitNodePortals( node_t *node );
-
-qboolean                                       PortalPassable( portal_t *p );
-
-qboolean                                       FloodEntities( tree_t *tree );
-void                                           FillOutside( node_t *headnode);
-void                                           FloodAreas( tree_t *tree);
-face_t                                         *VisibleFaces( entity_t *e, tree_t *tree );
-void                                           FreePortal( portal_t *p );
-
-void                                           MakeTreePortals( tree_t *tree );
-
-
-/* leakfile.c */
-xmlNodePtr                                     LeakFile( tree_t *tree );
-
-
-/* prtfile.c */
-void                                           NumberClusters( tree_t *tree );
-void                                           WritePortalFile( tree_t *tree );
-
-
-/* writebsp.c */
-void                                           SetModelNumbers( void );
-void                                           SetLightStyles( void );
-
-int                                                    EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
-
-void                                           BeginBSPFile( void );
-void                                           EndBSPFile( qboolean do_write );
-void                                           EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
-void                                           EmitFogs( void );
-
-void                                           BeginModel( void );
-void                                           EndModel( entity_t *e, node_t *headnode );
-
-
-/* tree.c */
-void                                           FreeTree( tree_t *tree );
-void                                           FreeTree_r( node_t *node );
-void                                           PrintTree_r( node_t *node, int depth );
-void                                           FreeTreePortals_r( node_t *node );
-
-
-/* patch.c */
-void                                           ParsePatch( qboolean onlyLights );
-mesh_t                                         *SubdivideMesh( mesh_t in, float maxError, float minLength );
-void                                           PatchMapDrawSurfs( entity_t *e );
-void                                           TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
-
-
-/* tjunction.c */
-void                                           FixTJunctions( entity_t *e );
-
-
-/* fog.c */
-winding_t                                      *WindingFromDrawSurf( mapDrawSurface_t *ds );
-void                                           FogDrawSurfaces( entity_t *e );
-int                                                    FogForPoint( vec3_t point, float epsilon );
-int                                                    FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
-void                                           CreateMapFogs( void );
-
-
-/* facebsp.c */
-face_t                                         *MakeStructuralBSPFaceList( brush_t *list );
-face_t                                         *MakeVisibleBSPFaceList( brush_t *list );
-tree_t                                         *FaceBSP( face_t *list );
-
-
-/* model.c */
-void                                           PicoPrintFunc( int level, const char *str );
-void                                           PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
-picoModel_t                                    *FindModel( const char *name, int frame );
-picoModel_t                                    *LoadModel( const char *name, int frame );
-void                                           InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
-void                                           AddTriangleModels( entity_t *e );
-
-
-/* surface.c */
-mapDrawSurface_t                       *AllocDrawSurface( surfaceType_t type );
-void                                           FinishSurface( mapDrawSurface_t *ds );
-void                                           StripFaceSurface( mapDrawSurface_t *ds );
-void                                           MaxAreaFaceSurface( mapDrawSurface_t *ds );
-qboolean                                       CalcSurfaceTextureRange( mapDrawSurface_t *ds );
-qboolean                                       CalcLightmapAxis( vec3_t normal, vec3_t axis );
-void                                           ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
-void                                           ClassifyEntitySurfaces( entity_t *e );
-void                                           TidyEntitySurfaces( entity_t *e );
-mapDrawSurface_t                       *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
-mapDrawSurface_t                       *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
-qboolean                                       IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
-void                                           ClearSurface( mapDrawSurface_t *ds );
-void                                           AddEntitySurfaceModels( entity_t *e );
-mapDrawSurface_t                       *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
-mapDrawSurface_t                       *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
-mapDrawSurface_t                       *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
-mapDrawSurface_t                       *DrawSurfaceForShader( char *shader );
-void                                           ClipSidesIntoTree( entity_t *e, tree_t *tree );
-void                                           MakeDebugPortalSurfs( tree_t *tree );
-void                                           MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
-void                                           SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
-void                                           AddEntitySurfaceModels( entity_t *e );
-int                                                    AddSurfaceModels( mapDrawSurface_t *ds );
-void                                           FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
-void                                           EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
-void                                           EmitTriangleSurface( mapDrawSurface_t *ds );
-
-
-/* surface_fur.c */
-void                                           Fur( mapDrawSurface_t *src );
-
-
-/* surface_foliage.c */
-void                                           Foliage( mapDrawSurface_t *src );
-
-
-/* ydnar: surface_meta.c */
-void                                           ClearMetaTriangles( void );
-int                                                    FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
-void                                           MakeEntityMetaTriangles( entity_t *e );
-void                                           FixMetaTJunctions( void );
-void                                           SmoothMetaTriangles( void );
-void                                           MergeMetaTriangles( void );
-void                                           EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
-
-
-/* surface_extra.c */
-void                                           SetDefaultSampleSize( int sampleSize );
-
-void                                           SetSurfaceExtra( mapDrawSurface_t *ds, int num );
-
-shaderInfo_t                           *GetSurfaceExtraShaderInfo( int num );
-int                                                    GetSurfaceExtraParentSurfaceNum( int num );
-int                                                    GetSurfaceExtraEntityNum( int num );
-int                                                    GetSurfaceExtraCastShadows( int num );
-int                                                    GetSurfaceExtraRecvShadows( int num );
-int                                                    GetSurfaceExtraSampleSize( int num );
-int                                                    GetSurfaceExtraMinSampleSize( int num );
-float                                          GetSurfaceExtraLongestCurve( int num );
-void                                           GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
-
-void                                           WriteSurfaceExtraFile( const char *path );
-void                                           LoadSurfaceExtraFile( const char *path );
-
-
-/* decals.c */
-void                                           ProcessDecals( void );
-void                                           MakeEntityDecals( entity_t *e );
-
-/* map.c */
-void                                           TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
-
-/* brush_primit.c */
-void                                           ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
-
-
-/* vis.c */
-fixedWinding_t                         *NewFixedWinding( int points );
-int                                                    VisMain( int argc, char **argv );
-
-/* visflow.c */
-int                                                    CountBits( byte *bits, int numbits );
-void                                           PassageFlow( int portalnum );
-void                                           CreatePassages( int portalnum );
-void                                           PassageMemory( void );
-void                                           BasePortalVis( int portalnum );
-void                                           BetterPortalVis( int portalnum );
-void                                           PortalFlow( int portalnum );
-void                                           PassagePortalFlow( int portalnum );
-
-
-
-/* light.c  */
-float                                          PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
-int                                                    LightContributionToSample( trace_t *trace );
-void                                           LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
-int                                                    LightContributionToPoint( trace_t *trace );
-int                                                    LightMain( int argc, char **argv );
-
-
-/* light_trace.c */
-void                                           SetupTraceNodes( void );
-void                                           TraceLine( trace_t *trace );
-float                                          SetupTrace( trace_t *trace );
-
-
-/* light_bounce.c */
-qboolean                                       RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
-void                                           RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
-void                                           RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
-void                                           RadCreateDiffuseLights( void );
-void                                           RadFreeLights();
-
-
-/* light_ydnar.c */
-void                                           ColorToBytes( const float *color, byte *colorBytes, float scale );
-void                                           SmoothNormals( void );
-
-void                                           MapRawLightmap( int num );
-
-void                                           SetupDirt();
-float                                          DirtForSample( trace_t *trace );
-void                                           DirtyRawLightmap( int num );
-
-void                                           SetupFloodLight();
-void                                           FloodlightRawLightmaps();
-void                                           FloodlightIlluminateLightmap( rawLightmap_t *lm );
-float                                          FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
-void                                           FloodLightRawLightmap( int num );
-
-void                                           IlluminateRawLightmap( int num );
-void                                           IlluminateVertexes( int num );
-
-void                                           SetupBrushes( void );
-void                                           SetupClusters( void );
-qboolean                                       ClusterVisible( int a, int b );
-qboolean                                       ClusterVisibleToPoint( vec3_t point, int cluster );
-int                                                    ClusterForPoint( vec3_t point );
-int                                                    ClusterForPointExt( vec3_t point, float epsilon );
-int                                                    ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
-int                                                    ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
-void                                           SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
-void                                           FreeTraceLights( trace_t *trace );
-void                                           CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
-void                                           CreateTraceLightsForSurface( int num, trace_t *trace );
-
-
-/* lightmaps_ydnar.c */
-void                                           ExportLightmaps( void );
-
-int                                                    ExportLightmapsMain( int argc, char **argv );
-int                                                    ImportLightmapsMain( int argc, char **argv );
-
-void                                           SetupSurfaceLightmaps( void );
-void                                           StitchSurfaceLightmaps( void );
-void                                           StoreSurfaceLightmaps( void );
-
-
-/* image.c */
-void                                           ImageFree( image_t *image );
-image_t                                                *ImageFind( const char *filename );
-image_t                                                *ImageLoad( const char *filename );
-
-
-/* shaders.c */
-void                                           ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
-
-void                                           TCMod( tcMod_t mod, float st[ 2 ] );
-void                                           TCModIdentity( tcMod_t mod );
-void                                           TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
-void                                           TCModTranslate( tcMod_t mod, float s, float t );
-void                                           TCModScale( tcMod_t mod, float s, float t );
-void                                           TCModRotate( tcMod_t mod, float euler );
-
-qboolean                                       ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
-
-void                                           BeginMapShaderFile( const char *mapFile );
-void                                           WriteMapShaderFile( void );
-shaderInfo_t                           *CustomShader( shaderInfo_t *si, char *find, char *replace );
-void                                           EmitVertexRemapShader( char *from, char *to );
-
-void                                           LoadShaderInfo( void );
-shaderInfo_t                           *ShaderInfoForShader( const char *shader );
-
-
-/* bspfile_abstract.c */
-void                                           SetGridPoints( int n );
-void                                           SetDrawVerts( int n );
-void                                           IncDrawVerts();
-void                                           SetDrawSurfaces(int n);
-void                                           SetDrawSurfacesBuffer();
-void                                           BSPFilesCleanup();
-
-void                                           SwapBlock( int *block, int size );
-
-int                                                    GetLumpElements( bspHeader_t *header, int lump, int size );
-void                                           *GetLump( bspHeader_t *header, int lump );
-int                                                    CopyLump( bspHeader_t *header, int lump, void *dest, int size );
-int                                                    CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
-void                                           AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
-
-void                                           LoadBSPFile( const char *filename );
-void                                           WriteBSPFile( const char *filename );
-void                                           PrintBSPFileSizes( void );
-
-epair_t                                                *ParseEPair( void );
-void                                           ParseEntities( void );
-void                                           UnparseEntities( void );
-void                                           PrintEntity( const entity_t *ent );
-void                                           SetKeyValue( entity_t *ent, const char *key, const char *value );
-qboolean                                       KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
-const char                                     *ValueForKey( const entity_t *ent, const char *key );
-int                                                    IntForKey( const entity_t *ent, const char *key );
-vec_t                                          FloatForKey( const entity_t *ent, const char *key );
-void                                           GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
-entity_t                                       *FindTargetEntity( const char *target );
-void                                           GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
-void InjectCommandLine(char **argv, int beginArgs, int endArgs);
-               
-
-
-/* bspfile_ibsp.c */
-void                                           LoadIBSPFile( const char *filename );
-void                                           WriteIBSPFile( const char *filename );
-
-
-/* bspfile_rbsp.c */
-void                                           LoadRBSPFile( const char *filename );
-void                                           WriteRBSPFile( const char *filename );
-
-
-
-/* -------------------------------------------------------------------------------
-
-bsp/general global variables
-
-------------------------------------------------------------------------------- */
-
-#ifdef MAIN_C
-       #define Q_EXTERN
-       #define Q_ASSIGN( a )   = a
-#else
-       #define Q_EXTERN extern
-       #define Q_ASSIGN( a )   
-#endif
-
-/* game support */
-Q_EXTERN game_t                                games[]
-#ifndef MAIN_C
-                                                       ;
-#else
-                                                       =
-                                                       {
-                                                               #include "game_quake3.h"
-                                                               ,
-                                                               #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
-                                                               ,
-                                                               #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
-                                                               ,
-                                                               #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
-                                                               ,
-                                                               #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
-                                                               ,
-                                                               #include "game_tenebrae.h"
-                                                               ,
-                                                               #include "game_wolf.h"
-                                                               ,
-                                                               #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
-                                                               ,
-                                                               #include "game_etut.h"
-                                                               ,
-                                                               #include "game_ef.h"
-                                                               ,
-                                                               #include "game_sof2.h"
-                                                               ,
-                                                               #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
-                                                               ,
-                                                               #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
-                                                               ,
-                                                               #include "game_qfusion.h"       /* qfusion game */
-                                                               ,
-                                                               #include "game_reaction.h" /* must be after game_quake3.h */
-                                                               ,
-                                                               #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
-                                                               ,
-                                                               #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
-                                                               ,
-                                                               #include "game_prophecy.h"      /* vortex: prophecy game ( darkplaces q1 engine) */
-                                                               ,
-                                                               #include "game__null.h" /* null game (must be last item) */
-                                                       };
-#endif
-Q_EXTERN game_t                                *game Q_ASSIGN( &games[ 0 ] );
-
-
-/* general */
-Q_EXTERN int                           numImages Q_ASSIGN( 0 );
-Q_EXTERN image_t                       images[ MAX_IMAGES ];
-
-Q_EXTERN int                           numPicoModels Q_ASSIGN( 0 );
-Q_EXTERN picoModel_t           *picoModels[ MAX_MODELS ];
-
-Q_EXTERN shaderInfo_t          *shaderInfo Q_ASSIGN( NULL );
-Q_EXTERN int                           numShaderInfo Q_ASSIGN( 0 );
-Q_EXTERN int                           numVertexRemaps Q_ASSIGN( 0 );
-
-Q_EXTERN surfaceParm_t         custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
-Q_EXTERN int                           numCustSurfaceParms Q_ASSIGN( 0 );
-
-Q_EXTERN char                          mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
-Q_EXTERN char                          mapShaderFile[ 1024 ];
-Q_EXTERN qboolean                      warnImage Q_ASSIGN( qtrue );
-
-/* ydnar: sinusoid samples */
-Q_EXTERN float                         jitters[ MAX_JITTERS ];
-
-
-/* commandline arguments */
-Q_EXTERN qboolean                      verbose;
-Q_EXTERN qboolean                      verboseEntities Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      force Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      infoMode Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      useCustomInfoParms Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noprune Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      leaktest Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      nodetail Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      nosubdivide Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      notjunc Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      fulldetail Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      nowater Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noCurveBrushes Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      fakemap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      coplanar Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      nofog Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noHint Q_ASSIGN( qfalse );                              /* ydnar */
-Q_EXTERN qboolean                      renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
-Q_EXTERN qboolean                      skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
-Q_EXTERN qboolean                      bspAlternateSplitWeights Q_ASSIGN( qfalse );                    /* 27 */
-Q_EXTERN qboolean                      deepBSP Q_ASSIGN( qfalse );                     /* div0 */
-Q_EXTERN qboolean                      maxAreaFaceSurface Q_ASSIGN( qfalse );                  /* divVerent */
-
-Q_EXTERN int                           patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
-
-Q_EXTERN int                           maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
-Q_EXTERN int                           maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
-Q_EXTERN int                           maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
-Q_EXTERN float                         npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
-Q_EXTERN int                           bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
-Q_EXTERN int                           texRange Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      flat Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      meta Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      patchMeta Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      emitFlares Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugSurfaces Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugInset Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugPortals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean           lightmapTriangleCheck Q_ASSIGN(qfalse);
-Q_EXTERN qboolean           lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
-Q_EXTERN qboolean           lightmapFill Q_ASSIGN(qfalse);
-
-#if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
-// Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
-// this epsilon is now used to compare against 0 components instead of the 1 or -1
-// components.  Unfortunately, normalEpsilon is also used in PlaneEqual().  So changing
-// this will affect anything that calls PlaneEqual() as well (which are, at the time
-// of this writing, FindFloatPlane() and AddBrushBevels()).
-Q_EXTERN double                                normalEpsilon Q_ASSIGN(0.00005);
-#else
-Q_EXTERN double                                normalEpsilon Q_ASSIGN( 0.00001 );
-#endif
-
-#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
-// NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
-// extents (in the range of plus or minus 2^16).  The smallest epsilon at values
-// close to 2^16 is about 0.007, which is greater than distanceEpsilon.  Therefore,
-// maps should be constrained to about 2^15, otherwise slightly undesirable effects
-// may result.  The 0.01 distanceEpsilon used previously is just too coarse in my
-// opinion.  The real fix for this problem is to have 64 bit distances and then make
-// this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
-// (or even 2^14).
-Q_EXTERN double                                distanceEpsilon Q_ASSIGN(0.005);
-#else
-Q_EXTERN double                                distanceEpsilon Q_ASSIGN( 0.01 );
-#endif
-
-
-/* bsp */
-Q_EXTERN int                           numMapEntities Q_ASSIGN( 0 );
-
-Q_EXTERN int                           blockSize[ 3 ]                                  /* should be the same as in radiant */
-#ifndef MAIN_C
-                                                       ;
-#else
-                                                       = { 1024, 1024, 1024 };
-#endif
-
-Q_EXTERN char                          name[ 1024 ];
-Q_EXTERN char                          source[ 1024 ];
-Q_EXTERN char                          outbase[ 32 ];
-
-Q_EXTERN int                           sampleSize;                                             /* lightmap sample size in units */
-Q_EXTERN int                           minSampleSize;                  /* minimum sample size to use at all */
-Q_EXTERN int                           sampleScale;                                    /* vortex: lightmap sample scale (ie quality)*/
-
-Q_EXTERN int                           mapEntityNum Q_ASSIGN( 0 );
-
-Q_EXTERN int                           entitySourceBrushes;
-
-Q_EXTERN plane_t                       *mapplanes Q_ASSIGN(NULL);      /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
-Q_EXTERN int                           nummapplanes Q_ASSIGN(0);               /* nummapplanes will always be even */
-Q_EXTERN int                           allocatedmapplanes Q_ASSIGN(0);
-Q_EXTERN int                           numMapPatches;
-Q_EXTERN vec3_t                                mapMins, mapMaxs;
-
-Q_EXTERN int                           defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
-Q_EXTERN int                           numMapFogs Q_ASSIGN( 0 );
-Q_EXTERN fog_t                         mapFogs[ MAX_MAP_FOGS ];
-
-Q_EXTERN entity_t                      *mapEnt;
-Q_EXTERN brush_t                       *buildBrush;
-Q_EXTERN int                           numActiveBrushes;
-Q_EXTERN int                           g_bBrushPrimit;
-
-Q_EXTERN int                           numStrippedLights Q_ASSIGN( 0 );
-
-
-/* surface stuff */
-Q_EXTERN mapDrawSurface_t      *mapDrawSurfs Q_ASSIGN( NULL );
-Q_EXTERN int                           numMapDrawSurfs;
-
-Q_EXTERN int                           numSurfacesByType[ NUM_SURFACE_TYPES ];
-Q_EXTERN int                           numClearedSurfaces;
-Q_EXTERN int                           numStripSurfaces;
-Q_EXTERN int                           numMaxAreaSurfaces;
-Q_EXTERN int                           numFanSurfaces;
-Q_EXTERN int                           numMergedSurfaces;
-Q_EXTERN int                           numMergedVerts;
-
-Q_EXTERN int                           numRedundantIndexes;
-
-Q_EXTERN int                           numSurfaceModels Q_ASSIGN( 0 );
-
-Q_EXTERN byte                          debugColors[ 12 ][ 3 ]
-#ifndef MAIN_C
-                                                       ;
-#else
-                                                       =
-                                                       {
-                                                               { 255, 0, 0 },
-                                                               { 192, 128, 128 },
-                                                               { 255, 255, 0 },
-                                                               { 192, 192, 128 },
-                                                               { 0, 255, 255 },
-                                                               { 128, 192, 192 },
-                                                               { 0, 0, 255 },
-                                                               { 128, 128, 192 },
-                                                               { 255, 0, 255 },
-                                                               { 192, 128, 192 },
-                                                               { 0, 255, 0 },
-                                                               { 128, 192, 128 }
-                                                       };
-#endif
-
-Q_EXTERN qboolean                      skyboxPresent Q_ASSIGN( qfalse );
-Q_EXTERN int                           skyboxArea Q_ASSIGN( -1 );
-Q_EXTERN m4x4_t                                skyboxTransform;
-
-
-
-/* -------------------------------------------------------------------------------
-
-vis global variables
-
-------------------------------------------------------------------------------- */
-
-/* commandline arguments */
-Q_EXTERN qboolean                      fastvis;
-Q_EXTERN qboolean                      noPassageVis;
-Q_EXTERN qboolean                      passageVisOnly;
-Q_EXTERN qboolean                      mergevis;
-Q_EXTERN qboolean                      mergevisportals;
-Q_EXTERN qboolean                      nosort;
-Q_EXTERN qboolean                      saveprt;
-Q_EXTERN qboolean                      hint;   /* ydnar */
-Q_EXTERN char                          inbase[ MAX_QPATH ];
-Q_EXTERN char                          globalCelShader[ MAX_QPATH ];
-
-Q_EXTERN float                         farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
-
-Q_EXTERN int                           numportals;
-Q_EXTERN int                           portalclusters;
-
-Q_EXTERN vportal_t                     *portals;
-Q_EXTERN leaf_t                                *leafs;
-
-Q_EXTERN vportal_t                     *faces;
-Q_EXTERN leaf_t                                *faceleafs;
-
-Q_EXTERN int                           numfaces;
-
-Q_EXTERN int                           c_portaltest, c_portalpass, c_portalcheck;
-Q_EXTERN int                           c_portalskip, c_leafskip;
-Q_EXTERN int                           c_vistest, c_mighttest;
-Q_EXTERN int                           c_chains;
-
-Q_EXTERN byte                          *vismap, *vismap_p, *vismap_end;
-
-Q_EXTERN int                           testlevel;
-
-Q_EXTERN byte                          *uncompressed;
-
-Q_EXTERN int                           leafbytes, leaflongs;
-Q_EXTERN int                           portalbytes, portallongs;
-
-Q_EXTERN vportal_t                     *sorted_portals[ MAX_MAP_PORTALS * 2 ];
-
-
-
-/* -------------------------------------------------------------------------------
-
-light global variables
-
-------------------------------------------------------------------------------- */
-
-/* commandline arguments */
-Q_EXTERN qboolean                      wolfLight Q_ASSIGN( qfalse );
-Q_EXTERN float                         extraDist Q_ASSIGN( 0.0f );
-Q_EXTERN qboolean                      loMem Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noStyles Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      keepLights Q_ASSIGN( qfalse );
-
-Q_EXTERN int                           sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
-Q_EXTERN int                           minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
-Q_EXTERN qboolean                      noVertexLighting Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noGridLighting Q_ASSIGN( qfalse );
-
-Q_EXTERN qboolean                      noTrace Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noSurfaces Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      patchShadows Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      cpmaHack Q_ASSIGN( qfalse );
-
-Q_EXTERN qboolean                      deluxemap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugDeluxemap Q_ASSIGN( qfalse );
-Q_EXTERN int                           deluxemode Q_ASSIGN( 0 );       /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
-
-Q_EXTERN qboolean                      fast Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      faster Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      fastgrid Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      fastbounce Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      cheap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      cheapgrid Q_ASSIGN( qfalse );
-Q_EXTERN int                           bounce Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      bounceOnly Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      bouncing Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      bouncegrid Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      normalmap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      trisoup Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      shade Q_ASSIGN( qfalse );
-Q_EXTERN float                         shadeAngleDegrees Q_ASSIGN( 0.0f );
-Q_EXTERN int                           superSample Q_ASSIGN( 0 );
-Q_EXTERN int                           lightSamples Q_ASSIGN( 1 );
-Q_EXTERN qboolean                      lightRandomSamples Q_ASSIGN( qfalse );
-Q_EXTERN int                           lightSamplesSearchBoxSize Q_ASSIGN( 1 );
-Q_EXTERN qboolean                      filter Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      dark Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      sunOnly Q_ASSIGN( qfalse );
-Q_EXTERN int                           approximateTolerance Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      noCollapse Q_ASSIGN( qfalse );
-Q_EXTERN int                           lightmapSearchBlockSize Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      exportLightmaps Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      externalLightmaps Q_ASSIGN( qfalse );
-Q_EXTERN int                           lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
-Q_EXTERN char *                                lmCustomDir Q_ASSIGN( NULL );
-Q_EXTERN int                           lmLimitSize Q_ASSIGN( 0 );
-
-Q_EXTERN qboolean                      dirty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      dirtDebug Q_ASSIGN( qfalse );
-Q_EXTERN int                           dirtMode Q_ASSIGN( 0 );
-Q_EXTERN float                         dirtDepth Q_ASSIGN( 128.0f );
-Q_EXTERN float                         dirtScale Q_ASSIGN( 1.0f );
-Q_EXTERN float                         dirtGain Q_ASSIGN( 1.0f );
-
-/* 27: floodlighting */
-Q_EXTERN qboolean                                      debugnormals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                                      floodlighty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                                      floodlight_lowquality Q_ASSIGN( qfalse );
-Q_EXTERN vec3_t                                                floodlightRGB;
-Q_EXTERN float                                         floodlightIntensity Q_ASSIGN( 512.0f );
-Q_EXTERN float                                         floodlightDistance Q_ASSIGN( 1024.0f );
-Q_EXTERN float                                         floodlightDirectionScale Q_ASSIGN( 1.0f );
-
-Q_EXTERN qboolean                      dump Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debug Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugUnused Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugAxis Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugCluster Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugOrigin Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      lightmapBorder Q_ASSIGN( qfalse );
-
-/* longest distance across the map */
-Q_EXTERN float                         maxMapDistance Q_ASSIGN( 0 );
-
-/* for run time tweaking of light sources */
-Q_EXTERN float                         pointScale Q_ASSIGN( 7500.0f );
-Q_EXTERN float                         areaScale Q_ASSIGN( 0.25f );
-Q_EXTERN float                         skyScale Q_ASSIGN( 1.0f );
-Q_EXTERN float                         bounceScale Q_ASSIGN( 0.25f );
-
-/* jal: alternative angle attenuation curve */
-Q_EXTERN qboolean                      lightAngleHL Q_ASSIGN( qfalse );
-/* vortex: gridscale and gridambientscale */
-Q_EXTERN float                         gridScale Q_ASSIGN( 1.0f );
-Q_EXTERN float                         gridAmbientScale Q_ASSIGN( 1.0f );
-Q_EXTERN float                         gridDirectionality Q_ASSIGN( 1.0f );
-Q_EXTERN float                         gridAmbientDirectionality Q_ASSIGN( 0.0f );
-Q_EXTERN qboolean                      inGrid Q_ASSIGN(0);
-
-/* ydnar: lightmap gamma/compensation */
-Q_EXTERN float                         lightmapGamma Q_ASSIGN( 1.0f );
-Q_EXTERN float                         lightmapExposure Q_ASSIGN( 1.0f );
-Q_EXTERN float                         lightmapCompensate Q_ASSIGN( 1.0f );
-
-/* ydnar: for runtime tweaking of falloff tolerance */
-Q_EXTERN float                         falloffTolerance Q_ASSIGN( 1.0f );
-Q_EXTERN qboolean                      exactPointToPolygon Q_ASSIGN( qtrue );
-Q_EXTERN float                         formFactorValueScale Q_ASSIGN( 3.0f );
-Q_EXTERN float                         linearScale Q_ASSIGN( 1.0f / 8000.0f );
-
-// for .ase conversion
-Q_EXTERN qboolean                      shadersAsBitmap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      lightmapsAsTexcoord Q_ASSIGN( qfalse );
-
-Q_EXTERN light_t                       *lights;
-Q_EXTERN int                           numPointLights;
-Q_EXTERN int                           numSpotLights;
-Q_EXTERN int                           numSunLights;
-Q_EXTERN int                           numAreaLights;
-
-/* ydnar: for luxel placement */
-Q_EXTERN int                           numSurfaceClusters, maxSurfaceClusters;
-Q_EXTERN int                           *surfaceClusters;
-
-/* ydnar: for radiosity */
-Q_EXTERN int                           numDiffuseLights;
-Q_EXTERN int                           numBrushDiffuseLights;
-Q_EXTERN int                           numTriangleDiffuseLights;
-Q_EXTERN int                           numPatchDiffuseLights;
-
-/* ydnar: general purpose extra copy of drawvert list */
-Q_EXTERN bspDrawVert_t         *yDrawVerts;
-
-/* ydnar: for tracing statistics */
-Q_EXTERN int                           minSurfacesTested;
-Q_EXTERN int                           maxSurfacesTested;
-Q_EXTERN int                           totalSurfacesTested;
-Q_EXTERN int                           totalTraces;
-
-Q_EXTERN FILE                          *dumpFile;
-
-Q_EXTERN int                           c_visible, c_occluded;
-Q_EXTERN int                           c_subsampled;   /* ydnar */
-
-Q_EXTERN int                           defaultLightSubdivide Q_ASSIGN( 999 );
-
-Q_EXTERN vec3_t                                ambientColor;
-Q_EXTERN vec3_t                                minLight, minVertexLight, minGridLight;
-
-Q_EXTERN int                           *entitySurface;
-Q_EXTERN vec3_t                                *surfaceOrigin;
-
-Q_EXTERN vec3_t                                sunDirection;
-Q_EXTERN vec3_t                                sunLight;
-
-/* tracing */
-Q_EXTERN int                           c_totalTrace;
-Q_EXTERN int                           c_cullTrace, c_testTrace;
-Q_EXTERN int                           c_testFacets;
-
-/* ydnar: light optimization */
-Q_EXTERN float                         subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
-
-Q_EXTERN int                           numOpaqueBrushes, maxOpaqueBrush;
-Q_EXTERN byte                          *opaqueBrushes;
-
-Q_EXTERN int                           numLights;
-Q_EXTERN int                           numCulledLights;
-
-Q_EXTERN int                           gridBoundsCulled;
-Q_EXTERN int                           gridEnvelopeCulled;
-
-Q_EXTERN int                           lightsBoundsCulled;
-Q_EXTERN int                           lightsEnvelopeCulled;
-Q_EXTERN int                           lightsPlaneCulled;
-Q_EXTERN int                           lightsClusterCulled;
-
-/* ydnar: radiosity */
-Q_EXTERN float                         diffuseSubdivide Q_ASSIGN( 256.0f );
-Q_EXTERN float                         minDiffuseSubdivide Q_ASSIGN( 64.0f );
-Q_EXTERN int                           numDiffuseSurfaces Q_ASSIGN( 0 );
-
-/* ydnar: list of surface information necessary for lightmap calculation */
-Q_EXTERN surfaceInfo_t         *surfaceInfos Q_ASSIGN( NULL );
-
-/* ydnar: sorted list of surfaces */
-Q_EXTERN int                           *sortSurfaces Q_ASSIGN( NULL );
-
-/* clumps of surfaces that share a raw lightmap */
-Q_EXTERN int                           numLightSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int                           *lightSurfaces Q_ASSIGN( NULL );
-
-/* raw lightmaps */
-Q_EXTERN int                           numRawSuperLuxels Q_ASSIGN( 0 );
-Q_EXTERN int                           numRawLightmaps Q_ASSIGN( 0 );
-Q_EXTERN rawLightmap_t         *rawLightmaps Q_ASSIGN( NULL );
-Q_EXTERN int                           *sortLightmaps Q_ASSIGN( NULL );
-
-/* vertex luxels */
-Q_EXTERN float                         *vertexLuxels[ MAX_LIGHTMAPS ];
-Q_EXTERN float                         *radVertexLuxels[ MAX_LIGHTMAPS ];
-
-/* bsp lightmaps */
-Q_EXTERN int                           numLightmapShaders Q_ASSIGN( 0 );
-Q_EXTERN int                           numSolidLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int                           numOutLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int                           numBSPLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int                           numExtLightmaps Q_ASSIGN( 0 );
-Q_EXTERN outLightmap_t         *outLightmaps Q_ASSIGN( NULL );
-
-/* vortex: per surface floodlight statictics */
-Q_EXTERN int                           numSurfacesFloodlighten Q_ASSIGN( 0 );
-
-/* grid points */
-Q_EXTERN int                           numRawGridPoints Q_ASSIGN( 0 );
-Q_EXTERN rawGridPoint_t                *rawGridPoints Q_ASSIGN( NULL );
-
-Q_EXTERN int                           numSurfsVertexLit Q_ASSIGN( 0 );
-Q_EXTERN int                           numSurfsVertexForced Q_ASSIGN( 0 );
-Q_EXTERN int                           numSurfsVertexApproximated Q_ASSIGN( 0 );
-Q_EXTERN int                           numSurfsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numPlanarsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numNonPlanarsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numPatchesLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numPlanarPatchesLightmapped Q_ASSIGN( 0 );
-
-Q_EXTERN int                           numLuxels Q_ASSIGN( 0 );
-Q_EXTERN int                           numLuxelsMapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numLuxelsOccluded Q_ASSIGN( 0 );
-Q_EXTERN int                           numLuxelsIlluminated Q_ASSIGN( 0 );
-Q_EXTERN int                           numVertsIlluminated Q_ASSIGN( 0 );
-
-/* lightgrid */
-Q_EXTERN vec3_t                                gridMins;
-Q_EXTERN int                           gridBounds[ 3 ];
-Q_EXTERN vec3_t                                gridSize
-#ifndef MAIN_C
-                                                       ;
-#else
-                                                       = { 64, 64, 128 };
-#endif
-
-
-
-/* -------------------------------------------------------------------------------
-
-abstracted bsp globals
-
-------------------------------------------------------------------------------- */
-
-Q_EXTERN int                           numEntities Q_ASSIGN( 0 );
-Q_EXTERN int                           numBSPEntities Q_ASSIGN( 0 );
-Q_EXTERN entity_t                      entities[ MAX_MAP_ENTITIES ];
-
-Q_EXTERN int                           numBSPModels Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPModels Q_ASSIGN( 0 );
-Q_EXTERN bspModel_t*           bspModels Q_ASSIGN(NULL);
-
-Q_EXTERN int                           numBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN bspShader_t*          bspShaders Q_ASSIGN(0);
-
-Q_EXTERN int                           bspEntDataSize Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPEntData Q_ASSIGN( 0 );
-Q_EXTERN char                          *bspEntData Q_ASSIGN(0);
-
-Q_EXTERN int                           numBSPLeafs Q_ASSIGN( 0 );
-Q_EXTERN bspLeaf_t                     bspLeafs[ MAX_MAP_LEAFS ];
-
-Q_EXTERN int                           numBSPPlanes Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPPlanes Q_ASSIGN(0);
-Q_EXTERN bspPlane_t                    *bspPlanes;
-
-Q_EXTERN int                           numBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN bspNode_t*                    bspNodes Q_ASSIGN(NULL);
-
-Q_EXTERN int                           numBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int*                          bspLeafSurfaces Q_ASSIGN(NULL);
-
-Q_EXTERN int                           numBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int*                          bspLeafBrushes Q_ASSIGN(NULL);
-
-Q_EXTERN int                           numBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN bspBrush_t*           bspBrushes Q_ASSIGN(NULL);
-
-Q_EXTERN int                           numBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN bspBrushSide_t*       bspBrushSides Q_ASSIGN(NULL);
-
-Q_EXTERN int                           numBSPLightBytes Q_ASSIGN( 0 );
-Q_EXTERN byte                          *bspLightBytes Q_ASSIGN( NULL );
-
-//%    Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
-//%    Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
-
-Q_EXTERN int                           numBSPGridPoints Q_ASSIGN( 0 );
-Q_EXTERN bspGridPoint_t                *bspGridPoints Q_ASSIGN( NULL );
-
-Q_EXTERN int                           numBSPVisBytes Q_ASSIGN( 0 );
-Q_EXTERN byte                          bspVisBytes[ MAX_MAP_VISIBILITY ];
-
-Q_EXTERN int                           numBSPDrawVerts Q_ASSIGN( 0 );
-Q_EXTERN bspDrawVert_t         *bspDrawVerts Q_ASSIGN( NULL );
-
-Q_EXTERN int                           numBSPDrawIndexes Q_ASSIGN( 0 );
-Q_EXTERN int                           bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
-
-Q_EXTERN int                           numBSPDrawSurfaces Q_ASSIGN( 0 );
-Q_EXTERN bspDrawSurface_t      *bspDrawSurfaces Q_ASSIGN( NULL );
-
-Q_EXTERN int                           numBSPFogs Q_ASSIGN( 0 );
-Q_EXTERN bspFog_t                      bspFogs[ MAX_MAP_FOGS ];
-
-Q_EXTERN int                           numBSPAds Q_ASSIGN( 0 );
-Q_EXTERN bspAdvertisement_t    bspAds[ MAX_MAP_ADVERTISEMENTS ];
-
-#define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
-       do \
-       { \
-               if(reqitem >= allocated) \
-               { \
-                       if(allocated == 0) \
-                               allocated = def; \
-                       while(reqitem >= allocated && allocated) \
-                               allocated *= 2; \
-                       if(!allocated || allocated > 2147483647 / (int)sizeof(*ptr)) \
-                       { \
-                               Error(#ptr " over 2 GB"); \
-                       } \
-                       ptr = realloc(ptr, sizeof(*ptr) * allocated); \
-                       if(!ptr) \
-                               Error(#ptr " out of memory"); \
-               } \
-       } \
-       while(0)
-
-#define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
-
-/* end marker */
-#endif