e->render.flags |= RENDER_ADDITIVE;
if (e->render.effects & EF_DOUBLESIDED)
e->render.flags |= RENDER_DOUBLESIDED;
+ if (e->render.effects & EF_DYNAMICMODELLIGHT)
+ e->render.flags |= RENDER_DYNAMICMODELLIGHT;
// make the other useful stuff
e->render.allowdecals = true;
CL_Video_Init();
}
-
-
-