// VorteX: seems this value is hardcoded in other several defines as it's changing makes mess
#define MESHQUEUE_TRANSPARENT_BATCHSIZE 256
+typedef enum meshqueue_sortcategory_e
+{
+ MESHQUEUE_SORT_SKY,
+ MESHQUEUE_SORT_DISTANCE,
+ MESHQUEUE_SORT_HUD,
+}
+meshqueue_sortcategory_t;
+
void R_MeshQueue_BeginScene(void);
-void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
+void R_MeshQueue_AddTransparent(meshqueue_sortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
void R_MeshQueue_RenderTransparent(void);
#endif