#define SND_LOOPING (1<<2) // a long
#define SND_LARGEENTITY (1<<3) // a short and a byte (instead of a short)
#define SND_LARGESOUND (1<<4) // a short (instead of a byte)
+#define SND_SPEEDUSHORT4000 (1<<5) // ushort speed*4000 (speed is usually 1.0, a value of 0.0 is the same as 1.0)
// defaults for clientinfo messages
#define RENDER_EXTERIORMODEL 8
#define RENDER_LOWPRECISION 16 // send as low precision coordinates to save bandwidth
#define RENDER_COLORMAPPED 32
-#define RENDER_NOCULL 64 // do not cull this entity with r_cullentities
+#define RENDER_WORLDOBJECT 64 // do not cull this entity with r_cullentities
#define RENDER_COMPLEXANIMATION 128
#define RENDER_SHADOW 65536 // cast shadow
#define RENDER_NODEPTHTEST 1048576
#define RENDER_ADDITIVE 2097152
#define RENDER_DOUBLESIDED 4194304
+#define RENDER_CUSTOMIZEDMODELLIGHT 4096
#define MAX_FRAMEGROUPBLENDS 4
typedef struct framegroupblend_s