"flareshader", /* default flare shader */
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
- 2.2f, /* lightmap gamma */
- 1.0f, /* lightmap exposure */
+ 1.0f, /* lightmap gamma */
+ qtrue, /* lightmap sRGB */
+ qfalse, /* texture sRGB (yes, this is incorrect, but we better match ET:UT) */
+ qfalse, /* color sRGB */
+ 0.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */
1.0f, /* lightgrid ambient scale */