float *sample_offsets;
float sharpen_boxmult;
float sharpen_centermult;
- float boost;
+ float boost, brightness, contrast;
float *data1f;
float *sharpendata1f;
vec3_t mins, size;
}
}
+static void MiniMapBrightnessContrast(int y)
+{
+ int x;
+ float *q = &minimap.data1f[y * minimap.width];
+ for(x = 0; x < minimap.width; ++x)
+ {
+ *q = *q * minimap.contrast + minimap.brightness;
+ ++q;
+ }
+}
+
void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect)
{
vec3_t mins, maxs, extend;
void MiniMapSetupBrushes( void )
{
- int i, b, compileFlags;
- bspBrush_t *brush;
- bspShader_t *shader;
- shaderInfo_t *si;
-
-
- /* note it */
- Sys_FPrintf( SYS_VRB, "--- MiniMapSetupBrushes ---\n" );
-
- /* allocate */
- if( opaqueBrushes == NULL )
- opaqueBrushes = safe_malloc( numBSPBrushes / 8 + 1 );
-
- /* clear */
- memset( opaqueBrushes, 0, numBSPBrushes / 8 + 1 );
- numOpaqueBrushes = 0;
-
- /* walk the list of worldspawn brushes */
- for( i = 0; i < minimap.model->numBSPBrushes; i++ )
- {
- /* get brush */
- b = minimap.model->firstBSPBrush + i;
- brush = &bspBrushes[ b ];
-
-#if 0
- /* check all sides */
- compileFlags = 0;
- for( j = 0; j < brush->numSides; j++ )
- {
- /* do bsp shader calculations */
- side = &bspBrushSides[ brush->firstSide + j ];
- shader = &bspShaders[ side->shaderNum ];
-
- /* get shader info */
- si = ShaderInfoForShader( shader->shader );
- if( si == NULL )
- continue;
-
- /* or together compile flags */
- compileFlags |= si->compileFlags;
- }
-#else
- shader = &bspShaders[ brush->shaderNum ];
- si = ShaderInfoForShader( shader->shader );
- if( si == NULL )
- compileFlags = 0;
- else
- compileFlags = si->compileFlags;
-#endif
-
- /* determine if this brush is solid */
- if( (compileFlags & (C_SOLID | C_SKY)) == C_SOLID )
- {
- opaqueBrushes[ b >> 3 ] |= (1 << (b & 7));
- numOpaqueBrushes++;
- maxOpaqueBrush = i;
- }
- }
-
- /* emit some statistics */
- Sys_FPrintf( SYS_VRB, "%9d solid brushes\n", numOpaqueBrushes );
+ SetupBrushesFlags(C_SOLID | C_SKY, C_SOLID, 0, 0);
+ // at least one must be solid
+ // none may be sky
+ // not all may be nodraw
}
qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
char basename[1024];
char path[1024];
char relativeMinimapFilename[1024];
+ qboolean autolevel;
float minimapSharpen;
float border;
byte *data4b, *p;
keepaspect = game->miniMapKeepAspect;
mode = game->miniMapMode;
+ autolevel = qfalse;
minimap.samples = 1;
minimap.sample_offsets = NULL;
minimap.boost = 1.0;
+ minimap.brightness = 0.0;
+ minimap.contrast = 1.0;
/* process arguments */
for( i = 1; i < (argc - 1); i++ )
mode = MINIMAP_MODE_WHITE;
Sys_Printf( "Writing as white alpha image\n" );
}
- else if( !strcmp( argv[ i ], "-boost" ) )
+ else if( !strcmp( argv[ i ], "-boost" ) && i < (argc - 2) )
{
minimap.boost = atof(argv[i + 1]);
i++;
Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
}
+ else if( !strcmp( argv[ i ], "-brightness" ) && i < (argc - 2) )
+ {
+ minimap.brightness = atof(argv[i + 1]);
+ i++;
+ Sys_Printf( "Brightness set to %f\n", minimap.brightness );
+ }
+ else if( !strcmp( argv[ i ], "-contrast" ) && i < (argc - 2) )
+ {
+ minimap.contrast = atof(argv[i + 1]);
+ i++;
+ Sys_Printf( "Contrast set to %f\n", minimap.contrast );
+ }
+ else if( !strcmp( argv[ i ], "-autolevel" ) )
+ {
+ autolevel = qtrue;
+ Sys_Printf( "Auto level enabled\n", border );
+ }
+ else if( !strcmp( argv[ i ], "-noautolevel" ) )
+ {
+ autolevel = qfalse;
+ Sys_Printf( "Auto level disabled\n", border );
+ }
}
MiniMapMakeMinsMaxs(mins, maxs, border, keepaspect);
RunThreadsOnIndividual(minimap.height, qtrue, MiniMapContrastBoost);
}
+ if(autolevel)
+ {
+ Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
+ float mi = 1, ma = 0;
+ float s, o;
+
+ // TODO threads!
+ q = minimap.data1f;
+ for(y = 0; y < minimap.height; ++y)
+ for(x = 0; x < minimap.width; ++x)
+ {
+ float v = *q++;
+ if(v < mi)
+ mi = v;
+ if(v > ma)
+ ma = v;
+ }
+ if(ma > mi)
+ {
+ s = 1 / (ma - mi);
+ o = mi / (ma - mi);
+
+ // equations:
+ // brightness + contrast * v
+ // after autolevel:
+ // brightness + contrast * (v * s - o)
+ // =
+ // (brightness - contrast * o) + (contrast * s) * v
+ minimap.brightness = minimap.brightness - minimap.contrast * o;
+ minimap.contrast *= s;
+
+ Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
+ Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
+ }
+ else
+ Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
+ }
+
+ if(minimap.brightness != 0 || minimap.contrast != 1)
+ {
+ Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual(minimap.height, qtrue, MiniMapBrightnessContrast);
+ }
+
if(minimap.sharpendata1f)
{
Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
i++;
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
}
- else if( !strcmp( argv[ i ], "-shadersasbitmap" ) )
+ else if( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) )
shadersAsBitmap = qtrue;
- else if( !strcmp( argv[ i ], "-lightmapsastexcoord" ) )
+ else if( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) )
lightmapsAsTexcoord = qtrue;
- else if( !strcmp( argv[ i ], "-deluxemapsastexcoord" ) )
+ else if( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) )
{
lightmapsAsTexcoord = qtrue;
deluxemap = qtrue;