]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
added sv_gameplayfix_blowupfallenzombies and sv_gameplayfix_findradiusdistancetobox...
[xonotic/darkplaces.git] / model_alias.c
index c0c785622c23eff821ee584a5b6d2e815777b59b..2fb1a35952a6ce49c04ee8a1b31e51992c6cb1e0 100644 (file)
@@ -384,12 +384,14 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi
                                                Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                        else
                                        {
-                                               Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+                                               if (cls.state != ca_dedicated)
+                                                       Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
                                                if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
                                                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                                else
                                                {
-                                                       Con_Printf("failed to load skin \"%s\"\n", shadername);
+                                                       if (cls.state != ca_dedicated)
+                                                               Con_Printf("failed to load skin \"%s\"\n", shadername);
                                                        Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
                                                }
                                        }
@@ -404,7 +406,8 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi
                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                else
                {
-                       Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+                       if (cls.state != ca_dedicated)
+                               Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
                        Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
                }
        }