Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
{
- Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+ if (cls.state != ca_dedicated)
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
{
- Con_Printf("failed to load skin \"%s\"\n", shadername);
+ if (cls.state != ca_dedicated)
+ Con_Printf("failed to load skin \"%s\"\n", shadername);
Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
}
}
Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
{
- Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+ if (cls.state != ca_dedicated)
+ Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
}
}