cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
+cvar_t mod_alias_supporttagscale = {0, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"};
float mod_md3_sin[320];
Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
+ Cvar_RegisterVariable(&mod_alias_supporttagscale);
for (i = 0;i < 320;i++)
mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
}
-void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
{
#define MAX_BONES 256
// vertex weighted skeletal
int i, k;
int blends;
+ float desiredscale[3];
float boneposerelative[MAX_BONES][12];
float *matrix, m[12], bonepose[MAX_BONES][12];
- size_t size;
- size = model->num_surfaces * sizeof(msurface_t) + model->num_surfaces * sizeof(int) + model->num_surfaces * model->numskins * sizeof(texture_t) + model->surfmesh.num_triangles * sizeof(int[3]) + model->surfmesh.num_triangles * sizeof(int[3]) + model->surfmesh.num_vertices * sizeof(float[3]) + model->surfmesh.num_vertices * sizeof(float[3]) + model->surfmesh.num_vertices * sizeof(float[3]) + model->surfmesh.num_vertices * sizeof(float[3]) + model->surfmesh.num_vertices * sizeof(float[2]) + model->surfmesh.num_vertices * sizeof(int[4]) + model->surfmesh.num_vertices * sizeof(float[4]) + model->num_poses * sizeof(float[12]) + model->num_bones * sizeof(float[12]) + model->numskins * sizeof(animscene_t) + model->num_bones * sizeof(aliasbone_t) + model->numframes * sizeof(animscene_t) + ((model->surfmesh.num_vertices <= 65536) ? (model->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
- if (size != ((memheader_t *)model->data_surfaces)[-1].size)
- Sys_Error("%s:%i: %i != %i", __FILE__, __LINE__, (int)size, (int)((memheader_t *)model->data_surfaces)[-1].size);
+ if (skeleton && !skeleton->relativetransforms)
+ skeleton = NULL;
- // interpolate matrices and concatenate them to their parents
- for (i = 0;i < model->num_bones;i++)
+ // interpolate matrices
+ if (skeleton)
{
- for (k = 0;k < 12;k++)
- m[k] = 0;
- for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
+ for (i = 0;i < model->num_bones;i++)
{
- matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
- if ((unsigned char *)(matrix + 12) >(unsigned char *)model->data_surfaces + ((memheader_t *)model->data_surfaces)[-1].size)
- Sys_Error("%s:%i: matrix %p >= data %p + size %i\n", __FILE__, __LINE__, matrix, model->data_surfaces, (int)((memheader_t *)model->data_surfaces)[-1].size);
- for (k = 0;k < 12;k++)
- m[k] += matrix[k] * frameblend[blends].lerp;
+ Matrix4x4_ToArray12FloatD3D(&skeleton->relativetransforms[i], m);
+ if (model->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[i][k] = m[k];
+
+ // create a relative deformation matrix to describe displacement
+ // from the base mesh, which is used by the actual weighting
+ R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
}
- if (i == r_skeletal_debugbone.integer)
- m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
- m[3] *= r_skeletal_debugtranslatex.value;
- m[7] *= r_skeletal_debugtranslatey.value;
- m[11] *= r_skeletal_debugtranslatez.value;
- if (model->data_bones[i].parent >= 0)
- R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
- else
+ }
+ else
+ {
+ for (i = 0;i < model->num_bones;i++)
+ {
for (k = 0;k < 12;k++)
- bonepose[i][k] = m[k];
- // create a relative deformation matrix to describe displacement
- // from the base mesh, which is used by the actual weighting
- R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
+ m[k] = 0;
+ VectorClear(desiredscale);
+ for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
+ {
+ matrix = model->data_poses + (frameblend[blends].subframe * model->num_bones + i) * 12;
+ for (k = 0;k < 12;k++)
+ m[k] += matrix[k] * frameblend[blends].lerp;
+ desiredscale[0] += frameblend[blends].lerp * VectorLength(matrix );
+ desiredscale[1] += frameblend[blends].lerp * VectorLength(matrix + 4);
+ desiredscale[2] += frameblend[blends].lerp * VectorLength(matrix + 8);
+ }
+ VectorNormalize(m );
+ VectorNormalize(m + 4);
+ VectorNormalize(m + 8);
+ VectorScale(m , desiredscale[0], m );
+ VectorScale(m + 4, desiredscale[1], m + 4);
+ VectorScale(m + 8, desiredscale[2], m + 8);
+ if (i == r_skeletal_debugbone.integer)
+ m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
+ m[3] *= r_skeletal_debugtranslatex.value;
+ m[7] *= r_skeletal_debugtranslatey.value;
+ m[11] *= r_skeletal_debugtranslatez.value;
+ if (model->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[i][k] = m[k];
+ // create a relative deformation matrix to describe displacement
+ // from the base mesh, which is used by the actual weighting
+ R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
+ }
}
+
// blend the vertex bone weights
// special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases)
// special case for the first bone because it avoids the need to memset the arrays before filling
+ if (vertex3f)
{
const float *v = model->surfmesh.data_vertex3f;
const int *wi = model->surfmesh.data_vertexweightindex4i;
}
}
-void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
{
// vertex morph
int i, numblends, blendnum;
int numverts = model->surfmesh.num_vertices;
numblends = 0;
- for (blendnum = 0;blendnum < 4;blendnum++)
+ for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++)
{
//VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
if (frameblend[blendnum].lerp > 0)
// special case for the first blend because it avoids some adds and the need to memset the arrays first
for (blendnum = 0;blendnum < numblends;blendnum++)
{
- const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame;
- float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
- if (blendnum == 0)
+ const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].subframe;
+ if (vertex3f)
{
- for (i = 0;i < numverts;i++)
+ float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
+ if (blendnum == 0)
{
- vertex3f[i * 3 + 0] = verts[i].origin[0] * scale;
- vertex3f[i * 3 + 1] = verts[i].origin[1] * scale;
- vertex3f[i * 3 + 2] = verts[i].origin[2] * scale;
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] = verts[i].origin[0] * scale;
+ vertex3f[i * 3 + 1] = verts[i].origin[1] * scale;
+ vertex3f[i * 3 + 2] = verts[i].origin[2] * scale;
+ }
}
- }
- else
- {
- for (i = 0;i < numverts;i++)
+ else
{
- vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
- vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
- vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
+ vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
+ vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
+ }
}
}
// the yaw and pitch stored in md3 models are 8bit quantized angles
}
if (svector3f)
{
- const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].frame;
+ const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe;
float f = frameblend[blendnum].lerp * (1.0f / 127.0f);
if (blendnum == 0)
{
}
}
-void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
{
// vertex morph
int i, numblends, blendnum;
numblends = 0;
// blend the frame translates to avoid redundantly doing so on each vertex
// (a bit of a brain twister but it works)
- for (blendnum = 0;blendnum < 4;blendnum++)
+ for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++)
{
if (model->surfmesh.data_morphmd2framesize6f)
- VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate);
+ VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6 + 3, translate);
else
VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
if (frameblend[blendnum].lerp > 0)
// special case for the first blend because it avoids some adds and the need to memset the arrays first
for (blendnum = 0;blendnum < numblends;blendnum++)
{
- const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame;
- float scale[3];
- if (model->surfmesh.data_morphmd2framesize6f)
- VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale);
- else
- VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
- if (blendnum == 0)
+ const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].subframe;
+ if (vertex3f)
{
- for (i = 0;i < numverts;i++)
+ float scale[3];
+ if (model->surfmesh.data_morphmd2framesize6f)
+ VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6, frameblend[blendnum].lerp, scale);
+ else
+ VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
+ if (blendnum == 0)
{
- vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0];
- vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1];
- vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2];
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0];
+ vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1];
+ vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2];
+ }
}
- }
- else
- {
- for (i = 0;i < numverts;i++)
+ else
{
- vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
- vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
- vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
+ vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
+ vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
+ }
}
}
// the vertex normals in mdl models are an index into a table of
}
if (svector3f)
{
- const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].frame;
+ const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe;
float f = frameblend[blendnum].lerp * (1.0f / 127.0f);
if (blendnum == 0)
{
}
}
-int Mod_Alias_GetTagMatrix(const dp_model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
+int Mod_Alias_GetTagMatrix(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, matrix4x4_t *outmatrix)
{
+ matrix4x4_t temp;
const float *boneframe;
- float tempbonematrix[12], bonematrix[12];
+ const float *input;
+ int blendindex;
+ int parenttagindex;
+ int k;
+ float lerp;
+ float tempbonematrix[12], bonematrix[12], blendmatrix[12];
*outmatrix = identitymatrix;
- if (model->num_bones)
+ if (skeleton && skeleton->relativetransforms)
+ {
+ if (tagindex < 0 || tagindex >= skeleton->model->num_bones)
+ return 4;
+ *outmatrix = skeleton->relativetransforms[tagindex];
+ while ((tagindex = model->data_bones[tagindex].parent) >= 0)
+ {
+ temp = *outmatrix;
+ Matrix4x4_Concat(outmatrix, &skeleton->relativetransforms[tagindex], &temp);
+ }
+ }
+ else if (model->num_bones)
{
if (tagindex < 0 || tagindex >= model->num_bones)
return 4;
- if (poseframe >= model->num_poses)
- return 6;
- boneframe = model->data_poses + poseframe * model->num_bones * 12;
- memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
- while (model->data_bones[tagindex].parent >= 0)
+ for (k = 0;k < 12;k++)
+ blendmatrix[k] = 0;
+ for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
{
- memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
- R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
- tagindex = model->data_bones[tagindex].parent;
+ lerp = frameblend[blendindex].lerp;
+ boneframe = model->data_poses + frameblend[blendindex].subframe * model->num_bones * 12;
+ input = boneframe + tagindex * 12;
+ for (k = 0;k < 12;k++)
+ bonematrix[k] = input[k];
+ parenttagindex = tagindex;
+ while ((parenttagindex = model->data_bones[parenttagindex].parent) >= 0)
+ {
+ for (k = 0;k < 12;k++)
+ tempbonematrix[k] = bonematrix[k];
+ input = boneframe + parenttagindex * 12;
+ R_ConcatTransforms(input, tempbonematrix, bonematrix);
+ }
+ for (k = 0;k < 12;k++)
+ blendmatrix[k] += bonematrix[k] * lerp;
}
- Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix);
+ Matrix4x4_FromArray12FloatD3D(outmatrix, blendmatrix);
}
else if (model->num_tags)
{
if (tagindex < 0 || tagindex >= model->num_tags)
return 4;
- if (poseframe >= model->num_tagframes)
- return 6;
- Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl);
+ for (k = 0;k < 12;k++)
+ blendmatrix[k] = 0;
+ for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
+ {
+ lerp = frameblend[blendindex].lerp;
+ input = model->data_tags[frameblend[blendindex].subframe * model->num_tags + tagindex].matrixgl;
+ for (k = 0;k < 12;k++)
+ blendmatrix[k] += input[k] * lerp;
+ }
+ Matrix4x4_FromArray12FloatGL(outmatrix, blendmatrix);
}
+
+ if(!mod_alias_supporttagscale.integer)
+ Matrix4x4_Normalize3(outmatrix, outmatrix);
+
return 0;
}
+int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
+{
+ const float *boneframe;
+ const float *input;
+ int blendindex;
+ int k;
+ float lerp;
+ float blendmatrix[12];
+
+ if (skeleton && skeleton->relativetransforms)
+ {
+ if (tagindex < 0 || tagindex >= skeleton->model->num_bones)
+ return 1;
+ *parentindex = skeleton->model->data_bones[tagindex].parent;
+ *tagname = skeleton->model->data_bones[tagindex].name;
+ *tag_localmatrix = skeleton->relativetransforms[tagindex];
+ return 0;
+ }
+ else if (model->num_bones)
+ {
+ if(tagindex >= model->num_bones || tagindex < 0)
+ return 1;
+ *parentindex = model->data_bones[tagindex].parent;
+ *tagname = model->data_bones[tagindex].name;
+ for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
+ {
+ lerp = frameblend[blendindex].lerp;
+ boneframe = model->data_poses + frameblend[blendindex].subframe * model->num_bones * 12;
+ input = boneframe + tagindex * 12;
+ for (k = 0;k < 12;k++)
+ blendmatrix[k] += input[k] * lerp;
+ }
+ Matrix4x4_FromArray12FloatD3D(tag_localmatrix, blendmatrix);
+ return 0;
+ }
+ else if (model->num_tags)
+ {
+ if(tagindex >= model->num_tags || tagindex < 0)
+ return 1;
+ *parentindex = -1;
+ *tagname = model->data_tags[tagindex].name;
+ for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
+ {
+ lerp = frameblend[blendindex].lerp;
+ input = model->data_tags[frameblend[blendindex].subframe * model->num_tags + tagindex].matrixgl;
+ for (k = 0;k < 12;k++)
+ blendmatrix[k] += input[k] * lerp;
+ }
+ Matrix4x4_FromArray12FloatGL(tag_localmatrix, blendmatrix);
+ return 0;
+ }
+
+ return 2;
+}
+
int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname)
{
int i;
{
int i, k;
double scale;
- float *basebonepose = Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12]));
+ float *basebonepose;
float *in12f = loadmodel->data_poses;
- float *out12f = basebonepose;
+ float *out12f;
float *outinv12f = loadmodel->data_baseboneposeinverse;
+ if (!loadmodel->num_bones)
+ return;
+ out12f = basebonepose = (float *) Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12]));
for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12)
{
if (loadmodel->data_bones[i].parent >= 0)
float dist, yawradius, radius;
float *v;
float *vertex3f;
- frameblend_t frameblend[4];
+ frameblend_t frameblend[MAX_FRAMEBLENDS];
memset(frameblend, 0, sizeof(frameblend));
frameblend[0].lerp = 1;
- vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
+ vertex3f = (float *) Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;
radius = 0;
- for (frameblend[0].frame = 0;frameblend[0].frame < loadmodel->num_poses;frameblend[0].frame++)
+ for (frameblend[0].subframe = 0;frameblend[0].subframe < loadmodel->num_poses;frameblend[0].subframe++)
{
- loadmodel->AnimateVertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL);
+ loadmodel->AnimateVertices(loadmodel, frameblend, NULL, vertex3f, NULL, NULL, NULL);
for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
{
if (firstvertex)
radius = dist;
}
}
- Mem_Free(vertex3f);
+ if (vertex3f)
+ Mem_Free(vertex3f);
radius = sqrt(radius);
yawradius = sqrt(yawradius);
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
static void Mod_Alias_MorphMesh_CompileFrames(void)
{
int i, j;
- frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
+ frameblend_t frameblend[MAX_FRAMEBLENDS];
unsigned char *datapointer;
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].lerp = 1;
datapointer = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * (sizeof(float[3]) * 4 + loadmodel->surfmesh.num_morphframes * sizeof(texvecvertex_t)));
loadmodel->surfmesh.data_vertex3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
// this counts down from the last frame to the first so that the final data in surfmesh is for frame zero (which is what the renderer expects to be there)
for (i = loadmodel->surfmesh.num_morphframes-1;i >= 0;i--)
{
- frameblend[0].frame = i;
- loadmodel->AnimateVertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL);
- Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer);
+ frameblend[0].subframe = i;
+ loadmodel->AnimateVertices(loadmodel, frameblend, NULL, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
// encode the svector and tvector in 3 byte format for permanent storage
for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
{
- VectorScale(loadmodel->surfmesh.data_svector3f + j * 3, 127.0f, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].svec);
- VectorScale(loadmodel->surfmesh.data_tvector3f + j * 3, 127.0f, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].tvec);
+ VectorScaleCast(loadmodel->surfmesh.data_svector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].svec);
+ VectorScaleCast(loadmodel->surfmesh.data_tvector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].tvec);
}
}
}
-static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+static void Mod_MDLMD2MD3_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
{
int i;
float segmentmins[3], segmentmaxs[3];
- frameblend_t frameblend[4];
msurface_t *surface;
static int maxvertices = 0;
static float *vertex3f = NULL;
trace->fraction = 1;
trace->realfraction = 1;
trace->hitsupercontentsmask = hitsupercontentsmask;
- memset(frameblend, 0, sizeof(frameblend));
- frameblend[0].frame = frame;
- frameblend[0].lerp = 1;
if (maxvertices < model->surfmesh.num_vertices)
{
if (vertex3f)
maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
}
- if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
+ segmentmins[0] = min(start[0], end[0]) - 1;
+ segmentmins[1] = min(start[1], end[1]) - 1;
+ segmentmins[2] = min(start[2], end[2]) - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + 1;
+ model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL);
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs);
+}
+
+static int maxvertices = 0;
+static float *vertex3f = NULL;
+
+static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+{
+ int i;
+ vec3_t shiftstart, shiftend;
+ float segmentmins[3], segmentmaxs[3];
+ msurface_t *surface;
+ colboxbrushf_t thisbrush_start, thisbrush_end;
+ vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+
+ if (VectorCompare(boxmins, boxmaxs))
{
- // line trace
- segmentmins[0] = min(start[0], end[0]) - 1;
- segmentmins[1] = min(start[1], end[1]) - 1;
- segmentmins[2] = min(start[2], end[2]) - 1;
- segmentmaxs[0] = max(start[0], end[0]) + 1;
- segmentmaxs[1] = max(start[1], end[1]) + 1;
- segmentmaxs[2] = max(start[2], end[2]) + 1;
- for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
- {
- model->AnimateVertices(model, frameblend, vertex3f, NULL, NULL, NULL);
- Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
- }
+ VectorAdd(start, boxmins, shiftstart);
+ VectorAdd(end, boxmins, shiftend);
+ Mod_MDLMD2MD3_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
+ VectorSubtract(trace->endpos, boxmins, trace->endpos);
+ return;
}
- else
+
+ // box trace, performed as brush trace
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ if (maxvertices < model->surfmesh.num_vertices)
{
- // box trace, performed as brush trace
- colbrushf_t *thisbrush_start, *thisbrush_end;
- vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
- segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
- segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
- segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
- segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
- segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
- segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
- VectorAdd(start, boxmins, boxstartmins);
- VectorAdd(start, boxmaxs, boxstartmaxs);
- VectorAdd(end, boxmins, boxendmins);
- VectorAdd(end, boxmaxs, boxendmaxs);
- thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
- thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
- for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
- {
- if (maxvertices < model->surfmesh.num_vertices)
- {
- if (vertex3f)
- Z_Free(vertex3f);
- maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
- vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
- }
- model->AnimateVertices(model, frameblend, vertex3f, NULL, NULL, NULL);
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
- }
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
+ vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+ segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+ segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+ VectorAdd(start, boxmins, boxstartmins);
+ VectorAdd(start, boxmaxs, boxstartmaxs);
+ VectorAdd(end, boxmins, boxendmins);
+ VectorAdd(end, boxmaxs, boxendmaxs);
+ Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
+ Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
+ if (maxvertices < model->surfmesh.num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
+ vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
}
+ model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL);
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs);
}
static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap)
//texture->textureflags = 0;
texture->basematerialflags = MATERIALFLAG_WALL;
- if (texture->currentskinframe->fog)
+ if (texture->currentskinframe->hasalpha)
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->currentmaterialflags = texture->basematerialflags;
+ texture->specularscalemod = 1;
+ texture->specularpowermod = 1;
}
-static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
+static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername)
{
int i;
skinfileitem_t *skinfileitem;
// leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
if (!strcmp(skinfileitem->name, meshname))
{
- Mod_LoadTextureFromQ3Shader(skin, skinfileitem->replacement, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS);
+ Mod_LoadTextureFromQ3Shader(skin, skinfileitem->replacement, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
break;
}
}
{
// don't render unmentioned meshes
Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
- skin->basematerialflags = skin->currentmaterialflags = 0;
+ skin->basematerialflags = skin->currentmaterialflags = MATERIALFLAG_NOSHADOW | MATERIALFLAG_NODRAW;
}
}
}
else
- Mod_LoadTextureFromQ3Shader(skin, shadername, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS);
+ Mod_LoadTextureFromQ3Shader(skin, shadername, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
}
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
loadmodel->num_surfaces = 1;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->surfacelist[0] = 0;
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces[0] = 0;
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->numskins,0,65536);
// generate ushort elements array if possible
if (loadmodel->surfmesh.num_vertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
+ if (loadmodel->surfmesh.data_element3s)
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
// load the frames
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
// load the skins
skinfiles = Mod_LoadSkinFiles();
- loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- loadmodel->num_textures = loadmodel->num_surfaces * totalskins;
- loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
if (skinfiles)
{
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
Mod_FreeSkinFiles(skinfiles);
for (i = 0;i < loadmodel->numskins;i++)
}
else
{
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->num_textures = loadmodel->num_surfaces * totalskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
totalskins = 0;
datapointer = startskins;
for (i = 0;i < loadmodel->numskins;i++)
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->surfacelist[0] = 0;
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces[0] = 0;
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
- Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS);
+ Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
}
else
{
// generate ushort elements array if possible
if (loadmodel->surfmesh.num_vertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
+ if (loadmodel->surfmesh.data_element3s)
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
// load the frames
datapointer = (base + LittleLong(pinmodel->ofs_frames));
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
loadmodel->synctype = ST_RAND;
// convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
if (meshvertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
meshvertices = 0;
meshtriangles = 0;
{
if (memcmp(pinmesh->identifier, "IDP3", 4))
Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
- loadmodel->surfacelist[i] = i;
+ loadmodel->sortedmodelsurfaces[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
}
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
Mod_Alias_MorphMesh_CompileFrames();
Mod_Alias_CalculateBoundingBox();
Mod_FreeSkinFiles(skinfiles);
+ Mod_MakeSortedSurfaces(loadmodel);
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1
|| (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
loadmodel->numframes = pheader->numscenes;
//zymlump_t lump_bones; // zymbone_t bone[numbones];
loadmodel->num_bones = pheader->numbones;
- loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
for (i = 0;i < pheader->numbones;i++)
{
Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i);
}
- loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
+ loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]) / loadmodel->num_bones;
meshvertices = pheader->numverts;
meshtriangles = pheader->numtris;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
- loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]);
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
if (loadmodel->surfmesh.num_vertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
poses = (float *) (pheader->lump_poses.start + pbase);
if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
- loadmodel->surfacelist[i] = i;
+ loadmodel->sortedmodelsurfaces[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
Mod_FreeSkinFiles(skinfiles);
Mem_Free(vertbonecounts);
Mem_Free(verts);
+ Mod_MakeSortedSurfaces(loadmodel);
// compute all the mesh information that was not loaded from the file
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
Mod_BuildBaseBonePoses();
Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
// model bbox
for (i = 0;i < (int)pheader->num_meshs;i++)
{
int numverts = BigLong(dpmmesh->num_verts);
- meshvertices += numverts;;
+ meshvertices += numverts;
meshtriangles += BigLong(dpmmesh->num_tris);
dpmmesh++;
}
loadmodel->numframes = pheader->num_frames;
loadmodel->num_bones = pheader->num_bones;
- loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
+ loadmodel->num_poses = loadmodel->numframes;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
// do most allocations as one merged chunk
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
- loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]);
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
if (meshvertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
for (i = 0;i < loadmodel->numskins;i++)
{
const float *intexcoord;
msurface_t *surface;
- loadmodel->surfacelist[i] = i;
+ loadmodel->sortedmodelsurfaces[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
}
Z_Free(bonepose);
Mod_FreeSkinFiles(skinfiles);
+ Mod_MakeSortedSurfaces(loadmodel);
// compute all the mesh information that was not loaded from the file
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_BuildBaseBonePoses();
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
loadmodel->synctype = ST_RAND;
if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
loadmodel->num_bones = numbones;
- loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
+ loadmodel->num_poses = loadmodel->numframes;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
// do most allocations as one merged chunk
- size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
+ size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += loadmodel->surfmesh.num_vertices * sizeof(int[4]);
loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[4]);
- loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]);
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
if (loadmodel->surfmesh.num_vertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
- if (data != (unsigned char *)loadmodel->data_surfaces + size)
- Sys_Error("%s: combined alloc has wrong size! (%i bytes should be %i)\n", loadmodel->name, (int)size, (int)(data - (unsigned char *)loadmodel->data_surfaces));
for (i = 0;i < loadmodel->numskins;i++)
{
{
// since psk models do not have named sections, reuse their shader name as the section name
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
- loadmodel->surfacelist[index] = index;
+ loadmodel->sortedmodelsurfaces[index] = index;
loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
loadmodel->data_surfaces[index].num_firstvertex = 0;
loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
}
Mod_FreeSkinFiles(skinfiles);
Mem_Free(animfilebuffer);
+ Mod_MakeSortedSurfaces(loadmodel);
// compute all the mesh information that was not loaded from the file
// TODO: honor smoothing groups somehow?
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
Mod_BuildBaseBonePoses();
Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
Mod_Alias_CalculateBoundingBox();
- size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
- if (size != ((memheader_t *)loadmodel->data_surfaces)[-1].size)
- Sys_Error("%s:%i: %i != %i", __FILE__, __LINE__, (int)size, (int)((memheader_t *)loadmodel->data_surfaces)[-1].size);
-
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
-