#include "image.h"
#include "r_shadow.h"
-cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1"};
-cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3"};
-cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100"};
-cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1"};
-cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1"};
-cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1"};
+cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
void Mod_AliasInit (void)
{
const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
// vertex morph
if (!mesh->data_morphvertex3f)
- Host_Error("model %s has no skeletal or vertex morph animation data\n", model->name);
+ Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
vertsbase = mesh->data_morphvertex3f;
vertcount = mesh->num_vertices;
verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
{
const float *boneframe;
float tempbonematrix[12], bonematrix[12];
- Matrix4x4_CreateIdentity(outmatrix);
+ *outmatrix = identitymatrix;
if (model->num_bones)
{
if (tagindex < 0 || tagindex >= model->num_bones)
static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
{
frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
- mesh->data_vertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
+ mesh->data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true);
}
-static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
{
- int i, linetrace;
+ int i;
float segmentmins[3], segmentmaxs[3];
frameblend_t frameblend[4];
msurface_t *surface;
surfmesh_t *mesh;
- colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
- matrix4x4_t startmatrix, endmatrix;
+ static int maxvertices = 0;
+ static float *vertex3f = NULL;
memset(trace, 0, sizeof(*trace));
trace->fraction = 1;
trace->realfraction = 1;
trace->hitsupercontentsmask = hitsupercontentsmask;
- segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
- segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
- segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
- segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
- segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
- segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
- linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
- if (!linetrace)
- {
- // box trace, performed as brush trace
- Matrix4x4_CreateIdentity(&startmatrix);
- Matrix4x4_CreateIdentity(&endmatrix);
- thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
- thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
- }
memset(frameblend, 0, sizeof(frameblend));
frameblend[0].frame = frame;
frameblend[0].lerp = 1;
- for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
+ {
+ // line trace
+ segmentmins[0] = min(start[0], end[0]) - 1;
+ segmentmins[1] = min(start[1], end[1]) - 1;
+ segmentmins[2] = min(start[2], end[2]) - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + 1;
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ mesh = surface->groupmesh;
+ if (maxvertices < mesh->num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (mesh->num_vertices + 255) & ~255;
+ vertex3f = Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, vertex3f);
+ Collision_TraceLineTriangleMeshFloat(trace, start, end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
+ }
+ }
+ else
{
- mesh = surface->groupmesh;
- Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f);
- if (linetrace)
- Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
- else
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ // box trace, performed as brush trace
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+ segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+ segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+ segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+ VectorAdd(start, boxmins, boxstartmins);
+ VectorAdd(start, boxmaxs, boxstartmaxs);
+ VectorAdd(end, boxmins, boxendmins);
+ VectorAdd(end, boxmaxs, boxendmaxs);
+ thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
+ thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ mesh = surface->groupmesh;
+ if (maxvertices < mesh->num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (mesh->num_vertices + 255) & ~255;
+ vertex3f = Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, vertex3f);
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
+ }
}
}
}
}
-static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
+static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
{
int i, f, pose, groupframes;
float interval;
}
}
-#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
-#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
float scales, scalet, scale[3], translate[3], interval;
msurface_t *surface;
- qbyte *data;
+ unsigned char *data;
mdl_t *pinmodel;
stvert_t *pinstverts;
dtriangle_t *pintriangles;
daliasskininterval_t *pinskinintervals;
daliasframetype_t *pinframetype;
daliasgroup_t *pinframegroup;
- qbyte *datapointer, *startframes, *startskins;
+ unsigned char *datapointer, *startframes, *startskins;
char name[MAX_QPATH];
skinframe_t tempskinframe;
animscene_t *tempskinscenes;
int *vertonseam, *vertremap;
skinfile_t *skinfiles;
- datapointer = buffer;
+ datapointer = (unsigned char *)buffer;
pinmodel = (mdl_t *)datapointer;
datapointer += sizeof(mdl_t);
loadmodel->num_surfaces = 1;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->nummeshes = loadmodel->num_surfaces;
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
- loadmodel->synctype = LittleLong (pinmodel->synctype);
+ loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
BOUNDI(loadmodel->synctype,0,2);
loadmodel->flags = LittleLong (pinmodel->flags);
// store texture coordinates into temporary array, they will be stored
// after usage is determined (triangle data)
- vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
- vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+ vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+ vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
vertonseam = vertremap + numverts * 2;
scales = 1.0 / skinwidth;
}
// load triangle data
- loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
+ loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
// read the triangle elements
for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
// store the texture coordinates
- loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
+ loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
{
loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
}
// load the frames
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
- loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
+ loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
Mod_CalcAliasModelBBoxes();
// load the skins
skinfiles = Mod_LoadSkinFiles();
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
loadmodel->num_textures = loadmodel->num_surfaces;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
if (skinfiles)
{
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
else
sprintf (name, "%s_%i", loadmodel->name, i);
if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
- Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
datapointer += skinwidth * skinheight;
totalskins++;
{
// expand the arrays to make room
tempskinscenes = loadmodel->skinscenes;
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
Mem_Free(tempskinscenes);
tempaliasskins = loadmodel->data_textures;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
Mem_Free(tempaliasskins);
{
int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
float *stverts, s, t, scale[3], translate[3];
- qbyte *data;
+ unsigned char *data;
msurface_t *surface;
md2_t *pinmodel;
- qbyte *base, *datapointer;
+ unsigned char *base, *datapointer;
md2frame_t *pinframe;
char *inskin;
md2triangle_t *intri;
skinframe_t tempskinframe;
skinfile_t *skinfiles;
- pinmodel = buffer;
- base = buffer;
+ pinmodel = (md2_t *)buffer;
+ base = (unsigned char *)buffer;
version = LittleLong (pinmodel->version);
if (version != MD2ALIAS_VERSION)
loadmodel->num_surfaces = 1;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->nummeshes = loadmodel->num_surfaces;
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
loadmodel->numskins = LittleLong(pinmodel->num_skins);
loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
// load the skins
- inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
skinfiles = Mod_LoadSkinFiles();
if (skinfiles)
{
loadmodel->num_textures = loadmodel->num_surfaces;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
Mod_FreeSkinFiles(skinfiles);
}
{
// skins found (most likely not a player model)
loadmodel->num_textures = loadmodel->num_surfaces;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
{
if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
// no skins (most likely a player model)
loadmodel->numskins = 1;
loadmodel->num_textures = loadmodel->num_surfaces;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
}
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
}
// load the triangles and stvert data
- inst = (void*)(base + LittleLong(pinmodel->ofs_st));
- intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
skinwidth = LittleLong(pinmodel->skinwidth);
skinheight = LittleLong(pinmodel->skinheight);
- stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
+ stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2]));
s = 1.0f / skinwidth;
t = 1.0f / skinheight;
for (i = 0;i < numst;i++)
stverts[i*2+1] = k * t;
}
- md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
// swap the triangle list
num = 0;
- loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
{
for (j = 0;j < 3;j++)
numverts = num;
loadmodel->meshlist[0]->num_vertices = numverts;
- vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int));
+ loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
for (i = 0;i < num;i++)
{
hash = md2verthashdata + i;
// load the frames
datapointer = (base + LittleLong(pinmodel->ofs_frames));
- loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
+ loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
{
pinframe = (md2frame_t *)datapointer;
scale[j] = LittleFloat(pinframe->scale[j]);
translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
+ Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
datapointer += numxyz * sizeof(trivertx_t);
strcpy(loadmodel->animscenes[i].name, pinframe->name);
Mem_Free(vertremap);
- loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
Mod_CalcAliasModelBBoxes();
Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, k, version;
- qbyte *data;
+ unsigned char *data;
msurface_t *surface;
surfmesh_t *mesh;
md3modelheader_t *pinmodel;
md3tag_t *pintag;
skinfile_t *skinfiles;
- pinmodel = buffer;
+ pinmodel = (md3modelheader_t *)buffer;
if (memcmp(pinmodel->identifier, "IDP3", 4))
- Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+ Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
version = LittleLong (pinmodel->version);
if (version != MD3VERSION)
Host_Error ("%s has wrong version number (%i should be %i)",
loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
// make skinscenes for the skins (no groups)
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
}
// load frameinfo
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
{
strcpy(loadmodel->animscenes[i].name, pinframe->name);
loadmodel->animscenes[i].firstframe = i;
// load tags
loadmodel->num_tagframes = loadmodel->numframes;
loadmodel->num_tags = LittleLong(pinmodel->num_tags);
- loadmodel->data_tags = Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
- for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
+ loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
+ for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
{
strcpy(loadmodel->data_tags[i].name, pintag->name);
- Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
+ loadmodel->data_tags[i].matrix = identitymatrix;
for (j = 0;j < 3;j++)
{
for (k = 0;k < 3;k++)
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->nummeshes = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces;
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
- for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
+ for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
{
if (memcmp(pinmesh->identifier, "IDP3", 4))
- Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
mesh = loadmodel->meshlist[i];
mesh->num_morphframes = LittleLong(pinmesh->num_frames);
mesh->num_vertices = LittleLong(pinmesh->num_vertices);
mesh->num_triangles = LittleLong(pinmesh->num_triangles);
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
- mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
for (j = 0;j < mesh->num_triangles * 3;j++)
- mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
+ mesh->data_element3i[j] = LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
for (j = 0;j < mesh->num_vertices;j++)
{
- mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
- mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
+ mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
+ mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
}
for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
{
- mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
- mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
- mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
}
Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
Mod_Alias_Mesh_CompileFrameZero(mesh);
if (LittleLong(pinmesh->num_shaders) >= 1)
- Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
else
for (j = 0;j < loadmodel->numskins;j++)
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
zymtype1header_t *pinmodel, *pheader;
- qbyte *pbase;
+ unsigned char *pbase;
int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
zymvertex_t *verts, *vertdata;
zymbone_t *bone;
char *shadername;
skinfile_t *skinfiles;
- qbyte *data;
+ unsigned char *data;
msurface_t *surface;
surfmesh_t *mesh;
- pinmodel = (void *)buffer;
- pbase = buffer;
+ pinmodel = (zymtype1header_t *)buffer;
+ pbase = (unsigned char *)buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
- Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
+ Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model");
if (BigLong(pinmodel->type) != 1)
- Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+ Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
- loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
- loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->flags = 0; // there are no flags on zym models
loadmodel->synctype = ST_RAND;
pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
+ if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
+ {
+ Con_Printf("%s has no geometry\n");
+ return;
+ }
+ if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
+ {
+ Con_Printf("%s has no animations\n");
+ return;
+ }
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
loadmodel->numframes = pheader->numscenes;
loadmodel->num_surfaces = pheader->numshaders;
loadmodel->numskins = 1;
// make skinscenes for the skins (no groups)
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
// go through the lumps, swapping things
//zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- scene = (void *) (pheader->lump_scenes.start + pbase);
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
for (i = 0;i < pheader->numscenes;i++)
{
loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
- Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
+ Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
- Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
if (loadmodel->animscenes[i].framerate < 0)
- Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
+ Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
scene++;
}
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
- loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
- poses = (void *) (pheader->lump_poses.start + pbase);
+ loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (float *) (pheader->lump_poses.start + pbase);
for (i = 0;i < pheader->lump_poses.length / 4;i++)
loadmodel->data_poses[i] = BigFloat(poses[i]);
//zymlump_t lump_bones; // zymbone_t bone[numbones];
loadmodel->num_bones = pheader->numbones;
- loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
- bone = (void *) (pheader->lump_bones.start + pbase);
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
+ bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
for (i = 0;i < pheader->numbones;i++)
{
memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
if (loadmodel->data_bones[i].parent >= i)
- Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
}
//zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
- bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+ vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
for (i = 0;i < pheader->numverts;i++)
{
vertbonecounts[i] = BigLong(bonecount[i]);
if (vertbonecounts[i] < 1)
- Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
+ Host_Error("%s bonecount[%i] < 1", loadmodel->name, i);
}
//zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
- vertdata = (void *) (pheader->lump_verts.start + pbase);
+ verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
{
verts[i].bonenum = BigLong(vertdata[i].bonenum);
}
//zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
- intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
+ outtexcoord2f = (float *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+ intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
for (i = 0;i < pheader->numverts;i++)
{
outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->nummeshes = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces;
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
//zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
// byteswap, validate, and swap winding order of tris
count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
if (pheader->lump_render.length != count)
- Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
- renderlist = (void *) (pheader->lump_render.start + pbase);
- renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+ Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
+ renderlist = (int *) (pheader->lump_render.start + pbase);
+ renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
if (renderlist >= renderlistend)
- Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
count = BigLong(*renderlist);renderlist++;
if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
- Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
mesh = loadmodel->meshlist[i];
mesh->num_triangles = count;
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
outelements = mesh->data_element3i;
for (j = 0;j < mesh->num_triangles;j++)
{
if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
|| (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
|| (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
- Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0)
- Host_Error("%s corrupt renderlist (references vertex with no bone weights\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (references vertex with no bone weights", loadmodel->name);
renderlist += 3;
outelements += 3;
}
- remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ remapvertices = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
for (j = 0;j < mesh->num_triangles * 3;j++)
mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
- mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
for (j = 0;j < pheader->numverts;j++)
{
if (remapvertices[j] >= 0)
for (j = 0;j < pheader->numverts;j++)
if (remapvertices[j] >= 0)
mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
- mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
mesh->num_vertexboneweights = 0;
// note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
l = 0;
Mem_Free(vertbonecounts);
Mem_Free(verts);
Mem_Free(outtexcoord2f);
+ Mod_FreeSkinFiles(skinfiles);
}
void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
dpmframe_t *frame;
dpmbone_t *bone;
dpmmesh_t *dpmmesh;
- qbyte *pbase;
+ unsigned char *pbase;
int i, j, k;
skinfile_t *skinfiles;
- qbyte *data;
+ unsigned char *data;
- pheader = (void *)buffer;
- pbase = buffer;
+ pheader = (dpmheader_t *)buffer;
+ pbase = (unsigned char *)buffer;
if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
- Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model\n");
+ Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model");
if (BigLong(pheader->type) != 2)
- Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+ Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
- loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
- loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->flags = 0; // there are no flags on zym models
loadmodel->synctype = ST_RAND;
pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
pheader->ofs_frames = BigLong(pheader->ofs_frames);
+ if (pheader->num_bones < 1 || pheader->num_meshs < 1)
+ {
+ Con_Printf("%s has no geometry\n");
+ return;
+ }
+ if (pheader->num_frames < 1)
+ {
+ Con_Printf("%s has no frames\n");
+ return;
+ }
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
// model bbox
for (i = 0;i < 3;i++)
{
loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
// do most allocations as one merged chunk
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- loadmodel->skinscenes = (void *)data;data += loadmodel->numskins * sizeof(animscene_t);
- loadmodel->data_bones = (void *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
- loadmodel->data_poses = (void *)data;data += loadmodel->num_poses * sizeof(float[12]);
- loadmodel->animscenes = (void *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+ loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
// load the bone info
- bone = (void *) (pbase + pheader->ofs_bones);
+ bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
for (i = 0;i < loadmodel->num_bones;i++)
{
memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
if (loadmodel->data_bones[i].parent >= i)
- Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
}
// load the frames
- frame = (void *) (pbase + pheader->ofs_frames);
+ frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
for (i = 0;i < loadmodel->numframes;i++)
{
const float *poses;
loadmodel->animscenes[i].loop = true;
loadmodel->animscenes[i].framerate = 10;
// load the bone poses for this frame
- poses = (void *) (pbase + BigLong(frame->ofs_bonepositions));
+ poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
for (j = 0;j < loadmodel->num_bones*12;j++)
loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
// stuff not processed here: mins, maxs, yawradius, allradius
}
// load the meshes now
- dpmmesh = (void *) (pbase + pheader->ofs_meshs);
+ dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
const int *inelements;
// to find out how many weights exist we two a two-stage load...
mesh->num_vertexboneweights = 0;
- data = (void *) (pbase + BigLong(dpmmesh->ofs_verts));
+ data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
for (j = 0;j < mesh->num_vertices;j++)
{
int numweights = BigLong(((dpmvertex_t *)data)->numbones);
}
// allocate things now that we know how many
- mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
- inelements = (void *) (pbase + BigLong(dpmmesh->ofs_indices));
+ inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
outelements = mesh->data_element3i;
for (j = 0;j < mesh->num_triangles;j++)
{
outelements += 3;
}
- intexcoord = (void *) (pbase + BigLong(dpmmesh->ofs_texcoords));
+ intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
for (j = 0;j < mesh->num_vertices*2;j++)
mesh->data_texcoordtexture2f[j] = BigFloat(intexcoord[j]);
// now load them for real
mesh->num_vertexboneweights = 0;
- data = (void *) (pbase + BigLong(dpmmesh->ofs_verts));
+ data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
for (j = 0;j < mesh->num_vertices;j++)
{
int numweights = BigLong(((dpmvertex_t *)data)->numbones);
data += sizeof(dpmvertex_t);
for (k = 0;k < numweights;k++)
{
- const dpmbonevert_t *vert = (void *) data;
+ const dpmbonevert_t *vert = (dpmbonevert_t *) data;
// stuff not processed here: normal
mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = j;
mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = BigLong(vert->bonenum);
dpmmesh++;
}
+ Mod_FreeSkinFiles(skinfiles);
}
static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
{
int i, j, index, version, recordsize, numrecords;
int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
+ fs_offset_t filesize;
pskpnts_t *pnts;
pskvtxw_t *vtxw;
pskface_t *faces;
skinfile_t *skinfiles;
char animname[MAX_QPATH];
- pchunk = (void *)buffer;
+ pchunk = (pskchunk_t *)buffer;
if (strcmp(pchunk->id, "ACTRHEAD"))
- Host_Error ("Mod_PSKMODEL_Load: %s is not a ActorX model\n");
+ Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model");
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
skinfiles = Mod_LoadSkinFiles();
if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
FS_StripExtension(loadmodel->name, animname, sizeof(animname));
strlcat(animname, ".psa", sizeof(animname));
- animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false);
- animbufferend = (void *)((unsigned char*)animbuffer + fs_filesize);
+ animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
+ animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
if (animbuffer == NULL)
- Host_Error("%s: can't find .psa file (%s)\n", loadmodel->name, animname);
+ Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
numpnts = 0;
pnts = NULL;
while (buffer < bufferend)
{
- pchunk = buffer;
+ pchunk = (pskchunk_t *)buffer;
buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
version = LittleLong(pchunk->version);
recordsize = LittleLong(pchunk->recordsize);
{
pskpnts_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numpnts = numrecords;
- pnts = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ pnts = (pskpnts_t *)buffer;
+ for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
{
p->origin[0] = LittleFloat(p->origin[0]);
p->origin[1] = LittleFloat(p->origin[1]);
{
pskvtxw_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numvtxw = numrecords;
- vtxw = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ vtxw = (pskvtxw_t *)buffer;
+ for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
{
p->pntsindex = LittleShort(p->pntsindex);
p->texcoord[0] = LittleFloat(p->texcoord[0]);
{
pskface_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numfaces = numrecords;
- faces = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ faces = (pskface_t *)buffer;
+ for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
{
p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
{
pskmatt_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
nummatts = numrecords;
- matts = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ matts = (pskmatt_t *)buffer;
+ for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
{
}
buffer = p;
{
pskboneinfo_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numbones = numrecords;
- bones = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ bones = (pskboneinfo_t *)buffer;
+ for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
{
p->numchildren = LittleLong(p->numchildren);
p->parent = LittleLong(p->parent);
{
pskrawweights_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numrawweights = numrecords;
- rawweights = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ rawweights = (pskrawweights_t *)buffer;
+ for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
{
p->weight = LittleFloat(p->weight);
p->pntsindex = LittleLong(p->pntsindex);
while (animbuffer < animbufferend)
{
- pchunk = animbuffer;
+ pchunk = (pskchunk_t *)animbuffer;
animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
version = LittleLong(pchunk->version);
recordsize = LittleLong(pchunk->recordsize);
{
pskboneinfo_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
// byteswap in place and keep the pointer
numanimbones = numrecords;
- animbones = animbuffer;
+ animbones = (pskboneinfo_t *)animbuffer;
// NOTE: supposedly psa does not need to match the psk model, the
// bones missing from the psa would simply use their base
// positions from the psk, but this is hard for me to implement
// and people can easily make animations that match.
if (numanimbones != numbones)
- Host_Error("%s: this loader only supports animations with the same bones as the mesh\n");
- for (index = 0, p = animbuffer;index < numrecords;index++, p++)
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh");
+ for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
{
p->numchildren = LittleLong(p->numchildren);
p->parent = LittleLong(p->parent);
}
// check that bones are the same as in the base
if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
- Host_Error("%s: this loader only supports animations with the same bones as the mesh\n", animname);
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
}
animbuffer = p;
}
{
pskaniminfo_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
// byteswap in place and keep the pointer
numanims = numrecords;
- anims = animbuffer;
- for (index = 0, p = animbuffer;index < numrecords;index++, p++)
+ anims = (pskaniminfo_t *)animbuffer;
+ for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
{
p->numbones = LittleLong(p->numbones);
p->playtime = LittleFloat(p->playtime);
{
pskanimkeys_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
numanimkeys = numrecords;
- animkeys = animbuffer;
- for (index = 0, p = animbuffer;index < numrecords;index++, p++)
+ animkeys = (pskanimkeys_t *)animbuffer;
+ for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
{
p->origin[0] = LittleFloat(p->origin[0]);
p->origin[1] = LittleFloat(p->origin[1]);
}
if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
- Host_Error("%s: missing required chunks\n", loadmodel->name);
+ Host_Error("%s: missing required chunks", loadmodel->name);
// FIXME: model bbox
// model bbox
loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
if (numanimkeys != loadmodel->num_bones * loadmodel->numframes)
- Host_Error("%s: %s has incorrect number of animation keys\n", animname, pchunk->id);
+ Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
- loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- loadmodel->data_surfaces = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
- loadmodel->surfacelist = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int));
- loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
+ loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int));
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
- loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
- mesh = loadmodel->meshlist[0] = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t));
+ loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
+ mesh = loadmodel->meshlist[0] = (surfmesh_t *)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t));
mesh->num_vertices = numvtxw;
mesh->num_triangles = numfaces;
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
// create surfaces
for (index = 0, i = 0;index < nummatts;index++)
strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
if (loadmodel->data_bones[index].parent >= index)
- Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, index, index);
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
}
// build bone-relative vertex weights from the psk point weights
for (j = 0;j < numrawweights;j++)
if (rawweights[j].pntsindex == vtxw[index].pntsindex)
mesh->num_vertexboneweights++;
- mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
mesh->num_vertexboneweights = 0;
for (index = 0;index < numvtxw;index++)
{
mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index;
mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex;
mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight;
- Matrix4x4_CreateIdentity(&matrix);
+ matrix = identitymatrix;
for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent)
{
matrix4x4_t childmatrix, tempmatrix;
Mod_Alias_Mesh_CompileFrameZero(mesh);
Mem_Free(animfilebuffer);
+ Mod_FreeSkinFiles(skinfiles);
}