*/
#include "quakedef.h"
+#include "image.h"
+#include "r_shadow.h"
-cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "1"};
-
-/*
-===============
-Mod_AliasInit
-===============
-*/
void Mod_AliasInit (void)
{
- Cvar_RegisterVariable(&r_mipskins);
}
-int posenum;
-
-float aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations
-
-float vertst[MAXALIASVERTS][2];
-int vertusage[MAXALIASVERTS];
-int vertonseam[MAXALIASVERTS];
-int vertremap[MAXALIASVERTS];
-unsigned short temptris[MAXALIASTRIS][3];
-
-void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
+void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f)
{
- int i, j, invalidnormals = 0;
- vec3_t temp;
- for (i = 0;i < inverts;i++)
+ if (mesh->num_vertexboneweights)
{
- if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
- continue;
- temp[0] = v[i].v[0] * scale[0] + translate[0];
- temp[1] = v[i].v[1] * scale[1] + translate[1];
- temp[2] = v[i].v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- j = vertremap[i]; // not onseam
- if (j >= 0)
+ int i, k, blends;
+ surfmeshvertexboneweight_t *v;
+ float *out, *matrix, m[12], bonepose[256][12];
+ // vertex weighted skeletal
+ // interpolate matrices and concatenate them to their parents
+ for (i = 0;i < model->num_bones;i++)
{
- VectorCopy(v[i].v, out[j].v);
- out[j].lightnormalindex = v[i].lightnormalindex;
- if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
+ for (k = 0;k < 12;k++)
+ m[k] = 0;
+ for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
{
- invalidnormals++;
- out[j].lightnormalindex = 0;
+ matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
+ for (k = 0;k < 12;k++)
+ m[k] += matrix[k] * frameblend[blends].lerp;
}
+ if (model->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[i][k] = m[k];
}
- j = vertremap[i+inverts]; // onseam
- if (j >= 0)
+ // blend the vertex bone weights
+ memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
+ v = mesh->data_vertexboneweights;
+ for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
{
- VectorCopy(v[i].v, out[j].v);
- out[j].lightnormalindex = v[i].lightnormalindex;
- if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
+ out = out3f + v->vertexindex * 3;
+ matrix = bonepose[v->boneindex];
+ // FIXME: this can very easily be optimized with SSE or 3DNow
+ out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
+ out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
+ out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
+ }
+ }
+ else
+ {
+ int i, vertcount;
+ float lerp1, lerp2, lerp3, lerp4;
+ const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
+ // vertex morph
+ if (!mesh->data_morphvertex3f)
+ Host_Error("model %s has no skeletal or vertex morph animation data\n", model->name);
+ vertsbase = mesh->data_morphvertex3f;
+ vertcount = mesh->num_vertices;
+ verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
+ lerp1 = frameblend[0].lerp;
+ if (frameblend[1].lerp)
+ {
+ verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
+ lerp2 = frameblend[1].lerp;
+ if (frameblend[2].lerp)
{
- invalidnormals++;
- out[j].lightnormalindex = 0;
+ verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
+ lerp3 = frameblend[2].lerp;
+ if (frameblend[3].lerp)
+ {
+ verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
+ lerp4 = frameblend[3].lerp;
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
+ }
+ else
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
}
+ else
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
}
+ else
+ memcpy(out3f, verts1, vertcount * sizeof(float[3]));
}
- if (invalidnormals)
- Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadname, invalidnormals);
}
-/*
-=================
-Mod_LoadAliasFrame
-=================
-*/
-void * Mod_LoadAliasFrame (void *pin, maliashdr_t *mheader, int inverts, int outverts, trivertx_t **posevert, animscene_t *scene)
+int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
{
- trivertx_t *pinframe;
- daliasframe_t *pdaliasframe;
-
- pdaliasframe = (daliasframe_t *)pin;
-
- strcpy(scene->name, pdaliasframe->name);
- scene->firstframe = posenum;
- scene->framecount = 1;
- scene->framerate = 10.0f; // unnecessary but...
- scene->loop = true;
-
- pinframe = (trivertx_t *)(pdaliasframe + 1);
-
- Mod_ConvertAliasVerts(inverts, mheader->scale, mheader->scale_origin, pinframe, *posevert);
- *posevert += outverts;
- posenum++;
-
- pinframe += inverts;
-
- return (void *)pinframe;
-}
-
-
-/*
-=================
-Mod_LoadAliasGroup
-=================
-*/
-void *Mod_LoadAliasGroup (void *pin, maliashdr_t *mheader, int inverts, int outverts, trivertx_t **posevert, animscene_t *scene)
-{
- int i, numframes;
- void *ptemp;
- float interval;
-
- numframes = LittleLong (((daliasgroup_t *)pin)->numframes);
-
- strcpy(scene->name, ((daliasframe_t *) (sizeof(daliasinterval_t) * numframes + sizeof(daliasgroup_t) + (int) pin))->name);
- scene->firstframe = posenum;
- scene->framecount = numframes;
- interval = LittleFloat (((daliasinterval_t *)(((daliasgroup_t *)pin) + 1))->interval); // FIXME: support variable framerate groups?
- if (interval < 0.01f)
- Host_Error("Mod_LoadAliasGroup: invalid interval");
- scene->framerate = 1.0f / interval;
- scene->loop = true;
-
- ptemp = (void *)(((daliasinterval_t *)(((daliasgroup_t *)pin) + 1)) + numframes);
-
- for (i=0 ; i<numframes ; i++)
+ const float *boneframe;
+ float tempbonematrix[12], bonematrix[12];
+ Matrix4x4_CreateIdentity(outmatrix);
+ if (model->num_bones)
{
- ((daliasframe_t *)ptemp)++;
- Mod_ConvertAliasVerts(inverts, mheader->scale, mheader->scale_origin, ptemp, *posevert);
- *posevert += outverts;
- posenum++;
- ptemp = (trivertx_t *)ptemp + inverts;
+ if (tagindex < 0 || tagindex >= model->num_bones)
+ return 4;
+ if (poseframe >= model->num_poses)
+ return 6;
+ boneframe = model->data_poses + poseframe * model->num_bones * 12;
+ memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
+ while (model->data_bones[tagindex].parent >= 0)
+ {
+ memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
+ R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
+ tagindex = model->data_bones[tagindex].parent;
+ }
+ outmatrix->m[0][0] = bonematrix[0];
+ outmatrix->m[0][1] = bonematrix[1];
+ outmatrix->m[0][2] = bonematrix[2];
+ outmatrix->m[0][3] = bonematrix[3];
+ outmatrix->m[1][0] = bonematrix[4];
+ outmatrix->m[1][1] = bonematrix[5];
+ outmatrix->m[1][2] = bonematrix[6];
+ outmatrix->m[1][3] = bonematrix[7];
+ outmatrix->m[2][0] = bonematrix[8];
+ outmatrix->m[2][1] = bonematrix[9];
+ outmatrix->m[2][2] = bonematrix[10];
+ outmatrix->m[2][3] = bonematrix[11];
+ outmatrix->m[3][0] = 0;
+ outmatrix->m[3][1] = 0;
+ outmatrix->m[3][2] = 0;
+ outmatrix->m[3][3] = 1;
}
-
- return ptemp;
+ else if (model->num_tags)
+ {
+ if (tagindex < 0 || tagindex >= model->num_tags)
+ return 4;
+ if (poseframe >= model->num_tagframes)
+ return 6;
+ *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix;
+ }
+ return 0;
}
-//=========================================================
-
-/*
-=================
-Mod_FloodFillSkin
-
-Fill background pixels so mipmapping doesn't have haloes - Ed
-=================
-*/
-
-typedef struct
+int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
{
- short x, y;
-} floodfill_t;
-
-// must be a power of 2
-#define FLOODFILL_FIFO_SIZE 0x1000
-#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
-
-#define FLOODFILL_STEP( off, dx, dy ) \
-{ \
- if (pos[off] == fillcolor) \
- { \
- pos[off] = 255; \
- fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
- } \
- else if (pos[off] != 255) fdc = pos[off]; \
+ int i;
+ if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
+ for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
+ if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
+ return i + 1;
+ if (model->num_bones)
+ for (i = 0;i < model->num_bones;i++)
+ if (!strcasecmp(tagname, model->data_bones[i].name))
+ return i + 1;
+ if (model->num_tags)
+ for (i = 0;i < model->num_tags;i++)
+ if (!strcasecmp(tagname, model->data_tags[i].name))
+ return i + 1;
+ return 0;
}
-void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
+static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
{
- byte fillcolor = *skin; // assume this is the pixel to fill
- floodfill_t fifo[FLOODFILL_FIFO_SIZE];
- int inpt = 0, outpt = 0;
- int filledcolor = -1;
- int i;
-
- if (filledcolor == -1)
- {
- filledcolor = 0;
- // attempt to find opaque black
- for (i = 0; i < 256; ++i)
- if (d_8to24table[i] == (255 << 0)) // alpha 1.0
- {
- filledcolor = i;
- break;
- }
- }
-
- // can't fill to filled color or to transparent color (used as visited marker)
- if ((fillcolor == filledcolor) || (fillcolor == 255))
- {
- //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
- return;
- }
-
- fifo[inpt].x = 0, fifo[inpt].y = 0;
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
-
- while (outpt != inpt)
- {
- int x = fifo[outpt].x, y = fifo[outpt].y;
- int fdc = filledcolor;
- byte *pos = &skin[x + skinwidth * y];
-
- outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
-
- if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
- if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
- if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
- if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
- skin[x + skinwidth * y] = fdc;
- }
+ frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
+ mesh->data_vertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
+ mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
+ mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
+ mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
+ Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f);
+ Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true);
}
-rtexture_t *GL_SkinSplitShirt(byte *in, byte *out, int width, int height, unsigned short bits, char *name, int precache)
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
{
- int i, pixels, passed;
- byte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
+ int i, linetrace;
+ float segmentmins[3], segmentmaxs[3];
+ frameblend_t frameblend[4];
+ msurface_t *surface;
+ surfmesh_t *mesh;
+ colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
+ matrix4x4_t startmatrix, endmatrix;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
+ segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
+ segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
+ segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
+ segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
+ segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
+ linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
+ if (!linetrace)
{
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
- {
- passed++;
- // turn to white while copying
- if (*in >= 128 && *in < 224) // backwards ranges
- *out = (*in & 15) ^ 15;
- else
- *out = *in & 15;
- }
+ // box trace, performed as brush trace
+ Matrix4x4_CreateIdentity(&startmatrix);
+ Matrix4x4_CreateIdentity(&endmatrix);
+ thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
+ thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
+ }
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].frame = frame;
+ frameblend[0].lerp = 1;
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ mesh = surface->groupmesh;
+ Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f);
+ if (linetrace)
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
else
- *out = 0;
- in++;
- out++;
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
}
- if (passed)
- return R_LoadTexture (name, width, height, out - width*height, (r_mipskins.value ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
- else
- return NULL;
}
-rtexture_t *GL_SkinSplit(byte *in, byte *out, int width, int height, unsigned short bits, char *name, int precache)
+static void Mod_CalcAliasModelBBoxes (void)
{
- int i, pixels, passed;
- byte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
+ int vnum, meshnum;
+ float dist, yawradius, radius;
+ surfmesh_t *mesh;
+ float *v;
+ VectorClear(loadmodel->normalmins);
+ VectorClear(loadmodel->normalmaxs);
+ yawradius = 0;
+ radius = 0;
+ for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++)
{
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
+ mesh = loadmodel->meshlist[meshnum];
+ for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
{
- passed++;
- *out = *in;
+ if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+ if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+ if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+ if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+ if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+ if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+ dist = v[0] * v[0] + v[1] * v[1];
+ if (yawradius < dist)
+ yawradius = dist;
+ dist += v[2] * v[2];
+ if (radius < dist)
+ radius = dist;
}
- else
- *out = 0;
- in++;
- out++;
}
- if (passed)
- return R_LoadTexture (name, width, height, out - width*height, (r_mipskins.value ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
- else
- return NULL;
+ radius = sqrt(radius);
+ yawradius = sqrt(yawradius);
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
+ loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
+ loadmodel->radius = radius;
+ loadmodel->radius2 = radius * radius;
}
-int GL_SkinCheck(byte *in, int width, int height, unsigned short bits)
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
{
- int i, pixels, passed;
- byte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
+ int i, j;
+ vec3_t temp;
+ for (i = 0;i < inverts;i++)
{
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
- return true;
- in++;
+ if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
+ continue;
+ temp[0] = v[i].v[0] * scale[0] + translate[0];
+ temp[1] = v[i].v[1] * scale[1] + translate[1];
+ temp[2] = v[i].v[2] * scale[2] + translate[2];
+ j = vertremap[i]; // not onseam
+ if (j >= 0)
+ VectorCopy(temp, out3f + j * 3);
+ j = vertremap[i+inverts]; // onseam
+ if (j >= 0)
+ VectorCopy(temp, out3f + j * 3);
}
- return false;
}
-void Mod_LoadSkin (maliashdr_t *mheader, char *basename, byte *skindata, byte *skintemp, int width, int height, rtexture_t **skintex)
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
{
- skintex[0] = loadtextureimage(va("%s_normal", basename), 0, 0, false, r_mipskins.value, true);
- skintex[1] = NULL;
- skintex[2] = NULL;
- skintex[3] = loadtextureimage(va("%s_glow" , basename), 0, 0, false, r_mipskins.value, true);
- skintex[4] = NULL;
- if (skintex[0])
- {
- skintex[1] = loadtextureimage(va("%s_pants" , basename), 0, 0, false, r_mipskins.value, true);
- skintex[2] = loadtextureimage(va("%s_shirt" , basename), 0, 0, false, r_mipskins.value, true);
- }
- else
+ int i, f, pose, groupframes;
+ float interval;
+ daliasframetype_t *pframetype;
+ daliasframe_t *pinframe;
+ daliasgroup_t *group;
+ daliasinterval_t *intervals;
+ animscene_t *scene;
+ pose = 0;
+ scene = loadmodel->animscenes;
+ for (f = 0;f < loadmodel->numframes;f++)
{
- skintex[0] = loadtextureimage(basename, 0, 0, false, true, true);
- if (!skintex[0])
+ pframetype = (daliasframetype_t *)datapointer;
+ datapointer += sizeof(daliasframetype_t);
+ if (LittleLong (pframetype->type) == ALIAS_SINGLE)
+ {
+ // a single frame is still treated as a group
+ interval = 0.1f;
+ groupframes = 1;
+ }
+ else
{
- skintex[1] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants
- skintex[2] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt
- skintex[3] = GL_SkinSplit(skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), true); // glow
- if (skintex[1] || skintex[2])
+ // read group header
+ group = (daliasgroup_t *)datapointer;
+ datapointer += sizeof(daliasgroup_t);
+ groupframes = LittleLong (group->numframes);
+
+ // intervals (time per frame)
+ intervals = (daliasinterval_t *)datapointer;
+ datapointer += sizeof(daliasinterval_t) * groupframes;
+
+ interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
+ if (interval < 0.01f)
{
- skintex[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors)
- skintex[4] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), true); // body (normal + pants + shirt, but not glow)
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
}
- else
- skintex[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), true); // no special colors
+ }
+
+ // get scene name from first frame
+ pinframe = (daliasframe_t *)datapointer;
+
+ strcpy(scene->name, pinframe->name);
+ scene->firstframe = pose;
+ scene->framecount = groupframes;
+ scene->framerate = 1.0f / interval;
+ scene->loop = true;
+ scene++;
+
+ // read frames
+ for (i = 0;i < groupframes;i++)
+ {
+ pinframe = (daliasframe_t *)datapointer;
+ datapointer += sizeof(daliasframe_t);
+ Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap);
+ datapointer += sizeof(trivertx_t) * inverts;
+ pose++;
}
}
- if (R_TextureHasAlpha(skintex[0]))
- loadmodel->flags2 |= MODF_TRANSPARENT;
}
-/*
-===============
-Mod_LoadAllSkins
-===============
-*/
-void *Mod_LoadAllSkins (maliashdr_t *mheader, int numskins, daliasskintype_t *pskintype, int width, int height)
+static skinframe_t missingskinframe;
+static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
{
- int i, j;
- char name[32];
- int s;
- byte *skin;
- daliasskingroup_t *pinskingroup;
- int groupskins;
- daliasskininterval_t *pinskinintervals;
- int skinranges, skincount, *skinrange, skinnum;
- rtexture_t **skintex;
- void *temp;
- byte *skintemp = NULL;
-
- skin = (byte *)(pskintype + 1);
-
- if (numskins < 1 || numskins > MAX_SKINS)
- Host_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
-
- s = width * height;
- skintemp = qmalloc(s);
-
- // LordHavoc: skim the data, measure the number of skins and number of groups
- skinranges = numskins;
- skincount = 0;
- temp = pskintype;
- for (i = 0;i < numskins;i++)
+ // hack
+ if (skinframe == NULL)
{
- pskintype++;
- if (pskintype[-1].type == ALIAS_SKIN_SINGLE)
- {
- skincount++;
- (byte *)pskintype += s;
- }
- else
- {
- groupskins = LittleLong (((daliasskingroup_t *)pskintype)->numskins);
- skincount += groupskins;
- (byte *)pskintype += (s + sizeof(daliasskininterval_t)) * groupskins + sizeof(daliasskingroup_t);
- }
+ skinframe = &missingskinframe;
+ memset(skinframe, 0, sizeof(*skinframe));
+ skinframe->base = r_texture_notexture;
}
- pskintype = temp;
-
- skinrange = loadmodel->skinanimrange;
- skintex = loadmodel->skinanim;
-// skinrange = Hunk_AllocName (sizeof(int) * (skinranges + skincount), loadname);
-// skintexnum = skinrange + skinranges * 2;
-// loadmodel->skinanimrange = (int) skinrange - (int) pheader;
-// loadmodel->skinanim = (int) skintexnum - (int) pheader;
- skinnum = 0;
- for (i = 0;i < numskins;i++)
- {
- *skinrange++ = skinnum; // start of the range
- pskintype++;
- if (pskintype[-1].type == ALIAS_SKIN_SINGLE)
- {
- *skinrange++ = 1; // single skin
- skinnum++;
- sprintf (name, "%s_%i", loadmodel->name, i);
- Mod_LoadSkin(mheader, name, (byte *)pskintype, skintemp, width, height, skintex);
- skintex += 5;
- pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
- }
- else
- {
- // animating skin group. yuck.
- pinskingroup = (daliasskingroup_t *)pskintype;
- groupskins = LittleLong (pinskingroup->numskins);
- pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
- pskintype = (void *)(pinskinintervals + groupskins);
+ skin->skin = *skinframe;
+ skin->currentframe = skin;
+ skin->basematerialflags = MATERIALFLAG_WALL;
+ if (skin->skin.fog)
+ skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+ skin->currentmaterialflags = skin->basematerialflags;
+}
- *skinrange++ = groupskins; // number of skins
- skinnum += groupskins;
- for (j = 0;j < groupskins;j++)
+static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
+{
+ int i;
+ skinfileitem_t *skinfileitem;
+ skinframe_t tempskinframe;
+ if (skinfile)
+ {
+ // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
+ for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
+ {
+ memset(skin, 0, sizeof(*skin));
+ for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
{
- sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
- Mod_LoadSkin(mheader, name, (byte *)pskintype, skintemp, width, height, skintex);
- skintex += 5;
- pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
+ // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+ if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
+ {
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ if (cls.state != ca_dedicated)
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ if (cls.state != ca_dedicated)
+ Con_Printf("failed to load skin \"%s\"\n", shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
+ }
+ }
}
}
}
- loadmodel->numskins = numskins;
- qfree(skintemp);
-
- return (void *)pskintype;
-}
-
-void *Mod_SkipAllSkins (int numskins, daliasskintype_t *pskintype, int skinsize)
-{
- int i;
- for (i = 0;i < numskins;i++)
+ else
{
- pskintype++;
- if (pskintype[-1].type == ALIAS_SKIN_SINGLE)
- (byte *)pskintype += skinsize;
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
- (byte *)pskintype += (skinsize + sizeof(daliasskininterval_t)) * LittleLong (((daliasskingroup_t *)pskintype)->numskins) + sizeof(daliasskingroup_t);
+ {
+ if (cls.state != ca_dedicated)
+ Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
}
- return pskintype;
}
-//=========================================================================
-
-//void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
-
-/*
-=================
-Mod_LoadAliasModel
-=================
-*/
-#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX);
-#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", mod->name, VALUE, MIN, MAX);
-void Mod_LoadAliasModel (model_t *mod, void *buffer)
+#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
+extern void R_Q1BSP_Draw(entity_render_t *ent);
+extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
+extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist);
+void Mod_IDP0_Load(model_t *mod, void *buffer)
{
- int i, j, version, numframes, start, end, total, numverts, numtris, numposes, numskins, skinwidth, skinheight, f, totalverts;
- mdl_t *pinmodel;
- stvert_t *pinstverts;
- dtriangle_t *pintriangles;
- daliasframetype_t *pframetype;
- daliasskintype_t *pskintype;
- float *pouttexcoords, scales, scalet;
- maliashdr_t *mheader;
- unsigned short *pouttris;
- trivertx_t *posevert;
- animscene_t *animscenes;
-
- start = Hunk_LowMark ();
-
- pinmodel = (mdl_t *)buffer;
+ int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
+ float scales, scalet, scale[3], translate[3], interval;
+ msurface_t *surface;
+ qbyte *data;
+ mdl_t *pinmodel;
+ stvert_t *pinstverts;
+ dtriangle_t *pintriangles;
+ daliasskintype_t *pinskintype;
+ daliasskingroup_t *pinskingroup;
+ daliasskininterval_t *pinskinintervals;
+ daliasframetype_t *pinframetype;
+ daliasgroup_t *pinframegroup;
+ qbyte *datapointer, *startframes, *startskins;
+ char name[MAX_QPATH];
+ skinframe_t tempskinframe;
+ animscene_t *tempskinscenes;
+ texture_t *tempaliasskins;
+ float *vertst;
+ int *vertonseam, *vertremap;
+ skinfile_t *skinfiles;
+
+ datapointer = buffer;
+ pinmodel = (mdl_t *)datapointer;
+ datapointer += sizeof(mdl_t);
version = LittleLong (pinmodel->version);
if (version != ALIAS_VERSION)
Host_Error ("%s has wrong version number (%i should be %i)",
- mod->name, version, ALIAS_VERSION);
-
- mod->type = mod_alias;
- mod->aliastype = ALIASTYPE_MDL;
+ loadmodel->name, version, ALIAS_VERSION);
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ }
- numframes = LittleLong(pinmodel->numframes);
- BOUNDI(numframes,0,65536);
- numverts = LittleLong(pinmodel->numverts);
- BOUNDI(numverts,0,MAXALIASVERTS);
- numtris = LittleLong(pinmodel->numtris);
- BOUNDI(numtris,0,MAXALIASTRIS);
- numskins = LittleLong(pinmodel->numskins);
- BOUNDI(numskins,0,256);
+ loadmodel->numskins = LittleLong(pinmodel->numskins);
+ BOUNDI(loadmodel->numskins,0,65536);
skinwidth = LittleLong (pinmodel->skinwidth);
- BOUNDI(skinwidth,0,4096);
+ BOUNDI(skinwidth,0,65536);
skinheight = LittleLong (pinmodel->skinheight);
- BOUNDI(skinheight,0,1024);
+ BOUNDI(skinheight,0,65536);
+ numverts = LittleLong(pinmodel->numverts);
+ BOUNDI(numverts,0,65536);
+ loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris);
+ BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
+ loadmodel->numframes = LittleLong(pinmodel->numframes);
+ BOUNDI(loadmodel->numframes,0,65536);
+ loadmodel->synctype = LittleLong (pinmodel->synctype);
+ BOUNDI(loadmodel->synctype,0,2);
+ loadmodel->flags = LittleLong (pinmodel->flags);
- pskintype = (daliasskintype_t *)&pinmodel[1];
- pinstverts = (stvert_t *)Mod_SkipAllSkins (numskins, pskintype, skinwidth * skinheight);
- pintriangles = (dtriangle_t *)&pinstverts[numverts];
- pframetype = (daliasframetype_t *)&pintriangles[numtris];
+ for (i = 0;i < 3;i++)
+ {
+ scale[i] = LittleFloat (pinmodel->scale[i]);
+ translate[i] = LittleFloat (pinmodel->scale_origin[i]);
+ }
- numposes = 0;
- for (i=0 ; i<numframes ; i++)
+ startskins = datapointer;
+ totalskins = 0;
+ for (i = 0;i < loadmodel->numskins;i++)
{
- if ((aliasframetype_t) LittleLong (pframetype->type) == ALIAS_SINGLE)
+ pinskintype = (daliasskintype_t *)datapointer;
+ datapointer += sizeof(daliasskintype_t);
+ if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
+ groupskins = 1;
+ else
{
- numposes++;
- pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + (sizeof(daliasframe_t) + sizeof(trivertx_t) * numverts) );
+ pinskingroup = (daliasskingroup_t *)datapointer;
+ datapointer += sizeof(daliasskingroup_t);
+ groupskins = LittleLong(pinskingroup->numskins);
+ datapointer += sizeof(daliasskininterval_t) * groupskins;
}
- else
+
+ for (j = 0;j < groupskins;j++)
{
- f = LittleLong (((daliasgroup_t *)((int)pframetype + sizeof(daliasframetype_t)))->numframes);
- numposes += f;
- pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + sizeof(daliasgroup_t) + (sizeof(daliasframe_t) + sizeof(daliasinterval_t) + sizeof(trivertx_t) * numverts) * f);
+ datapointer += skinwidth * skinheight;
+ totalskins++;
}
}
- // rebuild the model
- mheader = Hunk_AllocName (sizeof(maliashdr_t), va("%s model header", loadname));
- mod->flags = LittleLong (pinmodel->flags);
-// endian-adjust and copy the data, starting with the alias model header
- mheader->numverts = numverts;
- mod->numtris = mheader->numtris = numtris;
- mod->numframes = mheader->numframes = numframes;
- mod->synctype = LittleLong (pinmodel->synctype);
- BOUNDI(mod->synctype,0,2);
-
- for (i=0 ; i<3 ; i++)
+ pinstverts = (stvert_t *)datapointer;
+ datapointer += sizeof(stvert_t) * numverts;
+
+ pintriangles = (dtriangle_t *)datapointer;
+ datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles;
+
+ startframes = datapointer;
+ loadmodel->meshlist[0]->num_morphframes = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
{
- mheader->scale[i] = LittleFloat (pinmodel->scale[i]);
- BOUNDF(mheader->scale[i],0,65536);
- mheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
- BOUNDF(mheader->scale_origin[i],-65536,65536);
- }
+ pinframetype = (daliasframetype_t *)datapointer;
+ datapointer += sizeof(daliasframetype_t);
+ if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
+ groupframes = 1;
+ else
+ {
+ pinframegroup = (daliasgroup_t *)datapointer;
+ datapointer += sizeof(daliasgroup_t);
+ groupframes = LittleLong(pinframegroup->numframes);
+ datapointer += sizeof(daliasinterval_t) * groupframes;
+ }
- // load the skins
- pskintype = (daliasskintype_t *)&pinmodel[1];
- pskintype = Mod_LoadAllSkins(mheader, numskins, pskintype, skinwidth, skinheight);
+ for (j = 0;j < groupframes;j++)
+ {
+ datapointer += sizeof(daliasframe_t);
+ datapointer += sizeof(trivertx_t) * numverts;
+ loadmodel->meshlist[0]->num_morphframes++;
+ }
+ }
- // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
- pinstverts = (stvert_t *)pskintype;
+ // store texture coordinates into temporary array, they will be stored
+ // after usage is determined (triangle data)
+ vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+ vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+ vertonseam = vertremap + numverts * 2;
- // LordHavoc: byteswap and convert stvert data
scales = 1.0 / skinwidth;
scalet = 1.0 / skinheight;
for (i = 0;i < numverts;i++)
{
vertonseam[i] = LittleLong(pinstverts[i].onseam);
- vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
- vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
- vertst[i+numverts][0] = vertst[i][0] + 0.5;
- vertst[i+numverts][1] = vertst[i][1];
- vertusage[i] = 0;
- vertusage[i+numverts] = 0;
+ vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
+ vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
+ vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
+ vertst[(i+numverts)*2+1] = vertst[i*2+1];
}
// load triangle data
- pouttris = Hunk_AllocName(sizeof(unsigned short[3]) * numtris, va("%s triangles", loadname));
- mheader->tridata = (int) pouttris - (int) mheader;
- pintriangles = (dtriangle_t *)&pinstverts[mheader->numverts];
+ loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
- // count the vertices used
- for (i = 0;i < numverts*2;i++)
- vertusage[i] = 0;
- for (i = 0;i < numtris;i++)
- {
- temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
- temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
- temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
+ // read the triangle elements
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
+ for (j = 0;j < 3;j++)
+ loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+ // validate (note numverts is used because this is the original data)
+ Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__);
+ // now butcher the elements according to vertonseam and tri->facesfront
+ // and then compact the vertex set to remove duplicates
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
if (!LittleLong(pintriangles[i].facesfront)) // backface
- {
- if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
- if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
- if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
- }
- vertusage[temptris[i][0]]++;
- vertusage[temptris[i][1]]++;
- vertusage[temptris[i][2]]++;
- }
+ for (j = 0;j < 3;j++)
+ if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]])
+ loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts;
+ // count the usage
+ // (this uses vertremap to count usage to save some memory)
+ for (i = 0;i < numverts*2;i++)
+ vertremap[i] = 0;
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++)
+ vertremap[loadmodel->meshlist[0]->data_element3i[i]]++;
// build remapping table and compact array
- totalverts = 0;
+ loadmodel->meshlist[0]->num_vertices = 0;
for (i = 0;i < numverts*2;i++)
{
- if (vertusage[i])
+ if (vertremap[i])
{
- vertremap[i] = totalverts;
- vertst[totalverts][0] = vertst[i][0];
- vertst[totalverts][1] = vertst[i][1];
- totalverts++;
+ vertremap[i] = loadmodel->meshlist[0]->num_vertices;
+ vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0];
+ vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1];
+ loadmodel->meshlist[0]->num_vertices++;
}
else
vertremap[i] = -1; // not used at all
}
- mheader->numverts = totalverts;
- // remap the triangle references
- for (i = 0;i < numtris;i++)
- {
- *pouttris++ = vertremap[temptris[i][0]];
- *pouttris++ = vertremap[temptris[i][1]];
- *pouttris++ = vertremap[temptris[i][2]];
- }
+ // remap the elements to the new vertex set
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
+ loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
// store the texture coordinates
- pouttexcoords = Hunk_AllocName(sizeof(float[2]) * totalverts, va("%s texcoords", loadname));
- mheader->texdata = (int) pouttexcoords - (int) mheader;
- for (i = 0;i < totalverts;i++)
+ loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
+ for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
{
- *pouttexcoords++ = vertst[i][0];
- *pouttexcoords++ = vertst[i][1];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
}
// load the frames
- posenum = 0;
- posevert = Hunk_AllocName(sizeof(trivertx_t) * numposes * totalverts, va("%s vertex data", loadname));
- mheader->posedata = (int) posevert - (int) mheader;
- pframetype = (daliasframetype_t *)&pintriangles[numtris];
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
+ loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
+ Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
+ Mod_CalcAliasModelBBoxes();
+ Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
+ Mem_Free(vertst);
+ Mem_Free(vertremap);
- animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname));
-
- for (i = 0;i < numframes;i++)
+ // load the skins
+ skinfiles = Mod_LoadSkinFiles();
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ if (skinfiles)
{
- if ((aliasframetype_t) LittleLong (pframetype->type) == ALIAS_SINGLE)
- pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, mheader, numverts, totalverts, &posevert, animscenes + i);
- else
- pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, mheader, numverts, totalverts, &posevert, animscenes + i);
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
}
+ else
+ {
+ totalskins = 0;
+ datapointer = startskins;
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ pinskintype = (daliasskintype_t *)datapointer;
+ datapointer += sizeof(daliasskintype_t);
- mod->ofs_scenes = (int) animscenes - (int) mheader;
+ if (pinskintype->type == ALIAS_SKIN_SINGLE)
+ {
+ groupskins = 1;
+ interval = 0.1f;
+ }
+ else
+ {
+ pinskingroup = (daliasskingroup_t *)datapointer;
+ datapointer += sizeof(daliasskingroup_t);
- // LordHavoc: fixed model bbox - was //FIXME: do this right
- //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
- //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
- for (j = 0;j < 3;j++)
- {
- mod->mins[j] = aliasbboxmin[j];
- mod->maxs[j] = aliasbboxmax[j];
- }
+ groupskins = LittleLong (pinskingroup->numskins);
-// move the complete, relocatable alias model to the cache
- end = Hunk_LowMark ();
- mod->cachesize = total = end - start;
+ pinskinintervals = (daliasskininterval_t *)datapointer;
+ datapointer += sizeof(daliasskininterval_t) * groupskins;
- Cache_Alloc (&mod->cache, total, loadname);
- if (!mod->cache.data)
- return;
- memcpy (mod->cache.data, mheader, total);
+ interval = LittleFloat(pinskinintervals[0].interval);
+ if (interval < 0.01f)
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
+ }
- Hunk_FreeToLowMark (start);
-}
+ sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+ loadmodel->skinscenes[i].firstframe = totalskins;
+ loadmodel->skinscenes[i].framecount = groupskins;
+ loadmodel->skinscenes[i].framerate = 1.0f / interval;
+ loadmodel->skinscenes[i].loop = true;
-void Mod_ConvertQ2AliasVerts (int numverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
-{
- int i, invalidnormals = 0;
- vec3_t temp;
- for (i = 0;i < numverts;i++)
- {
- VectorCopy(v[i].v, out[i].v);
- temp[0] = v[i].v[0] * scale[0] + translate[0];
- temp[1] = v[i].v[1] * scale[1] + translate[1];
- temp[2] = v[i].v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- out[i].lightnormalindex = v[i].lightnormalindex;
- if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
+ for (j = 0;j < groupskins;j++)
+ {
+ if (groupskins > 1)
+ sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+ else
+ sprintf (name, "%s_%i", loadmodel->name, i);
+ if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
+ datapointer += skinwidth * skinheight;
+ totalskins++;
+ }
+ }
+ // check for skins that don't exist in the model, but do exist as external images
+ // (this was added because yummyluv kept pestering me about support for it)
+ while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
{
- invalidnormals++;
- out[i].lightnormalindex = 0;
+ // expand the arrays to make room
+ tempskinscenes = loadmodel->skinscenes;
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+ Mem_Free(tempskinscenes);
+
+ tempaliasskins = loadmodel->data_textures;
+ loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
+ memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ Mem_Free(tempaliasskins);
+
+ // store the info about the new skin
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
+ strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+ loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+ loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+ loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+ loadmodel->skinscenes[loadmodel->numskins].loop = true;
+
+ //increase skin counts
+ loadmodel->numskins++;
+ totalskins++;
}
}
- if (invalidnormals)
- Con_Printf("Mod_ConvertQ2AliasVerts: \"%s\", %i invalid normal indices found\n", loadname, invalidnormals);
+
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->groupmesh = loadmodel->meshlist[0];
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = surface->groupmesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = surface->groupmesh->num_vertices;
}
-/*
-=================
-Mod_LoadQ2AliasModel
-=================
-*/
-void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
{
- int i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize;
- md2_t *pinmodel;
- md2mem_t *pheader;
- md2triangle_t *pintriangles, *pouttriangles;
- md2frame_t *pinframe;
- md2frame_t *poutframe;
- char *pinskins;
-// temptris_t *tris;
- animscene_t *animscenes;
-
- start = Hunk_LowMark ();
+ int i;
+ trivertx_t *in;
+ for (i = 0;i < numverts;i++, out3f += 3)
+ {
+ in = v + vertremap[i];
+ out3f[0] = in->v[0] * scale[0] + translate[0];
+ out3f[1] = in->v[1] * scale[1] + translate[1];
+ out3f[2] = in->v[2] * scale[2] + translate[2];
+ }
+}
-// if (!temptris)
-// temptris = qmalloc(sizeof(temptris_t) * MD2MAX_TRIANGLES);
+void Mod_IDP2_Load(model_t *mod, void *buffer)
+{
+ int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
+ float *stverts, s, t, scale[3], translate[3];
+ qbyte *data;
+ msurface_t *surface;
+ md2_t *pinmodel;
+ qbyte *base, *datapointer;
+ md2frame_t *pinframe;
+ char *inskin;
+ md2triangle_t *intri;
+ unsigned short *inst;
+ struct md2verthash_s
+ {
+ struct md2verthash_s *next;
+ int xyz;
+ float st[2];
+ }
+ *hash, **md2verthash, *md2verthashdata;
+ skinframe_t tempskinframe;
+ skinfile_t *skinfiles;
- pinmodel = (md2_t *)buffer;
+ pinmodel = buffer;
+ base = buffer;
version = LittleLong (pinmodel->version);
if (version != MD2ALIAS_VERSION)
Host_Error ("%s has wrong version number (%i should be %i)",
- mod->name, version, MD2ALIAS_VERSION);
-
- mod->type = mod_alias;
- mod->aliastype = ALIASTYPE_MD2;
-
- framesize = sizeof(md2framesize_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivertx_t);
- // LordHavoc: calculate size for in memory version
- size = sizeof(md2mem_t)
- + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t)
- + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t)
- + LittleLong(pinmodel->num_frames) * framesize
- + LittleLong(pinmodel->num_glcmds) * sizeof(int);
- if (size <= 0 || size >= MD2MAX_SIZE)
- Host_Error ("%s is not a valid model", mod->name);
- pheader = Hunk_AllocName (size, va("%s Quake2 model", loadname));
-
- mod->flags = 0; // there are no MD2 flags
- mod->numframes = LittleLong(pinmodel->num_frames);
- mod->synctype = ST_RAND;
- mod->numtris = LittleLong(pinmodel->num_tris); // LordHavoc: to simplify renderer decisions
-
- if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end)))
- Host_Error ("%s is not a valid model", mod->name);
- if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end))
- Host_Error ("%s is not a valid model", mod->name);
- if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end))
- Host_Error ("%s is not a valid model", mod->name);
- if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end))
- Host_Error ("%s is not a valid model", mod->name);
- if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end))
- Host_Error ("%s is not a valid model", mod->name);
-
- if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
- Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris));
- if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
- Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz));
- if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
- Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames));
- if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
- Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins));
-
- pheader->framesize = framesize;
- pheader->num_skins = LittleLong(pinmodel->num_skins);
- pheader->num_xyz = LittleLong(pinmodel->num_xyz);
- pheader->num_st = LittleLong(pinmodel->num_st);
- pheader->num_tris = LittleLong(pinmodel->num_tris);
- pheader->num_frames = LittleLong(pinmodel->num_frames);
- pheader->num_glcmds = LittleLong(pinmodel->num_glcmds);
-
-// load the skins
- if (pheader->num_skins)
+ loadmodel->name, version, MD2ALIAS_VERSION);
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
+ if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
+ Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
+ if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
+ Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
+ if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
+ Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
+ if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
+ Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
+
+ end = LittleLong(pinmodel->ofs_end);
+ if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
+ Host_Error ("%s is not a valid model", loadmodel->name);
+ if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
+ Host_Error ("%s is not a valid model", loadmodel->name);
+ if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
+ Host_Error ("%s is not a valid model", loadmodel->name);
+ if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
+ Host_Error ("%s is not a valid model", loadmodel->name);
+ if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
+ Host_Error ("%s is not a valid model", loadmodel->name);
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ }
+
+ loadmodel->numskins = LittleLong(pinmodel->num_skins);
+ numxyz = LittleLong(pinmodel->num_xyz);
+ numst = LittleLong(pinmodel->num_st);
+ loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+
+ loadmodel->flags = 0; // there are no MD2 flags
+ loadmodel->synctype = ST_RAND;
+
+ // load the skins
+ inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
+ skinfiles = Mod_LoadSkinFiles();
+ if (skinfiles)
+ {
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
{
- rtexture_t **skin;
- int *skinrange;
- skinrange = loadmodel->skinanimrange;
- skin = loadmodel->skinanim;
-// skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname);
-// skin = skinrange + pheader->num_skins * 2;
-// loadmodel->skinanimrange = (int) skinrange - (int) pheader;
-// loadmodel->skinanim = (int) skin - (int) pheader;
- pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins));
- for (i = 0;i < pheader->num_skins;i++)
+ // skins found (most likely not a player model)
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
{
- *skinrange++ = i;
- *skinrange++ = 1;
- *skin++ = loadtextureimage (pinskins, 0, 0, true, r_mipskins.value, true);
- *skin++ = NULL; // the extra 4 layers are currently unused
- *skin++ = NULL;
- *skin++ = NULL;
- *skin++ = NULL;
- pinskins += MD2MAX_SKINNAME;
+ if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
+ else
+ {
+ Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
+ }
+ }
+ }
+ else
+ {
+ // no skins (most likely a player model)
+ loadmodel->numskins = 1;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
+ }
+
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // load the triangles and stvert data
+ inst = (void*)(base + LittleLong(pinmodel->ofs_st));
+ intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+
+ stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
+ s = 1.0f / skinwidth;
+ t = 1.0f / skinheight;
+ for (i = 0;i < numst;i++)
+ {
+ j = (unsigned short) LittleShort(inst[i*2+0]);
+ k = (unsigned short) LittleShort(inst[i*2+1]);
+ if (j >= skinwidth || k >= skinheight)
+ {
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
+ j = 0;
+ k = 0;
}
+ stverts[i*2+0] = j * s;
+ stverts[i*2+1] = k * t;
}
- loadmodel->numskins = pheader->num_skins;
-// load triangles
- pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris));
- pouttriangles = (void*)&pheader[1];
- pheader->ofs_tris = (int) pouttriangles - (int) pheader;
-// tris = temptris;
+ md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
+ md2verthashdata = Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
// swap the triangle list
- for (i = 0;i < pheader->num_tris;i++)
+ num = 0;
+ loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
{
for (j = 0;j < 3;j++)
{
- temptris[i][j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]);
- pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]);
- if (pouttriangles->index_xyz[j] >= pheader->num_xyz)
- Host_Error ("%s has invalid vertex indices", mod->name);
- if (pouttriangles->index_st[j] >= pheader->num_st)
- Host_Error ("%s has invalid vertex indices", mod->name);
+ xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
+ st = (unsigned short) LittleShort (intri[i].index_st[j]);
+ if (xyz >= numxyz)
+ {
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
+ }
+ if (st >= numst)
+ {
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
+ }
+ s = stverts[st*2+0];
+ t = stverts[st*2+1];
+ hashindex = (xyz * 17 + st) & 255;
+ for (hash = md2verthash[hashindex];hash;hash = hash->next)
+ if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
+ break;
+ if (hash == NULL)
+ {
+ hash = md2verthashdata + num++;
+ hash->xyz = xyz;
+ hash->st[0] = s;
+ hash->st[1] = t;
+ hash->next = md2verthash[hashindex];
+ md2verthash[hashindex] = hash;
+ }
+ loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata);
}
- pintriangles++;
- pouttriangles++;
}
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
+ Mem_Free(stverts);
-// load the frames
- pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames));
- poutframe = (void*) pouttriangles;
- pheader->ofs_frames = (int) poutframe - (int) pheader;
+ numverts = num;
+ loadmodel->meshlist[0]->num_vertices = numverts;
+ vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
+ loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+ for (i = 0;i < num;i++)
+ {
+ hash = md2verthashdata + i;
+ vertremap[i] = hash->xyz;
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1];
+ }
- animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname));
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
- for (i = 0;i < pheader->num_frames;i++)
+ // load the frames
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
+ for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
{
- strcpy(poutframe->name, pinframe->name);
+ pinframe = (md2frame_t *)datapointer;
+ datapointer += sizeof(md2frame_t);
for (j = 0;j < 3;j++)
{
- poutframe->scale[j] = LittleFloat(pinframe->scale[j]);
- poutframe->translate[j] = LittleFloat(pinframe->translate[j]);
+ scale[j] = LittleFloat(pinframe->scale[j]);
+ translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_ConvertQ2AliasVerts (pheader->num_xyz, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]);
+ Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
+ datapointer += numxyz * sizeof(trivertx_t);
+
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+ }
+
+ Mem_Free(vertremap);
+
+ loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
+ Mod_CalcAliasModelBBoxes();
+ Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
- strcpy(animscenes[i].name, poutframe->name);
- animscenes[i].firstframe = i;
- animscenes[i].framecount = 1;
- animscenes[i].framerate = 10;
- animscenes[i].loop = true;
+ surface = loadmodel->data_surfaces;
+ surface->groupmesh = loadmodel->meshlist[0];
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = surface->groupmesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = surface->groupmesh->num_vertices;
+}
- pinframe = (void*) &pinframe->verts[j];
- poutframe = (void*) &poutframe->verts[j];
+void Mod_IDP3_Load(model_t *mod, void *buffer)
+{
+ int i, j, k, version;
+ qbyte *data;
+ msurface_t *surface;
+ surfmesh_t *mesh;
+ md3modelheader_t *pinmodel;
+ md3frameinfo_t *pinframe;
+ md3mesh_t *pinmesh;
+ md3tag_t *pintag;
+ skinfile_t *skinfiles;
+
+ pinmodel = buffer;
+
+ if (memcmp(pinmodel->identifier, "IDP3", 4))
+ Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+ version = LittleLong (pinmodel->version);
+ if (version != MD3VERSION)
+ Host_Error ("%s has wrong version number (%i should be %i)",
+ loadmodel->name, version, MD3VERSION);
+
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = LittleLong(pinmodel->flags);
+ loadmodel->synctype = ST_RAND;
+
+ // set up some global info about the model
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
+
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
}
- mod->ofs_scenes = (int) animscenes - (int) pheader;
+ // load frameinfo
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
+ {
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+ }
+
+ // load tags
+ loadmodel->num_tagframes = loadmodel->numframes;
+ loadmodel->num_tags = LittleLong(pinmodel->num_tags);
+ loadmodel->data_tags = Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
+ for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
+ {
+ strcpy(loadmodel->data_tags[i].name, pintag->name);
+ Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
+ for (j = 0;j < 3;j++)
+ {
+ for (k = 0;k < 3;k++)
+ loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+ loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
+ }
+ //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
+ }
- // LordHavoc: model bbox
- for (j = 0;j < 3;j++)
+ // load meshes
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
{
- mod->mins[j] = aliasbboxmin[j];
- mod->maxs[j] = aliasbboxmax[j];
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
}
+ for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
+ {
+ if (memcmp(pinmesh->identifier, "IDP3", 4))
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
+ mesh = loadmodel->meshlist[i];
+ mesh->num_morphframes = LittleLong(pinmesh->num_frames);
+ mesh->num_vertices = LittleLong(pinmesh->num_vertices);
+ mesh->num_triangles = LittleLong(pinmesh->num_triangles);
+ mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
+ for (j = 0;j < mesh->num_triangles * 3;j++)
+ mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
+ mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
+ }
+ for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
+ {
+ mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
+ }
- // load the draw list
- pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds));
- poutglcmd = (void*) poutframe;
- pheader->ofs_glcmds = (int) poutglcmd - (int) pheader;
- for (i = 0;i < pheader->num_glcmds;i++)
- *poutglcmd++ = LittleLong(*pinglcmd++);
-
-// move the complete, relocatable alias model to the cache
- end = Hunk_LowMark ();
- mod->cachesize = total = end - start;
-
- Cache_Alloc (&mod->cache, total, loadname);
- if (!mod->cache.data)
- return;
- memcpy (mod->cache.data, pheader, total);
-
- Hunk_FreeToLowMark (start);
-}
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
-void swapintblock(int *m, int size)
-{
- size /= 4;
- while(size--)
- *m++ = BigLong(*m);
+ if (LittleLong(pinmesh->num_shaders) >= 1)
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ surface = loadmodel->data_surfaces + i;
+ surface->groupmesh = mesh;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = mesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = mesh->num_vertices;
+ }
+ Mod_CalcAliasModelBBoxes();
+ Mod_FreeSkinFiles(skinfiles);
}
-void Mod_LoadZymoticModel (model_t *mod, void *buffer)
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
{
- int i, pbase, start, end, total, *skinrange;
- rtexture_t **texture, **skin;
- char *shadername;
zymtype1header_t *pinmodel, *pheader;
+ qbyte *pbase;
+ int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
+ float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
+ zymvertex_t *verts, *vertdata;
zymscene_t *scene;
zymbone_t *bone;
- animscene_t *animscenes;
-
- start = Hunk_LowMark ();
+ char *shadername;
+ skinfile_t *skinfiles;
+ qbyte *data;
+ msurface_t *surface;
+ surfmesh_t *mesh;
pinmodel = (void *)buffer;
-
+ pbase = buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
- Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
-
+ Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
if (BigLong(pinmodel->type) != 1)
- Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported\n");
+ Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
- mod->type = mod_alias;
- mod->aliastype = ALIASTYPE_ZYM;
-
- pheader = Hunk_AllocName (BigLong(pinmodel->filesize), va("%s Zymotic model", loadname));
-
- pbase = (int) pheader;
-
- memcpy(pheader, pinmodel, BigLong(pinmodel->filesize));
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
// byteswap header
- memcpy(pheader->id, pinmodel->id, 12);
- pheader->type = BigLong(pheader->type);
- pheader->filesize = BigLong(pheader->filesize);
- pheader->mins[0] = BigFloat(pheader->mins[0]);
- pheader->mins[1] = BigFloat(pheader->mins[1]);
- pheader->mins[2] = BigFloat(pheader->mins[2]);
- pheader->maxs[0] = BigFloat(pheader->maxs[0]);
- pheader->maxs[1] = BigFloat(pheader->maxs[1]);
- pheader->maxs[2] = BigFloat(pheader->maxs[2]);
- pheader->radius = BigFloat(pheader->radius);
- pheader->numverts = BigLong(pheader->numverts);
- pheader->numtris = BigLong(pheader->numtris);
- pheader->numshaders = BigLong(pheader->numshaders);
- pheader->numbones = BigLong(pheader->numbones);
- pheader->numscenes = BigLong(pheader->numscenes);
-
-
- pheader->lump_scenes.start = BigLong(pheader->lump_scenes.start);pheader->lump_scenes.length = BigLong(pheader->lump_scenes.length);
- pheader->lump_poses.start = BigLong(pheader->lump_poses.start);pheader->lump_poses.length = BigLong(pheader->lump_poses.length);
- pheader->lump_bones.start = BigLong(pheader->lump_bones.start);pheader->lump_bones.length = BigLong(pheader->lump_bones.length);
- pheader->lump_vertbonecounts.start = BigLong(pheader->lump_vertbonecounts.start);pheader->lump_vertbonecounts.length = BigLong(pheader->lump_vertbonecounts.length);
- pheader->lump_verts.start = BigLong(pheader->lump_verts.start);pheader->lump_verts.length = BigLong(pheader->lump_verts.length);
- pheader->lump_texcoords.start = BigLong(pheader->lump_texcoords.start);pheader->lump_texcoords.length = BigLong(pheader->lump_texcoords.length);
- pheader->lump_render.start = BigLong(pheader->lump_render.start);pheader->lump_render.length = BigLong(pheader->lump_render.length);
- pheader->lump_shaders.start = BigLong(pheader->lump_shaders.start);pheader->lump_shaders.length = BigLong(pheader->lump_shaders.length);
- pheader->lump_trizone.start = BigLong(pheader->lump_trizone.start);pheader->lump_trizone.length = BigLong(pheader->lump_trizone.length);
-
- mod->flags = 0; // there are no flags
- mod->numframes = pheader->numscenes;
- mod->synctype = ST_SYNC;
- mod->numtris = pheader->numtris;
-
- // FIXME: add skin support and texturing and shaders and...
-// load the skins
- skinrange = loadmodel->skinanimrange;
- skin = loadmodel->skinanim;
-// skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname);
-// skin = skinrange + pheader->num_skins * 2;
-// loadmodel->skinanimrange = (int) skinrange - (int) pheader;
-// loadmodel->skinanim = (int) skin - (int) pheader;
- *skinrange++ = 0;
- *skinrange++ = 1;
- *skin++ = NULL;
- *skin++ = NULL;
- *skin++ = NULL;
- *skin++ = NULL;
- *skin++ = NULL;
- loadmodel->numskins = 1;
+ pheader = pinmodel;
+ pheader->type = BigLong(pinmodel->type);
+ pheader->filesize = BigLong(pinmodel->filesize);
+ pheader->mins[0] = BigFloat(pinmodel->mins[0]);
+ pheader->mins[1] = BigFloat(pinmodel->mins[1]);
+ pheader->mins[2] = BigFloat(pinmodel->mins[2]);
+ pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
+ pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
+ pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
+ pheader->radius = BigFloat(pinmodel->radius);
+ pheader->numverts = BigLong(pinmodel->numverts);
+ pheader->numtris = BigLong(pinmodel->numtris);
+ pheader->numshaders = BigLong(pinmodel->numshaders);
+ pheader->numbones = BigLong(pinmodel->numbones);
+ pheader->numscenes = BigLong(pinmodel->numscenes);
+ pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
+ pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
+ pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
+ pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
+ pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
+ pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
+ pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
+ pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
+ pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
+ pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
+ pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
+ pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
+ pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
+ pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
+ pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
+ pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
+ pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
+ pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
+
+ loadmodel->numframes = pheader->numscenes;
+ loadmodel->num_surfaces = pheader->numshaders;
+
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // model bbox
+ modelradius = pheader->radius;
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+ if (loadmodel->yawmaxs[0] > modelradius)
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
// go through the lumps, swapping things
-// zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
scene = (void *) (pheader->lump_scenes.start + pbase);
- animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname));
+ numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
for (i = 0;i < pheader->numscenes;i++)
{
- scene->mins[0] = BigFloat(scene->mins[0]);
- scene->mins[1] = BigFloat(scene->mins[1]);
- scene->mins[2] = BigFloat(scene->mins[2]);
- scene->maxs[0] = BigFloat(scene->maxs[0]);
- scene->maxs[1] = BigFloat(scene->maxs[1]);
- scene->maxs[2] = BigFloat(scene->maxs[2]);
- scene->radius = BigFloat(scene->radius);
- scene->framerate = BigFloat(scene->framerate);
- scene->flags = BigLong(scene->flags);
- scene->start = BigLong(scene->start);
- scene->length = BigLong(scene->length);
-
- memcpy(animscenes[i].name, scene->name, 32);
- animscenes[i].firstframe = scene->start;
- animscenes[i].framecount = scene->length;
- animscenes[i].framerate = scene->framerate;
- animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0;
-
+ memcpy(loadmodel->animscenes[i].name, scene->name, 32);
+ loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+ loadmodel->animscenes[i].framecount = BigLong(scene->length);
+ loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+ loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+ if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
+ Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
+ if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
+ Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ if (loadmodel->animscenes[i].framerate < 0)
+ Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
scene++;
}
- mod->ofs_scenes = (int) animscenes - pbase;
-// zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
- swapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length);
+ //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+ loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
+ loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (void *) (pheader->lump_poses.start + pbase);
+ for (i = 0;i < pheader->lump_poses.length / 4;i++)
+ loadmodel->data_poses[i] = BigFloat(poses[i]);
-// zymlump_t lump_bones; // zymbone_t bone[numbones];
+ //zymlump_t lump_bones; // zymbone_t bone[numbones];
+ loadmodel->num_bones = pheader->numbones;
+ loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
bone = (void *) (pheader->lump_bones.start + pbase);
for (i = 0;i < pheader->numbones;i++)
{
- bone->flags = BigLong(bone->flags);
- bone->parent = BigLong(bone->parent);
- bone++;
+ memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
}
-// zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- swapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length);
-
-// zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- swapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length);
-
-// zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- swapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length);
-
-// zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
- swapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
+ //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+ vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
+ {
+ vertbonecounts[i] = BigLong(bonecount[i]);
+ if (vertbonecounts[i] < 1)
+ Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
+ }
-// zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
- shadername = (void *) (pheader->lump_shaders.start + pbase);
- texture = (void *) shadername;
- for (i = 0;i < pheader->numshaders;i++)
+ //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+ verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (void *) (pheader->lump_verts.start + pbase);
+ for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
{
- rtexture_t *rt;
- rt = loadtextureimage(shadername, 0, 0, true, r_mipskins.value, true);
- shadername += 32;
- *texture++ = rt; // reuse shader name list for texture pointers
+ verts[i].bonenum = BigLong(vertdata[i].bonenum);
+ verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
+ verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
+ verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
}
-// zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
- swapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length);
+ //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+ outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+ intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
+ {
+ outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
+ // flip T coordinate for OpenGL
+ outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
+ }
- // model bbox
- for (i = 0;i < 3;i++)
+ //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+ //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+ //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
{
- mod->mins[i] = pheader->mins[i];
- mod->maxs[i] = pheader->maxs[i];
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
}
-// move the complete, relocatable alias model to the cache
- end = Hunk_LowMark ();
- mod->cachesize = total = end - start;
-
- Cache_Alloc (&mod->cache, total, loadname);
- if (!mod->cache.data)
- return;
- memcpy (mod->cache.data, pheader, total);
+ //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+ // byteswap, validate, and swap winding order of tris
+ count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+ if (pheader->lump_render.length != count)
+ Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+ renderlist = (void *) (pheader->lump_render.start + pbase);
+ renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ if (renderlist >= renderlistend)
+ Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ count = BigLong(*renderlist);renderlist++;
+ if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
+ Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ mesh = loadmodel->meshlist[i];
+ mesh->num_triangles = count;
+ mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ outelements = mesh->data_element3i;
+ for (j = 0;j < mesh->num_triangles;j++)
+ {
+ outelements[2] = BigLong(renderlist[0]);
+ outelements[1] = BigLong(renderlist[1]);
+ outelements[0] = BigLong(renderlist[2]);
+ if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
+ || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
+ || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
+ Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
+ if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0)
+ Host_Error("%s corrupt renderlist (references vertex with no bone weights\n", loadmodel->name);
+ renderlist += 3;
+ outelements += 3;
+ }
+ remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
+ for (j = 0;j < mesh->num_triangles * 3;j++)
+ mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ for (j = 0;j < pheader->numverts;j++)
+ {
+ if (remapvertices[j] >= 0)
+ {
+ mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
+ mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
+ }
+ }
+ mesh->num_vertexboneweights = 0;
+ for (j = 0;j < pheader->numverts;j++)
+ if (remapvertices[j] >= 0)
+ mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
+ mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->num_vertexboneweights = 0;
+ // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
+ l = 0;
+ for (j = 0;j < pheader->numverts;j++)
+ {
+ if (remapvertices[j] < 0)
+ {
+ l += vertbonecounts[j];
+ continue;
+ }
+ for (k = 0;k < vertbonecounts[j];k++)
+ {
+ // this format really should have had a per vertexweight weight value...
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->num_vertexboneweights++;
+ l++;
+ }
+ }
+ shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
+ // since zym models do not have named sections, reuse their shader
+ // name as the section name
+ if (shadername[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
+
+ surface = loadmodel->data_surfaces + i;
+ surface->groupmesh = mesh;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = mesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = mesh->num_vertices;
+ }
- Hunk_FreeToLowMark (start);
+ Mem_Free(vertbonecounts);
+ Mem_Free(verts);
+ Mem_Free(outtexcoord2f);
}
+