int ofs_end; // end of file
} md2_t;
-// LordHavoc: mdl, md2 and md3 models are converted to the same internal format
-#define ALIASTYPE_ALIAS 1
-#define ALIASTYPE_ZYM 2
-
-extern void Mod_LoadQ1AliasModel (struct model_s *mod, void *buffer);
-extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer);
-extern void Mod_LoadQ3AliasModel (struct model_s *mod, void *buffer);
-
-extern void Mod_AliasInit(void);
-
-#include "model_zymotic.h"
-
// all md3 ints, floats, and shorts, are little endian, and thus need to be
// passed through LittleLong/LittleFloat/LittleShort to avoid breaking on
// bigendian machines (Macs for example)
}
md3modelheader_t;
-// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format
-typedef struct aliasvertex_s
+typedef struct aliastag_s
{
- // location
- float origin[3];
- // surface normal
- float normal[3];
- // S texture vector
- float svector[3];
+ char name[MD3NAME];
+ matrix4x4_t matrix;
}
-aliasvertex_t;
-
-// this layer is fog (completely specialized behavior)
-#define ALIASLAYER_FOG 1
-// alpha blending
-#define ALIASLAYER_ALPHA 2
-// additive blending
-#define ALIASLAYER_ADD 4
-// apply diffuse lighting
-#define ALIASLAYER_DIFFUSE 8
-// apply specular lighting
-#define ALIASLAYER_SPECULAR 16
-// tint with pants color
-#define ALIASLAYER_COLORMAP_PANTS 32
-// tint with shirt color
-#define ALIASLAYER_COLORMAP_SHIRT 64
-// don't draw this layer if colormap is not used
-#define ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED 128
-// don't draw this layer if colormap is used
-#define ALIASLAYER_NODRAW_IF_COLORMAPPED 256
-// draw this layer for realtime lighting passes, otherwise don't
-#define ALIASLAYER_DRAW_PER_LIGHT 512
-
-typedef struct aliaslayer_s
+aliastag_t;
+
+typedef struct aliasbone_s
{
+ char name[MD3NAME];
int flags;
- rtexture_t *texture;
- rtexture_t *nmap;
+ int parent; // -1 for no parent
}
-aliaslayer_t;
+aliasbone_t;
-// indicates this skin is transparent
-#define ALIASSKIN_TRANSPARENT 1
+#include "model_zymotic.h"
-typedef struct aliasskin_s
-{
- int flags;
- int num_layers;
- aliaslayer_t *data_layers;
-}
-aliasskin_t;
+#include "model_dpmodel.h"
-typedef struct aliasmesh_s
-{
- int num_skins;
- int num_triangles;
- int num_frames;
- int num_vertices;
- aliasskin_t *data_skins;
- int *data_element3i;
- int *data_neighbor3i;
- float *data_texcoord2f;
- aliasvertex_t *data_aliasvertex;
-}
-aliasmesh_t;
+#include "model_psk.h"
#endif