// all md3 ints, floats, and shorts, are little endian, and thus need to be
// passed through LittleLong/LittleFloat/LittleShort to avoid breaking on
-// bigendian machines (Macs for example)
+// bigendian machines
#define MD3VERSION 15
#define MD3NAME 64
#define MD3FRAMENAME 16
#include "model_psk.h"
+#include "model_iqm.h"
+
// for decoding md3 model latlong vertex normals
-float mod_md3_sin[320];
+extern float mod_md3_sin[320];
#endif