if ((flags & Q3SURFACEPARM_SKY) && sky[0])
{
// quake3 seems to append a _ to the skybox name, so this must do so as well
- snprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky);
+ dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky);
}
}
}