tx->basematerialflags |= MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERSHADER;
VectorSet(tx->reflectcolor, 1, 1, 1);
VectorSet(tx->refractcolor, 1, 1, 1);
- tx->reflectfactor = 1;
+ tx->reflectmin = 0;
+ tx->reflectmax = 1;
tx->refractfactor = 1;
}
tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;