]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
Made gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP...
[xonotic/darkplaces.git] / model_brush.c
index 13ba78848f3d99f64a6fc44c24a30e825ddb0060..45b5340f5713c44141b28fb6e48f00d08db949e5 100644 (file)
@@ -95,7 +95,7 @@ static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p,
        leaf = Mod_Q1BSP_PointInLeaf(model, p);
        if (leaf)
        {
-               i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
+               i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
                if (i)
                {
                        memcpy(out, leaf->ambient_sound_level, i);
@@ -1023,7 +1023,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                }
                else
                {
-                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
+                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true))
                        {
                                // did not find external texture, load it from the bsp or wad3
                                if (loadmodel->brush.ishlbsp)
@@ -1039,7 +1039,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                        {
                                                tx->width = image_width;
                                                tx->height = image_height;
-                                               tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+                                               tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
                                                if (Image_CheckAlpha(pixels, image_width * image_height, true))
                                                {
                                                        fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
@@ -1050,7 +1050,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                                fogpixels[j + 2] = 255;
                                                                fogpixels[j + 3] = pixels[j + 3];
                                                        }
-                                                       tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+                                                       tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
                                                        Mem_Free(fogpixels);
                                                }
                                        }
@@ -1058,7 +1058,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                Mem_Free(freepixels);
                                }
                                else if (mtdata) // texture included
-                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
+                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                        }
                }
                if (tx->skin.base == NULL)
@@ -2860,11 +2860,11 @@ void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins,
 }
 */
 
-extern void R_Model_Brush_DrawSky(entity_render_t *ent);
-extern void R_Model_Brush_Draw(entity_render_t *ent);
-extern void R_Model_Brush_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
-extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
-extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
+extern void R_Q1BSP_DrawSky(entity_render_t *ent);
+extern void R_Q1BSP_Draw(entity_render_t *ent);
+extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
+extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
+extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 {
        int i, j, k;
@@ -2933,6 +2933,9 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
        Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
 
+       if (!mod->brushq1.lightdata)
+               mod->brush.LightPoint = NULL;
+
        if (mod->brushq1.data_compressedpvs)
                Mem_Free(mod->brushq1.data_compressedpvs);
        mod->brushq1.data_compressedpvs = NULL;
@@ -3017,10 +3020,10 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 
                // this gets altered below if sky is used
                mod->DrawSky = NULL;
-               mod->Draw = R_Model_Brush_Draw;
-               mod->GetLightInfo = R_Model_Brush_GetLightInfo;
-               mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
-               mod->DrawLight = R_Model_Brush_DrawLight;
+               mod->Draw = R_Q1BSP_Draw;
+               mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+               mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+               mod->DrawLight = R_Q1BSP_DrawLight;
                if (i != 0)
                {
                        mod->brush.GetPVS = NULL;
@@ -3045,7 +3048,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        {
                                // we only need to have a drawsky function if it is used(usually only on world model)
                                if (surf->texinfo->texture->flags & SURF_DRAWSKY)
-                                       mod->DrawSky = R_Model_Brush_DrawSky;
+                                       mod->DrawSky = R_Q1BSP_DrawSky;
                                // LordHavoc: submodels always clip, even if water
                                if (mod->brush.numsubmodels - 1)
                                        surf->flags |= SURF_SOLIDCLIP;
@@ -3594,7 +3597,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                out->surfaceflags = LittleLong(in->surfaceflags);
                out->nativecontents = LittleLong(in->contents);
                out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
-               Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
+               Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true);
                out->surfaceparms = -1;
        }