*/
#include "quakedef.h"
+#include "image.h"
+#include "r_shadow.h"
-byte mod_novis[MAX_MAP_LEAFS/8];
+// note: model_shared.c sets up r_notexture, and r_surf_notexture
-qboolean hlbsp; // LordHavoc: true if it is a HalfLife BSP file (version 30)
+qbyte mod_novis[(MAX_MAP_LEAFS + 7)/ 8];
-cvar_t gl_subdivide_size = {CVAR_SAVE, "gl_subdivide_size", "128"};
+//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
cvar_t halflifebsp = {0, "halflifebsp", "0"};
cvar_t r_novis = {0, "r_novis", "0"};
+cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
+cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
+cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
+cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
/*
===============
*/
void Mod_BrushInit (void)
{
- Cvar_RegisterVariable (&gl_subdivide_size);
- Cvar_RegisterVariable (&halflifebsp);
- Cvar_RegisterVariable (&r_novis);
- memset (mod_novis, 0xff, sizeof(mod_novis));
+// Cvar_RegisterVariable(&r_subdivide_size);
+ Cvar_RegisterVariable(&halflifebsp);
+ Cvar_RegisterVariable(&r_novis);
+ Cvar_RegisterVariable(&r_miplightmaps);
+ Cvar_RegisterVariable(&r_lightmaprgba);
+ Cvar_RegisterVariable(&r_nosurftextures);
+ Cvar_RegisterVariable(&r_sortsurfaces);
+ memset(mod_novis, 0xff, sizeof(mod_novis));
}
/*
Mod_PointInLeaf
===============
*/
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model)
{
- mnode_t *node;
-
-// if (!model || !model->nodes)
-// Sys_Error ("Mod_PointInLeaf: bad model");
+ mnode_t *node;
- node = model->nodes;
- do
+ if (model == NULL)
+ return NULL;
+
+ Mod_CheckLoaded(model);
+
+ // LordHavoc: modified to start at first clip node,
+ // in other words: first node of the (sub)model
+ node = model->nodes + model->hulls[0].firstclipnode;
+ while (node->contents == 0)
node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
- while (node->contents == 0);
return (mleaf_t *)node;
}
-/*
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+
+int Mod_PointContents (const vec3_t p, model_t *model)
{
- mnode_t *node;
- float d;
- mplane_t *plane;
-
- if (!model || !model->nodes)
- Sys_Error ("Mod_PointInLeaf: bad model");
-
- node = model->nodes;
- while (1)
+ mnode_t *node;
+
+ if (model == NULL)
+ return CONTENTS_EMPTY;
+
+ Mod_CheckLoaded(model);
+
+ // LordHavoc: modified to start at first clip node,
+ // in other words: first node of the (sub)model
+ node = model->nodes + model->hulls[0].firstclipnode;
+ while (node->contents == 0)
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+
+ return ((mleaf_t *)node)->contents;
+}
+
+typedef struct findnonsolidlocationinfo_s
+{
+ vec3_t center;
+ vec_t radius;
+ vec3_t nudge;
+ vec_t bestdist;
+ model_t *model;
+}
+findnonsolidlocationinfo_t;
+
+#if 0
+extern cvar_t samelevel;
+#endif
+void Mod_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
+{
+ int i, surfnum, k, *tri, *mark;
+ float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
+#if 0
+ float surfnormal[3];
+#endif
+ msurface_t *surf;
+ surfmesh_t *mesh;
+ for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
{
- if (node->contents < 0)
- return (mleaf_t *)node;
- plane = node->plane;
- d = DotProduct (p,plane->normal) - plane->dist;
- if (d > 0)
- node = node->children[0];
- else
- node = node->children[1];
+ surf = info->model->surfaces + *mark;
+ if (surf->flags & SURF_SOLIDCLIP)
+ {
+#if 0
+ VectorCopy(surf->plane->normal, surfnormal);
+ if (surf->flags & SURF_PLANEBACK)
+ VectorNegate(surfnormal, surfnormal);
+#endif
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0;k < mesh->numtriangles;k++)
+ {
+ tri = mesh->element3i + k * 3;
+ VectorCopy((mesh->vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((mesh->vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((mesh->vertex3f + tri[2] * 3), vert[2]);
+ VectorSubtract(vert[1], vert[0], edge[0]);
+ VectorSubtract(vert[2], vert[1], edge[1]);
+ CrossProduct(edge[1], edge[0], facenormal);
+ if (facenormal[0] || facenormal[1] || facenormal[2])
+ {
+ VectorNormalize(facenormal);
+#if 0
+ if (VectorDistance(facenormal, surfnormal) > 0.01f)
+ Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
+#endif
+ f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (f <= info->bestdist && f >= -info->bestdist)
+ {
+ VectorSubtract(vert[0], vert[2], edge[2]);
+ VectorNormalize(edge[0]);
+ VectorNormalize(edge[1]);
+ VectorNormalize(edge[2]);
+ CrossProduct(facenormal, edge[0], edgenormal[0]);
+ CrossProduct(facenormal, edge[1], edgenormal[1]);
+ CrossProduct(facenormal, edge[2], edgenormal[2]);
+#if 0
+ if (samelevel.integer & 1)
+ VectorNegate(edgenormal[0], edgenormal[0]);
+ if (samelevel.integer & 2)
+ VectorNegate(edgenormal[1], edgenormal[1]);
+ if (samelevel.integer & 4)
+ VectorNegate(edgenormal[2], edgenormal[2]);
+ for (i = 0;i < 3;i++)
+ if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
+ Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
+#endif
+ // face distance
+ if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
+ && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
+ && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
+ {
+ // we got lucky, the center is within the face
+ dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (dist < 0)
+ {
+ dist = -dist;
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - -dist), info->nudge);
+ }
+ }
+ else
+ {
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - dist), info->nudge);
+ }
+ }
+ }
+ else
+ {
+ // check which edge or vertex the center is nearest
+ for (i = 0;i < 3;i++)
+ {
+ f = DotProduct(info->center, edge[i]);
+ if (f >= DotProduct(vert[0], edge[i])
+ && f <= DotProduct(vert[1], edge[i]))
+ {
+ // on edge
+ VectorMA(info->center, -f, edge[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ // skip both vertex checks
+ // (both are further away than this edge)
+ i++;
+ }
+ else
+ {
+ // not on edge, check first vertex of edge
+ VectorSubtract(info->center, vert[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
}
-
- return NULL; // never reached
}
-*/
+
+void Mod_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
+{
+ if (node->contents)
+ {
+ if (((mleaf_t *)node)->nummarksurfaces)
+ Mod_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
+ }
+ else
+ {
+ float f = PlaneDiff(info->center, node->plane);
+ if (f >= -info->bestdist)
+ Mod_FindNonSolidLocation_r(info, node->children[0]);
+ if (f <= info->bestdist)
+ Mod_FindNonSolidLocation_r(info, node->children[1]);
+ }
+}
+
+void Mod_FindNonSolidLocation(vec3_t in, vec3_t out, model_t *model, float radius)
+{
+ int i;
+ findnonsolidlocationinfo_t info;
+ VectorCopy(in, info.center);
+ info.radius = radius;
+ info.model = model;
+ i = 0;
+ do
+ {
+ VectorClear(info.nudge);
+ info.bestdist = radius;
+ Mod_FindNonSolidLocation_r(&info, model->nodes + model->hulls[0].firstclipnode);
+ VectorAdd(info.center, info.nudge, info.center);
+ }
+ while(info.bestdist < radius && ++i < 10);
+ VectorCopy(info.center, out);
+}
/*
===================
Mod_DecompressVis
===================
*/
-byte *Mod_DecompressVis (byte *in, model_t *model)
+static qbyte *Mod_DecompressVis (qbyte *in, model_t *model)
{
- static byte decompressed[MAX_MAP_LEAFS/8];
- int c;
- byte *out;
- int row;
+ static qbyte decompressed[MAX_MAP_LEAFS/8];
+ int c;
+ qbyte *out;
+ int row;
row = (model->numleafs+7)>>3;
out = decompressed;
- /*
- if (!in)
- { // no vis info, so make all visible
- while (row)
- {
- *out++ = 0xff;
- row--;
- }
- return decompressed;
- }
- */
-
do
{
if (*in)
*out++ = *in++;
continue;
}
-
+
c = in[1];
in += 2;
while (c)
c--;
}
} while (out - decompressed < row);
-
+
return decompressed;
}
-byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
+qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
{
- if (r_novis.value || leaf == model->leafs || leaf->compressed_vis == NULL)
+ if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL)
return mod_novis;
return Mod_DecompressVis (leaf->compressed_vis, model);
}
-rtexture_t *r_notexture;
-texture_t r_notexture_mip;
-
-void Mod_SetupNoTexture(void)
-{
- int x, y;
- byte pix[16][16][4];
-
- // create a simple checkerboard texture for the default
- // LordHavoc: redesigned this to remove reliance on the palette and texture_t
- for (y = 0;y < 16;y++)
- {
- for (x = 0;x < 16;x++)
- {
- if ((y < 8) ^ (x < 8))
- {
- pix[y][x][0] = 128;
- pix[y][x][1] = 128;
- pix[y][x][2] = 128;
- pix[y][x][3] = 255;
- }
- else
- {
- pix[y][x][0] = 64;
- pix[y][x][1] = 64;
- pix[y][x][2] = 64;
- pix[y][x][3] = 255;
- }
- }
- }
-
- r_notexture = R_LoadTexture("notexture", 16, 16, &pix[0][0][0], TEXF_MIPMAP | TEXF_RGBA);
-
- strcpy(r_notexture_mip.name, "notexture");
- r_notexture_mip.width = 16;
- r_notexture_mip.height = 16;
- r_notexture_mip.transparent = false;
- r_notexture_mip.texture = r_notexture;
- r_notexture_mip.glowtexture = NULL;
-}
-
/*
=================
Mod_LoadTextures
=================
*/
-void Mod_LoadTextures (lump_t *l)
+static void Mod_LoadTextures (lump_t *l)
{
- int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs;
- miptex_t *dmiptex;
- texture_t *tx, *tx2, *anims[10], *altanims[10];
- dmiptexlump_t *m;
- byte *data, *mtdata;
+ int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
+ miptex_t *dmiptex;
+ texture_t *tx, *tx2, *anims[10], *altanims[10];
+ dmiptexlump_t *m;
+ qbyte *data, *mtdata;
+ char name[256];
+
+ loadmodel->textures = NULL;
if (!l->filelen)
- {
- loadmodel->textures = NULL;
return;
- }
m = (dmiptexlump_t *)(mod_base + l->fileofs);
-
+
m->nummiptex = LittleLong (m->nummiptex);
-
- loadmodel->numtextures = m->nummiptex;
- loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures), va("%s texture headers", loadname));
+
+ // add two slots for notexture walls and notexture liquids
+ loadmodel->numtextures = m->nummiptex + 2;
+ loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t));
+
+ // fill out all slots with notexture
+ for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++)
+ {
+ tx->number = i;
+ strcpy(tx->name, "NO TEXTURE FOUND");
+ tx->width = 16;
+ tx->height = 16;
+ tx->skin.base = r_notexture;
+ tx->shader = &Cshader_wall_lightmap;
+ tx->flags = SURF_SOLIDCLIP;
+ if (i == loadmodel->numtextures - 1)
+ {
+ tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+ tx->shader = &Cshader_water;
+ }
+ tx->currentframe = tx;
+ }
// just to work around bounds checking when debugging with it (array index out of bounds error thing)
dofs = m->dataofs;
+ // LordHavoc: mostly rewritten map texture loader
for (i = 0;i < m->nummiptex;i++)
{
dofs[i] = LittleLong(dofs[i]);
- if (dofs[i] == -1)
+ if (dofs[i] == -1 || r_nosurftextures.integer)
continue;
- dmiptex = (miptex_t *)((byte *)m + dofs[i]);
+ dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
+
+ // make sure name is no more than 15 characters
+ for (j = 0;dmiptex->name[j] && j < 15;j++)
+ name[j] = dmiptex->name[j];
+ name[j] = 0;
+
mtwidth = LittleLong (dmiptex->width);
mtheight = LittleLong (dmiptex->height);
mtdata = NULL;
{
// texture included
if (j < 40 || j + mtwidth * mtheight > l->filelen)
- Host_Error ("Texture %s is corrupt or incomplete\n", dmiptex->name);
- mtdata = (byte *)dmiptex + j;
+ {
+ Con_Printf ("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
+ continue;
+ }
+ mtdata = (qbyte *)dmiptex + j;
}
-
+
if ((mtwidth & 15) || (mtheight & 15))
- Host_Error ("Texture %s is not 16 aligned", dmiptex->name);
- // LordHavoc: rewriting the map texture loader for GLQuake
- tx = Hunk_AllocName (sizeof(texture_t), va("%s textures", loadname));
- loadmodel->textures[i] = tx;
+ Con_Printf ("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
- // LordHavoc: force all names to lowercase and make sure they are terminated while copying
- for (j = 0;dmiptex->name[j] && j < 15;j++)
- {
- if (dmiptex->name[j] >= 'A' && dmiptex->name[j] <= 'Z')
- tx->name[j] = dmiptex->name[j] + ('a' - 'A');
- else
- tx->name[j] = dmiptex->name[j];
- }
- for (;j < 16;j++)
- tx->name[j] = 0;
+ // LordHavoc: force all names to lowercase
+ for (j = 0;name[j];j++)
+ if (name[j] >= 'A' && name[j] <= 'Z')
+ name[j] += 'a' - 'A';
+
+ tx = loadmodel->textures + i;
+ strcpy(tx->name, name);
+ tx->width = mtwidth;
+ tx->height = mtheight;
if (!tx->name[0])
{
- Con_Printf("warning: unnamed texture in %s\n", loadname);
sprintf(tx->name, "unnamed%i", i);
+ Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
}
- tx->transparent = false;
- data = loadimagepixels(tx->name, false, 0, 0);
- if (data)
- {
- if (!hlbsp && !strncmp(tx->name,"sky",3) && image_width == 256 && image_height == 128) // LordHavoc: HL sky textures are entirely unrelated
- {
- tx->width = 0;
- tx->height = 0;
- tx->transparent = false;
- tx->texture = NULL;
- tx->glowtexture = NULL;
- R_InitSky (data, 4);
- }
- else
- {
- tx->width = mtwidth;
- tx->height = mtheight;
- tx->transparent = Image_CheckAlpha(data, image_width * image_height, true);
- tx->texture = R_LoadTexture (tx->name, image_width, image_height, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
- tx->glowtexture = NULL;
- }
- qfree(data);
- }
- else
+ // LordHavoc: HL sky textures are entirely different than quake
+ if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
{
- if (hlbsp)
+ if (loadmodel->isworldmodel)
{
- if (mtdata) // texture included
+ data = loadimagepixels(tx->name, false, 0, 0);
+ if (data)
{
- data = W_ConvertWAD3Texture(dmiptex);
- if (data)
+ if (image_width == 256 && image_height == 128)
{
- tx->width = mtwidth;
- tx->height = mtheight;
- tx->transparent = Image_CheckAlpha(data, mtwidth * mtheight, true);
- tx->texture = R_LoadTexture (tx->name, mtwidth, mtheight, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
- tx->glowtexture = NULL;
- qfree(data);
+ R_InitSky (data, 4);
+ Mem_Free(data);
}
- }
- if (!data)
- {
- data = W_GetTexture(tx->name);
- // get the size from the wad texture
- if (data)
+ else
{
- tx->width = image_width;
- tx->height = image_height;
- tx->transparent = Image_CheckAlpha(data, image_width * image_height, true);
- tx->texture = R_LoadTexture (tx->name, image_width, image_height, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
- tx->glowtexture = NULL;
- qfree(data);
+ Mem_Free(data);
+ Con_Printf ("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
+ if (mtdata != NULL)
+ R_InitSky (mtdata, 1);
}
}
- if (!data)
- {
- tx->width = 16;
- tx->height = 16;
- tx->transparent = false;
- tx->texture = r_notexture;
- tx->glowtexture = NULL;
- }
+ else if (mtdata != NULL)
+ R_InitSky (mtdata, 1);
}
- else
+ }
+ else
+ {
+ if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
{
- if (!strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128)
+ // did not find external texture, load it from the bsp or wad3
+ if (loadmodel->ishlbsp)
{
- tx->width = mtwidth;
- tx->height = mtheight;
- tx->transparent = false;
- tx->texture = NULL;
- tx->glowtexture = NULL;
- R_InitSky (mtdata, 1);
- }
- else
- {
- if (mtdata) // texture included
- {
- int fullbrights;
- data = mtdata;
- tx->width = mtwidth;
- tx->height = mtheight;
- tx->transparent = false;
- fullbrights = false;
- if (r_fullbrights.value && tx->name[0] != '*')
- {
- for (j = 0;j < tx->width*tx->height;j++)
- {
- if (data[j] >= 224) // fullbright
- {
- fullbrights = true;
- break;
- }
- }
- }
- if (fullbrights)
- {
- char name[64];
- byte *data2;
- data2 = qmalloc(tx->width*tx->height);
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
- tx->texture = R_LoadTexture (tx->name, tx->width, tx->height, data2, TEXF_MIPMAP | TEXF_PRECACHE);
- strcpy(name, tx->name);
- strcat(name, "_glow");
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
- tx->glowtexture = R_LoadTexture (name, tx->width, tx->height, data2, TEXF_MIPMAP | TEXF_PRECACHE);
- qfree(data2);
- }
- else
- {
- tx->texture = R_LoadTexture (tx->name, tx->width, tx->height, data, TEXF_MIPMAP | TEXF_PRECACHE);
- tx->glowtexture = NULL;
- }
- }
- else // no texture, and no external replacement texture was found
+ // internal texture overrides wad
+ qbyte *pixels, *freepixels;
+ pixels = freepixels = NULL;
+ if (mtdata)
+ pixels = W_ConvertWAD3Texture(dmiptex);
+ if (pixels == NULL)
+ pixels = freepixels = W_GetTexture(tx->name);
+ if (pixels != NULL)
{
- tx->width = 16;
- tx->height = 16;
- tx->transparent = false;
- tx->texture = r_notexture;
- tx->glowtexture = NULL;
+ tx->width = image_width;
+ tx->height = image_height;
+ tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
+ if (freepixels)
+ Mem_Free(freepixels);
}
+ else if (mtdata) // texture included
+ Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
}
}
+ if (tx->skin.base == NULL)
+ {
+ // no texture found
+ tx->width = 16;
+ tx->height = 16;
+ tx->skin.base = r_notexture;
+ }
+
+ if (tx->name[0] == '*')
+ {
+ // turb does not block movement
+ tx->flags &= ~SURF_SOLIDCLIP;
+ tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+ // LordHavoc: some turbulent textures should be fullbright and solid
+ if (!strncmp(tx->name,"*lava",5)
+ || !strncmp(tx->name,"*teleport",9)
+ || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
+ tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
+ else
+ tx->flags |= SURF_WATERALPHA;
+ tx->shader = &Cshader_water;
+ }
+ else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
+ {
+ tx->flags |= SURF_DRAWSKY;
+ tx->shader = &Cshader_sky;
+ }
+ else
+ {
+ tx->flags |= SURF_LIGHTMAP;
+ if (!tx->skin.fog)
+ tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
+ tx->shader = &Cshader_wall_lightmap;
+ }
+
+ // start out with no animation
+ tx->currentframe = tx;
}
-//
-// sequence the animations
-//
+ // sequence the animations
for (i = 0;i < m->nummiptex;i++)
{
- tx = loadmodel->textures[i];
- if (!tx || tx->name[0] != '+')
+ tx = loadmodel->textures + i;
+ if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
continue;
- if (tx->anim_total)
+ if (tx->anim_total[0] || tx->anim_total[1])
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
- max = tx->name[1];
- altmax = 0;
- if (max >= '0' && max <= '9')
+ for (j = i;j < m->nummiptex;j++)
{
- max -= '0';
- altmax = 0;
- anims[max] = tx;
- max++;
+ tx2 = loadmodel->textures + j;
+ if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2))
+ continue;
+
+ num = tx2->name[1];
+ if (num >= '0' && num <= '9')
+ anims[num - '0'] = tx2;
+ else if (num >= 'a' && num <= 'j')
+ altanims[num - 'a'] = tx2;
+ else
+ Con_Printf ("Bad animating texture %s\n", tx->name);
}
- else if (max >= 'a' && max <= 'j')
+
+ max = altmax = 0;
+ for (j = 0;j < 10;j++)
{
- altmax = max - 'a';
- max = 0;
- altanims[altmax] = tx;
- altmax++;
+ if (anims[j])
+ max = j + 1;
+ if (altanims[j])
+ altmax = j + 1;
}
- else
- Host_Error ("Bad animating texture %s", tx->name);
+ //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
- for (j = i + 1;j < m->nummiptex;j++)
+ incomplete = false;
+ for (j = 0;j < max;j++)
{
- tx2 = loadmodel->textures[j];
- if (!tx2 || tx2->name[0] != '+')
- continue;
- if (strcmp (tx2->name+2, tx->name+2))
- continue;
-
- num = tx2->name[1];
- if (num >= '0' && num <= '9')
+ if (!anims[j])
{
- num -= '0';
- anims[num] = tx2;
- if (num+1 > max)
- max = num + 1;
+ Con_Printf ("Missing frame %i of %s\n", j, tx->name);
+ incomplete = true;
}
- else if (num >= 'a' && num <= 'j')
+ }
+ for (j = 0;j < altmax;j++)
+ {
+ if (!altanims[j])
{
- num = num - 'a';
- altanims[num] = tx2;
- if (num+1 > altmax)
- altmax = num+1;
+ Con_Printf ("Missing altframe %i of %s\n", j, tx->name);
+ incomplete = true;
}
- else
- Host_Error ("Bad animating texture %s", tx->name);
+ }
+ if (incomplete)
+ continue;
+
+ if (altmax < 1)
+ {
+ // if there is no alternate animation, duplicate the primary
+ // animation into the alternate
+ altmax = max;
+ for (k = 0;k < 10;k++)
+ altanims[k] = anims[k];
}
- // link them all together
+ // link together the primary animation
for (j = 0;j < max;j++)
{
tx2 = anims[j];
- if (!tx2)
- Host_Error ("Missing frame %i of %s", j, tx->name);
- tx2->anim_total = max;
- if (altmax)
- tx2->alternate_anims = altanims[0];
+ tx2->animated = true;
+ tx2->anim_total[0] = max;
+ tx2->anim_total[1] = altmax;
for (k = 0;k < 10;k++)
- tx2->anim_frames[k] = anims[j];
+ {
+ tx2->anim_frames[0][k] = anims[k];
+ tx2->anim_frames[1][k] = altanims[k];
+ }
}
- for (j = 0;j < altmax;j++)
+
+ // if there really is an alternate anim...
+ if (anims[0] != altanims[0])
{
- tx2 = altanims[j];
- if (!tx2)
- Host_Error ("Missing frame %i of %s", j, tx->name);
- tx2->anim_total = altmax;
- if (max)
- tx2->alternate_anims = anims[0];
- for (k = 0;k < 10;k++)
- tx2->anim_frames[k] = altanims[j];
+ // link together the alternate animation
+ for (j = 0;j < altmax;j++)
+ {
+ tx2 = altanims[j];
+ tx2->animated = true;
+ // the primary/alternate are reversed here
+ tx2->anim_total[0] = altmax;
+ tx2->anim_total[1] = max;
+ for (k = 0;k < 10;k++)
+ {
+ tx2->anim_frames[0][k] = altanims[k];
+ tx2->anim_frames[1][k] = anims[k];
+ }
+ }
}
}
}
Mod_LoadLighting
=================
*/
-void Mod_LoadLighting (lump_t *l)
+static void Mod_LoadLighting (lump_t *l)
{
int i;
- byte *in, *out, *data;
- byte d;
+ qbyte *in, *out, *data, d;
char litfilename[1024];
loadmodel->lightdata = NULL;
- if (hlbsp) // LordHavoc: load the colored lighting data straight
+ if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight
{
- loadmodel->lightdata = Hunk_AllocName ( l->filelen, va("%s lightmaps", loadname));
+ loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
else // LordHavoc: bsp version 29 (normal white lighting)
{
// LordHavoc: hope is not lost yet, check for a .lit file to load
strcpy(litfilename, loadmodel->name);
- COM_StripExtension(litfilename, litfilename);
+ FS_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
- data = (byte*) COM_LoadHunkFile (litfilename, false);
+ data = (qbyte*) FS_LoadFile (litfilename, false);
if (data)
{
- if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+ if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
- Con_DPrintf("%s loaded", litfilename);
- loadmodel->lightdata = data + 8;
+ Con_DPrintf("loaded %s\n", litfilename);
+ loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
+ memcpy(loadmodel->lightdata, data + 8, fs_filesize - 8);
+ Mem_Free(data);
return;
}
else
+ {
Con_Printf("Unknown .lit file version (%d)\n", i);
+ Mem_Free(data);
+ }
}
else
- Con_Printf("Corrupt .lit file (old version?), ignoring\n");
+ {
+ if (fs_filesize == 8)
+ Con_Printf("Empty .lit file, ignoring\n");
+ else
+ Con_Printf("Corrupt .lit file (old version?), ignoring\n");
+ Mem_Free(data);
+ }
}
// LordHavoc: oh well, expand the white lighting data
if (!l->filelen)
return;
- loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, va("%s lightmaps", loadname));
+ loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
out = loadmodel->lightdata;
memcpy (in, mod_base + l->fileofs, l->filelen);
}
}
+void Mod_LoadLightList(void)
+{
+ int a, n, numlights;
+ char lightsfilename[1024], *s, *t, *lightsstring;
+ mlight_t *e;
+
+ strcpy(lightsfilename, loadmodel->name);
+ FS_StripExtension(lightsfilename, lightsfilename);
+ strcat(lightsfilename, ".lights");
+ s = lightsstring = (char *) FS_LoadFile (lightsfilename, false);
+ if (s)
+ {
+ numlights = 0;
+ while (*s)
+ {
+ while (*s && *s != '\n')
+ s++;
+ if (!*s)
+ {
+ Mem_Free(lightsstring);
+ Host_Error("lights file must end with a newline\n");
+ }
+ s++;
+ numlights++;
+ }
+ loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+ s = lightsstring;
+ n = 0;
+ while (*s && n < numlights)
+ {
+ t = s;
+ while (*s && *s != '\n')
+ s++;
+ if (!*s)
+ {
+ Mem_Free(lightsstring);
+ Host_Error("misparsed lights file!\n");
+ }
+ e = loadmodel->lights + n;
+ *s = 0;
+ a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
+ *s = '\n';
+ if (a != 14)
+ {
+ Mem_Free(lightsstring);
+ Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
+ }
+ s++;
+ n++;
+ }
+ if (*s)
+ {
+ Mem_Free(lightsstring);
+ Host_Error("misparsed lights file!\n");
+ }
+ loadmodel->numlights = numlights;
+ Mem_Free(lightsstring);
+ }
+}
+
+/*
+static int castshadowcount = 0;
+void Mod_ProcessLightList(void)
+{
+ int j, k, l, *mark, lnum;
+ mlight_t *e;
+ msurface_t *surf;
+ float dist;
+ mleaf_t *leaf;
+ qbyte *pvs;
+ vec3_t temp;
+ float *v, radius2;
+ for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++)
+ {
+ e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f;
+ if (e->cullradius2 > 4096.0f * 4096.0f)
+ e->cullradius2 = 4096.0f * 4096.0f;
+ e->cullradius = e->lightradius = sqrt(e->cullradius2);
+ leaf = Mod_PointInLeaf(e->origin, loadmodel);
+ if (leaf->compressed_vis)
+ pvs = Mod_DecompressVis (leaf->compressed_vis, loadmodel);
+ else
+ pvs = mod_novis;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ loadmodel->surfacevisframes[j] = -1;
+ for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++)
+ {
+ if (pvs[j >> 3] & (1 << (j & 7)))
+ {
+ for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++)
+ {
+ surf = loadmodel->surfaces + *mark;
+ if (surf->number != *mark)
+ Con_Printf("%d != %d\n", surf->number, *mark);
+ dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
+ if (surf->flags & SURF_PLANEBACK)
+ dist = -dist;
+ if (dist > 0 && dist < e->cullradius)
+ {
+ temp[0] = bound(surf->poly_mins[0], e->origin[0], surf->poly_maxs[0]) - e->origin[0];
+ temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1];
+ temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2];
+ if (DotProduct(temp, temp) < lightradius2)
+ loadmodel->surfacevisframes[*mark] = -2;
+ }
+ }
+ }
+ }
+ // build list of light receiving surfaces
+ e->numsurfaces = 0;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ if (loadmodel->surfacevisframes[j] == -2)
+ e->numsurfaces++;
+ e->surfaces = NULL;
+ if (e->numsurfaces > 0)
+ {
+ e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces);
+ e->numsurfaces = 0;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ if (loadmodel->surfacevisframes[j] == -2)
+ e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j;
+ }
+ // find bounding box and sphere of lit surfaces
+ // (these will be used for creating a shape to clip the light)
+ radius2 = 0;
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (j == 0)
+ {
+ VectorCopy(surf->poly_verts, e->mins);
+ VectorCopy(surf->poly_verts, e->maxs);
+ }
+ for (k = 0, v = surf->poly_verts;k < surf->poly_numverts;k++, v += 3)
+ {
+ if (e->mins[0] > v[0]) e->mins[0] = v[0];if (e->maxs[0] < v[0]) e->maxs[0] = v[0];
+ if (e->mins[1] > v[1]) e->mins[1] = v[1];if (e->maxs[1] < v[1]) e->maxs[1] = v[1];
+ if (e->mins[2] > v[2]) e->mins[2] = v[2];if (e->maxs[2] < v[2]) e->maxs[2] = v[2];
+ VectorSubtract(v, e->origin, temp);
+ dist = DotProduct(temp, temp);
+ if (radius2 < dist)
+ radius2 = dist;
+ }
+ }
+ if (e->cullradius2 > radius2)
+ {
+ e->cullradius2 = radius2;
+ e->cullradius = sqrt(e->cullradius2);
+ }
+ if (e->mins[0] < e->origin[0] - e->lightradius) e->mins[0] = e->origin[0] - e->lightradius;
+ if (e->maxs[0] > e->origin[0] + e->lightradius) e->maxs[0] = e->origin[0] + e->lightradius;
+ if (e->mins[1] < e->origin[1] - e->lightradius) e->mins[1] = e->origin[1] - e->lightradius;
+ if (e->maxs[1] > e->origin[1] + e->lightradius) e->maxs[1] = e->origin[1] + e->lightradius;
+ if (e->mins[2] < e->origin[2] - e->lightradius) e->mins[2] = e->origin[2] - e->lightradius;
+ if (e->maxs[2] > e->origin[2] + e->lightradius) e->maxs[2] = e->origin[2] + e->lightradius;
+ // clip shadow volumes against eachother to remove unnecessary
+ // polygons (and sections of polygons)
+ {
+ //vec3_t polymins, polymaxs;
+ int maxverts = 4;
+ float *verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
+ float f, *v0, *v1, projectdistance;
+
+ e->shadowvolume = Mod_ShadowMesh_Begin(loadmodel->mempool, 1024);
+#if 0
+ {
+ vec3_t outermins, outermaxs, innermins, innermaxs;
+ innermins[0] = e->mins[0] - 1;
+ innermins[1] = e->mins[1] - 1;
+ innermins[2] = e->mins[2] - 1;
+ innermaxs[0] = e->maxs[0] + 1;
+ innermaxs[1] = e->maxs[1] + 1;
+ innermaxs[2] = e->maxs[2] + 1;
+ outermins[0] = loadmodel->normalmins[0] - 1;
+ outermins[1] = loadmodel->normalmins[1] - 1;
+ outermins[2] = loadmodel->normalmins[2] - 1;
+ outermaxs[0] = loadmodel->normalmaxs[0] + 1;
+ outermaxs[1] = loadmodel->normalmaxs[1] + 1;
+ outermaxs[2] = loadmodel->normalmaxs[2] + 1;
+ // add bounding box around the whole shadow volume set,
+ // facing inward to limit light area, with an outer bounding box
+ // facing outward (this is needed by the shadow rendering method)
+ // X major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermaxs[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermaxs[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermaxs[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermaxs[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // X minor
+ verts[ 0] = innermins[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermins[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermins[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermins[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Y major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermins[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermins[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermaxs[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermaxs[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Y minor
+ verts[ 0] = innermins[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermins[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermaxs[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermaxs[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Z major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermaxs[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermaxs[2];
+ verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermaxs[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermaxs[2];
+ verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Z minor
+ verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermins[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermins[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermins[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermins[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ }
+#endif
+ castshadowcount++;
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (surf->flags & SURF_SHADOWCAST)
+ surf->castshadow = castshadowcount;
+ }
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (surf->castshadow != castshadowcount)
+ continue;
+ f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
+ if (surf->flags & SURF_PLANEBACK)
+ f = -f;
+ projectdistance = e->lightradius;
+ if (maxverts < surf->poly_numverts)
+ {
+ maxverts = surf->poly_numverts;
+ if (verts)
+ Mem_Free(verts);
+ verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
+ }
+ // copy the original polygon, for the front cap of the volume
+ for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
+ VectorCopy(v0, v1);
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
+ // project the original polygon, reversed, for the back cap of the volume
+ for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
+ {
+ VectorSubtract(v0, e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(v0, projectdistance, temp, v1);
+ }
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
+ // project the shadow volume sides
+ for (l = surf->poly_numverts - 1, k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;l = k, k++, v0 = v1, v1 += 3)
+ {
+ if (!surf->neighborsurfaces[l] || surf->neighborsurfaces[l]->castshadow != castshadowcount)
+ {
+ VectorCopy(v1, &verts[0]);
+ VectorCopy(v0, &verts[3]);
+ VectorCopy(v0, &verts[6]);
+ VectorCopy(v1, &verts[9]);
+ VectorSubtract(&verts[6], e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(&verts[6], projectdistance, temp, &verts[6]);
+ VectorSubtract(&verts[9], e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(&verts[9], projectdistance, temp, &verts[9]);
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ }
+ }
+ }
+ // build the triangle mesh
+ e->shadowvolume = Mod_ShadowMesh_Finish(loadmodel->mempool, e->shadowvolume);
+ {
+ shadowmesh_t *mesh;
+ l = 0;
+ for (mesh = e->shadowvolume;mesh;mesh = mesh->next)
+ l += mesh->numtriangles;
+ Con_Printf("light %i shadow volume built containing %i triangles\n", lnum, l);
+ }
+ }
+ }
+}
+*/
+
/*
=================
Mod_LoadVisibility
=================
*/
-void Mod_LoadVisibility (lump_t *l)
+static void Mod_LoadVisibility (lump_t *l)
{
+ loadmodel->visdata = NULL;
if (!l->filelen)
- {
- loadmodel->visdata = NULL;
return;
+ loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
+}
+
+// used only for HalfLife maps
+void Mod_ParseWadsFromEntityLump(const char *data)
+{
+ char key[128], value[4096];
+ char wadname[128];
+ int i, j, k;
+ if (!data)
+ return;
+ if (!COM_ParseToken(&data))
+ return; // error
+ if (com_token[0] != '{')
+ return; // error
+ while (1)
+ {
+ if (!COM_ParseToken(&data))
+ return; // error
+ if (com_token[0] == '}')
+ break; // end of worldspawn
+ if (com_token[0] == '_')
+ strcpy(key, com_token + 1);
+ else
+ strcpy(key, com_token);
+ while (key[strlen(key)-1] == ' ') // remove trailing spaces
+ key[strlen(key)-1] = 0;
+ if (!COM_ParseToken(&data))
+ return; // error
+ strcpy(value, com_token);
+ if (!strcmp("wad", key)) // for HalfLife maps
+ {
+ if (loadmodel->ishlbsp)
+ {
+ j = 0;
+ for (i = 0;i < 4096;i++)
+ if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
+ break;
+ if (value[i])
+ {
+ for (;i < 4096;i++)
+ {
+ // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
+ if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
+ j = i+1;
+ else if (value[i] == ';' || value[i] == 0)
+ {
+ k = value[i];
+ value[i] = 0;
+ strcpy(wadname, "textures/");
+ strcat(wadname, &value[j]);
+ W_LoadTextureWadFile (wadname, false);
+ j = i+1;
+ if (!k)
+ break;
+ }
+ }
+ }
+ }
+ }
}
- loadmodel->visdata = Hunk_AllocName ( l->filelen, va("%s visdata", loadname));
- memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
/*
Mod_LoadEntities
=================
*/
-void Mod_LoadEntities (lump_t *l)
+static void Mod_LoadEntities (lump_t *l)
{
+ loadmodel->entities = NULL;
if (!l->filelen)
- {
- loadmodel->entities = NULL;
return;
- }
- loadmodel->entities = Hunk_AllocName ( l->filelen, va("%s entities", loadname));
+ loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen);
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
-
- if (isworldmodel)
- CL_ParseEntityLump(loadmodel->entities);
+ if (loadmodel->ishlbsp)
+ Mod_ParseWadsFromEntityLump(loadmodel->entities);
}
Mod_LoadVertexes
=================
*/
-void Mod_LoadVertexes (lump_t *l)
+static void Mod_LoadVertexes (lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s vertices", loadname));
+ out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->vertexes = out;
loadmodel->numvertexes = count;
Mod_LoadSubmodels
=================
*/
-void Mod_LoadSubmodels (lump_t *l)
+static void Mod_LoadSubmodels (lump_t *l)
{
dmodel_t *in;
dmodel_t *out;
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s submodels", loadname));
+ out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
- { // spread the mins / maxs by a pixel
+ {
+ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (in->mins[j]) - 1;
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
out->origin[j] = LittleFloat (in->origin[j]);
Mod_LoadEdges
=================
*/
-void Mod_LoadEdges (lump_t *l)
+static void Mod_LoadEdges (lump_t *l)
{
dedge_t *in;
medge_t *out;
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( (count + 1) * sizeof(*out), va("%s edges", loadname));
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->edges = out;
loadmodel->numedges = count;
Mod_LoadTexinfo
=================
*/
-void Mod_LoadTexinfo (lump_t *l)
+static void Mod_LoadTexinfo (lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
- int i, j, k, count;
- int miptex;
+ int i, j, k, count, miptex;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s texinfo", loadname));
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->texinfo = out;
loadmodel->numtexinfo = count;
- for ( i=0 ; i<count ; i++, in++, out++)
+ for (i = 0;i < count;i++, in++, out++)
{
- for (k=0 ; k<2 ; k++)
- for (j=0 ; j<4 ; j++)
+ for (k = 0;k < 2;k++)
+ for (j = 0;j < 4;j++)
out->vecs[k][j] = LittleFloat (in->vecs[k][j]);
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
-
- if (!loadmodel->textures)
+
+ out->texture = NULL;
+ if (loadmodel->textures)
+ {
+ if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures)
+ Con_Printf ("error in model \"%s\": invalid miptex index %i (of %i)\n", loadmodel->name, miptex, loadmodel->numtextures);
+ else
+ out->texture = loadmodel->textures + miptex;
+ }
+ if (out->flags & TEX_SPECIAL)
{
- out->texture = &r_notexture_mip; // checkerboard texture
- out->flags = 0;
+ // if texture chosen is NULL or the shader needs a lightmap,
+ // force to notexture water shader
+ if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
+ out->texture = loadmodel->textures + (loadmodel->numtextures - 1);
}
else
{
- if (miptex >= loadmodel->numtextures)
- Host_Error ("miptex >= loadmodel->numtextures");
- out->texture = loadmodel->textures[miptex];
- if (!out->texture)
+ // if texture chosen is NULL, force to notexture
+ if (out->texture == NULL)
+ out->texture = loadmodel->textures + (loadmodel->numtextures - 2);
+ }
+ }
+}
+
+void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
+{
+ int i, j;
+ float *v;
+
+ mins[0] = mins[1] = mins[2] = 9999;
+ maxs[0] = maxs[1] = maxs[2] = -9999;
+ v = verts;
+ for (i = 0;i < numverts;i++)
+ {
+ for (j = 0;j < 3;j++, v++)
+ {
+ if (*v < mins[j])
+ mins[j] = *v;
+ if (*v > maxs[j])
+ maxs[j] = *v;
+ }
+ }
+}
+
+#if 0
+#define MAX_SUBDIVPOLYTRIANGLES 4096
+#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3)
+
+static int subdivpolyverts, subdivpolytriangles;
+static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
+static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
+
+static int subdivpolylookupvert(vec3_t v)
+{
+ int i;
+ for (i = 0;i < subdivpolyverts;i++)
+ if (subdivpolyvert[i][0] == v[0]
+ && subdivpolyvert[i][1] == v[1]
+ && subdivpolyvert[i][2] == v[2])
+ return i;
+ if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
+ Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
+ VectorCopy(v, subdivpolyvert[subdivpolyverts]);
+ return subdivpolyverts++;
+}
+
+static void SubdividePolygon (int numverts, float *verts)
+{
+ int i, i1, i2, i3, f, b, c, p;
+ vec3_t mins, maxs, front[256], back[256];
+ float m, *pv, *cv, dist[256], frac;
+
+ if (numverts > 250)
+ Host_Error ("SubdividePolygon: ran out of verts in buffer");
+
+ BoundPoly (numverts, verts, mins, maxs);
+
+ for (i = 0;i < 3;i++)
+ {
+ m = (mins[i] + maxs[i]) * 0.5;
+ m = r_subdivide_size.value * floor (m/r_subdivide_size.value + 0.5);
+ if (maxs[i] - m < 8)
+ continue;
+ if (m - mins[i] < 8)
+ continue;
+
+ // cut it
+ for (cv = verts, c = 0;c < numverts;c++, cv += 3)
+ dist[c] = cv[i] - m;
+
+ f = b = 0;
+ for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
+ {
+ if (dist[p] >= 0)
+ {
+ VectorCopy (pv, front[f]);
+ f++;
+ }
+ if (dist[p] <= 0)
{
- out->texture = &r_notexture_mip; // checkerboard texture
- out->flags = 0;
+ VectorCopy (pv, back[b]);
+ b++;
}
+ if (dist[p] == 0 || dist[c] == 0)
+ continue;
+ if ( (dist[p] > 0) != (dist[c] > 0) )
+ {
+ // clip point
+ frac = dist[p] / (dist[p] - dist[c]);
+ front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
+ front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
+ front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
+ f++;
+ b++;
+ }
+ }
+
+ SubdividePolygon (f, front[0]);
+ SubdividePolygon (b, back[0]);
+ return;
+ }
+
+ i1 = subdivpolylookupvert(verts);
+ i2 = subdivpolylookupvert(verts + 3);
+ for (i = 2;i < numverts;i++)
+ {
+ if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
+ {
+ Con_Printf("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
+ return;
}
+
+ i3 = subdivpolylookupvert(verts + i * 3);
+ subdivpolyindex[subdivpolytriangles][0] = i1;
+ subdivpolyindex[subdivpolytriangles][1] = i2;
+ subdivpolyindex[subdivpolytriangles][2] = i3;
+ i2 = i3;
+ subdivpolytriangles++;
}
}
/*
================
-CalcSurfaceExtents
+Mod_GenerateWarpMesh
-Fills in s->texturemins[] and s->extents[]
+Breaks a polygon up along axial 64 unit
+boundaries so that turbulent and sky warps
+can be done reasonably.
================
*/
-void CalcSurfaceExtents (msurface_t *s)
+void Mod_GenerateWarpMesh (msurface_t *surf)
+{
+ int i, j;
+ surfvertex_t *v;
+ surfmesh_t *mesh;
+
+ subdivpolytriangles = 0;
+ subdivpolyverts = 0;
+ SubdividePolygon (surf->poly_numverts, surf->poly_verts);
+ if (subdivpolytriangles < 1)
+ Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
+
+ surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
+ mesh->numverts = subdivpolyverts;
+ mesh->numtriangles = subdivpolytriangles;
+ mesh->vertex = (surfvertex_t *)(mesh + 1);
+ mesh->index = (int *)(mesh->vertex + mesh->numverts);
+ memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
+
+ for (i = 0;i < mesh->numtriangles;i++)
+ for (j = 0;j < 3;j++)
+ mesh->index[i*3+j] = subdivpolyindex[i][j];
+
+ for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
+ {
+ VectorCopy(subdivpolyvert[i], v->v);
+ v->st[0] = DotProduct (v->v, surf->texinfo->vecs[0]);
+ v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]);
+ }
+}
+#endif
+
+surfmesh_t *Mod_AllocSurfMesh(int numverts, int numtriangles)
+{
+ surfmesh_t *mesh;
+ mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
+ mesh->numverts = numverts;
+ mesh->numtriangles = numtriangles;
+ mesh->vertex3f = (float *)(mesh + 1);
+ mesh->texcoordtexture2f = mesh->vertex3f + mesh->numverts * 3;
+ mesh->texcoordlightmap2f = mesh->texcoordtexture2f + mesh->numverts * 2;
+ mesh->texcoorddetail2f = mesh->texcoordlightmap2f + mesh->numverts * 2;
+ mesh->svector3f = (float *)(mesh->texcoorddetail2f + mesh->numverts * 2);
+ mesh->tvector3f = mesh->svector3f + mesh->numverts * 3;
+ mesh->normal3f = mesh->tvector3f + mesh->numverts * 3;
+ mesh->lightmapoffsets = (int *)(mesh->normal3f + mesh->numverts * 3);
+ mesh->element3i = mesh->lightmapoffsets + mesh->numverts;
+ mesh->neighbor3i = mesh->element3i + mesh->numtriangles * 3;
+ return mesh;
+}
+
+void Mod_GenerateWallMesh (msurface_t *surf, int vertexonly)
{
- float mins[2], maxs[2], val;
- int i,j, e;
- mvertex_t *v;
- mtexinfo_t *tex;
- int bmins[2], bmaxs[2];
-
- mins[0] = mins[1] = 999999;
- maxs[0] = maxs[1] = -99999;
-
- tex = s->texinfo;
-
- for (i=0 ; i<s->numedges ; i++)
- {
- e = loadmodel->surfedges[s->firstedge+i];
- if (e >= 0)
- v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
+ int i, iu, iv, *index, smax, tmax;
+ float *in, s, t, u, v, ubase, vbase, uscale, vscale, normal[3];
+ surfmesh_t *mesh;
+
+ smax = surf->extents[0] >> 4;
+ tmax = surf->extents[1] >> 4;
+
+ if (vertexonly)
+ {
+ surf->lightmaptexturestride = 0;
+ surf->lightmaptexture = NULL;
+ uscale = 0;
+ vscale = 0;
+ ubase = 0;
+ vbase = 0;
+ }
+ else
+ {
+ surf->flags |= SURF_LIGHTMAP;
+ if (r_miplightmaps.integer)
+ {
+ surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ }
else
- v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-
- for (j=0 ; j<2 ; j++)
{
- val = v->position[0] * tex->vecs[j][0] +
- v->position[1] * tex->vecs[j][1] +
- v->position[2] * tex->vecs[j][2] +
- tex->vecs[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
+ surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
+ R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+ uscale = (uscale - ubase) * 16.0 / ((surf->extents[0] & ~15) + 16);
+ vscale = (vscale - vbase) * 16.0 / ((surf->extents[1] & ~15) + 16);
+ }
+
+ surf->mesh = mesh = Mod_AllocSurfMesh(surf->poly_numverts, surf->poly_numverts - 2);
+
+ index = mesh->element3i;
+ for (i = 0;i < mesh->numtriangles;i++)
+ {
+ *index++ = 0;
+ *index++ = i + 1;
+ *index++ = i + 2;
+ }
+ Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles);
+
+ VectorCopy(surf->plane->normal, normal);
+ if (surf->flags & SURF_PLANEBACK)
+ VectorNegate(normal, normal);
+ for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
+ {
+ s = DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+ t = DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+ u = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+ v = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
+ // LordHavoc: calc lightmap data offset for vertex lighting to use
+ iu = (int) u;
+ iv = (int) v;
+ iu = bound(0, iu, smax);
+ iv = bound(0, iv, tmax);
+ u = u * uscale + ubase;
+ v = v * vscale + vbase;
+
+ mesh->vertex3f[i * 3 + 0] = in[0];
+ mesh->vertex3f[i * 3 + 1] = in[1];
+ mesh->vertex3f[i * 3 + 2] = in[2];
+ mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
+ mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
+ mesh->texcoordlightmap2f[i * 2 + 0] = u;
+ mesh->texcoordlightmap2f[i * 2 + 1] = v;
+ mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
+ mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
+ mesh->lightmapoffsets[i] = ((iv * (smax+1) + iu) * 3);
}
+ Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f);
+}
+
+void Mod_GenerateVertexMesh (msurface_t *surf)
+{
+ int i, *index;
+ float *in, s, t, normal[3];
+ surfmesh_t *mesh;
+
+ surf->lightmaptexturestride = 0;
+ surf->lightmaptexture = NULL;
- for (i=0 ; i<2 ; i++)
- {
- bmins[i] = floor(mins[i]/16);
- bmaxs[i] = ceil(maxs[i]/16);
+ surf->mesh = mesh = Mod_AllocSurfMesh(surf->poly_numverts, surf->poly_numverts - 2);
- s->texturemins[i] = bmins[i] * 16;
- s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
-// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512)
- if ((tex->flags & TEX_SPECIAL) == 0 && (s->extents[i]+1) > (256*16))
- Host_Error ("Bad surface extents");
+ index = mesh->element3i;
+ for (i = 0;i < mesh->numtriangles;i++)
+ {
+ *index++ = 0;
+ *index++ = i + 1;
+ *index++ = i + 2;
+ }
+ Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles);
+
+ VectorCopy(surf->plane->normal, normal);
+ if (surf->flags & SURF_PLANEBACK)
+ VectorNegate(normal, normal);
+ for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
+ {
+ s = (DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]);
+ t = (DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]);
+ mesh->vertex3f[i * 3 + 0] = in[0];
+ mesh->vertex3f[i * 3 + 1] = in[1];
+ mesh->vertex3f[i * 3 + 2] = in[2];
+ mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
+ mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
+ mesh->texcoordlightmap2f[i * 2 + 0] = 0;
+ mesh->texcoordlightmap2f[i * 2 + 1] = 0;
+ mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
+ mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
}
+ Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f);
}
-void GL_SubdivideSurface (msurface_t *fa);
+void Mod_GenerateSurfacePolygon (msurface_t *surf, int firstedge, int numedges)
+{
+ int i, lindex, j;
+ float *vec, *vert, mins[3], maxs[3], val, *v;
+ mtexinfo_t *tex;
+
+ // convert edges back to a normal polygon
+ surf->poly_numverts = numedges;
+ vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
+ for (i = 0;i < numedges;i++)
+ {
+ lindex = loadmodel->surfedges[firstedge + i];
+ if (lindex > 0)
+ vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
+ else
+ vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
+ VectorCopy (vec, vert);
+ vert += 3;
+ }
+
+ // calculate polygon bounding box and center
+ vert = surf->poly_verts;
+ VectorCopy(vert, mins);
+ VectorCopy(vert, maxs);
+ vert += 3;
+ for (i = 1;i < surf->poly_numverts;i++, vert += 3)
+ {
+ if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
+ if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
+ if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
+ }
+ VectorCopy(mins, surf->poly_mins);
+ VectorCopy(maxs, surf->poly_maxs);
+ surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
+ surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
+ surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
+
+ // generate surface extents information
+ tex = surf->texinfo;
+ mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
+ mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
+ for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
+ {
+ for (j = 0;j < 2;j++)
+ {
+ val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
+ if (mins[j] > val)
+ mins[j] = val;
+ if (maxs[j] < val)
+ maxs[j] = val;
+ }
+ }
+ for (i = 0;i < 2;i++)
+ {
+ surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
+ surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
+ }
+}
/*
=================
Mod_LoadFaces
=================
*/
-void Mod_LoadFaces (lump_t *l)
+static void Mod_LoadFaces (lump_t *l)
{
- dface_t *in;
+ dface_t *in;
msurface_t *out;
- int i, count, surfnum;
- int planenum, side;
+ int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s faces", loadname));
+ out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
+ loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
+ for (surfnum = 0;surfnum < count;surfnum++, in++, out++)
{
- out->firstedge = LittleLong(in->firstedge);
- out->numedges = LittleShort(in->numedges);
- out->flags = 0;
+ out->number = surfnum;
+ // FIXME: validate edges, texinfo, etc?
+ firstedge = LittleLong(in->firstedge);
+ numedges = LittleShort(in->numedges);
+ if ((unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges)
+ Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->numsurfedges);
+
+ i = LittleShort (in->texinfo);
+ if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo)
+ Host_Error("Mod_LoadFaces: invalid texinfo index %i (model has %i texinfos)\n", i, loadmodel->numtexinfo);
+ out->texinfo = loadmodel->texinfo + i;
+ out->flags = out->texinfo->texture->flags;
planenum = LittleShort(in->planenum);
- side = LittleShort(in->side);
- if (side)
- out->flags |= SURF_PLANEBACK;
+ if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes)
+ Host_Error("Mod_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes);
+
+ if (LittleShort(in->side))
+ out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
- out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
+ // clear lightmap (filled in later)
+ out->lightmaptexture = NULL;
+
+ // force lightmap upload on first time seeing the surface
+ out->cached_dlight = true;
- CalcSurfaceExtents (out);
-
- // lighting info
+ Mod_GenerateSurfacePolygon(out, firstedge, numedges);
- for (i=0 ; i<MAXLIGHTMAPS ; i++)
+ ssize = (out->extents[0] >> 4) + 1;
+ tsize = (out->extents[1] >> 4) + 1;
+
+ // lighting info
+ for (i = 0;i < MAXLIGHTMAPS;i++)
out->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
out->samples = NULL;
- else if (hlbsp) // LordHavoc: HalfLife map (bsp version 30)
+ else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
out->samples = loadmodel->lightdata + i;
else // LordHavoc: white lighting (bsp version 29)
- out->samples = loadmodel->lightdata + (i * 3);
-
- // set the drawing flags flag
-
-// if (!strncmp(out->texinfo->texture->name,"sky",3)) // sky
- // LordHavoc: faster check
- if ((out->texinfo->texture->name[0] == 's' || out->texinfo->texture->name[0] == 'S')
- && (out->texinfo->texture->name[1] == 'k' || out->texinfo->texture->name[1] == 'K')
- && (out->texinfo->texture->name[2] == 'y' || out->texinfo->texture->name[2] == 'Y'))
- {
- // LordHavoc: for consistency reasons, mark sky as fullbright and solid as well
- out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED | SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID);
- GL_SubdivideSurface (out); // cut up polygon for warps
- continue;
- }
-
-// if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent
- if (out->texinfo->texture->name[0] == '*') // LordHavoc: faster check
+ out->samples = loadmodel->lightdata + (i * 3);
+
+ if (out->texinfo->texture->shader == &Cshader_wall_lightmap)
{
- out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED | SURF_LIGHTBOTHSIDES);
- // LordHavoc: some turbulent textures should be fullbright and solid
- if (!strncmp(out->texinfo->texture->name,"*lava",5)
- || !strncmp(out->texinfo->texture->name,"*teleport",9)
- || !strncmp(out->texinfo->texture->name,"*rift",5)) // Scourge of Armagon texture
- out->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA);
- for (i=0 ; i<2 ; i++)
- {
- out->extents[i] = 16384;
- out->texturemins[i] = -8192;
- }
- GL_SubdivideSurface (out); // cut up polygon for warps
- continue;
+ if ((out->extents[0] >> 4) + 1 > (256) || (out->extents[1] >> 4) + 1 > (256))
+ Host_Error ("Bad surface extents");
+ Mod_GenerateWallMesh (out, false);
+ // stainmap for permanent marks on walls
+ out->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ // clear to white
+ memset(out->stainsamples, 255, ssize * tsize * 3);
}
-
- out->flags |= SURF_CLIPSOLID;
+ else
+ Mod_GenerateVertexMesh (out);
}
}
-
/*
=================
Mod_SetParent
=================
*/
-void Mod_SetParent (mnode_t *node, mnode_t *parent)
+static void Mod_SetParent (mnode_t *node, mnode_t *parent)
{
node->parent = parent;
if (node->contents < 0)
Mod_LoadNodes
=================
*/
-void Mod_LoadNodes (lump_t *l)
+static void Mod_LoadNodes (lump_t *l)
{
int i, j, count, p;
dnode_t *in;
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s nodes", loadname));
+ out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
-// for (j=0 ; j<3 ; j++)
-// {
-// out->mins[j] = LittleShort (in->mins[j]);
-// out->maxs[j] = LittleShort (in->maxs[j]);
-// }
-
+ for (j=0 ; j<3 ; j++)
+ {
+ out->mins[j] = LittleShort (in->mins[j]);
+ out->maxs[j] = LittleShort (in->maxs[j]);
+ }
+
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = LittleShort (in->firstface);
out->numsurfaces = LittleShort (in->numfaces);
-
+
for (j=0 ; j<2 ; j++)
{
p = LittleShort (in->children[j]);
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
-
+
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
}
Mod_LoadLeafs
=================
*/
-void Mod_LoadLeafs (lump_t *l)
+static void Mod_LoadLeafs (lump_t *l)
{
dleaf_t *in;
mleaf_t *out;
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s leafs", loadname));
+ out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->leafs = out;
loadmodel->numleafs = count;
out->firstmarksurface = loadmodel->marksurfaces +
LittleShort(in->firstmarksurface);
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
-
+
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
-
+
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
- // gl underwater warp
- // LordHavoc: disabled underwater warping
- /*
- if (out->contents != CONTENTS_EMPTY)
- {
- for (j=0 ; j<out->nummarksurfaces ; j++)
- out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
- }
- */
- }
+ // FIXME: Insert caustics here
+ }
}
/*
Mod_LoadClipnodes
=================
*/
-void Mod_LoadClipnodes (lump_t *l)
+static void Mod_LoadClipnodes (lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s clipnodes", loadname));
+ out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->clipnodes = out;
loadmodel->numclipnodes = count;
- if (hlbsp)
+ if (loadmodel->ishlbsp)
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 36;
+ VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 32;
+ VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 18;
+ VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
}
else
{
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
+ VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 64;
+ VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
}
for (i=0 ; i<count ; i++, out++, in++)
Duplicate the drawing hull structure as a clipping hull
=================
*/
-void Mod_MakeHull0 (void)
+static void Mod_MakeHull0 (void)
{
mnode_t *in;
dclipnode_t *out;
- int i, count;
+ int i;
hull_t *hull;
-
- hull = &loadmodel->hulls[0];
-
+
+ hull = &loadmodel->hulls[0];
+
in = loadmodel->nodes;
- count = loadmodel->numnodes;
- out = Hunk_AllocName ( count*sizeof(*out), va("%s hull0", loadname));
+ out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t));
hull->clipnodes = out;
hull->firstclipnode = 0;
- hull->lastclipnode = count - 1;
+ hull->lastclipnode = loadmodel->numnodes - 1;
hull->planes = loadmodel->planes;
- for (i = 0;i < count;i++, out++, in++)
+ for (i = 0;i < loadmodel->numnodes;i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes;
Mod_LoadMarksurfaces
=================
*/
-void Mod_LoadMarksurfaces (lump_t *l)
-{
- int i, j, count;
- short *in;
- msurface_t **out;
-
+static void Mod_LoadMarksurfaces (lump_t *l)
+{
+ int i, j;
+ short *in;
+
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s marksurfaces", loadname));
-
- loadmodel->marksurfaces = out;
- loadmodel->nummarksurfaces = count;
+ loadmodel->nummarksurfaces = l->filelen / sizeof(*in);
+ loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int));
- for ( i=0 ; i<count ; i++)
+ for (i = 0;i < loadmodel->nummarksurfaces;i++)
{
- j = LittleShort(in[i]);
+ j = (unsigned) LittleShort(in[i]);
if (j >= loadmodel->numsurfaces)
Host_Error ("Mod_ParseMarksurfaces: bad surface number");
- out[i] = loadmodel->surfaces + j;
+ loadmodel->marksurfaces[i] = j;
}
}
Mod_LoadSurfedges
=================
*/
-void Mod_LoadSurfedges (lump_t *l)
-{
- int i, count;
- int *in, *out;
-
+static void Mod_LoadSurfedges (lump_t *l)
+{
+ int i;
+ int *in;
+
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), va("%s surfedges", loadname));
-
- loadmodel->surfedges = out;
- loadmodel->numsurfedges = count;
+ loadmodel->numsurfedges = l->filelen / sizeof(*in);
+ loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int));
- for ( i=0 ; i<count ; i++)
- out[i] = LittleLong (in[i]);
+ for (i = 0;i < loadmodel->numsurfedges;i++)
+ loadmodel->surfedges[i] = LittleLong (in[i]);
}
Mod_LoadPlanes
=================
*/
-void Mod_LoadPlanes (lump_t *l)
+static void Mod_LoadPlanes (lump_t *l)
{
- int i, j;
+ int i;
mplane_t *out;
dplane_t *in;
- int count;
-
+
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*2*sizeof(*out), va("%s planes", loadname));
+ Host_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
- loadmodel->planes = out;
- loadmodel->numplanes = count;
+ loadmodel->numplanes = l->filelen / sizeof(*in);
+ loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out));
- for ( i=0 ; i<count ; i++, in++, out++)
+ for (i = 0;i < loadmodel->numplanes;i++, in++, out++)
{
- for (j=0 ; j<3 ; j++)
- out->normal[j] = LittleFloat (in->normal[j]);
-
+ out->normal[0] = LittleFloat (in->normal[0]);
+ out->normal[1] = LittleFloat (in->normal[1]);
+ out->normal[2] = LittleFloat (in->normal[2]);
out->dist = LittleFloat (in->dist);
- // LordHavoc: recalculated by PlaneClassify, FIXME: validate type and report error if type does not match normal?
-// out->type = LittleLong (in->type);
+
PlaneClassify(out);
}
}
typedef struct
{
int numpoints;
- vec3_t points[8]; // variable sized
+ int padding;
+ double points[8][3]; // variable sized
}
winding_t;
NewWinding
==================
*/
-winding_t *NewWinding (int points)
+static winding_t *NewWinding (int points)
{
winding_t *w;
int size;
if (points > MAX_POINTS_ON_WINDING)
- Host_Error("NewWinding: too many points\n");
+ Sys_Error("NewWinding: too many points\n");
- size = (int)((winding_t *)0)->points[points];
- w = qmalloc (size);
+ size = sizeof(winding_t) + sizeof(double[3]) * (points - 8);
+ w = Mem_Alloc(loadmodel->mempool, size);
memset (w, 0, size);
return w;
}
-void FreeWinding (winding_t *w)
+static void FreeWinding (winding_t *w)
{
- qfree (w);
+ Mem_Free(w);
}
/*
BaseWindingForPlane
=================
*/
-winding_t *BaseWindingForPlane (mplane_t *p)
+static winding_t *BaseWindingForPlane (mplane_t *p)
{
- vec3_t org, vright, vup;
- winding_t *w;
+ double org[3], vright[3], vup[3], normal[3];
+ winding_t *w;
- VectorVectors(p->normal, vright, vup);
+ VectorCopy(p->normal, normal);
+ VectorVectorsDouble(normal, vright, vup);
- VectorScale (vup, 65536, vup);
- VectorScale (vright, 65536, vright);
+ VectorScale (vup, 1024.0*1024.0*1024.0, vup);
+ VectorScale (vright, 1024.0*1024.0*1024.0, vright);
// project a really big axis aligned box onto the plane
w = NewWinding (4);
w->numpoints = 4;
- return w;
+ return w;
}
/*
it will be clipped away.
==================
*/
-winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
+static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
{
- vec_t dists[MAX_POINTS_ON_WINDING + 1];
+ double dists[MAX_POINTS_ON_WINDING + 1];
int sides[MAX_POINTS_ON_WINDING + 1];
int counts[3];
- vec_t dot;
+ double dot;
int i, j;
- vec_t *p1, *p2;
- vec3_t mid;
+ double *p1, *p2;
+ double mid[3];
winding_t *neww;
int maxpts;
return in;
maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
+ if (maxpts > MAX_POINTS_ON_WINDING)
+ Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
+
neww = NewWinding (maxpts);
for (i = 0;i < in->numpoints;i++)
{
+ if (neww->numpoints >= maxpts)
+ Sys_Error ("ClipWinding: points exceeded estimate");
+
p1 = in->points[i];
if (sides[i] == SIDE_ON)
neww->numpoints++;
}
- if (neww->numpoints > maxpts)
- Host_Error ("ClipWinding: points exceeded estimate");
-
// free the original winding
FreeWinding (in);
new windings will be created.
==================
*/
-void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
+static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
{
- vec_t dists[MAX_POINTS_ON_WINDING + 1];
+ double dists[MAX_POINTS_ON_WINDING + 1];
int sides[MAX_POINTS_ON_WINDING + 1];
int counts[3];
- vec_t dot;
+ double dot;
int i, j;
- vec_t *p1, *p2;
- vec3_t mid;
+ double *p1, *p2;
+ double mid[3];
winding_t *f, *b;
int maxpts;
maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
+ if (maxpts > MAX_POINTS_ON_WINDING)
+ Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
+
*front = f = NewWinding (maxpts);
*back = b = NewWinding (maxpts);
for (i = 0;i < in->numpoints;i++)
{
+ if (f->numpoints >= maxpts || b->numpoints >= maxpts)
+ Sys_Error ("DivideWinding: points exceeded estimate");
+
p1 = in->points[i];
if (sides[i] == SIDE_ON)
VectorCopy (mid, b->points[b->numpoints]);
b->numpoints++;
}
-
- if (f->numpoints > maxpts || b->numpoints > maxpts)
- Host_Error ("DivideWinding: points exceeded estimate");
}
typedef struct portal_s
{
mplane_t plane;
mnode_t *nodes[2]; // [0] = front side of plane
- struct portal_s *next[2];
+ struct portal_s *next[2];
winding_t *winding;
struct portal_s *chain; // all portals are linked into a list
}
AllocPortal
===========
*/
-portal_t *AllocPortal (void)
+static portal_t *AllocPortal (void)
{
portal_t *p;
- p = qmalloc(sizeof(portal_t));
- memset(p, 0, sizeof(portal_t));
+ p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
p->chain = portalchain;
portalchain = p;
return p;
}
-void Mod_FinalizePortals(void)
+static void FreePortal(portal_t *p)
+{
+ Mem_Free(p);
+}
+
+static void Mod_RecursiveRecalcNodeBBox(mnode_t *node)
+{
+ // calculate children first
+ if (node->children[0]->contents >= 0)
+ Mod_RecursiveRecalcNodeBBox(node->children[0]);
+ if (node->children[1]->contents >= 0)
+ Mod_RecursiveRecalcNodeBBox(node->children[1]);
+
+ // make combined bounding box from children
+ node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
+ node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
+ node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
+ node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
+ node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
+ node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
+}
+
+static void Mod_FinalizePortals(void)
{
int i, j, numportals, numpoints;
portal_t *p, *pnext;
endleaf = leaf + loadmodel->numleafs;
for (;leaf < endleaf;leaf++)
{
- VectorSet( 2000000000, 2000000000, 2000000000, leaf->mins);
- VectorSet(-2000000000, -2000000000, -2000000000, leaf->maxs);
+ VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
+ VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
}
p = portalchain;
while(p)
p = p->chain;
}
+ Mod_RecursiveRecalcNodeBBox(loadmodel->nodes);
+
// tally up portal and point counts
p = portalchain;
numportals = 0;
numpoints = 0;
while(p)
{
- if (p->winding && p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID)
+ // note: this check must match the one below or it will usually corrupt memory
+ // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
+ if (p->winding && p->nodes[0] != p->nodes[1]
+ && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
+ && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
{
numportals += 2;
numpoints += p->winding->numpoints * 2;
}
p = p->chain;
}
- loadmodel->portals = Hunk_AllocName(numportals * sizeof(mportal_t), va("%s portals", loadmodel->name));
+ loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
loadmodel->numportals = numportals;
- loadmodel->portalpoints = Hunk_AllocName(numpoints * sizeof(mvertex_t), va("%s portals", loadmodel->name));
+ loadmodel->portalpoints = (void *) ((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t));
loadmodel->numportalpoints = numpoints;
// clear all leaf portal chains
for (i = 0;i < loadmodel->numleafs;i++)
if (p->winding)
{
+ // note: this check must match the one above or it will usually corrupt memory
// the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
- if (p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID)
+ if (p->nodes[0] != p->nodes[1]
+ && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
+ && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
{
// first make the back to front portal (forward portal)
portal->points = point;
}
FreeWinding(p->winding);
}
- qfree(p);
+ FreePortal(p);
p = pnext;
}
}
AddPortalToNodes
=============
*/
-void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
+static void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
{
if (!front)
Host_Error ("AddPortalToNodes: NULL front node");
RemovePortalFromNode
=============
*/
-void RemovePortalFromNodes(portal_t *portal)
+static void RemovePortalFromNodes(portal_t *portal)
{
int i;
mnode_t *node;
}
else if (portal->nodes[1] == node)
{
- *portalpointer = portal->next[1];
+ *portalpointer = portal->next[1];
portal->nodes[1] = NULL;
}
else
}
}
-void Mod_RecursiveNodePortals (mnode_t *node)
+static void Mod_RecursiveNodePortals (mnode_t *node)
{
int side;
mnode_t *front, *back, *other_node;
portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
winding_t *nodeportalwinding, *frontwinding, *backwinding;
- // CheckLeafPortalConsistancy (node);
-
// if a leaf, we're done
if (node->contents)
return;
nodeportalwinding = BaseWindingForPlane (node->plane);
side = 0; // shut up compiler warning
- for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
+ for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
{
clipplane = portal->plane;
if (portal->nodes[0] == portal->nodes[1])
nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true);
if (!nodeportalwinding)
{
- printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
+ Con_Printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
break;
}
}
Mod_RecursiveNodePortals(back);
}
-/*
-void Mod_MakeOutsidePortals(mnode_t *node)
-{
- int i, j;
- portal_t *p, *portals[6];
- mnode_t *outside_node;
- outside_node = Hunk_AllocName(sizeof(mnode_t), loadmodel->name);
- outside_node->contents = CONTENTS_SOLID;
- outside_node->portals = NULL;
+static void Mod_MakePortals(void)
+{
+ portalchain = NULL;
+ Mod_RecursiveNodePortals (loadmodel->nodes);
+ Mod_FinalizePortals();
+}
- for (i = 0;i < 3;i++)
+static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
+{
+#if 0
+ int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
+ msurface_t *surf, *s;
+ float *v0, *v1, *v2, *v3;
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
+ surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
{
- for (j = 0;j < 2;j++)
+ for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
{
- portals[j*3 + i] = p = AllocPortal ();
- memset (&p->plane, 0, sizeof(mplane_t));
- p->plane.normal[i] = j ? -1 : 1;
- p->plane.dist = -65536;
- p->winding = BaseWindingForPlane (&p->plane);
- if (j)
- AddPortalToNodes (p, outside_node, node);
- else
- AddPortalToNodes (p, node, outside_node);
+ if (surf->neighborsurfaces[vertnum])
+ continue;
+ surf->neighborsurfaces[vertnum] = NULL;
+ for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
+ {
+ if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
+ || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
+ || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
+ || s == surf)
+ continue;
+ for (vnum = 0;vnum < s->poly_numverts;vnum++)
+ if (s->neighborsurfaces[vnum] == surf)
+ break;
+ if (vnum < s->poly_numverts)
+ continue;
+ for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
+ {
+ if (s->neighborsurfaces[vnum] == NULL
+ && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
+ || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
+ {
+ surf->neighborsurfaces[vertnum] = s;
+ s->neighborsurfaces[vnum] = surf;
+ break;
+ }
+ }
+ if (vnum < s->poly_numverts)
+ break;
+ }
}
}
+#endif
+}
- // clip the basewindings by all the other planes
- for (i = 0;i < 6;i++)
+void Mod_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
+{
+ int i, j, stylecounts[256], totalcount, remapstyles[256];
+ msurface_t *surf;
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (i = 0;i < model->nummodelsurfaces;i++)
+ {
+ surf = model->surfaces + model->firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surf->styles[j]]++;
+ }
+ totalcount = 0;
+ model->light_styles = 0;
+ for (i = 0;i < 255;i++)
{
- for (j = 0;j < 6;j++)
+ if (stylecounts[i])
{
- if (j == i)
- continue;
- portals[i]->winding = ClipWinding (portals[i]->winding, &portals[j]->plane, true);
+ remapstyles[i] = model->light_styles++;
+ totalcount += stylecounts[i] + 1;
}
}
+ if (!totalcount)
+ return;
+ model->light_style = Mem_Alloc(mempool, model->light_styles * sizeof(qbyte));
+ model->light_stylevalue = Mem_Alloc(mempool, model->light_styles * sizeof(int));
+ model->light_styleupdatechains = Mem_Alloc(mempool, model->light_styles * sizeof(msurface_t **));
+ model->light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+ model->light_styles = 0;
+ for (i = 0;i < 255;i++)
+ if (stylecounts[i])
+ model->light_style[model->light_styles++] = i;
+ j = 0;
+ for (i = 0;i < model->light_styles;i++)
+ {
+ model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->light_style[i]] + 1;
+ }
+ for (i = 0;i < model->nummodelsurfaces;i++)
+ {
+ surf = model->surfaces + model->firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ if (surf->styles[j] != 255)
+ *model->light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+ }
+ j = 0;
+ for (i = 0;i < model->light_styles;i++)
+ {
+ *model->light_styleupdatechains[i] = NULL;
+ model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->light_style[i]] + 1;
+ }
}
-*/
-void Mod_MakePortals(void)
+void Mod_BuildPVSTextureChains(model_t *model)
{
-// Con_Printf("building portals for %s\n", loadmodel->name);
-
- portalchain = NULL;
-// Mod_MakeOutsidePortals (loadmodel->nodes);
- Mod_RecursiveNodePortals (loadmodel->nodes);
- Mod_FinalizePortals();
+ int i, j;
+ for (i = 0;i < model->numtextures;i++)
+ model->pvstexturechainslength[i] = 0;
+ for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+ {
+ if (model->surfacepvsframes[j] == model->pvsframecount)
+ {
+ model->pvssurflist[model->pvssurflistlength++] = j;
+ model->pvstexturechainslength[model->surfaces[j].texinfo->texture->number]++;
+ }
+ }
+ for (i = 0, j = 0;i < model->numtextures;i++)
+ {
+ if (model->pvstexturechainslength[i])
+ {
+ model->pvstexturechains[i] = model->pvstexturechainsbuffer + j;
+ j += model->pvstexturechainslength[i] + 1;
+ }
+ else
+ model->pvstexturechains[i] = NULL;
+ }
+ for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+ if (model->surfacepvsframes[j] == model->pvsframecount)
+ *model->pvstexturechains[model->surfaces[j].texinfo->texture->number]++ = model->surfaces + j;
+ for (i = 0;i < model->numtextures;i++)
+ {
+ if (model->pvstexturechainslength[i])
+ {
+ *model->pvstexturechains[i] = NULL;
+ model->pvstexturechains[i] -= model->pvstexturechainslength[i];
+ }
+ }
}
/*
Mod_LoadBrushModel
=================
*/
+extern void R_Model_Brush_DrawSky(entity_render_t *ent);
+extern void R_Model_Brush_Draw(entity_render_t *ent);
+extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
- int i, j;
- dheader_t *header;
- dmodel_t *bm;
-
- loadmodel->type = mod_brush;
-
+ int i, j, k;
+ dheader_t *header;
+ dmodel_t *bm;
+ mempool_t *mainmempool;
+ char *loadname;
+ model_t *originalloadmodel;
+ float dist, modelyawradius, modelradius, *vec;
+ msurface_t *surf;
+ surfmesh_t *mesh;
+
+ mod->type = mod_brush;
+
header = (dheader_t *)buffer;
i = LittleLong (header->version);
if (i != BSPVERSION && i != 30)
- Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i or 30 (HalfLife))", mod->name, i, BSPVERSION);
- hlbsp = i == 30;
- halflifebsp.value = hlbsp;
+ Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or 30 (HalfLife))", mod->name, i, BSPVERSION);
+ mod->ishlbsp = i == 30;
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", mod->ishlbsp);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
// swap all the lumps
- mod_base = (byte *)header;
+ mod_base = (qbyte *)header;
- for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
+ for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
// load into heap
-
- // LordHavoc: had to move entity loading above everything to allow parsing various settings from worldspawn
- Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
+ // store which lightmap format to use
+ mod->lightmaprgba = r_lightmaprgba.integer;
+
+ Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
-// Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
Mod_MakeHull0 ();
-
Mod_MakePortals();
-
+
mod->numframes = 2; // regular and alternate animation
-
+
+ mainmempool = mod->mempool;
+ loadname = mod->name;
+
+ Mod_LoadLightList ();
+ originalloadmodel = loadmodel;
+
//
// set up the submodels (FIXME: this is confusing)
//
mod->hulls[j].firstclipnode = bm->headnode[j];
mod->hulls[j].lastclipnode = mod->numclipnodes - 1;
}
-
+
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
-
- VectorCopy (bm->maxs, mod->maxs);
- VectorCopy (bm->mins, mod->mins);
- mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
+ // this gets altered below if sky is used
+ mod->DrawSky = NULL;
+ mod->Draw = R_Model_Brush_Draw;
+ mod->DrawFakeShadow = NULL;
+ mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
+ mod->DrawLight = R_Model_Brush_DrawLight;
+ mod->pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t **));
+ mod->pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool, (mod->nummodelsurfaces + mod->numtextures) * sizeof(msurface_t *));
+ mod->pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(int));
+ Mod_BuildPVSTextureChains(mod);
+ Mod_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
+ if (mod->nummodelsurfaces)
+ {
+ // LordHavoc: calculate bmodel bounding box rather than trusting what it says
+ mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
+ mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
+ modelyawradius = 0;
+ modelradius = 0;
+ for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+ {
+ // we only need to have a drawsky function if it is used (usually only on world model)
+ if (surf->texinfo->texture->shader == &Cshader_sky)
+ mod->DrawSky = R_Model_Brush_DrawSky;
+ // LordHavoc: submodels always clip, even if water
+ if (mod->numsubmodels - 1)
+ surf->flags |= SURF_SOLIDCLIP;
+ // calculate bounding shapes
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0, vec = mesh->vertex3f;k < mesh->numverts;k++, vec += 3)
+ {
+ if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
+ if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
+ if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
+ if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
+ if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
+ if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
+ dist = vec[0]*vec[0]+vec[1]*vec[1];
+ if (modelyawradius < dist)
+ modelyawradius = dist;
+ dist += vec[2]*vec[2];
+ if (modelradius < dist)
+ modelradius = dist;
+ }
+ }
+ }
+ modelyawradius = sqrt(modelyawradius);
+ modelradius = sqrt(modelradius);
+ mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
+ mod->yawmins[2] = mod->normalmins[2];
+ mod->yawmaxs[2] = mod->normalmaxs[2];
+ mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+ mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
+ mod->radius = modelradius;
+ mod->radius2 = modelradius * modelradius;
+ }
+ else
+ {
+ // LordHavoc: empty submodel (lacrima.bsp has such a glitch)
+ Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
+ }
+ Mod_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool);
mod->numleafs = bm->visleafs;
- if (isworldmodel && i < (mod->numsubmodels - 1)) // LordHavoc: only register submodels if it is the world (prevents bsp models from replacing world submodels)
- { // duplicate the basic information
+ // LordHavoc: only register submodels if it is the world
+ // (prevents bsp models from replacing world submodels)
+ if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))
+ {
char name[10];
-
+ // duplicate the basic information
sprintf (name, "*%i", i+1);
loadmodel = Mod_FindName (name);
*loadmodel = *mod;
strcpy (loadmodel->name, name);
+ // textures and memory belong to the main model
+ loadmodel->texturepool = NULL;
+ loadmodel->mempool = NULL;
mod = loadmodel;
}
}
+
+ loadmodel = originalloadmodel;
+ //Mod_ProcessLightList ();
}
+