#include "wad.h"
-qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
-
//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
cvar_t halflifebsp = {0, "halflifebsp", "0"};
+cvar_t mcbsp = {0, "mcbsp", "0"};
cvar_t r_novis = {0, "r_novis", "0"};
cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
-static void Mod_Q1BSP_Collision_Init (void);
void Mod_BrushInit(void)
{
// Cvar_RegisterVariable(&r_subdivide_size);
Cvar_RegisterVariable(&halflifebsp);
+ Cvar_RegisterVariable(&mcbsp);
Cvar_RegisterVariable(&r_novis);
Cvar_RegisterVariable(&r_miplightmaps);
Cvar_RegisterVariable(&r_lightmaprgba);
Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
- memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
- Mod_Q1BSP_Collision_Init();
}
static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
if (model == NULL)
return NULL;
- Mod_CheckLoaded(model);
-
// LordHavoc: modified to start at first clip node,
// in other words: first node of the (sub)model
node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
memset(out, 0, outsize);
}
+static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
+{
+ int numclusters = 0, side, nodestackindex = 0;
+ mnode_t *node, *nodestack[1024];
+ if (!model->brush.num_pvsclusters)
+ return -1;
+ node = model->brush.data_nodes;
+ for (;;)
+ {
+ if (node->plane)
+ {
+ // node - recurse down the BSP tree
+ side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+ if (side < 2)
+ {
+ // box is on one side of plane, take that path
+ node = node->children[side];
+ }
+ else
+ {
+ // box crosses plane, take one path and remember the other
+ if (nodestackindex < 1024)
+ nodestack[nodestackindex++] = node->children[0];
+ node = node->children[1];
+ }
+ }
+ else
+ {
+ // leaf - check cluster bit
+ if (numclusters < maxclusters)
+ clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
+ numclusters++;
+ // try another path we didn't take earlier
+ if (nodestackindex == 0)
+ break;
+ node = nodestack[--nodestackindex];
+ }
+ }
+ // return number of clusters found (even if more than the maxclusters)
+ return numclusters;
+}
+
static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
{
int clusterindex, side, nodestackindex = 0;
return false;
}
+static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ int clusterindex, side, nodestackindex = 0;
+ mnode_t *node, *nodestack[1024];
+ if (!model->brush.num_leafs)
+ return true;
+ node = model->brush.data_nodes;
+ for (;;)
+ {
+ if (node->plane)
+ {
+ // node - recurse down the BSP tree
+ side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+ if (side < 2)
+ {
+ // box is on one side of plane, take that path
+ node = node->children[side];
+ }
+ else
+ {
+ // box crosses plane, take one path and remember the other
+ if (nodestackindex < 1024)
+ nodestack[nodestackindex++] = node->children[0];
+ node = node->children[1];
+ }
+ }
+ else
+ {
+ // leaf - check cluster bit
+ clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
+ if (CHECKPVSBIT(pvs, clusterindex))
+ {
+ // it is visible, return immediately with the news
+ return true;
+ }
+ else
+ {
+ // nothing to see here, try another path we didn't take earlier
+ if (nodestackindex == 0)
+ break;
+ node = nodestack[--nodestackindex];
+ }
+ }
+ }
+ // it is not visible
+ return false;
+}
+
static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs)
{
int side, nodestackindex = 0;
msurface_t *surface;
for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
{
- surface = info->model->brush.data_surfaces + *mark;
+ surface = info->model->data_surfaces + *mark;
if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
{
- for (k = 0;k < surface->mesh.num_triangles;k++)
+ for (k = 0;k < surface->num_triangles;k++)
{
- tri = surface->mesh.data_element3i + k * 3;
- VectorCopy((surface->mesh.data_vertex3f + tri[0] * 3), vert[0]);
- VectorCopy((surface->mesh.data_vertex3f + tri[1] * 3), vert[1]);
- VectorCopy((surface->mesh.data_vertex3f + tri[2] * 3), vert[2]);
+ tri = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle) + k * 3;
+ VectorCopy((surface->groupmesh->data_vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((surface->groupmesh->data_vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((surface->groupmesh->data_vertex3f + tri[2] * 3), vert[2]);
VectorSubtract(vert[1], vert[0], edge[0]);
VectorSubtract(vert[2], vert[1], edge[1]);
CrossProduct(edge[1], edge[0], facenormal);
return CONTENTS_EMPTY;
}
-typedef struct
+typedef struct RecursiveHullCheckTraceInfo_s
{
// the hull we're tracing through
const hull_t *hull;
VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
if (boxsize[0] < 3)
rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
+ else if (model->brush.ismcbsp)
+ {
+ if (boxsize[2] < 48) // pick the nearest of 40 or 56
+ rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
+ else
+ rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
+ }
else if (model->brush.ishlbsp)
{
// LordHavoc: this has to have a minor tolerance (the .1) because of
#endif
}
-static hull_t box_hull;
-static dclipnode_t box_clipnodes[6];
-static mplane_t box_planes[6];
-
-static void Mod_Q1BSP_Collision_Init (void)
-{
- int i;
- int side;
-
- //Set up the planes and clipnodes so that the six floats of a bounding box
- //can just be stored out and get a proper hull_t structure.
-
- box_hull.clipnodes = box_clipnodes;
- box_hull.planes = box_planes;
- box_hull.firstclipnode = 0;
- box_hull.lastclipnode = 5;
-
- for (i = 0;i < 6;i++)
- {
- box_clipnodes[i].planenum = i;
-
- side = i&1;
-
- box_clipnodes[i].children[side] = CONTENTS_EMPTY;
- if (i != 5)
- box_clipnodes[i].children[side^1] = i + 1;
- else
- box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
-
- box_planes[i].type = i>>1;
- box_planes[i].normal[i>>1] = 1;
- }
-}
-
void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
{
#if 1
Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
#else
RecursiveHullCheckTraceInfo_t rhc;
+ static hull_t box_hull;
+ static dclipnode_t box_clipnodes[6];
+ static mplane_t box_planes[6];
// fill in a default trace
memset(&rhc, 0, sizeof(rhc));
memset(trace, 0, sizeof(trace_t));
#if COLLISIONPARANOID >= 3
Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
#endif
+
+ if (box_hull.clipnodes == NULL)
+ {
+ int i, side;
+
+ //Set up the planes and clipnodes so that the six floats of a bounding box
+ //can just be stored out and get a proper hull_t structure.
+
+ box_hull.clipnodes = box_clipnodes;
+ box_hull.planes = box_planes;
+ box_hull.firstclipnode = 0;
+ box_hull.lastclipnode = 5;
+
+ for (i = 0;i < 6;i++)
+ {
+ box_clipnodes[i].planenum = i;
+
+ side = i&1;
+
+ box_clipnodes[i].children[side] = CONTENTS_EMPTY;
+ if (i != 5)
+ box_clipnodes[i].children[side^1] = i + 1;
+ else
+ box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
+
+ box_planes[i].type = i>>1;
+ box_planes[i].normal[i>>1] = 1;
+ }
+ }
+
// trace a line through the generated clipping hull
//rhc.boxsupercontents = boxsupercontents;
rhc.hull = &box_hull;
#endif
}
-static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
+static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
{
int side, distz = endz - startz;
float front, back;
}
// go down front side
- if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
+ if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
return true; // hit something
else
{
int i, ds, dt;
msurface_t *surface;
- surface = r_refdef.worldmodel->brush.data_surfaces + node->firstsurface;
+ surface = model->data_surfaces + node->firstsurface;
for (i = 0;i < node->numsurfaces;i++, surface++)
{
if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
{
- Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
+ Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
}
static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
qbyte *data, *mtdata;
char name[256];
- loadmodel->brush.data_textures = NULL;
+ loadmodel->data_textures = NULL;
// add two slots for notexture walls and notexture liquids
if (l->filelen)
{
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
- loadmodel->brush.num_textures = m->nummiptex + 2;
+ loadmodel->num_textures = m->nummiptex + 2;
}
else
{
m = NULL;
- loadmodel->brush.num_textures = 2;
+ loadmodel->num_textures = 2;
}
- loadmodel->brush.data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_textures * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
// fill out all slots with notexture
- for (i = 0, tx = loadmodel->brush.data_textures;i < loadmodel->brush.num_textures;i++, tx++)
+ for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
{
strcpy(tx->name, "NO TEXTURE FOUND");
tx->width = 16;
tx->height = 16;
tx->skin.base = r_texture_notexture;
- if (i == loadmodel->brush.num_textures - 1)
+ tx->basematerialflags = 0;
+ if (i == loadmodel->num_textures - 1)
{
tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
tx->supercontents = SUPERCONTENTS_WATER;
tx->basematerialflags |= MATERIALFLAG_WALL;
tx->supercontents = SUPERCONTENTS_SOLID;
}
- tx->basematerialflags = 0;
tx->currentframe = tx;
}
if (name[j] >= 'A' && name[j] <= 'Z')
name[j] += 'a' - 'A';
- tx = loadmodel->brush.data_textures + i;
+ tx = loadmodel->data_textures + i;
strcpy(tx->name, name);
tx->width = mtwidth;
tx->height = mtheight;
}
else
{
- if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', true))
+ if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
{
// did not find external texture, load it from the bsp or wad3
if (loadmodel->brush.ishlbsp)
tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
if (Image_CheckAlpha(pixels, image_width * image_height, true))
{
- fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
+ fogpixels = (qbyte *)Mem_Alloc(tempmempool, image_width * image_height * 4);
for (j = 0;j < image_width * image_height * 4;j += 4)
{
fogpixels[j + 0] = 255;
Mem_Free(freepixels);
}
else if (mtdata) // texture included
- Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
+ Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
}
}
if (tx->skin.base == NULL)
// sequence the animations
for (i = 0;i < m->nummiptex;i++)
{
- tx = loadmodel->brush.data_textures + i;
+ tx = loadmodel->data_textures + i;
if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
continue;
if (tx->anim_total[0] || tx->anim_total[1])
for (j = i;j < m->nummiptex;j++)
{
- tx2 = loadmodel->brush.data_textures + j;
+ tx2 = loadmodel->data_textures + j;
if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
continue;
loadmodel->brushq1.lightdata = NULL;
if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
{
- loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+ loadmodel->brushq1.lightdata = (qbyte *)Mem_Alloc(loadmodel->mempool, l->filelen);
for (i=0; i<l->filelen; i++)
loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
}
+ else if (loadmodel->brush.ismcbsp)
+ {
+ loadmodel->brushq1.lightdata = (qbyte *)Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
+ }
else // LordHavoc: bsp version 29 (normal white lighting)
{
// LordHavoc: hope is not lost yet, check for a .lit file to load
data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
if (data)
{
- if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+ if (fs_filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
Con_DPrintf("loaded %s\n", litfilename);
- loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
+ loadmodel->brushq1.lightdata = (qbyte *)Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
Mem_Free(data);
return;
if (fs_filesize == 8)
Con_Print("Empty .lit file, ignoring\n");
else
- Con_Print("Corrupt .lit file (old version?), ignoring\n");
+ Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", fs_filesize, 8 + l->filelen * 3);
Mem_Free(data);
}
}
// LordHavoc: oh well, expand the white lighting data
if (!l->filelen)
return;
- loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
+ loadmodel->brushq1.lightdata = (qbyte *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
out = loadmodel->brushq1.lightdata;
memcpy(in, mod_base + l->fileofs, l->filelen);
s++;
numlights++;
}
- loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+ loadmodel->brushq1.lights = (mlight_t *)Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
s = lightsstring;
n = 0;
while (*s && n < numlights)
if (!l->filelen)
return;
loadmodel->brushq1.num_compressedpvs = l->filelen;
- loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
+ loadmodel->brushq1.data_compressedpvs = (qbyte *)Mem_Alloc(loadmodel->mempool, l->filelen);
memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
}
loadmodel->brush.entities = NULL;
if (!l->filelen)
return;
- loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
if (loadmodel->brush.ishlbsp)
Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
mvertex_t *out;
int i, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (dvertex_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brushq1.vertexes = out;
loadmodel->brushq1.numvertexes = count;
}
}
-static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
+// The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
+// can be used for this
+// REMOVEME
+int SB_ReadInt (qbyte **buffer)
{
- dmodel_t *in;
+ int i;
+ i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
+ (*buffer) += 4;
+ return i;
+}
+
+// REMOVEME
+float SB_ReadFloat (qbyte **buffer)
+{
+ union
+ {
+ int i;
+ float f;
+ } u;
+
+ u.i = SB_ReadInt (buffer);
+ return u.f;
+}
+
+static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
+{
+ qbyte *index;
dmodel_t *out;
int i, j, count;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ index = (qbyte *)(mod_base + l->fileofs);
+ if (l->filelen % (48+4*hullinfo->filehulls))
+ Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
+
+ count = l->filelen / (48+4*hullinfo->filehulls);
+ out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
loadmodel->brushq1.submodels = out;
loadmodel->brush.numsubmodels = count;
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<3 ; j++)
- {
- // spread the mins / maxs by a pixel
- out->mins[j] = LittleFloat(in->mins[j]) - 1;
- out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
- out->origin[j] = LittleFloat(in->origin[j]);
- }
- for (j=0 ; j<MAX_MAP_HULLS ; j++)
- out->headnode[j] = LittleLong(in->headnode[j]);
- out->visleafs = LittleLong(in->visleafs);
- out->firstface = LittleLong(in->firstface);
- out->numfaces = LittleLong(in->numfaces);
+ for (i = 0; i < count; i++, out++)
+ {
+ // spread out the mins / maxs by a pixel
+ out->mins[0] = SB_ReadFloat (&index) - 1;
+ out->mins[1] = SB_ReadFloat (&index) - 1;
+ out->mins[2] = SB_ReadFloat (&index) - 1;
+ out->maxs[0] = SB_ReadFloat (&index) + 1;
+ out->maxs[1] = SB_ReadFloat (&index) + 1;
+ out->maxs[2] = SB_ReadFloat (&index) + 1;
+ out->origin[0] = SB_ReadFloat (&index);
+ out->origin[1] = SB_ReadFloat (&index);
+ out->origin[2] = SB_ReadFloat (&index);
+ for (j = 0; j < hullinfo->filehulls; j++)
+ out->headnode[j] = SB_ReadInt (&index);
+ out->visleafs = SB_ReadInt (&index);
+ out->firstface = SB_ReadInt (&index);
+ out->numfaces = SB_ReadInt (&index);
}
}
medge_t *out;
int i, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (dedge_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq1.edges = out;
loadmodel->brushq1.numedges = count;
mtexinfo_t *out;
int i, j, k, count, miptex;
- in = (void *)(mod_base + l->fileofs);
+ in = (texinfo_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq1.texinfo = out;
loadmodel->brushq1.numtexinfo = count;
out->flags = LittleLong(in->flags);
out->texture = NULL;
- if (loadmodel->brush.data_textures)
+ if (loadmodel->data_textures)
{
- if ((unsigned int) miptex >= (unsigned int) loadmodel->brush.num_textures)
- Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brush.num_textures);
+ if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
+ Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
else
- out->texture = loadmodel->brush.data_textures + miptex;
+ out->texture = loadmodel->data_textures + miptex;
}
if (out->flags & TEX_SPECIAL)
{
// if texture chosen is NULL or the shader needs a lightmap,
// force to notexture water shader
if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
- out->texture = loadmodel->brush.data_textures + (loadmodel->brush.num_textures - 1);
+ out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
}
else
{
// if texture chosen is NULL, force to notexture
if (out->texture == NULL)
- out->texture = loadmodel->brush.data_textures + (loadmodel->brush.num_textures - 2);
+ out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
}
}
}
subdivpolytriangles = 0;
subdivpolyverts = 0;
- SubdividePolygon(surface->mesh.num_vertices, surface->mesh.data_vertex3f);
+ SubdividePolygon(surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
if (subdivpolytriangles < 1)
Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
float texmins[2], texmaxs[2], val;
- in = (void *)(mod_base + l->fileofs);
+ in = (dface_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- loadmodel->brush.data_surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
- loadmodel->brush.data_surfaces_lightmapinfo = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
+ loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
+ loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
- loadmodel->brush.num_surfaces = count;
+ loadmodel->num_surfaces = count;
totalverts = 0;
totaltris = 0;
- for (surfacenum = 0, in = (void *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
+ for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
{
numedges = LittleShort(in->numedges);
totalverts += numedges;
// TODO: split up into multiple meshes as needed to avoid exceeding 65536
// vertex limit
loadmodel->nummeshes = 1;
- loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
- loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, true, false);
+ loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
+ loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
totalverts = 0;
totaltris = 0;
- for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->brush.data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
+ for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
{
- surface->lightmapinfo = loadmodel->brush.data_surfaces_lightmapinfo + surfacenum;
+ surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
// FIXME: validate edges, texinfo, etc?
firstedge = LittleLong(in->firstedge);
// surface->flags |= SURF_PLANEBACK;
//surface->plane = loadmodel->brush.data_planes + planenum;
- surface->mesh.num_vertices = numedges;
- surface->mesh.num_triangles = numedges - 2;
- surface->mesh.data_vertex3f = loadmodel->meshlist[0]->data_vertex3f + totalverts * 3;
- surface->mesh.data_texcoordtexture2f = loadmodel->meshlist[0]->data_texcoordtexture2f + totalverts * 2;
- surface->mesh.data_texcoordlightmap2f = loadmodel->meshlist[0]->data_texcoordlightmap2f + totalverts * 2;
- surface->mesh.data_texcoorddetail2f = loadmodel->meshlist[0]->data_texcoorddetail2f + totalverts * 2;
- surface->mesh.data_svector3f = loadmodel->meshlist[0]->data_svector3f + totalverts * 3;
- surface->mesh.data_tvector3f = loadmodel->meshlist[0]->data_tvector3f + totalverts * 3;
- surface->mesh.data_normal3f = loadmodel->meshlist[0]->data_normal3f + totalverts * 3;
- surface->mesh.data_lightmapoffsets = loadmodel->meshlist[0]->data_lightmapoffsets + totalverts;
- surface->mesh.data_element3i = loadmodel->meshlist[0]->data_element3i + totaltris * 3;
- surface->mesh.data_neighbor3i = loadmodel->meshlist[0]->data_neighbor3i + totaltris * 3;
+ surface->groupmesh = loadmodel->meshlist[0];
+ surface->num_firstvertex = totalverts;
+ surface->num_vertices = numedges;
+ surface->num_firsttriangle = totaltris;
+ surface->num_triangles = numedges - 2;
totalverts += numedges;
totaltris += numedges - 2;
// convert edges back to a normal polygon
- for (i = 0;i < surface->mesh.num_vertices;i++)
+ for (i = 0;i < surface->num_vertices;i++)
{
int lindex = loadmodel->brushq1.surfedges[firstedge + i];
float s, t;
if (lindex > 0)
- VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, surface->mesh.data_vertex3f + i * 3);
+ VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
else
- VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, surface->mesh.data_vertex3f + i * 3);
- s = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
- t = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
- surface->mesh.data_texcoordtexture2f[i * 2 + 0] = s / surface->texture->width;
- surface->mesh.data_texcoordtexture2f[i * 2 + 1] = t / surface->texture->height;
- surface->mesh.data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
- surface->mesh.data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
- surface->mesh.data_texcoordlightmap2f[i * 2 + 0] = 0;
- surface->mesh.data_texcoordlightmap2f[i * 2 + 1] = 0;
- surface->mesh.data_lightmapoffsets[i] = 0;
+ VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
+ s = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
+ t = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
+ (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
+ (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
+ (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
+ (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
+ (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
}
- for (i = 0;i < surface->mesh.num_triangles;i++)
+ for (i = 0;i < surface->num_triangles;i++)
{
- surface->mesh.data_element3i[i * 3 + 0] = 0;
- surface->mesh.data_element3i[i * 3 + 1] = i + 1;
- surface->mesh.data_element3i[i * 3 + 2] = i + 2;
+ (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
+ (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
+ (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
}
// compile additional data about the surface geometry
- Mod_BuildTriangleNeighbors(surface->mesh.data_neighbor3i, surface->mesh.data_element3i, surface->mesh.num_triangles);
- Mod_BuildTextureVectorsAndNormals(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_vertex3f, surface->mesh.data_texcoordtexture2f, surface->mesh.data_element3i, surface->mesh.data_svector3f, surface->mesh.data_tvector3f, surface->mesh.data_normal3f);
- BoxFromPoints(surface->mins, surface->maxs, surface->mesh.num_vertices, surface->mesh.data_vertex3f);
+ Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, true);
+ BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
// generate surface extents information
- texmins[0] = texmaxs[0] = DotProduct(surface->mesh.data_vertex3f, surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
- texmins[1] = texmaxs[1] = DotProduct(surface->mesh.data_vertex3f, surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
- for (i = 1;i < surface->mesh.num_vertices;i++)
+ texmins[0] = texmaxs[0] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
+ texmins[1] = texmaxs[1] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
+ for (i = 1;i < surface->num_vertices;i++)
{
for (j = 0;j < 2;j++)
{
- val = DotProduct(surface->mesh.data_vertex3f + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
+ val = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
texmins[j] = min(texmins[j], val);
texmaxs[j] = max(texmaxs[j], val);
}
// give non-lightmapped water a 1x white lightmap
if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
{
- surface->lightmapinfo->samples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ surface->lightmapinfo->samples = (qbyte *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
surface->lightmapinfo->styles[0] = 0;
memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
}
if (ssize > 256 || tsize > 256)
Host_Error("Bad surface extents");
// stainmap for permanent marks on walls
- surface->lightmapinfo->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ surface->lightmapinfo->stainsamples = (qbyte *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
// clear to white
memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
uscale = (uscale - ubase) / ssize;
vscale = (vscale - vbase) / tsize;
- for (i = 0;i < surface->mesh.num_vertices;i++)
+ for (i = 0;i < surface->num_vertices;i++)
{
- u = ((DotProduct((surface->mesh.data_vertex3f + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
- v = ((DotProduct((surface->mesh.data_vertex3f + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
- surface->mesh.data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
- surface->mesh.data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
+ u = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
+ (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
+ (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
// LordHavoc: calc lightmap data offset for vertex lighting to use
iu = (int) u;
iv = (int) v;
- surface->mesh.data_lightmapoffsets[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
+ (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
}
}
}
dnode_t *in;
mnode_t *out;
- in = (void *)(mod_base + l->fileofs);
+ in = (dnode_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brush.data_nodes = out;
loadmodel->brush.num_nodes = count;
mleaf_t *out;
int i, j, count, p;
- in = (void *)(mod_base + l->fileofs);
+ in = (dleaf_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brush.data_leafs = out;
loadmodel->brush.num_leafs = count;
// get visleafs from the submodel data
loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
- loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
+ loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
for ( i=0 ; i<count ; i++, in++, out++)
}
}
-static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
+static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
{
dclipnode_t *in, *out;
int i, count;
hull_t *hull;
- in = (void *)(mod_base + l->fileofs);
+ in = (dclipnode_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brushq1.clipnodes = out;
loadmodel->brushq1.numclipnodes = count;
- if (loadmodel->brush.ishlbsp)
- {
- hull = &loadmodel->brushq1.hulls[1];
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->brush.data_planes;
- hull->clip_mins[0] = -16;
- hull->clip_mins[1] = -16;
- hull->clip_mins[2] = -36;
- hull->clip_maxs[0] = 16;
- hull->clip_maxs[1] = 16;
- hull->clip_maxs[2] = 36;
- VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
-
- hull = &loadmodel->brushq1.hulls[2];
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->brush.data_planes;
- hull->clip_mins[0] = -32;
- hull->clip_mins[1] = -32;
- hull->clip_mins[2] = -32;
- hull->clip_maxs[0] = 32;
- hull->clip_maxs[1] = 32;
- hull->clip_maxs[2] = 32;
- VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
-
- hull = &loadmodel->brushq1.hulls[3];
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->brush.data_planes;
- hull->clip_mins[0] = -16;
- hull->clip_mins[1] = -16;
- hull->clip_mins[2] = -18;
- hull->clip_maxs[0] = 16;
- hull->clip_maxs[1] = 16;
- hull->clip_maxs[2] = 18;
- VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- }
- else
+ for (i = 1; i < hullinfo->numhulls; i++)
{
- hull = &loadmodel->brushq1.hulls[1];
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->brush.data_planes;
- hull->clip_mins[0] = -16;
- hull->clip_mins[1] = -16;
- hull->clip_mins[2] = -24;
- hull->clip_maxs[0] = 16;
- hull->clip_maxs[1] = 16;
- hull->clip_maxs[2] = 32;
- VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
-
- hull = &loadmodel->brushq1.hulls[2];
+ hull = &loadmodel->brushq1.hulls[i];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->brush.data_planes;
- hull->clip_mins[0] = -32;
- hull->clip_mins[1] = -32;
- hull->clip_mins[2] = -24;
- hull->clip_maxs[0] = 32;
- hull->clip_maxs[1] = 32;
- hull->clip_maxs[2] = 64;
+ hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
+ hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
+ hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
+ hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
+ hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
+ hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
}
hull = &loadmodel->brushq1.hulls[0];
in = loadmodel->brush.data_nodes;
- out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
+ out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
hull->clipnodes = out;
hull->firstclipnode = 0;
int i, j;
short *in;
- in = (void *)(mod_base + l->fileofs);
+ in = (short *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
- loadmodel->brush.data_leafsurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
+ loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
{
j = (unsigned) LittleShort(in[i]);
- if (j >= loadmodel->brush.num_surfaces)
+ if (j >= loadmodel->num_surfaces)
Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
loadmodel->brush.data_leafsurfaces[i] = j;
}
int i;
int *in;
- in = (void *)(mod_base + l->fileofs);
+ in = (int *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
- loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
+ loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
mplane_t *out;
dplane_t *in;
- in = (void *)(mod_base + l->fileofs);
+ in = (dplane_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
loadmodel->brush.num_planes = l->filelen / sizeof(*in);
- loadmodel->brush.data_planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
+ loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
{
static portal_t *AllocPortal(void)
{
portal_t *p;
- p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
+ p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
p->chain = portalchain;
portalchain = p;
return p;
}
p = p->chain;
}
- loadmodel->brush.data_portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
+ loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
loadmodel->brush.num_portals = numportals;
- loadmodel->brush.data_portalpoints = (void *)((qbyte *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
+ loadmodel->brush.data_portalpoints = (mvertex_t *)((qbyte *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
loadmodel->brush.num_portalpoints = numpoints;
// clear all leaf portal chains
for (i = 0;i < loadmodel->brush.num_leafs;i++)
portalpointer = (void **) &node->portals;
while (1)
{
- t = *portalpointer;
+ t = (portal_t *)*portalpointer;
if (!t)
Host_Error("RemovePortalFromNodes: portal not in leaf");
Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
nodeportal->numpoints = 0;
}
- else
- {
- AddPortalToNodes(nodeportal, front, back);
- // split the portals of this node along this node's plane and assign them to the children of this node
- // (migrating the portals downward through the tree)
- for (portal = (portal_t *)node->portals;portal;portal = nextportal)
- {
- if (portal->nodes[0] == portal->nodes[1])
- Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
- if (portal->nodes[0] == node)
- side = 0;
- else if (portal->nodes[1] == node)
- side = 1;
- else
- Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
- nextportal = portal->next[side];
-
- other_node = portal->nodes[!side];
- RemovePortalFromNodes(portal);
+ AddPortalToNodes(nodeportal, front, back);
- // cut the portal into two portals, one on each side of the node plane
- PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints);
+ // split the portals of this node along this node's plane and assign them to the children of this node
+ // (migrating the portals downward through the tree)
+ for (portal = (portal_t *)node->portals;portal;portal = nextportal)
+ {
+ if (portal->nodes[0] == portal->nodes[1])
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
+ if (portal->nodes[0] == node)
+ side = 0;
+ else if (portal->nodes[1] == node)
+ side = 1;
+ else
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
+ nextportal = portal->next[side];
+ if (!portal->numpoints)
+ continue;
- if (!numfrontpoints)
- {
- if (side == 0)
- AddPortalToNodes(portal, back, other_node);
- else
- AddPortalToNodes(portal, other_node, back);
- continue;
- }
- if (!numbackpoints)
- {
- if (side == 0)
- AddPortalToNodes(portal, front, other_node);
- else
- AddPortalToNodes(portal, other_node, front);
- continue;
- }
+ other_node = portal->nodes[!side];
+ RemovePortalFromNodes(portal);
- // the portal is split
- splitportal = AllocPortal();
- temp = splitportal->chain;
- *splitportal = *portal;
- splitportal->chain = temp;
- for (i = 0;i < numbackpoints*3;i++)
- splitportal->points[i] = backpoints[i];
- splitportal->numpoints = numbackpoints;
- for (i = 0;i < numfrontpoints*3;i++)
- portal->points[i] = frontpoints[i];
- portal->numpoints = numfrontpoints;
+ // cut the portal into two portals, one on each side of the node plane
+ PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints);
+ if (!numfrontpoints)
+ {
+ if (side == 0)
+ AddPortalToNodes(portal, back, other_node);
+ else
+ AddPortalToNodes(portal, other_node, back);
+ continue;
+ }
+ if (!numbackpoints)
+ {
if (side == 0)
- {
AddPortalToNodes(portal, front, other_node);
- AddPortalToNodes(splitportal, back, other_node);
- }
else
- {
AddPortalToNodes(portal, other_node, front);
- AddPortalToNodes(splitportal, other_node, back);
- }
+ continue;
+ }
+
+ // the portal is split
+ splitportal = AllocPortal();
+ temp = splitportal->chain;
+ *splitportal = *portal;
+ splitportal->chain = temp;
+ for (i = 0;i < numbackpoints*3;i++)
+ splitportal->points[i] = backpoints[i];
+ splitportal->numpoints = numbackpoints;
+ for (i = 0;i < numfrontpoints*3;i++)
+ portal->points[i] = frontpoints[i];
+ portal->numpoints = numfrontpoints;
+
+ if (side == 0)
+ {
+ AddPortalToNodes(portal, front, other_node);
+ AddPortalToNodes(splitportal, back, other_node);
+ }
+ else
+ {
+ AddPortalToNodes(portal, other_node, front);
+ AddPortalToNodes(splitportal, other_node, back);
}
}
memset(stylecounts, 0, sizeof(stylecounts));
for (i = 0;i < model->nummodelsurfaces;i++)
{
- surface = model->brush.data_surfaces + model->firstmodelsurface + i;
+ surface = model->data_surfaces + model->firstmodelsurface + i;
for (j = 0;j < MAXLIGHTMAPS;j++)
stylecounts[surface->lightmapinfo->styles[j]]++;
}
}
if (!totalcount)
return;
- model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
- model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
- model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
- model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+ model->brushq1.light_style = (qbyte *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
+ model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
+ model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
+ model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
model->brushq1.light_styles = 0;
for (i = 0;i < 255;i++)
if (stylecounts[i])
}
for (i = 0;i < model->nummodelsurfaces;i++)
{
- surface = model->brush.data_surfaces + model->firstmodelsurface + i;
+ surface = model->data_surfaces + model->firstmodelsurface + i;
for (j = 0;j < MAXLIGHTMAPS;j++)
if (surface->lightmapinfo->styles[j] != 255)
*model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
{
mnode_t *node;
- Mod_CheckLoaded(model);
node = model->brush.data_nodes;
while (node->plane)
node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
const hull_t *hull;
VectorSubtract(inmaxs, inmins, size);
- if (cmodel->brush.ishlbsp)
+ if (cmodel->brush.ismcbsp)
+ {
+ if (size[0] < 3)
+ hull = &cmodel->brushq1.hulls[0]; // 0x0x0
+ else if (size[2] < 48) // pick the nearest of 40 or 56
+ hull = &cmodel->brushq1.hulls[2]; // 16x16x40
+ else
+ hull = &cmodel->brushq1.hulls[1]; // 16x16x56
+ }
+ else if (cmodel->brush.ishlbsp)
{
if (size[0] < 3)
hull = &cmodel->brushq1.hulls[0]; // 0x0x0
VectorAdd(inmins, hull->clip_size, outmaxs);
}
-extern void R_Q1BSP_DrawSky(entity_render_t *ent);
-extern void R_Q1BSP_Draw(entity_render_t *ent);
-extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
-extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
-extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
-void Mod_Q1BSP_Load(model_t *mod, void *buffer)
+void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, k;
dheader_t *header;
float dist, modelyawradius, modelradius, *vec;
msurface_t *surface;
int numshadowmeshtriangles;
+ dheader_t _header;
+ hullinfo_t hullinfo;
mod->type = mod_brushq1;
- header = (dheader_t *)buffer;
+ if (!memcmp (buffer, "MCBSPpad", 8))
+ {
+ qbyte *index;
- i = LittleLong(header->version);
- if (i != BSPVERSION && i != 30)
- Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
- mod->brush.ishlbsp = i == 30;
+ mod->brush.ismcbsp = true;
+ mod->brush.ishlbsp = false;
+
+ mod_base = (qbyte*)buffer;
+
+ index = mod_base;
+ index += 8;
+ i = SB_ReadInt (&index);
+ if (i != MCBSPVERSION)
+ Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
+
+ // read hull info
+ hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
+ hullinfo.filehulls = hullinfo.numhulls;
+ VectorClear (hullinfo.hullsizes[0][0]);
+ VectorClear (hullinfo.hullsizes[0][1]);
+ for (i = 1; i < hullinfo.numhulls; i++)
+ {
+ hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index);
+ hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index);
+ hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index);
+ hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index);
+ hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index);
+ hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index);
+ }
+
+ // read lumps
+ _header.version = 0;
+ for (i = 0; i < HEADER_LUMPS; i++)
+ {
+ _header.lumps[i].fileofs = SB_ReadInt (&index);
+ _header.lumps[i].filelen = SB_ReadInt (&index);
+ }
+
+ header = &_header;
+ }
+ else
+ {
+ header = (dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != BSPVERSION && i != 30)
+ Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
+ mod->brush.ishlbsp = i == 30;
+ mod->brush.ismcbsp = false;
+
+ // fill in hull info
+ VectorClear (hullinfo.hullsizes[0][0]);
+ VectorClear (hullinfo.hullsizes[0][1]);
+ if (mod->brush.ishlbsp)
+ {
+ hullinfo.numhulls = 4;
+ hullinfo.filehulls = 4;
+ VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
+ VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
+ VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
+ VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
+ VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
+ VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
+ }
+ else
+ {
+ hullinfo.numhulls = 3;
+ hullinfo.filehulls = 4;
+ VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
+ VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
+ VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
+ VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
+ }
+
+ // read lumps
+ mod_base = (qbyte*)buffer;
+ for (i = 0; i < HEADER_LUMPS; i++)
+ {
+ header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
+ header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
+ }
+ }
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q1BSP_TraceBox;
mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+ mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
+ mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
- mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
+ mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
if (loadmodel->isworldmodel)
- Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
-
-// swap all the lumps
- mod_base = (qbyte *)header;
-
- header->version = LittleLong(header->version);
- for (i = 0;i < HEADER_LUMPS;i++)
{
- header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
- header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
+ Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+ Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
}
// load into heap
Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
// load submodels before leafs because they contain the number of vis leafs
- Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
+ Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
- Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
+ Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
if (!mod->brushq1.lightdata)
mod->brush.LightPoint = NULL;
// make a single combined shadow mesh to allow optimized shadow volume creation
numshadowmeshtriangles = 0;
- for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
+ for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
{
surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
- numshadowmeshtriangles += surface->mesh.num_triangles;
+ numshadowmeshtriangles += surface->num_triangles;
}
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
- for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
- Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
+ for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
if (loadmodel->brush.numsubmodels)
- loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
+ loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
if (loadmodel->isworldmodel)
{
mod->nummodelsurfaces = bm->numfaces;
// make the model surface list (used by shadowing/lighting)
- mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
+ mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
for (j = 0;j < mod->nummodelsurfaces;j++)
mod->surfacelist[j] = mod->firstmodelsurface + j;
mod->DrawSky = NULL;
mod->Draw = R_Q1BSP_Draw;
mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+ mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
mod->DrawLight = R_Q1BSP_DrawLight;
if (i != 0)
mod->brush.GetPVS = NULL;
mod->brush.FatPVS = NULL;
mod->brush.BoxTouchingPVS = NULL;
+ mod->brush.BoxTouchingLeafPVS = NULL;
mod->brush.BoxTouchingVisibleLeafs = NULL;
+ mod->brush.FindBoxClusters = NULL;
mod->brush.LightPoint = NULL;
mod->brush.AmbientSoundLevelsForPoint = NULL;
}
mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
modelyawradius = 0;
modelradius = 0;
- for (j = 0, surface = &mod->brush.data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
+ for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
{
// we only need to have a drawsky function if it is used(usually only on world model)
if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
mod->DrawSky = R_Q1BSP_DrawSky;
// calculate bounding shapes
- for (k = 0, vec = surface->mesh.data_vertex3f;k < surface->mesh.num_vertices;k++, vec += 3)
+ for (k = 0, vec = (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
{
if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
//Mod_Q1BSP_ProcessLightList();
if (developer.integer)
- Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brush.num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brushq1.submodels[i].visleafs, loadmodel->brush.num_portals);
+ Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
}
static void Mod_Q2BSP_LoadEntities(lump_t *l)
*/
}
-void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
+void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
{
int i;
q2dheader_t *header;
if (i != Q2BSPVERSION)
Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
mod->brush.ishlbsp = false;
+ mod->brush.ismcbsp = false;
if (loadmodel->isworldmodel)
+ {
Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+ Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
+ }
mod_base = (qbyte *)header;
loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
if (!l->filelen)
return;
- loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
data = loadmodel->brush.entities;
// some Q3 maps override the lightgrid_cellsize with a worldspawn key
char firstpasstexturename[Q3PATHLENGTH];
char parameter[4][Q3PATHLENGTH];
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dtexture_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brush.data_textures = out;
- loadmodel->brush.num_textures = count;
+ loadmodel->data_textures = out;
+ loadmodel->num_textures = count;
for (i = 0;i < count;i++, in++, out++)
{
{
for (i = 0;i < search->numfilenames;i++)
{
- if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
+ if ((f = (char *)FS_LoadFile(search->filenames[i], tempmempool, false)))
{
text = f;
while (COM_ParseToken(&text, false))
}
if (passnumber == 0 && numparameters >= 1)
{
- if (!strcasecmp(parameter[0], "blendfunc"))
+ if (!strcasecmp(parameter[0], "blendfunc") && (flags & Q3SURFACEPARM_TRANS))
{
if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
flags2 |= Q3TEXTUREFLAG_ADDITIVE;
strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
+ else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc"))
+ flags2 |= Q3TEXTUREFLAG_ALPHATEST;
}
- if (!strcasecmp(parameter[0], "alphafunc"))
- flags2 |= Q3TEXTUREFLAG_ALPHATEST;
// break out a level if it was }
if (!strcasecmp(com_token, "}"))
break;
flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
}
}
- // force transparent render path for a number of odd
- // shader effects to avoid bogging down the normal
- // render path unnecessarily
- if (flags2 & (Q3TEXTUREFLAG_ADDITIVE | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2 | Q3TEXTUREFLAG_ALPHATEST))
- flags |= Q3SURFACEPARM_TRANS;
// add shader to list (shadername and flags)
// actually here we just poke into the texture settings
- for (j = 0, out = loadmodel->brush.data_textures;j < loadmodel->brush.num_textures;j++, out++)
+ for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
{
if (!strcasecmp(out->name, shadername))
{
out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
else
out->basematerialflags |= MATERIALFLAG_WALL;
- if (out->surfaceparms & Q3SURFACEPARM_TRANS)
- out->basematerialflags |= MATERIALFLAG_TRANSPARENT;
- if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
- out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
+ if (out->textureflags & Q3TEXTUREFLAG_ALPHATEST)
+ {
+ // FIXME: support alpha test?
+ out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+ }
+ else if (out->surfaceparms & Q3SURFACEPARM_TRANS)
+ {
+ if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
+ out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
+ else
+ out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+ }
strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
if ((flags & Q3SURFACEPARM_SKY) && sky[0])
{
}
c = 0;
- for (j = 0, out = loadmodel->brush.data_textures;j < loadmodel->brush.num_textures;j++, out++)
+ for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
{
if (out->surfaceparms == -1)
{
//if (R_TextureHasAlpha(out->skin.base))
// out->surfaceparms |= Q3SURFACEPARM_TRANS;
}
- if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
- if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
- Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
- if (out->skin.fog)
- out->basematerialflags |= (MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT);
+ if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
+ if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
+ if (cls.state != ca_dedicated)
+ Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
// no animation
out->currentframe = out;
}
mplane_t *out;
int i, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dplane_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brush.data_planes = out;
loadmodel->brush.num_planes = count;
for (i = 0;i < count;i++, in++, out++)
{
- out->normal[0] = LittleLong(in->normal[0]);
- out->normal[1] = LittleLong(in->normal[1]);
- out->normal[2] = LittleLong(in->normal[2]);
- out->dist = LittleLong(in->dist);
+ out->normal[0] = LittleFloat(in->normal[0]);
+ out->normal[1] = LittleFloat(in->normal[1]);
+ out->normal[2] = LittleFloat(in->normal[2]);
+ out->dist = LittleFloat(in->dist);
PlaneClassify(out);
}
}
q3mbrushside_t *out;
int i, n, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dbrushside_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brush.data_brushsides = out;
loadmodel->brush.num_brushsides = count;
Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes);
out->plane = loadmodel->brush.data_planes + n;
n = LittleLong(in->textureindex);
- if (n < 0 || n >= loadmodel->brush.num_textures)
- Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brush.num_textures);
- out->texture = loadmodel->brush.data_textures + n;
+ if (n < 0 || n >= loadmodel->num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->num_textures);
+ out->texture = loadmodel->data_textures + n;
}
}
int i, j, n, c, count, maxplanes;
mplane_t *planes;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dbrush_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brush.data_brushes = out;
loadmodel->brush.num_brushes = count;
out->firstbrushside = loadmodel->brush.data_brushsides + n;
out->numbrushsides = c;
n = LittleLong(in->textureindex);
- if (n < 0 || n >= loadmodel->brush.num_textures)
- Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brush.num_textures);
- out->texture = loadmodel->brush.data_textures + n;
+ if (n < 0 || n >= loadmodel->num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->num_textures);
+ out->texture = loadmodel->data_textures + n;
// make a list of mplane_t structs to construct a colbrush from
if (maxplanes < out->numbrushsides)
maxplanes = out->numbrushsides;
if (planes)
Mem_Free(planes);
- planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
+ planes = (mplane_t *)Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
}
for (j = 0;j < out->numbrushsides;j++)
{
q3deffect_t *out;
int i, n, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3deffect_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq3.data_effects = out;
loadmodel->brushq3.num_effects = count;
{
strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
n = LittleLong(in->brushindex);
- if (n < 0 || n >= loadmodel->brush.num_brushes)
- Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brush.num_brushes);
+ if (n >= loadmodel->brush.num_brushes)
+ {
+ Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
+ n = -1;
+ }
out->brushindex = n;
out->unknown = LittleLong(in->unknown);
}
q3dvertex_t *in;
int i, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dvertex_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
- loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4)));
+ loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4)));
loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
int *out;
int i, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (int *)(mod_base + l->fileofs);
if (l->filelen % sizeof(int[3]))
Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq3.num_triangles = count / 3;
loadmodel->brushq3.data_element3i = out;
if (!l->filelen)
return;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dlightmap_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (rtexture_t **)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq3.data_lightmaps = out;
loadmodel->brushq3.num_lightmaps = count;
float *v;
surfmesh_t *mesh, *tempmeshlist[1024];
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dface_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brush.data_surfaces = out;
- loadmodel->brush.num_surfaces = count;
+ loadmodel->data_surfaces = out;
+ loadmodel->num_surfaces = count;
i = 0;
for (meshnum = 0;i < count;meshnum++)
}
n = LittleLong(in->textureindex);
- if (n < 0 || n >= loadmodel->brush.num_textures)
+ if (n < 0 || n >= loadmodel->num_textures)
{
- Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brush.num_textures);
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
continue;
}
- out->texture = loadmodel->brush.data_textures + n;
+ out->texture = loadmodel->data_textures + n;
n = LittleLong(in->effectindex);
if (n < -1 || n >= loadmodel->brushq3.num_effects)
{
// don't render it
continue;
}
- out->mesh.num_vertices = numvertices;
- out->mesh.num_triangles = numtriangles;
- if (meshvertices + out->mesh.num_vertices > 65536)
+ out->num_vertices = numvertices;
+ out->num_triangles = numtriangles;
+ if (meshvertices + out->num_vertices > 65536)
break;
- meshvertices += out->mesh.num_vertices;
- meshtriangles += out->mesh.num_triangles;
+ meshvertices += out->num_vertices;
+ meshtriangles += out->num_triangles;
}
i = oldi;
in = oldin;
out = oldout;
- mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, false, true);
+ mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
meshvertices = 0;
meshtriangles = 0;
- for (;i < count && meshvertices + out->mesh.num_vertices <= mesh->num_vertices;i++, in++, out++)
+ for (;i < count && meshvertices + out->num_vertices <= mesh->num_vertices;i++, in++, out++)
{
- if (out->mesh.num_vertices < 3 || out->mesh.num_triangles < 1)
+ if (out->num_vertices < 3 || out->num_triangles < 1)
continue;
type = LittleLong(in->type);
firstvertex = LittleLong(in->firstvertex);
firstelement = LittleLong(in->firstelement);
- out->mesh.data_vertex3f = mesh->data_vertex3f + meshvertices * 3;
- out->mesh.data_svector3f = mesh->data_svector3f + meshvertices * 3;
- out->mesh.data_tvector3f = mesh->data_tvector3f + meshvertices * 3;
- out->mesh.data_normal3f = mesh->data_normal3f + meshvertices * 3;
- out->mesh.data_texcoordtexture2f = mesh->data_texcoordtexture2f + meshvertices * 2;
- out->mesh.data_texcoordlightmap2f = mesh->data_texcoordlightmap2f + meshvertices * 2;
- out->mesh.data_lightmapcolor4f = mesh->data_lightmapcolor4f + meshvertices * 4;
- out->mesh.data_element3i = mesh->data_element3i + meshtriangles * 3;
- out->mesh.data_neighbor3i = mesh->data_neighbor3i + meshtriangles * 3;
+ out->groupmesh = mesh;
+ out->num_firstvertex = meshvertices;
+ out->num_firsttriangle = meshtriangles;
switch(type)
{
case Q3FACETYPE_POLYGON:
case Q3FACETYPE_MESH:
// no processing necessary
- for (j = 0;j < out->mesh.num_vertices;j++)
+ for (j = 0;j < out->num_vertices;j++)
{
- out->mesh.data_vertex3f[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
- out->mesh.data_vertex3f[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
- out->mesh.data_vertex3f[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
- out->mesh.data_texcoordtexture2f[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
- out->mesh.data_texcoordtexture2f[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
- out->mesh.data_texcoordlightmap2f[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
- out->mesh.data_texcoordlightmap2f[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
- out->mesh.data_lightmapcolor4f[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
- out->mesh.data_lightmapcolor4f[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
- out->mesh.data_lightmapcolor4f[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
- out->mesh.data_lightmapcolor4f[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
+ (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
+ (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
+ (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
+ (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
+ (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
+ (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
+ (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
+ (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
+ (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
+ (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
+ (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
}
- for (j = 0;j < out->mesh.num_triangles*3;j++)
- out->mesh.data_element3i[j] = loadmodel->brushq3.data_element3i[firstelement + j];
+ for (j = 0;j < out->num_triangles*3;j++)
+ (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
break;
case Q3FACETYPE_PATCH:
patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
type = Q3FACETYPE_MESH;
// generate geometry
// (note: normals are skipped because they get recalculated)
- Q3PatchTesselateFloat(3, sizeof(float[3]), out->mesh.data_vertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
- Q3PatchTesselateFloat(2, sizeof(float[2]), out->mesh.data_texcoordtexture2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
- Q3PatchTesselateFloat(2, sizeof(float[2]), out->mesh.data_texcoordlightmap2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
- Q3PatchTesselateFloat(4, sizeof(float[4]), out->mesh.data_lightmapcolor4f, patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
- Q3PatchTriangleElements(out->mesh.data_element3i, finalwidth, finalheight);
- out->mesh.num_triangles = Mod_RemoveDegenerateTriangles(out->mesh.num_triangles, out->mesh.data_element3i, out->mesh.data_element3i, out->mesh.data_vertex3f);
+ Q3PatchTesselateFloat(3, sizeof(float[3]), (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
+ Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
+ Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
+ Q3PatchTesselateFloat(4, sizeof(float[4]), (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
+ Q3PatchTriangleElements((out->groupmesh->data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
+ out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_vertex3f);
if (developer.integer >= 2)
{
- if (out->mesh.num_triangles < finaltriangles)
- Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->mesh.num_vertices, finaltriangles, finaltriangles - out->mesh.num_triangles, out->mesh.num_triangles);
+ if (out->num_triangles < finaltriangles)
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
else
- Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->mesh.num_vertices, out->mesh.num_triangles);
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
}
// q3map does not put in collision brushes for curves... ugh
// build the lower quality collision geometry
finalvertices = finalwidth * finalheight;
finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
- out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
- out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
+ out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
+ out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
out->num_collisionvertices = finalvertices;
out->num_collisiontriangles = finaltriangles;
Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
- Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight);
+ Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
- //Mod_SnapVertices(3, out->mesh.num_vertices, out->mesh.data_vertex3f, 0.25);
+ //Mod_SnapVertices(3, out->num_vertices, (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), 0.25);
Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
- oldnumtriangles = out->mesh.num_triangles;
+ oldnumtriangles = out->num_triangles;
oldnumtriangles2 = out->num_collisiontriangles;
out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
if (developer.integer)
- Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->mesh.num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->mesh.num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
break;
default:
break;
}
- meshvertices += out->mesh.num_vertices;
- meshtriangles += out->mesh.num_triangles;
- for (j = 0, invalidelements = 0;j < out->mesh.num_triangles * 3;j++)
- if (out->mesh.data_element3i[j] < 0 || out->mesh.data_element3i[j] >= out->mesh.num_vertices)
+ meshvertices += out->num_vertices;
+ meshtriangles += out->num_triangles;
+ for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
+ if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
invalidelements++;
if (invalidelements)
{
- Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->mesh.num_vertices, firstelement, out->mesh.num_triangles * 3);
- for (j = 0;j < out->mesh.num_triangles * 3;j++)
+ Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
+ for (j = 0;j < out->num_triangles * 3;j++)
{
- Con_Printf(" %i", out->mesh.data_element3i[j]);
- if (out->mesh.data_element3i[j] < 0 || out->mesh.data_element3i[j] >= out->mesh.num_vertices)
- out->mesh.data_element3i[j] = 0;
+ Con_Printf(" %i", (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
+ if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
+ (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
}
Con_Print("\n");
}
- // for shadow volumes
- Mod_BuildTriangleNeighbors(out->mesh.data_neighbor3i, out->mesh.data_element3i, out->mesh.num_triangles);
// for per pixel lighting
- Mod_BuildTextureVectorsAndNormals(out->mesh.num_vertices, out->mesh.num_triangles, out->mesh.data_vertex3f, out->mesh.data_texcoordtexture2f, out->mesh.data_element3i, out->mesh.data_svector3f, out->mesh.data_tvector3f, out->mesh.data_normal3f);
+ Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, out->groupmesh->data_vertex3f, out->groupmesh->data_texcoordtexture2f, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_svector3f, out->groupmesh->data_tvector3f, out->groupmesh->data_normal3f, true);
// calculate a bounding box
VectorClear(out->mins);
VectorClear(out->maxs);
- if (out->mesh.num_vertices)
+ if (out->num_vertices)
{
- VectorCopy(out->mesh.data_vertex3f, out->mins);
- VectorCopy(out->mesh.data_vertex3f, out->maxs);
- for (j = 1, v = out->mesh.data_vertex3f + 3;j < out->mesh.num_vertices;j++, v += 3)
+ VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->mins);
+ VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->maxs);
+ for (j = 1, v = (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
{
out->mins[0] = min(out->mins[0], v[0]);
out->maxs[0] = max(out->maxs[0], v[0]);
loadmodel->nummeshes = meshnum;
if (loadmodel->nummeshes)
{
- loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes);
+ loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes);
memcpy(loadmodel->meshlist, tempmeshlist, sizeof(surfmesh_t *) * loadmodel->nummeshes);
}
q3dmodel_t *out;
int i, j, n, c, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dmodel_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq3.data_models = out;
loadmodel->brushq3.num_models = count;
}
n = LittleLong(in->firstface);
c = LittleLong(in->numfaces);
- if (n < 0 || n + c > loadmodel->brush.num_surfaces)
- Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brush.num_surfaces);
+ if (n < 0 || n + c > loadmodel->num_surfaces)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->num_surfaces);
out->firstface = n;
out->numfaces = c;
n = LittleLong(in->firstbrush);
int *out;
int i, n, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (int *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brush.data_leafbrushes = out;
loadmodel->brush.num_leafbrushes = count;
int *out;
int i, n, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (int *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brush.data_leafsurfaces = out;
loadmodel->brush.num_leafsurfaces = count;
for (i = 0;i < count;i++, in++, out++)
{
n = LittleLong(*in);
- if (n < 0 || n >= loadmodel->brush.num_surfaces)
- Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brush.num_surfaces);
+ if (n < 0 || n >= loadmodel->num_surfaces)
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->num_surfaces);
*out = n;
}
}
mleaf_t *out;
int i, j, n, c, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dleaf_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brush.data_leafs = out;
loadmodel->brush.num_leafs = count;
mnode_t *out;
int i, j, n, count;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dnode_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brush.data_nodes = out;
loadmodel->brush.num_nodes = count;
q3dlightgrid_t *out;
int count;
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dlightgrid_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
+ Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
+ Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
+
+ // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
if (l->filelen)
{
if (l->filelen < count * (int)sizeof(*in))
Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
if (l->filelen != count * (int)sizeof(*in))
Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
- }
-
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brushq3.data_lightgrid = out;
- loadmodel->brushq3.num_lightgrid = count;
-
- // no swapping or validation necessary
- if (l->filelen)
+ out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ loadmodel->brushq3.data_lightgrid = out;
+ loadmodel->brushq3.num_lightgrid = count;
+ // no swapping or validation necessary
memcpy(out, in, count * (int)sizeof(*out));
- else
- {
- // no data, fill with white
- int i;
- for (i = 0;i < count;i++)
- {
- out[i].ambientrgb[0] = 128;
- out[i].ambientrgb[1] = 128;
- out[i].ambientrgb[2] = 128;
- out[i].diffusergb[0] = 0;
- out[i].diffusergb[1] = 0;
- out[i].diffusergb[2] = 0;
- out[i].diffusepitch = 0;
- out[i].diffuseyaw = 0;
- }
}
-
- Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
- Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
}
static void Mod_Q3BSP_LoadPVS(lump_t *l)
// create clusters
loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
- loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
+ loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
return;
}
- in = (void *)(mod_base + l->fileofs);
+ in = (q3dpvs_t *)(mod_base + l->fileofs);
if (l->filelen < 9)
Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
if (l->filelen < totalchains + (int)sizeof(*in))
Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
- loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
+ loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
}
int i, j, k, index[3];
float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
q3dlightgrid_t *a, *s;
- // FIXME: write this
if (!model->brushq3.num_lightgrid)
{
ambientcolor[0] = 1;
// line trace the curves
for (i = 0;i < leaf->numleafsurfaces;i++)
{
- surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
+ surface = model->data_surfaces + leaf->firstleafsurface[i];
if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
{
surface->collisionmarkframe = markframe;
{
for (i = 0;i < leaf->numleafsurfaces;i++)
{
- surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
+ surface = model->data_surfaces + leaf->firstleafsurface[i];
if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
{
surface->collisionmarkframe = markframe;
if (brush->colbrushf)
Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, brush->colbrushf, brush->colbrushf);
if (mod_q3bsp_curves_collisions.integer)
- for (i = 0, surface = model->brush.data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+ for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
if (surface->num_collisiontriangles)
Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
}
if (brush->colbrushf)
Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
if (mod_q3bsp_curves_collisions.integer)
- for (i = 0, surface = model->brush.data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+ for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
if (surface->num_collisiontriangles)
Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
}
supercontents |= SUPERCONTENTS_CORPSE;
if (nativecontents & CONTENTSQ3_NODROP)
supercontents |= SUPERCONTENTS_NODROP;
+ if (nativecontents & CONTENTSQ3_PLAYERCLIP)
+ supercontents |= SUPERCONTENTS_PLAYERCLIP;
+ if (nativecontents & CONTENTSQ3_MONSTERCLIP)
+ supercontents |= SUPERCONTENTS_MONSTERCLIP;
+ if (nativecontents & CONTENTSQ3_DONOTENTER)
+ supercontents |= SUPERCONTENTS_DONOTENTER;
return supercontents;
}
nativecontents |= CONTENTSQ3_CORPSE;
if (supercontents & SUPERCONTENTS_NODROP)
nativecontents |= CONTENTSQ3_NODROP;
+ if (supercontents & SUPERCONTENTS_PLAYERCLIP)
+ nativecontents |= CONTENTSQ3_PLAYERCLIP;
+ if (supercontents & SUPERCONTENTS_MONSTERCLIP)
+ nativecontents |= CONTENTSQ3_MONSTERCLIP;
+ if (supercontents & SUPERCONTENTS_DONOTENTER)
+ nativecontents |= CONTENTSQ3_DONOTENTER;
return nativecontents;
}
loadmodel->brush.num_leafs = numleafs;
}
-void Mod_Q3BSP_Load(model_t *mod, void *buffer)
+void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, numshadowmeshtriangles;
q3dheader_t *header;
i = LittleLong(header->version);
if (i != Q3BSPVERSION)
Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
- if (mod->isworldmodel)
- Cvar_SetValue("halflifebsp", false);
+ mod->brush.ishlbsp = false;
+ mod->brush.ismcbsp = false;
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+ Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
+ }
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q3BSP_TraceBox;
mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+ mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
+ mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+ mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
mod->Draw = R_Q1BSP_Draw;
mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+ mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
mod->DrawLight = R_Q1BSP_DrawLight;
Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
+ // the MakePortals code works fine on the q3bsp data as well
+ Mod_Q1BSP_MakePortals();
+
// make a single combined shadow mesh to allow optimized shadow volume creation
numshadowmeshtriangles = 0;
- for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
+ for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
{
surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
- numshadowmeshtriangles += surface->mesh.num_triangles;
+ numshadowmeshtriangles += surface->num_triangles;
}
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
- for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
- Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
+ for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
+ if (surface->groupmesh)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
mod->brush.GetPVS = NULL;
mod->brush.FatPVS = NULL;
mod->brush.BoxTouchingPVS = NULL;
+ mod->brush.BoxTouchingLeafPVS = NULL;
mod->brush.BoxTouchingVisibleLeafs = NULL;
+ mod->brush.FindBoxClusters = NULL;
mod->brush.LightPoint = NULL;
mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
}
mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
- mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
+ mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
for (j = 0;j < mod->nummodelsurfaces;j++)
mod->surfacelist[j] = mod->firstmodelsurface + j;
mod->radius2 = modelradius * modelradius;
for (j = 0;j < mod->nummodelsurfaces;j++)
- if (mod->brush.data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
+ if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
break;
if (j < mod->nummodelsurfaces)
mod->DrawSky = R_Q1BSP_DrawSky;
}
}
-void Mod_IBSP_Load(model_t *mod, void *buffer)
+void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
{
int i = LittleLong(((int *)buffer)[1]);
if (i == Q3BSPVERSION)
- Mod_Q3BSP_Load(mod,buffer);
+ Mod_Q3BSP_Load(mod,buffer, bufferend);
else if (i == Q2BSPVERSION)
- Mod_Q2BSP_Load(mod,buffer);
+ Mod_Q2BSP_Load(mod,buffer, bufferend);
else
Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
}
-void Mod_MAP_Load(model_t *mod, void *buffer)
+void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
{
Host_Error("Mod_MAP_Load: not yet implemented\n");
}