]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
fixed BIH line clipping and enabled it, BIH is now faster than BSP
[xonotic/darkplaces.git] / model_brush.c
index ee82cde804626d0f89e6b4be8af67bf734b2e1d0..6df5d31cdb8c100ba43e58cfbbfc0829c5b95be6 100644 (file)
@@ -46,7 +46,9 @@ cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "select
 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
-cvar_t mod_collision_bih = {0, "mod_collision_bih", "0", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
+cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
+cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
+cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
 
 static texture_t mod_q1bsp_texture_solid;
 static texture_t mod_q1bsp_texture_sky;
@@ -76,7 +78,9 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
        Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
        Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
+       Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
        Cvar_RegisterVariable(&mod_collision_bih);
+       Cvar_RegisterVariable(&mod_recalculatenodeboxes);
 
        memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
        strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
@@ -2965,10 +2969,13 @@ static void Mod_Q1BSP_FinalizePortals(void)
        // leafs (because qbsp is very sloppy)
        leaf = loadmodel->brush.data_leafs;
        endleaf = leaf + loadmodel->brush.num_leafs;
-       for (;leaf < endleaf;leaf++)
+       if (mod_recalculatenodeboxes.integer)
        {
-               VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
-               VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
+               for (;leaf < endleaf;leaf++)
+               {
+                       VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
+                       VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
+               }
        }
        numportals = 0;
        numpoints = 0;
@@ -3053,23 +3060,27 @@ static void Mod_Q1BSP_FinalizePortals(void)
                                portal++;
                        }
                        // add the portal's polygon points to the leaf bounding boxes
-                       for (i = 0;i < 2;i++)
+                       if (mod_recalculatenodeboxes.integer)
                        {
-                               leaf = (mleaf_t *)p->nodes[i];
-                               for (j = 0;j < p->numpoints;j++)
+                               for (i = 0;i < 2;i++)
                                {
-                                       if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
-                                       if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
-                                       if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
-                                       if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
-                                       if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
-                                       if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
+                                       leaf = (mleaf_t *)p->nodes[i];
+                                       for (j = 0;j < p->numpoints;j++)
+                                       {
+                                               if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
+                                               if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
+                                               if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
+                                               if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
+                                               if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
+                                               if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
+                                       }
                                }
                        }
                }
        }
        // now recalculate the node bounding boxes from the leafs
-       Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
+       if (mod_recalculatenodeboxes.integer)
+               Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
 }
 
 /*
@@ -3720,6 +3731,14 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                }
                //mod->brushq1.num_visleafs = bm->visleafs;
 
+               if (mod_q1bsp_polygoncollisions.integer)
+               {
+                       Mod_MakeCollisionBIH(mod, true);
+                       // point traces and contents checks still use the bsp tree
+                       mod->TraceLine = Mod_CollisionBIH_TraceLine;
+                       mod->TraceBox = Mod_CollisionBIH_TraceBox;
+               }
+
                // generate VBOs and other shared data before cloning submodels
                if (i == 0)
                {
@@ -4257,13 +4276,14 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
                out[i].surfaceflags = LittleLong(in[i].surfaceflags);
                out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
+               if (cls.state != ca_dedicated)
+               {
+                       Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+                       // restore the surfaceflags and supercontents
+                       out[i].surfaceflags = LittleLong(in[i].surfaceflags);
+                       out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
+               }
        }
-
-       if (cls.state == ca_dedicated)
-               return;
-
-       for (i = 0;i < count;i++, in++, out++)
-               Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
 }
 
 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
@@ -4576,9 +4596,10 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                                break; // we got all of them
                        if(image_width != size || image_height != size)
                        {
-                               for(i = 0; i <= count; ++i)
-                                       Mem_Free(inpixels[i]);
-                               Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
+                               Mem_Free(inpixels[count]);
+                               inpixels[count] = NULL;
+                               Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
+                               break;
                        }
                }
        }
@@ -5671,7 +5692,7 @@ static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t s
        }
 }
 
-static void Mod_BIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t point)
+static void Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t point)
 {
        const bih_leaf_t *leaf;
        const bih_node_t *node;
@@ -5684,7 +5705,7 @@ static void Mod_BIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_model_t *mode
                if (point[axis] <= node->backmax)
                {
                        if (point[axis] >= node->frontmin)
-                               Mod_BIH_TracePoint_RecursiveBIHNode(trace, model, node->front, point);
+                               Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, node->front, point);
                        nodenum = node->back;
                }
                else if (point[axis] >= node->frontmin)
@@ -5697,20 +5718,20 @@ static void Mod_BIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_model_t *mode
        leaf = model->collision_bih.leafs + (-1-nodenum);
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TracePointBrushFloat(trace, point, brush);
                break;
-       case BIH_LEAF + 1:
-               // triangle - skipped because they have no volume
+       case BIH_COLLISIONTRIANGLE:
+               // collision triangle - skipped because they have no volume
                break;
-       default:
+       case BIH_RENDERTRIANGLE:
+               // render triangle - skipped because they have no volume
                break;
        }
 }
 
-static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t start, const vec3_t end, const vec3_t linestart, const vec3_t lineend)
+static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t start, const vec3_t end, const vec3_t linestart, const vec3_t lineend)
 {
        const bih_leaf_t *leaf;
        const bih_node_t *node;
@@ -5718,7 +5739,8 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
        const int *e;
        const texture_t *texture;
        int axis;
-#if 0
+#define BIHLINECLIP
+#ifdef BIHLINECLIP
        int sideflags;
        vec_t frontdist1;
        vec_t frontdist2;
@@ -5744,11 +5766,11 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        return;
 #endif
                axis = node->type - BIH_SPLITX;
-#if 1
+#if 0
                if (segmentmins[axis] <= node->backmax)
                {
                        if (segmentmaxs[axis] >= node->frontmin)
-                               Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+                               Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
                        nodenum = node->back;
                }
                else if (segmentmaxs[axis] >= node->frontmin)
@@ -5756,10 +5778,10 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                else
                        return; // trace falls between children
 #else
-               frontdist1 = start[axis] - node->backmax;
-               frontdist2 = end[axis] - node->backmax;
-               backdist1 = start[axis] - node->frontmin;
-               backdist2 = end[axis] - node->frontmin;
+               frontdist1 = start[axis] - node->frontmin;
+               frontdist2 = end[axis] - node->frontmin;
+               backdist1 = start[axis] - node->backmax;
+               backdist2 = end[axis] - node->backmax;
                sideflags = 0;
                if (frontdist1 < 0)
                        sideflags |= 1;
@@ -5769,6 +5791,18 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        sideflags |= 4;
                if (backdist2 < 0)
                        sideflags |= 8;
+#if 0
+               if (sideflags & 12)
+               {
+                       if ((sideflags & 3) != 3)
+                               Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+                       nodenum = node->back;
+               }
+               else if ((sideflags & 3) != 3)
+                       nodenum = node->front;
+               else
+                       return; // trace falls between children
+#else
                switch(sideflags)
                {
                case 0:
@@ -5777,6 +5811,7 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        continue;
                case 1:
                        // START end START END
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[0]);
                        start = clipped[0];
@@ -5786,9 +5821,11 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->front;
                        break;
                case 2:
+#ifdef BIHLINECLIP
                        // start END START END
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[0]);
@@ -5799,6 +5836,7 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->front;
                        break;
                case 3:
@@ -5806,7 +5844,8 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        return; // line falls in gap between children
                case 4:
                        // start end start END
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#ifdef BIHLINECLIP
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        end = clipped[0];
@@ -5816,13 +5855,15 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->back;
                        break;
                case 5:
                        // START end start END
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        end = clipped[0];
@@ -5832,13 +5873,17 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 6:
                        // start END start END
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        end = clipped[0];
@@ -5848,10 +5893,14 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 7:
                        // START END start END
+#ifdef BIHLINECLIP
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        end = clipped[0];
@@ -5861,11 +5910,13 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->back;
                        break;
                case 8:
                        // start end START end
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#ifdef BIHLINECLIP
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        start = clipped[0];
@@ -5875,13 +5926,15 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->back;
                        break;
                case 9:
                        // START end START end
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        start = clipped[0];
@@ -5891,13 +5944,17 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 10:
                        // start END START end
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        start = clipped[0];
@@ -5907,10 +5964,14 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 11:
                        // START END START end
+#ifdef BIHLINECLIP
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        start = clipped[0];
@@ -5920,25 +5981,34 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->back;
                        break;
                case 12:
                        // start end start end
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
                        nodenum = node->back;
                        break;
                case 13:
                        // START end start end
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 14:
                        // start END start end
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
-                       Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 15:
@@ -5946,6 +6016,7 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
                        nodenum = node->back;
                        continue;
                }
+#endif
 #endif
        }
        if (!model->collision_bih.leafs)
@@ -5957,23 +6028,26 @@ static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model
 #endif
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
                break;
-       case BIH_LEAF + 1:
-               // triangle
+       case BIH_COLLISIONTRIANGLE:
+               if (!mod_q3bsp_curves_collisions.integer)
+                       return;
                e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       default:
+       case BIH_RENDERTRIANGLE:
+               e = model->surfmesh.data_element3i + 3*leaf->itemindex;
+               texture = model->data_textures + leaf->textureindex;
+               Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
        }
 }
 
-static void Mod_BIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const vec3_t segmentmins, const vec3_t segmentmaxs)
+static void Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        const bih_leaf_t *leaf;
        const bih_node_t *node;
@@ -5985,19 +6059,19 @@ static void Mod_BIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_model_t *mode
        {
                node = model->collision_bih.nodes + nodenum;
                axis = node->type - BIH_SPLITX;
-#if 0
-#if 0
+#if 1
                if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
                        return;
 #endif
-               Mod_BIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
+#if 0
+               Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
                nodenum = node->back;
                continue;
 #endif
                if (segmentmins[axis] <= node->backmax)
                {
                        if (segmentmaxs[axis] >= node->frontmin)
-                               Mod_BIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
+                               Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
                        nodenum = node->back;
                }
                else if (segmentmaxs[axis] >= node->frontmin)
@@ -6014,22 +6088,138 @@ static void Mod_BIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_model_t *mode
 #endif
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
                break;
-       case BIH_LEAF + 1:
-               // triangle
+       case BIH_COLLISIONTRIANGLE:
+               if (!mod_q3bsp_curves_collisions.integer)
+                       return;
                e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       default:
+       case BIH_RENDERTRIANGLE:
+               e = model->surfmesh.data_element3i + 3*leaf->itemindex;
+               texture = model->data_textures + leaf->textureindex;
+               Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
        }
 }
 
+void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
+{
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = 1;
+       trace->realfraction = 1;
+       trace->hitsupercontentsmask = hitsupercontentsmask;
+       Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start);
+}
+
+void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+{
+       if (VectorCompare(start, end))
+       {
+               Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
+               return;
+       }
+
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = 1;
+       trace->realfraction = 1;
+       trace->hitsupercontentsmask = hitsupercontentsmask;
+       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
+}
+
+void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+{
+       float segmentmins[3], segmentmaxs[3];
+       colboxbrushf_t thisbrush_start, thisbrush_end;
+       vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+
+       if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
+       {
+               vec3_t shiftstart, shiftend;
+               VectorAdd(start, boxmins, shiftstart);
+               VectorAdd(end, boxmins, shiftend);
+               if (VectorCompare(start, end))
+                       Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask);
+               else
+               {
+                       Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
+                       VectorSubtract(trace->endpos, boxmins, trace->endpos);
+               }
+               return;
+       }
+
+       // box trace, performed as brush trace
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = 1;
+       trace->realfraction = 1;
+       trace->hitsupercontentsmask = hitsupercontentsmask;
+       segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+       segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+       segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+       segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+       segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+       segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+       VectorAdd(start, boxmins, boxstartmins);
+       VectorAdd(start, boxmaxs, boxstartmaxs);
+       VectorAdd(end, boxmins, boxendmins);
+       VectorAdd(end, boxmaxs, boxendmaxs);
+       Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
+       Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
+       Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
+}
+
+int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
+{
+       trace_t trace;
+       Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
+       return trace.startsupercontents;
+}
+
+void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
+{
+#if 0
+       // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
+       vec3_t end;
+       int hitsupercontents;
+       VectorSet(end, start[0], start[1], model->normalmins[2]);
+#endif
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = 1;
+       trace->realfraction = 1;
+       trace->hitsupercontentsmask = hitsupercontentsmask;
+#if 0
+       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
+       hitsupercontents = trace->hitsupercontents;
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = 1;
+       trace->realfraction = 1;
+       trace->hitsupercontentsmask = hitsupercontentsmask;
+       trace->startsupercontents = hitsupercontents;
+#endif
+}
+
+int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
+{
+#if 0
+       // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
+       trace_t trace;
+       vec3_t end;
+       VectorSet(end, start[0], start[1], model->normalmins[2]);
+       memset(&trace, 0, sizeof(trace));
+       trace.fraction = 1;
+       trace.realfraction = 1;
+       trace.hitsupercontentsmask = 0;
+       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(&trace, model, model->collision_bih.rootnode, start, end, start, end);
+       return trace.hitsupercontents;
+#else
+       return 0;
+#endif
+}
+
 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
 {
        int i;
@@ -6063,6 +6253,12 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
        // walk the tree until we hit a leaf, recursing for any split cases
        while (node->plane)
        {
+#if 0
+               if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
+                       return;
+               Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
+               node = node->children[1];
+#else
                // abort if this part of the bsp tree can not be hit by this trace
 //             if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
 //                     return;
@@ -6101,6 +6297,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
                                Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
                        return;
                }
+#endif
        }
        // abort if this part of the bsp tree can not be hit by this trace
 //     if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
@@ -6114,6 +6311,10 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
        nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
        // line trace the brushes
        leaf = (mleaf_t *)node;
+#if 0
+       if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
+               return;
+#endif
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
                brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
@@ -6151,6 +6352,12 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
        // walk the tree until we hit a leaf, recursing for any split cases
        while (node->plane)
        {
+#if 0
+               if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
+                       return;
+               Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+               node = node->children[1];
+#else
                // abort if this part of the bsp tree can not be hit by this trace
 //             if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
 //                     return;
@@ -6185,6 +6392,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
                        return; // ERROR: NAN bounding box!
                // take whichever side the segment box is on
                node = node->children[sides - 1];
+#endif
        }
        // abort if this part of the bsp tree can not be hit by this trace
 //     if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
@@ -6197,6 +6405,10 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
        nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
        // hit a leaf
        leaf = (mleaf_t *)node;
+#if 0
+       if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
+               return;
+#endif
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
                brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
@@ -6220,6 +6432,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
        }
 }
 
+
 static int markframe = 0;
 
 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
@@ -6231,7 +6444,7 @@ static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameble
        trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
        if (mod_collision_bih.integer)
-               Mod_BIH_TracePoint_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start);
+               Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start);
        else if (model->brush.submodel)
        {
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
@@ -6266,15 +6479,15 @@ static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblen
        segmentmaxs[1] = max(start[1], end[1]) + 1;
        segmentmaxs[2] = max(start[2], end[2]) + 1;
        if (mod_collision_bih.integer)
-               Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
+               Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
        else if (model->brush.submodel)
        {
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf)
+                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
                                Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
                if (mod_q3bsp_curves_collisions.integer)
                        for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                               if (surface->num_collisiontriangles)
+                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
                                        Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
        }
        else
@@ -6323,15 +6536,15 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend
        Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
        Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
        if (mod_collision_bih.integer)
-               Mod_BIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
+               Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
        else if (model->brush.submodel)
        {
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf)
+                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
                                Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, brush->colbrushf, brush->colbrushf);
                if (mod_q3bsp_curves_collisions.integer)
                        for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                               if (surface->num_collisiontriangles)
+                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
                                        Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
        }
        else
@@ -6376,7 +6589,7 @@ static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const
        return supercontents;
 }
 
-void Mod_MakeCollisionData(dp_model_t *model)
+void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
 {
        int j;
        int bihnumleafs;
@@ -6389,6 +6602,8 @@ void Mod_MakeCollisionData(dp_model_t *model)
        const int *e;
        const int *collisionelement3i;
        const float *collisionvertex3f;
+       const int *renderelement3i;
+       const float *rendervertex3f;
        bih_leaf_t *bihleafs;
        bih_node_t *bihnodes;
        int *temp_leafsort;
@@ -6397,49 +6612,89 @@ void Mod_MakeCollisionData(dp_model_t *model)
        const q3mbrush_t *brush;
 
        // find out how many BIH leaf nodes we need
-       bihnumleafs = model->nummodelbrushes;
-       surface = model->data_surfaces + model->firstmodelsurface;
-       for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
-               bihnumleafs += surface->num_collisiontriangles;
-       bihmaxnodes = bihnumleafs - 1;
+       bihnumleafs = 0;
+       if (userendersurfaces)
+       {
+               for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
+                       bihnumleafs += surface->num_triangles;
+       }
+       else
+       {
+               for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
+                       if (brush->colbrushf)
+                               bihnumleafs++;
+               for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
+                       bihnumleafs += surface->num_collisiontriangles;
+       }
+
+       if (!bihnumleafs)
+               return;
 
        // allocate the memory for the BIH leaf nodes
        bihleafs = Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
 
-       // add BIH leaf nodes for all the collision brushes
+       // now populate the BIH leaf nodes
        bihleafindex = 0;
-       for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
-       {
-               bihleafs[bihleafindex].type = BIH_LEAF;
-               bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
-               bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
-               VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
-               VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
-               bihleafindex++;
-       }
-
-       // add BIH leaf nodes for all the collision surfaces
-       collisionelement3i = model->brush.data_collisionelement3i;
-       collisionvertex3f = model->brush.data_collisionvertex3f;
-       for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
-       {
-               e = collisionelement3i + 3*surface->num_firstcollisiontriangle;
-               for (triangleindex = 0;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
-               {
-                       bihleafs[bihleafindex].type = BIH_LEAF + 1;
-                       bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
-                       bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
-                       bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
-                       bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
-                       bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
-                       bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
-                       bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
-                       bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
+       if (userendersurfaces)
+       {
+               // add render surfaces
+               renderelement3i = model->surfmesh.data_element3i;
+               rendervertex3f = model->surfmesh.data_vertex3f;
+               for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
+               {
+                       for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
+                       {
+                               bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
+                               bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
+                               bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
+                               bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
+                               bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
+                               bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
+                               bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
+                               bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
+                               bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
+                               bihleafindex++;
+                       }
+               }
+       }
+       else
+       {
+               // add collision brushes
+               for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
+               {
+                       if (!brush->colbrushf)
+                               continue;
+                       bihleafs[bihleafindex].type = BIH_BRUSH;
+                       bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
+                       bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
+                       VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
+                       VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
                        bihleafindex++;
                }
+
+               // add collision surfaces
+               collisionelement3i = model->brush.data_collisionelement3i;
+               collisionvertex3f = model->brush.data_collisionvertex3f;
+               for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
+               {
+                       for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
+                       {
+                               bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
+                               bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
+                               bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
+                               bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
+                               bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
+                               bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
+                               bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
+                               bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
+                               bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
+                               bihleafindex++;
+                       }
+               }
        }
 
        // allocate buffers for the produced and temporary data
+       bihmaxnodes = bihnumleafs - 1;
        bihnodes = Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
        temp_leafsort = Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
        temp_leafsortscratch = temp_leafsort + bihnumleafs;
@@ -6771,7 +7026,7 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                if (j < mod->nummodelsurfaces)
                        mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
 
-               Mod_MakeCollisionData(mod);
+               Mod_MakeCollisionBIH(mod, false);
 
                // generate VBOs and other shared data before cloning submodels
                if (i == 0)
@@ -6857,10 +7112,10 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->type = mod_obj;
        loadmodel->soundfromcenter = true;
-       loadmodel->TraceBox = NULL;
-       loadmodel->TraceLine = NULL;
-       loadmodel->TracePoint = NULL;
-       loadmodel->PointSuperContents = NULL;
+       loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+       loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+       loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+       loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
        loadmodel->brush.TraceLineOfSight = NULL;
        loadmodel->brush.SuperContentsFromNativeContents = NULL;
        loadmodel->brush.NativeContentsFromSuperContents = NULL;
@@ -7207,6 +7462,8 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
                Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
        Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
        Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+
+       Mod_MakeCollisionBIH(loadmodel, true);
 }