void Mod_GenerateSurfacePolygon (msurface_t *surf)
{
- float *vert;
- int i;
- int lindex;
- float *vec;
+ int i, lindex;
+ float *vec, *vert, mins[3], maxs[3];
// convert edges back to a normal polygon
surf->poly_numverts = surf->numedges;
VectorCopy (vec, vert);
vert += 3;
}
+ vert = surf->poly_verts;
+ VectorCopy(vert, mins);
+ VectorCopy(vert, maxs);
+ vert += 3;
+ for (i = 1;i < surf->poly_numverts;i++)
+ {
+ if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
+ if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
+ if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
+ vert += 3;
+ }
+ surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
+ surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
+ surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
}
static void Mod_SplitSurfMeshIfTooBig(msurface_t *s)