Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight);
- Mod_SnapVertices(3, out->num_vertices, out->data_vertex3f, 0.25);
+ //Mod_SnapVertices(3, out->num_vertices, out->data_vertex3f, 0.25);
Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
oldnumtriangles = out->num_triangles;