cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", true};
cvar_t halflifebsp = {"halflifebsp", "0"};
+cvar_t r_novis = {"r_novis", "0"};
/*
===============
{
Cvar_RegisterVariable (&gl_subdivide_size);
Cvar_RegisterVariable (&halflifebsp);
+ Cvar_RegisterVariable (&r_novis);
memset (mod_novis, 0xff, sizeof(mod_novis));
}
-// Mod_PointInLeaf moved to cpu_noasm.c
+/*
+===============
+Mod_PointInLeaf
+===============
+*/
+mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+{
+ mnode_t *node;
+
+// if (!model || !model->nodes)
+// Sys_Error ("Mod_PointInLeaf: bad model");
+
+ node = model->nodes;
+ do
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+ while (node->contents == 0);
+
+ return (mleaf_t *)node;
+}
+/*
+mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+{
+ mnode_t *node;
+ float d;
+ mplane_t *plane;
+
+ if (!model || !model->nodes)
+ Sys_Error ("Mod_PointInLeaf: bad model");
+
+ node = model->nodes;
+ while (1)
+ {
+ if (node->contents < 0)
+ return (mleaf_t *)node;
+ plane = node->plane;
+ d = DotProduct (p,plane->normal) - plane->dist;
+ if (d > 0)
+ node = node->children[0];
+ else
+ node = node->children[1];
+ }
+
+ return NULL; // never reached
+}
+*/
/*
===================
byte *out;
int row;
- row = (model->numleafs+7)>>3;
+ row = (model->numleafs+7)>>3;
out = decompressed;
+ /*
if (!in)
{ // no vis info, so make all visible
while (row)
}
return decompressed;
}
+ */
do
{
byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
{
- if (leaf == model->leafs)
+ if (r_novis.value || leaf == model->leafs || leaf->compressed_vis == NULL)
return mod_novis;
return Mod_DecompressVis (leaf->compressed_vis, model);
}
-extern byte *mod_base;
+rtexture_t *r_notexture;
+texture_t r_notexture_mip;
-extern cvar_t r_fullbrights;
+void Mod_SetupNoTexture(void)
+{
+ int x, y;
+ byte pix[16][16][4];
+
+ // create a simple checkerboard texture for the default
+ // LordHavoc: redesigned this to remove reliance on the palette and texture_t
+ for (y = 0;y < 16;y++)
+ {
+ for (x = 0;x < 16;x++)
+ {
+ if ((y < 8) ^ (x < 8))
+ {
+ pix[y][x][0] = 128;
+ pix[y][x][1] = 128;
+ pix[y][x][2] = 128;
+ pix[y][x][3] = 255;
+ }
+ else
+ {
+ pix[y][x][0] = 64;
+ pix[y][x][1] = 64;
+ pix[y][x][2] = 64;
+ pix[y][x][3] = 255;
+ }
+ }
+ }
+
+ r_notexture = R_LoadTexture("notexture", 16, 16, &pix[0][0][0], TEXF_MIPMAP | TEXF_RGBA);
+
+ strcpy(r_notexture_mip.name, "notexture");
+ r_notexture_mip.width = 16;
+ r_notexture_mip.height = 16;
+ r_notexture_mip.transparent = false;
+ r_notexture_mip.texture = r_notexture;
+ r_notexture_mip.glowtexture = NULL;
+}
/*
=================
*/
void Mod_LoadTextures (lump_t *l)
{
- int i, j, num, max, altmax, bytesperpixel, freeimage, transparent, fullbrights;
- miptex_t *mt;
- texture_t *tx, *tx2;
- texture_t *anims[10];
- texture_t *altanims[10];
- dmiptexlump_t *m;
- byte *data;
- int *dofs;
+ int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs;
+ miptex_t *dmiptex;
+ texture_t *tx, *tx2, *anims[10], *altanims[10];
+ dmiptexlump_t *m;
+ byte *data, *mtdata;
if (!l->filelen)
{
// just to work around bounds checking when debugging with it (array index out of bounds error thing)
dofs = m->dataofs;
- for (i=0 ; i<m->nummiptex ; i++)
+ for (i = 0;i < m->nummiptex;i++)
{
dofs[i] = LittleLong(dofs[i]);
if (dofs[i] == -1)
continue;
- mt = (miptex_t *)((byte *)m + dofs[i]);
- mt->width = LittleLong (mt->width);
- mt->height = LittleLong (mt->height);
- for (j=0 ; j<MIPLEVELS ; j++)
- mt->offsets[j] = LittleLong (mt->offsets[j]);
+ dmiptex = (miptex_t *)((byte *)m + dofs[i]);
+ mtwidth = LittleLong (dmiptex->width);
+ mtheight = LittleLong (dmiptex->height);
+ mtdata = NULL;
+ j = LittleLong (dmiptex->offsets[0]);
+ if (j)
+ {
+ // texture included
+ if (j < 40 || j + mtwidth * mtheight > l->filelen)
+ Host_Error ("Texture %s is corrupt or incomplete\n", dmiptex->name);
+ mtdata = (byte *)dmiptex + j;
+ }
- if ( (mt->width & 15) || (mt->height & 15) )
- Host_Error ("Texture %s is not 16 aligned", mt->name);
+ if ((mtwidth & 15) || (mtheight & 15))
+ Host_Error ("Texture %s is not 16 aligned", dmiptex->name);
// LordHavoc: rewriting the map texture loader for GLQuake
tx = Hunk_AllocName (sizeof(texture_t), va("%s textures", loadname));
loadmodel->textures[i] = tx;
// LordHavoc: force all names to lowercase and make sure they are terminated while copying
- for (j = 0;mt->name[j] && j < 15;j++)
+ for (j = 0;dmiptex->name[j] && j < 15;j++)
{
- if (mt->name[j] >= 'A' && mt->name[j] <= 'Z')
- tx->name[j] = mt->name[j] + ('a' - 'A');
+ if (dmiptex->name[j] >= 'A' && dmiptex->name[j] <= 'Z')
+ tx->name[j] = dmiptex->name[j] + ('a' - 'A');
else
- tx->name[j] = mt->name[j];
+ tx->name[j] = dmiptex->name[j];
}
for (;j < 16;j++)
tx->name[j] = 0;
- tx->width = mt->width;
- tx->height = mt->height;
- for (j=0 ; j<MIPLEVELS ; j++)
- tx->offsets[j] = 0;
- freeimage = TRUE;
- bytesperpixel = 4;
- fullbrights = FALSE;
- transparent = TRUE;
- data = loadimagepixels(tx->name, FALSE, 0, 0); //tx->width, tx->height);
- if (!data) // no external texture found
+ if (!tx->name[0])
+ {
+ Con_Printf("warning: unnamed texture in %s\n", loadname);
+ sprintf(tx->name, "unnamed%i", i);
+ }
+
+ tx->transparent = false;
+ data = loadimagepixels(tx->name, false, 0, 0);
+ if (data)
+ {
+ if (!hlbsp && !strncmp(tx->name,"sky",3) && image_width == 256 && image_height == 128) // LordHavoc: HL sky textures are entirely unrelated
+ {
+ tx->width = 0;
+ tx->height = 0;
+ tx->transparent = false;
+ tx->texture = NULL;
+ tx->glowtexture = NULL;
+ R_InitSky (data, 4);
+ }
+ else
+ {
+ tx->width = mtwidth;
+ tx->height = mtheight;
+ tx->transparent = Image_CheckAlpha(data, image_width * image_height, true);
+ tx->texture = R_LoadTexture (tx->name, image_width, image_height, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
+ tx->glowtexture = NULL;
+ }
+ qfree(data);
+ }
+ else
{
- freeimage = FALSE;
- transparent = FALSE;
- bytesperpixel = 1;
- if (mt->offsets[0]) // texture included
+ if (hlbsp)
{
- data = (byte *)((int) mt + mt->offsets[0]);
- if (hlbsp)
+ if (mtdata) // texture included
{
- byte *in, *out, *pal;
-// int palsize;
- int d, p;
- bytesperpixel = 4;
- freeimage = TRUE;
- in = data;
- data = out = qmalloc(mt->width * mt->height * 4);
- pal = in + (((mt->width * mt->height) * 85) >> 6);
-// palsize = pal[1] * 0x100 + pal[0];
-// if (palsize >= 256)
-// palsize = 256;
- pal += 2;
- for (d = 0;d < mt->width * mt->height;d++)
+ data = W_ConvertWAD3Texture(dmiptex);
+ if (data)
{
- p = *in++;
- if (mt->name[0] == '{' && p == 255)
- {
- out[0] = out[1] = out[2] = out[3] = 0;
- transparent = TRUE;
- }
- else
- {
- p *= 3;
- out[0] = pal[p];
- out[1] = pal[p+1];
- out[2] = pal[p+2];
- out[3] = 255;
- }
- out += 4;
+ tx->width = mtwidth;
+ tx->height = mtheight;
+ tx->transparent = Image_CheckAlpha(data, mtwidth * mtheight, true);
+ tx->texture = R_LoadTexture (tx->name, mtwidth, mtheight, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
+ tx->glowtexture = NULL;
+ qfree(data);
+ }
+ }
+ if (!data)
+ {
+ data = W_GetTexture(tx->name);
+ // get the size from the wad texture
+ if (data)
+ {
+ tx->width = image_width;
+ tx->height = image_height;
+ tx->transparent = Image_CheckAlpha(data, image_width * image_height, true);
+ tx->texture = R_LoadTexture (tx->name, image_width, image_height, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
+ tx->glowtexture = NULL;
+ qfree(data);
}
}
+ if (!data)
+ {
+ tx->width = 16;
+ tx->height = 16;
+ tx->transparent = false;
+ tx->texture = r_notexture;
+ tx->glowtexture = NULL;
+ }
+ }
+ else
+ {
+ if (!strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128)
+ {
+ tx->width = mtwidth;
+ tx->height = mtheight;
+ tx->transparent = false;
+ tx->texture = NULL;
+ tx->glowtexture = NULL;
+ R_InitSky (mtdata, 1);
+ }
else
{
- if (r_fullbrights.value && tx->name[0] != '*')
+ if (mtdata) // texture included
{
- for (j = 0;j < tx->width*tx->height;j++)
+ int fullbrights;
+ data = mtdata;
+ tx->width = mtwidth;
+ tx->height = mtheight;
+ tx->transparent = false;
+ fullbrights = false;
+ if (r_fullbrights.value && tx->name[0] != '*')
{
- if (data[j] >= 224) // fullbright
+ for (j = 0;j < tx->width*tx->height;j++)
{
- fullbrights = TRUE;
- break;
+ if (data[j] >= 224) // fullbright
+ {
+ fullbrights = true;
+ break;
+ }
}
}
+ if (fullbrights)
+ {
+ char name[64];
+ byte *data2;
+ data2 = qmalloc(tx->width*tx->height);
+ for (j = 0;j < tx->width*tx->height;j++)
+ data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
+ tx->texture = R_LoadTexture (tx->name, tx->width, tx->height, data2, TEXF_MIPMAP | TEXF_PRECACHE);
+ strcpy(name, tx->name);
+ strcat(name, "_glow");
+ for (j = 0;j < tx->width*tx->height;j++)
+ data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
+ tx->glowtexture = R_LoadTexture (name, tx->width, tx->height, data2, TEXF_MIPMAP | TEXF_PRECACHE);
+ qfree(data2);
+ }
+ else
+ {
+ tx->texture = R_LoadTexture (tx->name, tx->width, tx->height, data, TEXF_MIPMAP | TEXF_PRECACHE);
+ tx->glowtexture = NULL;
+ }
+ }
+ else // no texture, and no external replacement texture was found
+ {
+ tx->width = 16;
+ tx->height = 16;
+ tx->transparent = false;
+ tx->texture = r_notexture;
+ tx->glowtexture = NULL;
}
}
}
- else // no texture, and no external replacement texture was found
- {
- tx->width = tx->height = 16;
- data = (byte *)((int) r_notexture_mip + r_notexture_mip->offsets[0]);
- }
- }
- if (!hlbsp && !strncmp(tx->name,"sky",3) && tx->width == 256 && tx->height == 128) // LordHavoc: HL sky textures are entirely unrelated
- {
- tx->transparent = FALSE;
- R_InitSky (data, bytesperpixel);
- }
- else
- {
- if (fullbrights)
- {
- char name[64];
- byte *data2;
- tx->transparent = false;
- data2 = qmalloc(tx->width*tx->height);
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
- tx->gl_texturenum = GL_LoadTexture (tx->name, tx->width, tx->height, data2, true, false, 1);
- strcpy(name, tx->name);
- strcat(name, "_glow");
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
- tx->gl_glowtexturenum = GL_LoadTexture (name, tx->width, tx->height, data2, true, false, 1);
- qfree(data2);
- }
- else
- {
- tx->transparent = transparent;
- tx->gl_texturenum = GL_LoadTexture (tx->name, tx->width, tx->height, data, true, transparent, bytesperpixel);
- tx->gl_glowtexturenum = 0;
- }
}
- if (freeimage)
- qfree(data);
}
//
// sequence the animations
//
- for (i=0 ; i<m->nummiptex ; i++)
+ for (i = 0;i < m->nummiptex;i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
- if (tx->anim_next)
- continue; // allready sequenced
+ if (tx->anim_total)
+ continue; // already sequenced
- // find the number of frames in the animation
+ // find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
- if (max >= 'a' && max <= 'z')
- max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
anims[max] = tx;
max++;
}
- else if (max >= 'A' && max <= 'J')
+ else if (max >= 'a' && max <= 'j')
{
- altmax = max - 'A';
+ altmax = max - 'a';
max = 0;
altanims[altmax] = tx;
altmax++;
else
Host_Error ("Bad animating texture %s", tx->name);
- for (j=i+1 ; j<m->nummiptex ; j++)
+ for (j = i + 1;j < m->nummiptex;j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
num = tx2->name[1];
- if (num >= 'a' && num <= 'z')
- num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
if (num+1 > max)
max = num + 1;
}
- else if (num >= 'A' && num <= 'J')
+ else if (num >= 'a' && num <= 'j')
{
- num = num - 'A';
+ num = num - 'a';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
else
Host_Error ("Bad animating texture %s", tx->name);
}
-
-#define ANIM_CYCLE 2
- // link them all together
- for (j=0 ; j<max ; j++)
+
+ // link them all together
+ for (j = 0;j < max;j++)
{
tx2 = anims[j];
if (!tx2)
- Host_Error ("Missing frame %i of %s",j, tx->name);
- tx2->anim_total = max * ANIM_CYCLE;
- tx2->anim_min = j * ANIM_CYCLE;
- tx2->anim_max = (j+1) * ANIM_CYCLE;
- tx2->anim_next = anims[ (j+1)%max ];
+ Host_Error ("Missing frame %i of %s", j, tx->name);
+ tx2->anim_total = max;
if (altmax)
tx2->alternate_anims = altanims[0];
+ for (k = 0;k < 10;k++)
+ tx2->anim_frames[k] = anims[j];
}
- for (j=0 ; j<altmax ; j++)
+ for (j = 0;j < altmax;j++)
{
tx2 = altanims[j];
if (!tx2)
- Host_Error ("Missing frame %i of %s",j, tx->name);
- tx2->anim_total = altmax * ANIM_CYCLE;
- tx2->anim_min = j * ANIM_CYCLE;
- tx2->anim_max = (j+1) * ANIM_CYCLE;
- tx2->anim_next = altanims[ (j+1)%altmax ];
+ Host_Error ("Missing frame %i of %s", j, tx->name);
+ tx2->anim_total = altmax;
if (max)
tx2->alternate_anims = anims[0];
+ for (k = 0;k < 10;k++)
+ tx2->anim_frames[k] = altanims[j];
}
}
}
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
-void CL_ParseEntityLump(char *entdata);
-
-extern qboolean isworldmodel;
-
/*
=================
Mod_LoadEntities
mtexinfo_t *out;
int i, j, k, count;
int miptex;
- float len1, len2;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
for (k=0 ; k<2 ; k++)
for (j=0 ; j<4 ; j++)
out->vecs[k][j] = LittleFloat (in->vecs[k][j]);
- len1 = Length (out->vecs[0]);
- len2 = Length (out->vecs[1]);
- len1 = (len1 + len2)/2;
- if (len1 < 0.32)
- out->mipadjust = 4;
- else if (len1 < 0.49)
- out->mipadjust = 3;
- else if (len1 < 0.99)
- out->mipadjust = 2;
- else
- out->mipadjust = 1;
-#if 0
- if (len1 + len2 < 0.001)
- out->mipadjust = 1; // don't crash
- else
- out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
-#endif
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
if (!loadmodel->textures)
{
- out->texture = r_notexture_mip; // checkerboard texture
+ out->texture = &r_notexture_mip; // checkerboard texture
out->flags = 0;
- out->texture->transparent = FALSE;
}
else
{
out->texture = loadmodel->textures[miptex];
if (!out->texture)
{
- out->texture = r_notexture_mip; // texture not found
+ out->texture = &r_notexture_mip; // checkerboard texture
out->flags = 0;
- out->texture->transparent = FALSE;
}
}
}
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
- if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
+// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512)
+ if ((tex->flags & TEX_SPECIAL) == 0 && (s->extents[i]+1) > (256*16))
Host_Error ("Bad surface extents");
}
}
void GL_SubdivideSurface (msurface_t *fa);
-extern char skyname[];
-
/*
=================
Mod_LoadFaces
// if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent
if (out->texinfo->texture->name[0] == '*') // LordHavoc: faster check
{
- out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
+ out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED | SURF_LIGHTBOTHSIDES);
// LordHavoc: some turbulent textures should be fullbright and solid
if (!strncmp(out->texinfo->texture->name,"*lava",5)
|| !strncmp(out->texinfo->texture->name,"*teleport",9)
for ( i=0 ; i<count ; i++, in++, out++)
{
- for (j=0 ; j<3 ; j++)
- {
- out->minmaxs[j] = LittleShort (in->mins[j]);
- out->minmaxs[3+j] = LittleShort (in->maxs[j]);
- }
+// for (j=0 ; j<3 ; j++)
+// {
+// out->mins[j] = LittleShort (in->mins[j]);
+// out->maxs[j] = LittleShort (in->maxs[j]);
+// }
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
{
for (j=0 ; j<3 ; j++)
{
- out->minmaxs[j] = LittleShort (in->mins[j]);
- out->minmaxs[3+j] = LittleShort (in->maxs[j]);
+ out->mins[j] = LittleShort (in->mins[j]);
+ out->maxs[j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->contents);
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
- out->efrags = NULL;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
*/
void Mod_MakeHull0 (void)
{
- mnode_t *in, *child;
+ mnode_t *in;
dclipnode_t *out;
- int i, j, count;
+ int i, count;
hull_t *hull;
hull = &loadmodel->hulls[0];
hull->clipnodes = out;
hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
+ hull->lastclipnode = count - 1;
hull->planes = loadmodel->planes;
- for (i=0 ; i<count ; i++, out++, in++)
+ for (i = 0;i < count;i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
- for (j=0 ; j<2 ; j++)
- {
- child = in->children[j];
- if (child->contents < 0)
- out->children[j] = child->contents;
- else
- out->children[j] = child - loadmodel->nodes;
- }
+ out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes;
+ out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->nodes;
}
}
}
}
+#define MAX_POINTS_ON_WINDING 64
+
+typedef struct
+{
+ int numpoints;
+ vec3_t points[8]; // variable sized
+}
+winding_t;
+
+/*
+==================
+NewWinding
+==================
+*/
+winding_t *NewWinding (int points)
+{
+ winding_t *w;
+ int size;
+
+ if (points > MAX_POINTS_ON_WINDING)
+ Host_Error("NewWinding: too many points\n");
+
+ size = (int)((winding_t *)0)->points[points];
+ w = malloc (size);
+ memset (w, 0, size);
+
+ return w;
+}
+
+void FreeWinding (winding_t *w)
+{
+ free (w);
+}
+
+/*
+=================
+BaseWindingForPlane
+=================
+*/
+winding_t *BaseWindingForPlane (mplane_t *p)
+{
+ vec3_t org, vright, vup;
+ winding_t *w;
+
+ VectorVectors(p->normal, vright, vup);
+
+ VectorScale (vup, 65536, vup);
+ VectorScale (vright, 65536, vright);
+
+ // project a really big axis aligned box onto the plane
+ w = NewWinding (4);
+
+ VectorScale (p->normal, p->dist, org);
+
+ VectorSubtract (org, vright, w->points[0]);
+ VectorAdd (w->points[0], vup, w->points[0]);
+
+ VectorAdd (org, vright, w->points[1]);
+ VectorAdd (w->points[1], vup, w->points[1]);
+
+ VectorAdd (org, vright, w->points[2]);
+ VectorSubtract (w->points[2], vup, w->points[2]);
+
+ VectorSubtract (org, vright, w->points[3]);
+ VectorSubtract (w->points[3], vup, w->points[3]);
+
+ w->numpoints = 4;
+
+ return w;
+}
+
+/*
+==================
+ClipWinding
+
+Clips the winding to the plane, returning the new winding on the positive side
+Frees the input winding.
+If keepon is true, an exactly on-plane winding will be saved, otherwise
+it will be clipped away.
+==================
+*/
+winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
+{
+ vec_t dists[MAX_POINTS_ON_WINDING + 1];
+ int sides[MAX_POINTS_ON_WINDING + 1];
+ int counts[3];
+ vec_t dot;
+ int i, j;
+ vec_t *p1, *p2;
+ vec3_t mid;
+ winding_t *neww;
+ int maxpts;
+
+ counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0;
+
+ // determine sides for each point
+ for (i = 0;i < in->numpoints;i++)
+ {
+ dists[i] = dot = DotProduct (in->points[i], split->normal) - split->dist;
+ if (dot > ON_EPSILON)
+ sides[i] = SIDE_FRONT;
+ else if (dot < -ON_EPSILON)
+ sides[i] = SIDE_BACK;
+ else
+ sides[i] = SIDE_ON;
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ if (keepon && !counts[0] && !counts[1])
+ return in;
+
+ if (!counts[0])
+ {
+ FreeWinding (in);
+ return NULL;
+ }
+ if (!counts[1])
+ return in;
+
+ maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
+ neww = NewWinding (maxpts);
+
+ for (i = 0;i < in->numpoints;i++)
+ {
+ p1 = in->points[i];
+
+ if (sides[i] == SIDE_ON)
+ {
+ VectorCopy (p1, neww->points[neww->numpoints]);
+ neww->numpoints++;
+ continue;
+ }
+
+ if (sides[i] == SIDE_FRONT)
+ {
+ VectorCopy (p1, neww->points[neww->numpoints]);
+ neww->numpoints++;
+ }
+
+ if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ // generate a split point
+ p2 = in->points[(i+1)%in->numpoints];
+
+ dot = dists[i] / (dists[i]-dists[i+1]);
+ for (j = 0;j < 3;j++)
+ { // avoid round off error when possible
+ if (split->normal[j] == 1)
+ mid[j] = split->dist;
+ else if (split->normal[j] == -1)
+ mid[j] = -split->dist;
+ else
+ mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ }
+
+ VectorCopy (mid, neww->points[neww->numpoints]);
+ neww->numpoints++;
+ }
+
+ if (neww->numpoints > maxpts)
+ Host_Error ("ClipWinding: points exceeded estimate");
+
+ // free the original winding
+ FreeWinding (in);
+
+ return neww;
+}
+
+
+/*
+==================
+DivideWinding
+
+Divides a winding by a plane, producing one or two windings. The
+original winding is not damaged or freed. If only on one side, the
+returned winding will be the input winding. If on both sides, two
+new windings will be created.
+==================
+*/
+void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
+{
+ vec_t dists[MAX_POINTS_ON_WINDING + 1];
+ int sides[MAX_POINTS_ON_WINDING + 1];
+ int counts[3];
+ vec_t dot;
+ int i, j;
+ vec_t *p1, *p2;
+ vec3_t mid;
+ winding_t *f, *b;
+ int maxpts;
+
+ counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0;
+
+ // determine sides for each point
+ for (i = 0;i < in->numpoints;i++)
+ {
+ dot = DotProduct (in->points[i], split->normal);
+ dot -= split->dist;
+ dists[i] = dot;
+ if (dot > ON_EPSILON) sides[i] = SIDE_FRONT;
+ else if (dot < -ON_EPSILON) sides[i] = SIDE_BACK;
+ else sides[i] = SIDE_ON;
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ *front = *back = NULL;
+
+ if (!counts[0])
+ {
+ *back = in;
+ return;
+ }
+ if (!counts[1])
+ {
+ *front = in;
+ return;
+ }
+
+ maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
+
+ *front = f = NewWinding (maxpts);
+ *back = b = NewWinding (maxpts);
+
+ for (i = 0;i < in->numpoints;i++)
+ {
+ p1 = in->points[i];
+
+ if (sides[i] == SIDE_ON)
+ {
+ VectorCopy (p1, f->points[f->numpoints]);
+ f->numpoints++;
+ VectorCopy (p1, b->points[b->numpoints]);
+ b->numpoints++;
+ continue;
+ }
+
+ if (sides[i] == SIDE_FRONT)
+ {
+ VectorCopy (p1, f->points[f->numpoints]);
+ f->numpoints++;
+ }
+ else if (sides[i] == SIDE_BACK)
+ {
+ VectorCopy (p1, b->points[b->numpoints]);
+ b->numpoints++;
+ }
+
+ if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ // generate a split point
+ p2 = in->points[(i+1)%in->numpoints];
+
+ dot = dists[i] / (dists[i]-dists[i+1]);
+ for (j = 0;j < 3;j++)
+ { // avoid round off error when possible
+ if (split->normal[j] == 1)
+ mid[j] = split->dist;
+ else if (split->normal[j] == -1)
+ mid[j] = -split->dist;
+ else
+ mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ }
+
+ VectorCopy (mid, f->points[f->numpoints]);
+ f->numpoints++;
+ VectorCopy (mid, b->points[b->numpoints]);
+ b->numpoints++;
+ }
+
+ if (f->numpoints > maxpts || b->numpoints > maxpts)
+ Host_Error ("DivideWinding: points exceeded estimate");
+}
+
+typedef struct portal_s
+{
+ mplane_t plane;
+ mnode_t *nodes[2]; // [0] = front side of plane
+ struct portal_s *next[2];
+ winding_t *winding;
+ struct portal_s *chain; // all portals are linked into a list
+}
+portal_t;
+
+static portal_t *portalchain;
+
+/*
+===========
+AllocPortal
+===========
+*/
+portal_t *AllocPortal (void)
+{
+ portal_t *p;
+ p = malloc(sizeof(portal_t));
+ memset(p, 0, sizeof(portal_t));
+ p->chain = portalchain;
+ portalchain = p;
+ return p;
+}
+
+void Mod_FinalizePortals(void)
+{
+ int i, j, numportals, numpoints;
+ portal_t *p, *pnext;
+ mportal_t *portal;
+ mvertex_t *point;
+ mleaf_t *leaf, *endleaf;
+ winding_t *w;
+
+ // recalculate bounding boxes for all leafs (because qbsp is very sloppy)
+ leaf = loadmodel->leafs;
+ endleaf = leaf + loadmodel->numleafs;
+ for (;leaf < endleaf;leaf++)
+ {
+ VectorSet( 2000000000, 2000000000, 2000000000, leaf->mins);
+ VectorSet(-2000000000, -2000000000, -2000000000, leaf->maxs);
+ }
+ p = portalchain;
+ while(p)
+ {
+ if (p->winding)
+ {
+ for (i = 0;i < 2;i++)
+ {
+ leaf = (mleaf_t *)p->nodes[i];
+ w = p->winding;
+ for (j = 0;j < w->numpoints;j++)
+ {
+ if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
+ if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
+ if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
+ if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
+ if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
+ if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
+ }
+ }
+ }
+ p = p->chain;
+ }
+
+ // tally up portal and point counts
+ p = portalchain;
+ numportals = 0;
+ numpoints = 0;
+ while(p)
+ {
+ if (p->winding && p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID)
+ {
+ numportals += 2;
+ numpoints += p->winding->numpoints * 2;
+ }
+ p = p->chain;
+ }
+ loadmodel->portals = Hunk_AllocName(numportals * sizeof(mportal_t), va("%s portals", loadmodel->name));
+ loadmodel->numportals = numportals;
+ loadmodel->portalpoints = Hunk_AllocName(numpoints * sizeof(mvertex_t), va("%s portals", loadmodel->name));
+ loadmodel->numportalpoints = numpoints;
+ // clear all leaf portal chains
+ for (i = 0;i < loadmodel->numleafs;i++)
+ loadmodel->leafs[i].portals = NULL;
+ // process all portals in the global portal chain, while freeing them
+ portal = loadmodel->portals;
+ point = loadmodel->portalpoints;
+ p = portalchain;
+ portalchain = NULL;
+ while (p)
+ {
+ pnext = p->chain;
+
+ if (p->winding)
+ {
+ // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
+ if (p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID)
+ {
+ // first make the back to front portal (forward portal)
+ portal->points = point;
+ portal->numpoints = p->winding->numpoints;
+ portal->plane.dist = p->plane.dist;
+ VectorCopy(p->plane.normal, portal->plane.normal);
+ portal->here = (mleaf_t *)p->nodes[1];
+ portal->past = (mleaf_t *)p->nodes[0];
+ // copy points
+ for (j = 0;j < portal->numpoints;j++)
+ {
+ VectorCopy(p->winding->points[j], point->position);
+ point++;
+ }
+
+ // link into leaf's portal chain
+ portal->next = portal->here->portals;
+ portal->here->portals = portal;
+
+ // advance to next portal
+ portal++;
+
+ // then make the front to back portal (backward portal)
+ portal->points = point;
+ portal->numpoints = p->winding->numpoints;
+ portal->plane.dist = -p->plane.dist;
+ VectorNegate(p->plane.normal, portal->plane.normal);
+ portal->here = (mleaf_t *)p->nodes[0];
+ portal->past = (mleaf_t *)p->nodes[1];
+ // copy points
+ for (j = portal->numpoints - 1;j >= 0;j--)
+ {
+ VectorCopy(p->winding->points[j], point->position);
+ point++;
+ }
+
+ // link into leaf's portal chain
+ portal->next = portal->here->portals;
+ portal->here->portals = portal;
+
+ // advance to next portal
+ portal++;
+ }
+ FreeWinding(p->winding);
+ }
+ free(p);
+ p = pnext;
+ }
+}
+
+/*
+=============
+AddPortalToNodes
+=============
+*/
+void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
+{
+ if (!front)
+ Host_Error ("AddPortalToNodes: NULL front node");
+ if (!back)
+ Host_Error ("AddPortalToNodes: NULL back node");
+ if (p->nodes[0] || p->nodes[1])
+ Host_Error ("AddPortalToNodes: already included");
+ // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
+
+ p->nodes[0] = front;
+ p->next[0] = (portal_t *)front->portals;
+ front->portals = (mportal_t *)p;
+
+ p->nodes[1] = back;
+ p->next[1] = (portal_t *)back->portals;
+ back->portals = (mportal_t *)p;
+}
+
+/*
+=============
+RemovePortalFromNode
+=============
+*/
+void RemovePortalFromNodes(portal_t *portal)
+{
+ int i;
+ mnode_t *node;
+ void **portalpointer;
+ portal_t *t;
+ for (i = 0;i < 2;i++)
+ {
+ node = portal->nodes[i];
+
+ portalpointer = (void **) &node->portals;
+ while (1)
+ {
+ t = *portalpointer;
+ if (!t)
+ Host_Error ("RemovePortalFromNodes: portal not in leaf");
+
+ if (t == portal)
+ {
+ if (portal->nodes[0] == node)
+ {
+ *portalpointer = portal->next[0];
+ portal->nodes[0] = NULL;
+ }
+ else if (portal->nodes[1] == node)
+ {
+ *portalpointer = portal->next[1];
+ portal->nodes[1] = NULL;
+ }
+ else
+ Host_Error ("RemovePortalFromNodes: portal not bounding leaf");
+ break;
+ }
+
+ if (t->nodes[0] == node)
+ portalpointer = (void **) &t->next[0];
+ else if (t->nodes[1] == node)
+ portalpointer = (void **) &t->next[1];
+ else
+ Host_Error ("RemovePortalFromNodes: portal not bounding leaf");
+ }
+ }
+}
+
+void Mod_RecursiveNodePortals (mnode_t *node)
+{
+ int side;
+ mnode_t *front, *back, *other_node;
+ mplane_t clipplane, *plane;
+ portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
+ winding_t *nodeportalwinding, *frontwinding, *backwinding;
+
+ // CheckLeafPortalConsistancy (node);
+
+ // if a leaf, we're done
+ if (node->contents)
+ return;
+
+ plane = node->plane;
+
+ front = node->children[0];
+ back = node->children[1];
+ if (front == back)
+ Host_Error("Mod_RecursiveNodePortals: corrupt node hierarchy");
+
+ // create the new portal by generating a polygon for the node plane,
+ // and clipping it by all of the other portals (which came from nodes above this one)
+ nodeportal = AllocPortal ();
+ nodeportal->plane = *node->plane;
+
+ nodeportalwinding = BaseWindingForPlane (node->plane);
+ side = 0; // shut up compiler warning
+ for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
+ {
+ clipplane = portal->plane;
+ if (portal->nodes[0] == portal->nodes[1])
+ Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (1)");
+ if (portal->nodes[0] == node)
+ side = 0;
+ else if (portal->nodes[1] == node)
+ {
+ clipplane.dist = -clipplane.dist;
+ VectorNegate (clipplane.normal, clipplane.normal);
+ side = 1;
+ }
+ else
+ Host_Error ("Mod_RecursiveNodePortals: mislinked portal");
+
+ nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true);
+ if (!nodeportalwinding)
+ {
+ printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
+ break;
+ }
+ }
+
+ if (nodeportalwinding)
+ {
+ // if the plane was not clipped on all sides, there was an error
+ nodeportal->winding = nodeportalwinding;
+ AddPortalToNodes (nodeportal, front, back);
+ }
+
+ // split the portals of this node along this node's plane and assign them to the children of this node
+ // (migrating the portals downward through the tree)
+ for (portal = (portal_t *)node->portals;portal;portal = nextportal)
+ {
+ if (portal->nodes[0] == portal->nodes[1])
+ Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (2)");
+ if (portal->nodes[0] == node)
+ side = 0;
+ else if (portal->nodes[1] == node)
+ side = 1;
+ else
+ Host_Error ("Mod_RecursiveNodePortals: mislinked portal");
+ nextportal = portal->next[side];
+
+ other_node = portal->nodes[!side];
+ RemovePortalFromNodes (portal);
+
+ // cut the portal into two portals, one on each side of the node plane
+ DivideWinding (portal->winding, plane, &frontwinding, &backwinding);
+
+ if (!frontwinding)
+ {
+ if (side == 0)
+ AddPortalToNodes (portal, back, other_node);
+ else
+ AddPortalToNodes (portal, other_node, back);
+ continue;
+ }
+ if (!backwinding)
+ {
+ if (side == 0)
+ AddPortalToNodes (portal, front, other_node);
+ else
+ AddPortalToNodes (portal, other_node, front);
+ continue;
+ }
+
+ // the winding is split
+ splitportal = AllocPortal ();
+ temp = splitportal->chain;
+ *splitportal = *portal;
+ splitportal->chain = temp;
+ splitportal->winding = backwinding;
+ FreeWinding (portal->winding);
+ portal->winding = frontwinding;
+
+ if (side == 0)
+ {
+ AddPortalToNodes (portal, front, other_node);
+ AddPortalToNodes (splitportal, back, other_node);
+ }
+ else
+ {
+ AddPortalToNodes (portal, other_node, front);
+ AddPortalToNodes (splitportal, other_node, back);
+ }
+ }
+
+ Mod_RecursiveNodePortals(front);
+ Mod_RecursiveNodePortals(back);
+}
+
+/*
+void Mod_MakeOutsidePortals(mnode_t *node)
+{
+ int i, j;
+ portal_t *p, *portals[6];
+ mnode_t *outside_node;
+
+ outside_node = Hunk_AllocName(sizeof(mnode_t), loadmodel->name);
+ outside_node->contents = CONTENTS_SOLID;
+ outside_node->portals = NULL;
+
+ for (i = 0;i < 3;i++)
+ {
+ for (j = 0;j < 2;j++)
+ {
+ portals[j*3 + i] = p = AllocPortal ();
+ memset (&p->plane, 0, sizeof(mplane_t));
+ p->plane.normal[i] = j ? -1 : 1;
+ p->plane.dist = -65536;
+ p->winding = BaseWindingForPlane (&p->plane);
+ if (j)
+ AddPortalToNodes (p, outside_node, node);
+ else
+ AddPortalToNodes (p, node, outside_node);
+ }
+ }
+
+ // clip the basewindings by all the other planes
+ for (i = 0;i < 6;i++)
+ {
+ for (j = 0;j < 6;j++)
+ {
+ if (j == i)
+ continue;
+ portals[i]->winding = ClipWinding (portals[i]->winding, &portals[j]->plane, true);
+ }
+ }
+}
+*/
+
+void Mod_MakePortals(void)
+{
+// Con_Printf("building portals for %s\n", loadmodel->name);
+
+ portalchain = NULL;
+// Mod_MakeOutsidePortals (loadmodel->nodes);
+ Mod_RecursiveNodePortals (loadmodel->nodes);
+ Mod_FinalizePortals();
+}
+
/*
=================
Mod_LoadBrushModel
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
Mod_MakeHull0 ();
+
+ Mod_MakePortals();
mod->numframes = 2; // regular and alternate animation
//
// set up the submodels (FIXME: this is confusing)
//
- for (i=0 ; i<mod->numsubmodels ; i++)
+ for (i = 0;i < mod->numsubmodels;i++)
{
bm = &mod->submodels[i];
for (j=1 ; j<MAX_MAP_HULLS ; j++)
{
mod->hulls[j].firstclipnode = bm->headnode[j];
- mod->hulls[j].lastclipnode = mod->numclipnodes-1;
+ mod->hulls[j].lastclipnode = mod->numclipnodes - 1;
}
mod->firstmodelsurface = bm->firstface;
mod->numleafs = bm->visleafs;
- if (isworldmodel && i < (mod->numsubmodels-1)) // LordHavoc: only register submodels if it is the world (prevents bsp models from replacing world submodels)
+ if (isworldmodel && i < (mod->numsubmodels - 1)) // LordHavoc: only register submodels if it is the world (prevents bsp models from replacing world submodels)
{ // duplicate the basic information
char name[10];