//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
-cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "0", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal - all of which are off by default"};
+cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
+ if (count == 0)
+ Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brush.data_nodes = out;
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
+ if (count == 0)
+ Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brush.data_nodes = out;