#define MATERIALFLAG_BLENDED 4096
// render using a custom blendfunc
#define MATERIALFLAG_CUSTOMBLEND 8192
+// do not cast shadows from this material
+#define MATERIALFLAG_NOSHADOW 16384
+// render using vertex alpha (q3bsp) as texture blend parameter between foreground (normal) skinframe and background skinframe
+#define MATERIALFLAG_VERTEXTEXTUREBLEND 32768
typedef struct medge_s
{
#define Q3TEXTUREFLAG_TWOSIDED 1
#define Q3TEXTUREFLAG_AUTOSPRITE 2
#define Q3TEXTUREFLAG_AUTOSPRITE2 4
-#define Q3TEXTUREFLAG_ALPHATEST 8
#define Q3TEXTUREFLAG_NOPICMIP 16
typedef struct q3mbrush_s