]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.h
removed net_vcr from the list of objects
[xonotic/darkplaces.git] / model_brush.h
index 33b050691d2b6e448dc2e4a3168e250ebcf7b507..c88f1095ecdfa29729103beaf36e70c0bbf6373a 100644 (file)
@@ -30,7 +30,6 @@ BRUSH MODELS
 //
 // in memory representation
 //
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
 typedef struct
 {
        vec3_t          position;
@@ -46,24 +45,21 @@ typedef struct mplane_s
 {
        vec3_t  normal;
        float   dist;
-       byte    type;                   // for texture axis selection and fast side tests
-       byte    pad[3];
+       int             type;                   // for texture axis selection and fast side tests
+       // LordHavoc: faster than id's signbits system
        int (*BoxOnPlaneSideFunc) (vec3_t emins, vec3_t emaxs, struct mplane_s *p);
 } mplane_t;
 
 typedef struct texture_s
 {
-       char            name[16];
-       unsigned        width, height;
-       rtexture_t      *texture;
-       rtexture_t      *glowtexture; // LordHavoc: fullbrights on walls
-       struct msurface_s       *texturechain;  // for gl_texsort drawing
-       int                     anim_total;                             // total tenths in sequence ( 0 = no)
-       int                     anim_min, anim_max;             // time for this frame min <=time< max
-       struct texture_s *anim_next;            // in the animation sequence
-       struct texture_s *alternate_anims;      // bmodels in frame 1 use these
-       unsigned        offsets[MIPLEVELS];             // four mip maps stored
-       int                     transparent;    // LordHavoc: transparent texture support
+       char                            name[16];
+       unsigned                        width, height;
+       rtexture_t                      *texture;
+       rtexture_t                      *glowtexture;           // LordHavoc: fullbrights on walls
+       int                                     anim_total;                     // total frames in sequence (0 = not animated)
+       struct texture_s        *anim_frames[10];       // LordHavoc: direct pointers to each of the frames in the sequence
+       struct texture_s        *alternate_anims;       // bmodels in frame 1 use these
+       int                                     transparent;            // LordHavoc: transparent texture support
 } texture_t;
 
 
@@ -80,17 +76,14 @@ typedef struct texture_s
 // LordHavoc: light both sides
 #define SURF_LIGHTBOTHSIDES            0x400
 
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
 typedef struct
 {
        unsigned short  v[2];
-       unsigned int    cachededgeoffset;
 } medge_t;
 
 typedef struct
 {
        float           vecs[2][4];
-       float           mipadjust;
        texture_t       *texture;
        int                     flags;
 } mtexinfo_t;
@@ -123,7 +116,6 @@ typedef struct msurface_s
        short           light_s, light_t;       // gl lightmap coordinates
 
        glpoly_t        *polys;                         // multiple if warped
-       struct  msurface_s      *texturechain;
 
        mtexinfo_t      *texinfo;
        
@@ -148,16 +140,14 @@ typedef struct mnode_s
 {
 // common with leaf
        int                     contents;               // 0, to differentiate from leafs
-       int                     visframe;               // node needs to be traversed if current
-       int                     lightframe;             // LordHavoc: to avoid redundent parent chasing in R_VisMarkLights
-       
-       float           minmaxs[6];             // for bounding box culling
+       int                     vismarkframe;   // node needs to be traversed if current (r_vismarkframecount)
 
-       struct mnode_s  *parent;
+       // for bounding box culling
+       vec3_t          mins;
+       vec3_t          maxs;
 
-       // LordHavoc: node based dynamic lighting
-       int                     dlightbits[8];
-       int                     dlightframe;
+       struct mnode_s  *parent;
+       struct mportal_s *portals;
 
 // node specific
        mplane_t        *plane;
@@ -173,24 +163,28 @@ typedef struct mleaf_s
 {
 // common with node
        int                     contents;               // wil be a negative contents number
-       int                     visframe;               // node needs to be traversed if current
-       int                     lightframe;             // LordHavoc: to avoid redundent parent chasing in R_VisMarkLights
+       int                     vismarkframe;   // node needs to be traversed if current (r_vismarkframecount)
 
-       float           minmaxs[6];             // for bounding box culling
+       // for bounding box culling
+       vec3_t          mins;
+       vec3_t          maxs;
 
        struct mnode_s  *parent;
+       struct mportal_s *portals;
 
-       // LordHavoc: node based dynamic lighting
+// leaf specific
+       int                     visframe;               // visible if current (r_framecount)
+       int                     worldnodeframe; // used by certain worldnode variants to avoid processing the same leaf twice in a frame
+
+       // LordHavoc: leaf based dynamic lighting
        int                     dlightbits[8];
        int                     dlightframe;
 
-// leaf specific
        byte            *compressed_vis;
-       efrag_t         *efrags;
+//     efrag_t         *efrags;
 
        msurface_t      **firstmarksurface;
        int                     nummarksurfaces;
-       int                     key;                    // BSP sequence number for leaf's contents
        byte            ambient_sound_level[NUM_AMBIENTS];
 } mleaf_t;
 
@@ -203,3 +197,17 @@ typedef struct
        vec3_t          clip_mins;
        vec3_t          clip_maxs;
 } hull_t;
+
+typedef struct mportal_s
+{
+       struct mportal_s *next; // the next portal on this leaf
+       mleaf_t *here; // the leaf this portal is on
+       mleaf_t *past; // the leaf through this portal (infront)
+       mvertex_t *points;
+       int numpoints;
+       mplane_t plane;
+}
+mportal_t;
+
+extern rtexture_t *r_notexture;
+extern texture_t r_notexture_mip;