//
// in memory representation
//
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct
{
vec3_t position;
{
vec3_t normal;
float dist;
- byte type; // for texture axis selection and fast side tests
- byte pad[3];
+ int type; // for texture axis selection and fast side tests
+ // LordHavoc: faster than id's signbits system
int (*BoxOnPlaneSideFunc) (vec3_t emins, vec3_t emaxs, struct mplane_s *p);
} mplane_t;
typedef struct texture_s
{
- char name[16];
- unsigned width, height;
- rtexture_t *texture;
- rtexture_t *glowtexture; // LordHavoc: fullbrights on walls
- struct msurface_s *texturechain; // for gl_texsort drawing
- int anim_total; // total tenths in sequence ( 0 = no)
- int anim_min, anim_max; // time for this frame min <=time< max
- struct texture_s *anim_next; // in the animation sequence
- struct texture_s *alternate_anims; // bmodels in frame 1 use these
- unsigned offsets[MIPLEVELS]; // four mip maps stored
- int transparent; // LordHavoc: transparent texture support
+ char name[16];
+ unsigned width, height;
+ rtexture_t *texture;
+ rtexture_t *glowtexture; // LordHavoc: fullbrights on walls
+ int anim_total; // total frames in sequence (0 = not animated)
+ struct texture_s *anim_frames[10]; // LordHavoc: direct pointers to each of the frames in the sequence
+ struct texture_s *alternate_anims; // bmodels in frame 1 use these
+ int transparent; // LordHavoc: transparent texture support
} texture_t;
// LordHavoc: light both sides
#define SURF_LIGHTBOTHSIDES 0x400
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct
{
unsigned short v[2];
- unsigned int cachededgeoffset;
} medge_t;
typedef struct
{
float vecs[2][4];
- float mipadjust;
texture_t *texture;
int flags;
} mtexinfo_t;
short light_s, light_t; // gl lightmap coordinates
glpoly_t *polys; // multiple if warped
- struct msurface_s *texturechain;
mtexinfo_t *texinfo;
{
// common with leaf
int contents; // 0, to differentiate from leafs
- int visframe; // node needs to be traversed if current
- int lightframe; // LordHavoc: to avoid redundent parent chasing in R_VisMarkLights
-
- float minmaxs[6]; // for bounding box culling
+ int vismarkframe; // node needs to be traversed if current (r_vismarkframecount)
- struct mnode_s *parent;
+ // for bounding box culling
+ vec3_t mins;
+ vec3_t maxs;
- // LordHavoc: node based dynamic lighting
- int dlightbits[8];
- int dlightframe;
+ struct mnode_s *parent;
+ struct mportal_s *portals;
// node specific
mplane_t *plane;
{
// common with node
int contents; // wil be a negative contents number
- int visframe; // node needs to be traversed if current
- int lightframe; // LordHavoc: to avoid redundent parent chasing in R_VisMarkLights
+ int vismarkframe; // node needs to be traversed if current (r_vismarkframecount)
- float minmaxs[6]; // for bounding box culling
+ // for bounding box culling
+ vec3_t mins;
+ vec3_t maxs;
struct mnode_s *parent;
+ struct mportal_s *portals;
- // LordHavoc: node based dynamic lighting
+// leaf specific
+ int visframe; // visible if current (r_framecount)
+ int worldnodeframe; // used by certain worldnode variants to avoid processing the same leaf twice in a frame
+
+ // LordHavoc: leaf based dynamic lighting
int dlightbits[8];
int dlightframe;
-// leaf specific
byte *compressed_vis;
- efrag_t *efrags;
+// efrag_t *efrags;
msurface_t **firstmarksurface;
int nummarksurfaces;
- int key; // BSP sequence number for leaf's contents
byte ambient_sound_level[NUM_AMBIENTS];
} mleaf_t;
vec3_t clip_mins;
vec3_t clip_maxs;
} hull_t;
+
+typedef struct mportal_s
+{
+ struct mportal_s *next; // the next portal on this leaf
+ mleaf_t *here; // the leaf this portal is on
+ mleaf_t *past; // the leaf through this portal (infront)
+ mvertex_t *points;
+ int numpoints;
+ mplane_t plane;
+}
+mportal_t;
+
+extern rtexture_t *r_notexture;
+extern texture_t r_notexture_mip;