int extents[2]; // q1bsp
// if lightmap settings changed, this forces update
int cached_dlight; // q1bsp
- // if this == r_framecount there are dynamic lights on the surface
- int dlightframe; // q1bsp
- // which dynamic lights are touching this surface
- // (only access this if dlightframe is current)
- int dlightbits[8]; // q1bsp
struct q3deffect_s *effect; // q3bsp
// FIXME: collisionmarkframe should be kept in a separate array
}
mlight_t;
-extern rtexture_t *r_notexture;
-extern texture_t r_notexture_mip;
-
struct model_s;
void Mod_Q1BSP_Load(struct model_s *mod, void *buffer);
void Mod_IBSP_Load(struct model_s *mod, void *buffer);