#include "polygon.h"
cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps model skins so they render faster in the distance and do not display noise artifacts, can cause discoloration of skins if they contain undesirable border colors"};
+cvar_t r_mipnormalmaps = {CVAR_SAVE, "r_mipnormalmaps", "1", "mipmaps normalmaps (turning it off looks sharper but may have aliasing)"};
cvar_t mod_generatelightmaps_unitspersample = {CVAR_SAVE, "mod_generatelightmaps_unitspersample", "8", "lightmap resolution"};
cvar_t mod_generatelightmaps_borderpixels = {CVAR_SAVE, "mod_generatelightmaps_borderpixels", "2", "extra space around polygons to prevent sampling artifacts"};
cvar_t mod_generatelightmaps_texturesize = {CVAR_SAVE, "mod_generatelightmaps_texturesize", "1024", "size of lightmap textures"};
Mod_SpriteInit();
Cvar_RegisterVariable(&r_mipskins);
+ Cvar_RegisterVariable(&r_mipnormalmaps);
Cvar_RegisterVariable(&mod_generatelightmaps_unitspersample);
Cvar_RegisterVariable(&mod_generatelightmaps_borderpixels);
Cvar_RegisterVariable(&mod_generatelightmaps_texturesize);
void Mod_RenderInit(void)
{
- R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap);
+ R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap, NULL, NULL);
}
void Mod_UnloadModel (dp_model_t *mod)
strlcpy(name, mod->name, sizeof(name));
parentmodel = mod->brush.parentmodel;
used = mod->used;
- if (mod->surfmesh.ebo3i)
- R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3i);
- if (mod->surfmesh.ebo3s)
- R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3s);
- if (mod->surfmesh.vbo)
- R_Mesh_DestroyBufferObject(mod->surfmesh.vbo);
+ if (mod->mempool)
+ {
+ if (mod->surfmesh.vertexpositionbuffer)
+ R_Mesh_DestroyMeshBuffer(mod->surfmesh.vertexpositionbuffer);
+ mod->surfmesh.vertexpositionbuffer = NULL;
+ if (mod->surfmesh.vertexmeshbuffer)
+ R_Mesh_DestroyMeshBuffer(mod->surfmesh.vertexmeshbuffer);
+ mod->surfmesh.vertexmeshbuffer = NULL;
+ if (mod->surfmesh.data_element3i_indexbuffer)
+ R_Mesh_DestroyMeshBuffer(mod->surfmesh.data_element3i_indexbuffer);
+ mod->surfmesh.data_element3i_indexbuffer = NULL;
+ if (mod->surfmesh.data_element3s_indexbuffer)
+ R_Mesh_DestroyMeshBuffer(mod->surfmesh.data_element3s_indexbuffer);
+ mod->surfmesh.data_element3s_indexbuffer = NULL;
+ if (mod->surfmesh.vbo_vertexbuffer)
+ R_Mesh_DestroyMeshBuffer(mod->surfmesh.vbo_vertexbuffer);
+ mod->surfmesh.vbo_vertexbuffer = NULL;
+ }
// free textures/memory attached to the model
R_FreeTexturePool(&mod->texturepool);
Mem_FreePool(&mod->mempool);
{
dp_model_t *mod = (dp_model_t *) pass;
animscene_t *anim = &mod->animscenes[i];
- dpsnprintf(anim->name, sizeof(anim[i].name), "groupified_%d", i);
+ dpsnprintf(anim->name, sizeof(anim[i].name), "groupified_%d_anim", i);
anim->firstframe = bound(0, start, mod->num_poses - 1);
anim->framecount = bound(1, len, mod->num_poses - anim->firstframe);
anim->framerate = max(1, fps);
int num;
unsigned int crc;
void *buf;
- fs_offset_t filesize;
+ fs_offset_t filesize = 0;
mod->used = true;
num = LittleLong(*((int *)buf));
// call the apropriate loader
loadmodel = mod;
- if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend);
+ if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend);
else if (!memcmp(buf, "IDPO", 4)) Mod_IDP0_Load(mod, buf, bufend);
else if (!memcmp(buf, "IDP2", 4)) Mod_IDP2_Load(mod, buf, bufend);
else if (!memcmp(buf, "IDP3", 4)) Mod_IDP3_Load(mod, buf, bufend);
else if (!memcmp(buf, "ZYMOTICMODEL", 12)) Mod_ZYMOTICMODEL_Load(mod, buf, bufend);
else if (!memcmp(buf, "DARKPLACESMODEL", 16)) Mod_DARKPLACESMODEL_Load(mod, buf, bufend);
else if (!memcmp(buf, "ACTRHEAD", 8)) Mod_PSKMODEL_Load(mod, buf, bufend);
+ else if (!memcmp(buf, "INTERQUAKEMODEL", 16)) Mod_INTERQUAKEMODEL_Load(mod, buf, bufend);
else if (strlen(mod->name) >= 4 && !strcmp(mod->name + strlen(mod->name) - 4, ".map")) Mod_MAP_Load(mod, buf, bufend);
else if (num == BSPVERSION || num == 30) Mod_Q1BSP_Load(mod, buf, bufend);
else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name);
edgehashentry_t *edgehashentries, *hash;
if (!numtriangles)
return;
- edgehash = Mem_Alloc(tempmempool, TRIANGLEEDGEHASH * sizeof(*edgehash));
+ edgehash = (edgehashentry_t **)Mem_Alloc(tempmempool, TRIANGLEEDGEHASH * sizeof(*edgehash));
// if there are too many triangles for the stack array, allocate larger buffer
edgehashentries = (edgehashentry_t *)Mem_Alloc(tempmempool, numtriangles * 3 * sizeof(edgehashentry_t));
// find neighboring triangles
return Mod_ShadowMesh_Alloc(mempool, maxverts, maxtriangles, map_diffuse, map_specular, map_normal, light, neighbors, expandable);
}
-static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh)
+static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh, mempool_t *mempool)
{
- if (!vid.support.arb_vertex_buffer_object)
- return;
- if (mesh->vbo)
+ if (!mesh->numverts)
return;
- // element buffer is easy because it's just one array
- if (mesh->numtriangles)
+ // build r_vertexmesh_t array
+ // (compressed interleaved array for faster rendering)
+ if (!mesh->vertexmesh && mesh->texcoord2f)
{
- if (mesh->element3s)
- mesh->ebo3s = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3s, mesh->numtriangles * sizeof(unsigned short[3]), "shadowmesh");
- else
- mesh->ebo3i = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3i, mesh->numtriangles * sizeof(unsigned int[3]), "shadowmesh");
+ int vertexindex;
+ int numvertices = mesh->numverts;
+ r_vertexmesh_t *vertexmesh;
+ mesh->vertexmesh = vertexmesh = (r_vertexmesh_t*)Mem_Alloc(mempool, numvertices * sizeof(*mesh->vertexmesh));
+ for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexmesh++)
+ {
+ VectorCopy(mesh->vertex3f + 3*vertexindex, vertexmesh->vertex3f);
+ VectorScale(mesh->svector3f + 3*vertexindex, 1.0f, vertexmesh->svector3f);
+ VectorScale(mesh->tvector3f + 3*vertexindex, 1.0f, vertexmesh->tvector3f);
+ VectorScale(mesh->normal3f + 3*vertexindex, 1.0f, vertexmesh->normal3f);
+ Vector2Copy(mesh->texcoord2f + 2*vertexindex, vertexmesh->texcoordtexture2f);
+ }
}
+ // build r_vertexposition_t array
+ if (!mesh->vertexposition)
+ {
+ int vertexindex;
+ int numvertices = mesh->numverts;
+ r_vertexposition_t *vertexposition;
+ mesh->vertexposition = vertexposition = (r_vertexposition_t*)Mem_Alloc(loadmodel->mempool, numvertices * sizeof(*mesh->vertexposition));
+ for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexposition++)
+ VectorCopy(mesh->vertex3f + 3*vertexindex, vertexposition->vertex3f);
+ }
+
+ // upload r_vertexmesh_t array as a buffer
+ if (mesh->vertexmesh && !mesh->vertexmeshbuffer)
+ mesh->vertexmeshbuffer = R_Mesh_CreateMeshBuffer(mesh->vertexmesh, mesh->numverts * sizeof(*mesh->vertexmesh), loadmodel->name, false, false, false);
+
+ // upload r_vertexposition_t array as a buffer
+ if (mesh->vertexposition && !mesh->vertexpositionbuffer)
+ mesh->vertexpositionbuffer = R_Mesh_CreateMeshBuffer(mesh->vertexposition, mesh->numverts * sizeof(*mesh->vertexposition), loadmodel->name, false, false, false);
+
+ // upload short indices as a buffer
+ if (mesh->element3s && !mesh->element3s_indexbuffer)
+ mesh->element3s_indexbuffer = R_Mesh_CreateMeshBuffer(mesh->element3s, mesh->numtriangles * sizeof(short[3]), loadmodel->name, true, false, true);
+
+ // upload int indices as a buffer
+ if (mesh->element3i && !mesh->element3i_indexbuffer && !mesh->element3s)
+ mesh->element3i_indexbuffer = R_Mesh_CreateMeshBuffer(mesh->element3i, mesh->numtriangles * sizeof(int[3]), loadmodel->name, true, false, false);
+
// vertex buffer is several arrays and we put them in the same buffer
//
// is this wise? the texcoordtexture2f array is used with dynamic
// vertex/svector/tvector/normal when rendering animated models, on the
// other hand animated models don't use a lot of vertices anyway...
- if (mesh->numverts)
+ if (!mesh->vbo_vertexbuffer)
{
size_t size;
unsigned char *mem;
if (mesh->tvector3f ) memcpy(mem + mesh->vbooffset_tvector3f , mesh->tvector3f , mesh->numverts * sizeof(float[3]));
if (mesh->normal3f ) memcpy(mem + mesh->vbooffset_normal3f , mesh->normal3f , mesh->numverts * sizeof(float[3]));
if (mesh->texcoord2f ) memcpy(mem + mesh->vbooffset_texcoord2f , mesh->texcoord2f , mesh->numverts * sizeof(float[2]));
- mesh->vbo = R_Mesh_CreateStaticBufferObject(GL_ARRAY_BUFFER_ARB, mem, size, "shadowmesh");
+ mesh->vbo_vertexbuffer = R_Mesh_CreateMeshBuffer(mem, size, "shadowmesh", false, false, false);
Mem_Free(mem);
}
}
newmesh->element3s[i] = newmesh->element3i[i];
}
if (createvbo)
- Mod_ShadowMesh_CreateVBOs(newmesh);
+ Mod_ShadowMesh_CreateVBOs(newmesh, mempool);
}
Mem_Free(mesh);
}
shadowmesh_t *nextmesh;
for (;mesh;mesh = nextmesh)
{
- if (mesh->ebo3i)
- R_Mesh_DestroyBufferObject(mesh->ebo3i);
- if (mesh->ebo3s)
- R_Mesh_DestroyBufferObject(mesh->ebo3s);
- if (mesh->vbo)
- R_Mesh_DestroyBufferObject(mesh->vbo);
+ if (mesh->vertexpositionbuffer)
+ R_Mesh_DestroyMeshBuffer(mesh->vertexpositionbuffer);
+ if (mesh->vertexmeshbuffer)
+ R_Mesh_DestroyMeshBuffer(mesh->vertexmeshbuffer);
+ if (mesh->element3i_indexbuffer)
+ R_Mesh_DestroyMeshBuffer(mesh->element3i_indexbuffer);
+ if (mesh->element3s_indexbuffer)
+ R_Mesh_DestroyMeshBuffer(mesh->element3s_indexbuffer);
+ if (mesh->vbo_vertexbuffer)
+ R_Mesh_DestroyMeshBuffer(mesh->vbo_vertexbuffer);
nextmesh = mesh->next;
Mem_Free(mesh);
}
}
#endif
-q3wavefunc_t Mod_LoadQ3Shaders_EnumerateWaveFunc(const char *s)
+int Mod_LoadQ3Shaders_EnumerateWaveFunc(const char *s)
{
- if (!strcasecmp(s, "sin")) return Q3WAVEFUNC_SIN;
- if (!strcasecmp(s, "square")) return Q3WAVEFUNC_SQUARE;
- if (!strcasecmp(s, "triangle")) return Q3WAVEFUNC_TRIANGLE;
- if (!strcasecmp(s, "sawtooth")) return Q3WAVEFUNC_SAWTOOTH;
- if (!strcasecmp(s, "inversesawtooth")) return Q3WAVEFUNC_INVERSESAWTOOTH;
- if (!strcasecmp(s, "noise")) return Q3WAVEFUNC_NOISE;
+ int offset = 0;
+ if (!strncasecmp(s, "user", 4)) // parse stuff like "user1sin", always user<n>func
+ {
+ offset = bound(0, s[4] - '0', 9);
+ offset = (offset + 1) << Q3WAVEFUNC_USER_SHIFT;
+ s += 4;
+ if(*s)
+ ++s;
+ }
+ if (!strcasecmp(s, "sin")) return offset | Q3WAVEFUNC_SIN;
+ if (!strcasecmp(s, "square")) return offset | Q3WAVEFUNC_SQUARE;
+ if (!strcasecmp(s, "triangle")) return offset | Q3WAVEFUNC_TRIANGLE;
+ if (!strcasecmp(s, "sawtooth")) return offset | Q3WAVEFUNC_SAWTOOTH;
+ if (!strcasecmp(s, "inversesawtooth")) return offset | Q3WAVEFUNC_INVERSESAWTOOTH;
+ if (!strcasecmp(s, "noise")) return offset | Q3WAVEFUNC_NOISE;
+ if (!strcasecmp(s, "none")) return offset | Q3WAVEFUNC_NONE;
Con_DPrintf("Mod_LoadQ3Shaders: unknown wavefunc %s\n", s);
- return Q3WAVEFUNC_NONE;
+ return offset | Q3WAVEFUNC_NONE;
}
void Mod_FreeQ3Shaders(void)
memcpy (&entry->shader, shader, sizeof (q3shaderinfo_t));
}
-extern cvar_t r_picmipworld;
extern cvar_t mod_q3shader_default_offsetmapping;
void Mod_LoadQ3Shaders(void)
{
q3shaderinfo_layer_t *layer;
int numparameters;
char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH];
+ char *custsurfaceparmnames[256]; // VorteX: q3map2 has 64 but well, someone will need more
+ unsigned long custsurfaceparms[256];
+ int numcustsurfaceparms;
Mod_FreeQ3Shaders();
Mem_ExpandableArray_NewArray (&q3shader_data->char_ptrs,
q3shaders_mem, sizeof (char**), 256);
+ // parse custinfoparms.txt
+ numcustsurfaceparms = 0;
+ if ((text = f = (char *)FS_LoadFile("scripts/custinfoparms.txt", tempmempool, false, NULL)) != NULL)
+ {
+ if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
+ Con_DPrintf("scripts/custinfoparms.txt: contentflags section parsing error - expected \"{\", found \"%s\"\n", com_token);
+ else
+ {
+ while (COM_ParseToken_QuakeC(&text, false))
+ if (!strcasecmp(com_token, "}"))
+ break;
+ // custom surfaceflags section
+ if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
+ Con_DPrintf("scripts/custinfoparms.txt: surfaceflags section parsing error - expected \"{\", found \"%s\"\n", com_token);
+ else
+ {
+ while(COM_ParseToken_QuakeC(&text, false))
+ {
+ if (!strcasecmp(com_token, "}"))
+ break;
+ // register surfaceflag
+ if (numcustsurfaceparms >= 256)
+ {
+ Con_Printf("scripts/custinfoparms.txt: surfaceflags section parsing error - max 256 surfaceflags exceeded\n");
+ break;
+ }
+ // name
+ j = strlen(com_token)+1;
+ custsurfaceparmnames[numcustsurfaceparms] = (char *)Mem_Alloc(tempmempool, j);
+ strlcpy(custsurfaceparmnames[numcustsurfaceparms], com_token, j+1);
+ // value
+ if (COM_ParseToken_QuakeC(&text, false))
+ custsurfaceparms[numcustsurfaceparms] = strtol(com_token, NULL, 0);
+ else
+ custsurfaceparms[numcustsurfaceparms] = 0;
+ numcustsurfaceparms++;
+ }
+ }
+ }
+ Mem_Free(f);
+ }
+
+ // parse shaders
search = FS_Search("scripts/*.shader", true, false);
if (!search)
return;
else if (!strcasecmp(parameter[1], "antiportal"))
shader.surfaceparms |= Q3SURFACEPARM_ANTIPORTAL;
else
- Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
+ {
+ // try custom surfaceparms
+ for (j = 0; j < numcustsurfaceparms; j++)
+ {
+ if (!strcasecmp(custsurfaceparmnames[j], parameter[1]))
+ {
+ shader.surfaceparms |= custsurfaceparms[j];
+ break;
+ }
+ }
+ // failed all
+ if (j == numcustsurfaceparms)
+ Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
+ }
}
else if (!strcasecmp(parameter[0], "dpshadow"))
shader.dpshadow = true;
Mem_Free(f);
}
FS_FreeSearch(search);
+ // free custinfoparm values
+ for (j = 0; j < numcustsurfaceparms; j++)
+ Mem_Free(custsurfaceparmnames[j]);
}
q3shaderinfo_t *Mod_LookupQ3Shader(const char *name)
qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags)
{
int j;
- int texflagsmask;
+ int texflagsmask, texflagsor;
qboolean success = true;
q3shaderinfo_t *shader;
if (!name)
texflagsmask &= ~TEXF_PICMIP;
if(!(defaulttexflags & TEXF_COMPRESS))
texflagsmask &= ~TEXF_COMPRESS;
+ texflagsor = 0;
+ if(defaulttexflags & TEXF_ISWORLD)
+ texflagsor |= TEXF_ISWORLD;
+ if(defaulttexflags & TEXF_ISSPRITE)
+ texflagsor |= TEXF_ISSPRITE;
// unless later loaded from the shader
texture->offsetmapping = (mod_q3shader_default_offsetmapping.value) ? OFFSETMAPPING_DEFAULT : OFFSETMAPPING_OFF;
texture->offsetscale = 1;
texture->surfaceparms = shader->surfaceparms;
// allow disabling of picmip or compression by defaulttexflags
- texture->textureflags = shader->textureflags & texflagsmask;
+ texture->textureflags = (shader->textureflags & texflagsmask) | texflagsor;
if (shader->surfaceparms & Q3SURFACEPARM_SKY)
{
{
texture->skinframes[j] = NULL;
}
- else if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], primarylayer->texflags & texflagsmask, false)))
+ else if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], (primarylayer->texflags & texflagsmask) | texflagsor, false)))
{
Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (frame %i) for shader ^2\"%s\"\n", loadmodel->name, primarylayer->texturename[j], j, texture->name);
texture->skinframes[j] = R_SkinFrame_LoadMissing();
{
texture->skinframes[j] = NULL;
}
- else if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], backgroundlayer->texflags & texflagsmask, false)))
+ else if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], (backgroundlayer->texflags & texflagsmask) | texflagsor, false)))
{
Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (background frame %i) for shader ^2\"%s\"\n", loadmodel->name, backgroundlayer->texturename[j], j, texture->name);
texture->backgroundskinframes[j] = R_SkinFrame_LoadMissing();
void Mod_BuildVBOs(void)
{
+ if (!loadmodel->surfmesh.num_vertices)
+ return;
+
if (gl_paranoid.integer && loadmodel->surfmesh.data_element3s && loadmodel->surfmesh.data_element3i)
{
int i;
}
}
- if (!vid.support.arb_vertex_buffer_object)
- return;
- // only build a vbo if one has not already been created (this is important for brush models which load specially)
- if (loadmodel->surfmesh.vbo)
- return;
+ // build r_vertexmesh_t array
+ // (compressed interleaved array for faster rendering)
+ if (!loadmodel->surfmesh.vertexmesh)
+ {
+ int vertexindex;
+ int numvertices = loadmodel->surfmesh.num_vertices;
+ r_vertexmesh_t *vertexmesh;
+ loadmodel->surfmesh.vertexmesh = vertexmesh = (r_vertexmesh_t*)Mem_Alloc(loadmodel->mempool, numvertices * sizeof(*loadmodel->surfmesh.vertexmesh));
+ for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexmesh++)
+ {
+ VectorCopy(loadmodel->surfmesh.data_vertex3f + 3*vertexindex, vertexmesh->vertex3f);
+ VectorScale(loadmodel->surfmesh.data_svector3f + 3*vertexindex, 1.0f, vertexmesh->svector3f);
+ VectorScale(loadmodel->surfmesh.data_tvector3f + 3*vertexindex, 1.0f, vertexmesh->tvector3f);
+ VectorScale(loadmodel->surfmesh.data_normal3f + 3*vertexindex, 1.0f, vertexmesh->normal3f);
+ if (loadmodel->surfmesh.data_lightmapcolor4f)
+ Vector4Scale(loadmodel->surfmesh.data_lightmapcolor4f + 4*vertexindex, 255.0f, vertexmesh->color4ub);
+ Vector2Copy(loadmodel->surfmesh.data_texcoordtexture2f + 2*vertexindex, vertexmesh->texcoordtexture2f);
+ if (loadmodel->surfmesh.data_texcoordlightmap2f)
+ Vector2Scale(loadmodel->surfmesh.data_texcoordlightmap2f + 2*vertexindex, 1.0f, vertexmesh->texcoordlightmap2f);
+ }
+ }
- // element buffer is easy because it's just one array
- if (loadmodel->surfmesh.num_triangles)
+ // build r_vertexposition_t array
+ if (!loadmodel->surfmesh.vertexposition)
{
- if (loadmodel->surfmesh.data_element3s)
- loadmodel->surfmesh.ebo3s = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3s, loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]), loadmodel->name);
- else
- loadmodel->surfmesh.ebo3i = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(unsigned int[3]), loadmodel->name);
+ int vertexindex;
+ int numvertices = loadmodel->surfmesh.num_vertices;
+ r_vertexposition_t *vertexposition;
+ loadmodel->surfmesh.vertexposition = vertexposition = (r_vertexposition_t*)Mem_Alloc(loadmodel->mempool, numvertices * sizeof(*loadmodel->surfmesh.vertexposition));
+ for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexposition++)
+ VectorCopy(loadmodel->surfmesh.data_vertex3f + 3*vertexindex, vertexposition->vertex3f);
}
+ // upload r_vertexmesh_t array as a buffer
+ if (loadmodel->surfmesh.vertexmesh && !loadmodel->surfmesh.vertexmeshbuffer)
+ loadmodel->surfmesh.vertexmeshbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.vertexmesh, loadmodel->surfmesh.num_vertices * sizeof(*loadmodel->surfmesh.vertexmesh), loadmodel->name, false, false, false);
+
+ // upload r_vertexposition_t array as a buffer
+ if (loadmodel->surfmesh.vertexposition && !loadmodel->surfmesh.vertexpositionbuffer)
+ loadmodel->surfmesh.vertexpositionbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.vertexposition, loadmodel->surfmesh.num_vertices * sizeof(*loadmodel->surfmesh.vertexposition), loadmodel->name, false, false, false);
+
+ // upload short indices as a buffer
+ if (loadmodel->surfmesh.data_element3s && !loadmodel->surfmesh.data_element3s_indexbuffer)
+ loadmodel->surfmesh.data_element3s_indexbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.data_element3s, loadmodel->surfmesh.num_triangles * sizeof(short[3]), loadmodel->name, true, false, true);
+
+ // upload int indices as a buffer
+ if (loadmodel->surfmesh.data_element3i && !loadmodel->surfmesh.data_element3i_indexbuffer && !loadmodel->surfmesh.data_element3s)
+ loadmodel->surfmesh.data_element3i_indexbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(int[3]), loadmodel->name, true, false, false);
+
+ // only build a vbo if one has not already been created (this is important for brush models which load specially)
// vertex buffer is several arrays and we put them in the same buffer
//
// is this wise? the texcoordtexture2f array is used with dynamic
// vertex/svector/tvector/normal when rendering animated models, on the
// other hand animated models don't use a lot of vertices anyway...
- if (loadmodel->surfmesh.num_vertices)
+ if (!loadmodel->surfmesh.vbo_vertexbuffer)
{
size_t size;
unsigned char *mem;
if (loadmodel->surfmesh.data_texcoordtexture2f ) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordtexture2f , loadmodel->surfmesh.data_texcoordtexture2f , loadmodel->surfmesh.num_vertices * sizeof(float[2]));
if (loadmodel->surfmesh.data_texcoordlightmap2f) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordlightmap2f, loadmodel->surfmesh.data_texcoordlightmap2f, loadmodel->surfmesh.num_vertices * sizeof(float[2]));
if (loadmodel->surfmesh.data_lightmapcolor4f ) memcpy(mem + loadmodel->surfmesh.vbooffset_lightmapcolor4f , loadmodel->surfmesh.data_lightmapcolor4f , loadmodel->surfmesh.num_vertices * sizeof(float[4]));
- loadmodel->surfmesh.vbo = R_Mesh_CreateStaticBufferObject(GL_ARRAY_BUFFER_ARB, mem, size, loadmodel->name);
+ loadmodel->surfmesh.vbo_vertexbuffer = R_Mesh_CreateMeshBuffer(mem, size, loadmodel->name, false, false, false);
Mem_Free(mem);
}
}
static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const char *mtlfilename, const char *originalfilename)
{
- int vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0;
+ int submodelindex, vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0;
int a, b, c;
const char *texname;
const int *e;
const msurface_t *surface;
const int maxtextures = 256;
char *texturenames = (char *) Z_Malloc(maxtextures * MAX_QPATH);
+ dp_model_t *submodel;
// construct the mtllib file
l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# mtllib for %s exported by darkplaces engine\n", originalfilename);
// write the mtllib file
FS_WriteFile(mtlfilename, outbuffer, outbufferpos);
- outbufferpos = 0;
// construct the obj file
+ outbufferpos = 0;
l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# model exported from %s by darkplaces engine\n# %i vertices, %i faces, %i surfaces\nmtllib %s\n", originalfilename, countvertices, countfaces, countsurfaces, mtlfilename);
if (l > 0)
outbufferpos += l;
+
for (vertexindex = 0, v = model->surfmesh.data_vertex3f, vn = model->surfmesh.data_normal3f, vt = model->surfmesh.data_texcoordtexture2f;vertexindex < model->surfmesh.num_vertices;vertexindex++, v += 3, vn += 3, vt += 2)
{
if (outbufferpos >= outbuffermax >> 1)
memcpy(outbuffer, oldbuffer, outbufferpos);
Z_Free(oldbuffer);
}
- l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], -v[1], vn[0], vn[2], -vn[1], vt[0], 1-vt[1]);
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], v[1], vn[0], vn[2], vn[1], vt[0], 1-vt[1]);
if (l > 0)
outbufferpos += l;
}
- for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->num_surfaces;surfaceindex++, surface++)
+
+ for (submodelindex = 0;submodelindex < max(1, model->brush.numsubmodels);submodelindex++)
{
- l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "usemtl %s\n", (surface->texture && surface->texture->name[0]) ? surface->texture->name : "default");
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "o %i\n", submodelindex);
if (l > 0)
outbufferpos += l;
- for (triangleindex = 0, e = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3)
+ submodel = model->brush.numsubmodels ? model->brush.submodels[submodelindex] : model;
+ for (surfaceindex = 0;surfaceindex < submodel->nummodelsurfaces;surfaceindex++)
{
- if (outbufferpos >= outbuffermax >> 1)
- {
- outbuffermax *= 2;
- oldbuffer = outbuffer;
- outbuffer = (char *) Z_Malloc(outbuffermax);
- memcpy(outbuffer, oldbuffer, outbufferpos);
- Z_Free(oldbuffer);
- }
- a = e[0]+1;
- b = e[2]+1;
- c = e[1]+1;
- l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c);
+ surface = model->data_surfaces + submodel->sortedmodelsurfaces[surfaceindex];
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "usemtl %s\n", (surface->texture && surface->texture->name[0]) ? surface->texture->name : "default");
if (l > 0)
outbufferpos += l;
+ for (triangleindex = 0, e = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3)
+ {
+ if (outbufferpos >= outbuffermax >> 1)
+ {
+ outbuffermax *= 2;
+ oldbuffer = outbuffer;
+ outbuffer = (char *) Z_Malloc(outbuffermax);
+ memcpy(outbuffer, oldbuffer, outbufferpos);
+ Z_Free(oldbuffer);
+ }
+ a = e[0]+1;
+ b = e[1]+1;
+ c = e[2]+1;
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c);
+ if (l > 0)
+ outbufferpos += l;
+ }
}
}
char animname2[MAX_QPATH];
char zymtextbuffer[16384];
char dpmtextbuffer[16384];
+ char framegroupstextbuffer[16384];
int zymtextsize = 0;
int dpmtextsize = 0;
+ int framegroupstextsize = 0;
if (Cmd_Argc() != 2)
{
// individual frame
// check for additional frames with same name
for (l = 0, k = strlen(animname);animname[l];l++)
- if ((animname[l] < '0' || animname[l] > '9') && animname[l] != '_')
+ if(animname[l] < '0' || animname[l] > '9')
k = l + 1;
+ if(k > 0 && animname[k-1] == '_')
+ --k;
animname[k] = 0;
count = mod->num_poses - first;
for (j = i + 1;j < mod->numframes;j++)
{
strlcpy(animname2, mod->animscenes[j].name, sizeof(animname2));
for (l = 0, k = strlen(animname2);animname2[l];l++)
- if ((animname2[l] < '0' || animname2[l] > '9') && animname2[l] != '_')
+ if(animname2[l] < '0' || animname2[l] > '9')
k = l + 1;
+ if(k > 0 && animname[k-1] == '_')
+ --k;
animname2[k] = 0;
if (strcmp(animname2, animname) || mod->animscenes[j].framecount > 1)
{
Mod_Decompile_SMD(mod, outname, first, count, false);
if (zymtextsize < (int)sizeof(zymtextbuffer) - 100)
{
- l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "scene %s.smd fps %g\n", animname, mod->animscenes[i].framerate);
+ l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "scene %s.smd fps %g %s\n", animname, mod->animscenes[i].framerate, mod->animscenes[i].loop ? "" : " noloop");
if (l > 0) zymtextsize += l;
}
if (dpmtextsize < (int)sizeof(dpmtextbuffer) - 100)
{
- l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "scene %s.smd\n", animname);
+ l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "scene %s.smd fps %g %s\n", animname, mod->animscenes[i].framerate, mod->animscenes[i].loop ? "" : " noloop");
if (l > 0) dpmtextsize += l;
}
+ if (framegroupstextsize < (int)sizeof(framegroupstextbuffer) - 100)
+ {
+ l = dpsnprintf(framegroupstextbuffer + framegroupstextsize, sizeof(framegroupstextbuffer) - framegroupstextsize, "%d %d %f %d // %s\n", first, count, mod->animscenes[i].framerate, mod->animscenes[i].loop, animname);
+ if (l > 0) framegroupstextsize += l;
+ }
}
if (zymtextsize)
FS_WriteFile(va("%s_decompiled/out_zym.txt", basename), zymtextbuffer, (fs_offset_t)zymtextsize);
if (dpmtextsize)
FS_WriteFile(va("%s_decompiled/out_dpm.txt", basename), dpmtextbuffer, (fs_offset_t)dpmtextsize);
+ if (framegroupstextsize)
+ FS_WriteFile(va("%s_decompiled.framegroups", basename), framegroupstextbuffer, (fs_offset_t)framegroupstextsize);
}
}
state->width = width;
state->height = height;
state->currentY = 0;
- state->rows = Mem_Alloc(loadmodel->mempool, state->height * sizeof(*state->rows));
+ state->rows = (mod_alloclightmap_row_t *)Mem_Alloc(loadmodel->mempool, state->height * sizeof(*state->rows));
for (y = 0;y < state->height;y++)
{
state->rows[y].currentX = 0;
VectorSet(mins, lightinfo->origin[0] - lightinfo->radius, lightinfo->origin[1] - lightinfo->radius, lightinfo->origin[2] - lightinfo->radius);
VectorSet(maxs, lightinfo->origin[0] + lightinfo->radius, lightinfo->origin[1] + lightinfo->radius, lightinfo->origin[2] + lightinfo->radius);
VectorCopy(lightinfo->origin, origin);
- nodes = Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes));
+ nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes));
for (;;)
{
SVBSP_Init(&svbsp, origin, maxnodes, nodes);
Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces(model, &svbsp, mins, maxs);
if (svbsp.ranoutofnodes)
{
- maxnodes *= 2;
- if (maxnodes >= 1<<22)
+ maxnodes *= 16;
+ if (maxnodes > 1<<22)
{
Mem_Free(nodes);
return;
}
Mem_Free(nodes);
- nodes = Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes));
+ nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes));
}
else
break;
}
if (svbsp.numnodes > 0)
{
- svbsp.nodes = Mem_Alloc(tempmempool, svbsp.numnodes * sizeof(*nodes));
+ svbsp.nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, svbsp.numnodes * sizeof(*nodes));
memcpy(svbsp.nodes, nodes, svbsp.numnodes * sizeof(*nodes));
lightinfo->svbsp = svbsp;
}
}
if (mod_generatelightmaps_numlights > 0)
{
- mod_generatelightmaps_lightinfo = Mem_Alloc(tempmempool, mod_generatelightmaps_numlights * sizeof(*mod_generatelightmaps_lightinfo));
+ mod_generatelightmaps_lightinfo = (lightmaplight_t *)Mem_Alloc(tempmempool, mod_generatelightmaps_numlights * sizeof(*mod_generatelightmaps_lightinfo));
lightinfo = mod_generatelightmaps_lightinfo;
for (index = 0;;index++)
{
if (model->surfmesh.num_vertices > 65536)
model->surfmesh.data_element3s = NULL;
- if (model->surfmesh.vbo)
- R_Mesh_DestroyBufferObject(model->surfmesh.vbo);
- model->surfmesh.vbo = 0;
- if (model->surfmesh.ebo3i)
- R_Mesh_DestroyBufferObject(model->surfmesh.ebo3i);
- model->surfmesh.ebo3i = 0;
- if (model->surfmesh.ebo3s)
- R_Mesh_DestroyBufferObject(model->surfmesh.ebo3s);
- model->surfmesh.ebo3s = 0;
+ if (model->surfmesh.vertexposition)
+ Mem_Free(model->surfmesh.vertexposition);
+ model->surfmesh.vertexposition = NULL;
+ if (model->surfmesh.vertexmesh)
+ Mem_Free(model->surfmesh.vertexmesh);
+ model->surfmesh.vertexmesh = NULL;
+ if (model->surfmesh.vertexpositionbuffer)
+ R_Mesh_DestroyMeshBuffer(model->surfmesh.vertexpositionbuffer);
+ model->surfmesh.vertexpositionbuffer = NULL;
+ if (model->surfmesh.vertexmeshbuffer)
+ R_Mesh_DestroyMeshBuffer(model->surfmesh.vertexmeshbuffer);
+ model->surfmesh.vertexmeshbuffer = NULL;
+ if (model->surfmesh.data_element3i_indexbuffer)
+ R_Mesh_DestroyMeshBuffer(model->surfmesh.data_element3i_indexbuffer);
+ model->surfmesh.data_element3i_indexbuffer = NULL;
+ if (model->surfmesh.data_element3s_indexbuffer)
+ R_Mesh_DestroyMeshBuffer(model->surfmesh.data_element3s_indexbuffer);
+ model->surfmesh.data_element3s_indexbuffer = NULL;
+ if (model->surfmesh.vbo_vertexbuffer)
+ R_Mesh_DestroyMeshBuffer(model->surfmesh.vbo_vertexbuffer);
+ model->surfmesh.vbo_vertexbuffer = 0;
// convert all triangles to unique vertex data
outvertexindex = 0;
const int *e;
lightmaptriangle_t *triangle;
// generate lightmap triangle structs
- mod_generatelightmaps_lightmaptriangles = Mem_Alloc(model->mempool, model->surfmesh.num_triangles * sizeof(lightmaptriangle_t));
+ mod_generatelightmaps_lightmaptriangles = (lightmaptriangle_t *)Mem_Alloc(model->mempool, model->surfmesh.num_triangles * sizeof(lightmaptriangle_t));
for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++)
{
surface = model->data_surfaces + surfaceindex;
model->brushq3.deluxemapping_modelspace = true;
model->brushq3.deluxemapping = true;
model->brushq3.num_mergedlightmaps = lightmapnumber;
- model->brushq3.data_lightmaps = Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
- model->brushq3.data_deluxemaps = Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
- lightmappixels = Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
- deluxemappixels = Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
+ model->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
+ model->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
+ lightmappixels = (unsigned char *)Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
+ deluxemappixels = (unsigned char *)Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++)
{
surface = model->data_surfaces + surfaceindex;
for (lightmapindex = 0;lightmapindex < model->brushq3.num_mergedlightmaps;lightmapindex++)
{
- model->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("lightmap%i", lightmapindex), lm_texturesize, lm_texturesize, lightmappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, NULL);
- model->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("deluxemap%i", lightmapindex), lm_texturesize, lm_texturesize, deluxemappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, NULL);
+ model->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("lightmap%i", lightmapindex), lm_texturesize, lm_texturesize, lightmappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, -1, NULL);
+ model->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("deluxemap%i", lightmapindex), lm_texturesize, lm_texturesize, deluxemappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, -1, NULL);
}
if (lightmappixels)