]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
simplify it, and make it a bit nicer to the GPU
[xonotic/darkplaces.git] / model_shared.c
index f221f08c2320e29c47022093aa05458da37a3e0d..74af7c5975a982412dc68f663cddac656c2fbb07 100644 (file)
@@ -1603,6 +1603,8 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader)
 }
 
 extern cvar_t mod_q3shader_default_offsetmapping;
+extern cvar_t mod_q3shader_default_polygonoffset;
+extern cvar_t mod_q3shader_default_polygonfactor;
 void Mod_LoadQ3Shaders(void)
 {
        int j;
@@ -1693,6 +1695,8 @@ void Mod_LoadQ3Shaders(void)
                        shader.offsetscale = 1;
                        shader.specularscalemod = 1;
                        shader.specularpowermod = 1;
+                       shader.biaspolygonoffset = mod_q3shader_default_polygonoffset.value;
+                       shader.biaspolygonfactor = mod_q3shader_default_polygonfactor.value;
 
                        strlcpy(shader.name, com_token, sizeof(shader.name));
                        if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
@@ -2093,6 +2097,18 @@ void Mod_LoadQ3Shaders(void)
                                        shader.textureflags |= Q3TEXTUREFLAG_NOPICMIP;
                                else if (!strcasecmp(parameter[0], "polygonoffset"))
                                        shader.textureflags |= Q3TEXTUREFLAG_POLYGONOFFSET;
+                               else if (!strcasecmp(parameter[0], "dppolygonoffset"))
+                               {
+                                       shader.textureflags |= Q3TEXTUREFLAG_POLYGONOFFSET;
+                                       if(numparameters >= 2)
+                                       {
+                                               shader.biaspolygonfactor = atof(parameter[1]);
+                                               if(numparameters >= 3)
+                                                       shader.biaspolygonoffset = atof(parameter[2]);
+                                               else
+                                                       shader.biaspolygonoffset = 0;
+                                       }
+                               }
                                else if (!strcasecmp(parameter[0], "dprefract") && numparameters >= 5)
                                {
                                        shader.textureflags |= Q3TEXTUREFLAG_REFRACTION;
@@ -2298,7 +2314,10 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
                if (shader->textureflags & Q3TEXTUREFLAG_TWOSIDED)
                        texture->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_NOCULLFACE;
                if (shader->textureflags & Q3TEXTUREFLAG_POLYGONOFFSET)
-                       texture->biaspolygonoffset -= 2;
+               {
+                       texture->biaspolygonoffset += shader->biaspolygonoffset;
+                       texture->biaspolygonfactor += shader->biaspolygonfactor;
+               }
                if (shader->textureflags & Q3TEXTUREFLAG_REFRACTION)
                        texture->basematerialflags |= MATERIALFLAG_REFRACTION;
                if (shader->textureflags & Q3TEXTUREFLAG_REFLECTION)