msurface_t *surf;
int i, surfnum, ssize, tsize;
- if (!cl_stainmapsclearonload.integer)
+ if (!cl_stainmaps_clearonload.integer)
return;
for (i=0; i<MAX_MOD_KNOWN; i++)
{
ssize = (surf->extents[0] >> 4) + 1;
tsize = (surf->extents[1] >> 4) + 1;
-
+
if (ssize > 256 || tsize > 256)
Host_Error("Bad surface extents");
VectorNormalize(v);
}
+surfmesh_t *Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, int numcollisionvertices, int numcollisiontriangles, qboolean detailtexcoords, qboolean lightmapoffsets, qboolean vertexcolors)
+{
+ surfmesh_t *mesh;
+ qbyte *data;
+ mesh = Mem_Alloc(mempool, sizeof(surfmesh_t) + numvertices * (3 + 3 + 3 + 3 + 1 + 2 + 2 + (detailtexcoords ? 2 : 0) + (vertexcolors ? 4 : 0)) * sizeof(float) + numtriangles * sizeof(int) * (3 + 3 + (lightmapoffsets ? 1 : 0)) + numcollisionvertices * sizeof(float[3]) + numcollisiontriangles * sizeof(int[3]));
+ mesh->num_vertices = numvertices;
+ mesh->num_triangles = numtriangles;
+ mesh->num_collisionvertices = numcollisionvertices;
+ mesh->num_collisiontriangles = numcollisiontriangles;
+ data = (qbyte *)(mesh + 1);
+ if (mesh->num_vertices)
+ {
+ mesh->data_vertex3f = (float *)data, data += sizeof(float[3]) * mesh->num_vertices;
+ mesh->data_svector3f = (float *)data, data += sizeof(float[3]) * mesh->num_vertices;
+ mesh->data_tvector3f = (float *)data, data += sizeof(float[3]) * mesh->num_vertices;
+ mesh->data_normal3f = (float *)data, data += sizeof(float[3]) * mesh->num_vertices;
+ mesh->data_texcoordtexture2f = (float *)data, data += sizeof(float[2]) * mesh->num_vertices;
+ mesh->data_texcoordlightmap2f = (float *)data, data += sizeof(float[2]) * mesh->num_vertices;
+ if (detailtexcoords)
+ mesh->data_texcoorddetail2f = (float *)data, data += sizeof(float[2]) * mesh->num_vertices;
+ if (vertexcolors)
+ mesh->data_lightmapcolor4f = (float *)data, data += sizeof(float[4]) * mesh->num_vertices;
+ if (lightmapoffsets)
+ mesh->data_lightmapoffsets = (int *)data, data += sizeof(int) * mesh->num_vertices;
+ }
+ if (mesh->num_triangles)
+ {
+ mesh->data_element3i = (int *)data, data += sizeof(int[3]) * mesh->num_vertices;
+ mesh->data_neighbor3i = (int *)data, data += sizeof(int[3]) * mesh->num_vertices;
+ }
+ if (mesh->num_collisionvertices)
+ mesh->data_collisionvertex3f = (float *)data, data += sizeof(float[3]) * mesh->num_collisionvertices;
+ if (mesh->num_collisiontriangles)
+ mesh->data_collisionelement3i = (int *)data, data += sizeof(int[3]) * mesh->num_collisiontriangles;
+ return mesh;
+}
+
shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable)
{
shadowmesh_t *newmesh;