return -1;
}
-int *Mod_BuildTriangleNeighbors(int *neighbors, int *elements, int numtriangles)
+void Mod_BuildTriangleNeighbors(int *neighbors, int *elements, int numtriangles)
{
int i, *e, *n;
for (i = 0, e = elements, n = neighbors;i < numtriangles;i++, e += 3, n += 3)
n[1] = Mod_FindTriangleWithEdge(elements, numtriangles, e[2], e[1]);
n[2] = Mod_FindTriangleWithEdge(elements, numtriangles, e[0], e[2]);
}
- return neighbors;
}