texflagsmask &= ~TEXF_COMPRESS;
texture->specularscalemod = 1; // unless later loaded from the shader
texture->specularpowermod = 1; // unless later loaded from the shader
+ // WHEN ADDING DEFAULTS HERE, REMEMBER TO SYNC TO SHADER LOADING ABOVE
+ // HERE, AND Q1BSP LOADING
+ // JUST GREP FOR "specularscalemod = 1".
if (shader)
{