shader.textureblendalpha = true;
}
}
- layer->texflags = TEXF_ALPHA;
+ layer->texflags = 0;
+ if (layer->alphatest)
+ layer->texflags |= TEXF_ALPHA;
+ switch(layer->blendfunc[0])
+ {
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ layer->texflags |= TEXF_ALPHA;
+ break;
+ }
+ switch(layer->blendfunc[1])
+ {
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ layer->texflags |= TEXF_ALPHA;
+ break;
+ }
+
+ // nasty hack because DP treats this the same as GL_SRC_ALPHA GL_ONE
+ if(layer->blendfunc[0] == GL_ONE && layer->blendfunc[1] == GL_ONE)
+ layer->texflags |= TEXF_ALPHA;
+
if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS))
layer->texflags |= TEXF_MIPMAP;
if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP))
shader.offsetmapping = OFFSETMAPPING_RELIEF;
if (numparameters >= 3)
shader.offsetscale = atof(parameter[2]);
- if (numparameters >= 4)
- shader.offsetbias = atof(parameter[3]);
+ if (numparameters >= 5)
+ {
+ if(!strcasecmp(parameter[3], "bias"))
+ shader.offsetbias = atof(parameter[4]);
+ else if(!strcasecmp(parameter[3], "match"))
+ shader.offsetbias = 1.0f - atof(parameter[4]);
+ else if(!strcasecmp(parameter[3], "match8"))
+ shader.offsetbias = 1.0f - atof(parameter[4]) / 255.0f;
+ else if(!strcasecmp(parameter[3], "match16"))
+ shader.offsetbias = 1.0f - atof(parameter[4]) / 65535.0f;
+ }
}
else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
{