buf = FS_LoadFile (va("%s.framegroups", mod->name), tempmempool, false, &filesize);
if(buf)
+ {
Mod_FrameGroupify(mod, buf);
- Mem_Free(buf);
+ Mem_Free(buf);
+ }
Mod_BuildVBOs();
}
{
if (strcasecmp (entry->shader.name, shader->name) == 0)
{
- Con_Printf("Shader '%s' already defined\n", shader->name);
+ unsigned char *start, *end, *start2;
+ start = (unsigned char *) (&shader->Q3SHADERINFO_COMPARE_START);
+ end = ((unsigned char *) (&shader->Q3SHADERINFO_COMPARE_END)) + sizeof(shader->Q3SHADERINFO_COMPARE_END);
+ start2 = (unsigned char *) (&entry->shader.Q3SHADERINFO_COMPARE_START);
+ if(memcmp(start, start2, end - start))
+ Con_Printf("Shader '%s' already defined, ignoring mismatching redeclaration\n", shader->name);
+ else
+ Con_DPrintf("Shader '%s' already defined\n", shader->name);
return;
}
lastEntry = entry;
if ((animname[l] < '0' || animname[l] > '9') && animname[l] != '_')
k = l + 1;
animname[k] = 0;
- count = (mod->num_poses / mod->num_bones) - first;
+ count = mod->num_poses - first;
for (j = i + 1;j < mod->numframes;j++)
{
strlcpy(animname2, mod->animscenes[j].name, sizeof(animname2));