int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
// lightmaptexture rebuild information not used in q3bsp
- int cached_dlight; // q1bsp // forces rebuild of lightmaptexture
msurface_lightmapinfo_t *lightmapinfo; // q1bsp
// mesh information for collisions (only used by q3bsp curves)
// lightmap update chains for light styles
int num_lightstyles;
model_brush_lightstyleinfo_t *data_lightstyleinfo;
+
+ // this contains bytes that are 1 if a surface needs its lightmap rebuilt
+ unsigned char *lightmapupdateflags;
}
model_brushq1_t;