int numtextures;
texture_t **textures;
- byte *visdata;
- byte *lightdata;
+ qbyte *visdata;
+ qbyte *lightdata;
char *entities;
int numportals;
// model loading
extern model_t *loadmodel;
-extern byte *mod_base;
+extern qbyte *mod_base;
// sky/water subdivision
extern cvar_t gl_subdivide_size;
// texture fullbrights
void Mod_UnloadModel (model_t *mod);
mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
-byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
+qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
void Mod_ClearUsed(void);
void Mod_PurgeUnused(void);