struct shadowmesh_s *next;
int numverts, maxverts;
int numtriangles, maxtriangles;
- float *verts;
- int *elements;
- int *neighbors;
+ float *vertex3f;
+ int *element3i;
+ int *neighbor3i;
// these are NULL after Mod_ShadowMesh_Finish is performed, only used
// while building meshes
shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;