// lightmap textures
int num_originallightmaps;
int num_mergedlightmaps;
- int num_lightmapmergepower;
+ int num_lightmapmergedwidthpower;
+ int num_lightmapmergedheightpower;
+ int num_lightmapmergedwidthheightdeluxepower;
int num_lightmapmerge;
rtexture_t **data_lightmaps;
rtexture_t **data_deluxemaps;