#define MAX_SKINS 256
+typedef struct overridetagname_s
+{
+ char name[MAX_QPATH];
+}
+overridetagname_t;
+
+// a replacement set of tag names, per skin
+typedef struct overridetagnameset_s
+{
+ int num_overridetagnames;
+ overridetagname_t *data_overridetagnames;
+}
+overridetagnameset_t;
+
#define SHADOWMESHVERTEXHASH 1024
typedef struct shadowmeshvertexhash_s
{
shadowmesh_t;
+#include "matrixlib.h"
+
#include "model_brush.h"
#include "model_sprite.h"
#include "model_alias.h"
-#include "matrixlib.h"
-
typedef struct model_alias_s
{
// LordHavoc: Q2/ZYM model support
int aliasnum_meshes;
aliasmesh_t *aliasdata_meshes;
+ int aliasnum_tags;
+ int aliasnum_tagframes;
+ aliastag_t *aliasdata_tags;
+
// for Zymotic models
int zymnum_verts;
int zymnum_tris;
}
model_sprite_t;
+struct trace_s;
+
typedef struct model_brush_s
{
- char *entities;
+ // true if this model is a HalfLife .bsp file
+ qboolean ishlbsp;
+ // string of entity definitions (.map format)
+ char *entities;
+ // number of submodels in this map (just used by server to know how many
+ // submodels to load)
+ int numsubmodels;
+ // common functions
+ int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
+ int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
+ qbyte *(*GetPVS)(struct model_s *model, const vec3_t p);
+ int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength);
+ int (*BoxTouchingPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs);
+ void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
+ void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
+ void (*TraceBox)(struct model_s *model, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask);
+ // these are actually only found on brushq1, but NULL is handled gracefully
+ void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize);
+ void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
}
model_brush_t;
typedef struct model_brushq1_s
{
- // true if this model is a HalfLife .bsp file
- qboolean ishlbsp;
-
int firstmodelsurface, nummodelsurfaces;
// lightmap format, set to r_lightmaprgba when model is loaded
int lightmaprgba;
- int numsubmodels;
dmodel_t *submodels;
int numplanes;
mplane_t *planes;
- // number of visible leafs, not counting 0 (solid)
+ // number of actual leafs (including 0 which is solid)
int numleafs;
+ // visible leafs, not counting 0 (solid)
+ int visleafs;
mleaf_t *leafs;
int numvertexes;
int *surfacepvsframes;
msurface_t *surfacepvsnext;
surfmesh_t *entiremesh;
- surfmesh_t *surfmeshes;
int numsurfedges;
int *surfedges;
int numtextures;
texture_t *textures;
- qbyte *visdata;
+ int num_compressedpvs;
+ qbyte *data_compressedpvs;
+ qbyte *data_decompressedpvs;
+
+ int num_lightdata;
qbyte *lightdata;
int numportals;
int light_scalebit;
float light_ambient;
- void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
- int (*PointContents)(struct model_s *model, const float *p);
- qbyte *(*LeafPVS)(struct model_s *model, mleaf_t *leaf);
void (*BuildPVSTextureChains)(struct model_s *model);
}
model_brushq1_t;
+/* MSVC can't compile empty structs, so this is commented out for now
typedef struct model_brushq2_s
{
}
model_brushq2_t;
+*/
+
+#define Q3MTEXTURERENDERFLAGS_NODRAW 1
+#define Q3MTEXTURERENDERFLAGS_SKY 2
typedef struct q3mtexture_s
{
char name[Q3PATHLENGTH];
int surfaceflags;
- int contents;
+ int nativecontents;
+ int supercontents;
+ int renderflags;
int number;
skinframe_t skin;
typedef struct q3mnode_s
{
+ //this part shared between node and leaf
int isnode; // true
struct q3mnode_s *parent;
+ vec3_t mins;
+ vec3_t maxs;
+ // this part unique to nodes
struct mplane_s *plane;
struct q3mnode_s *children[2];
}
typedef struct q3mleaf_s
{
+ //this part shared between node and leaf
int isnode; // false
struct q3mnode_s *parent;
+ vec3_t mins;
+ vec3_t maxs;
+ // this part unique to leafs
int clusterindex;
int areaindex;
int numleaffaces;
struct q3mface_s **firstleafface;
int numleafbrushes;
struct q3mbrush_s **firstleafbrush;
- vec3_t mins;
- vec3_t maxs;
}
q3mleaf_t;
typedef struct q3mbrush_s
{
+ struct colbrushf_s *colbrushf;
int numbrushsides;
struct q3mbrushside_s *firstbrushside;
struct q3mtexture_s *texture;
struct q3mtexture_s *texture;
struct q3meffect_s *effect;
rtexture_t *lightmaptexture;
+ int collisions; // performs per triangle collisions on this surface
+ int collisionmarkframe; // don't collide twice in one trace
int type;
int firstvertex;
- int numvertices;
int firstelement;
- int numelements;
int patchsize[2];
+ // used for processing
+ int markframe;
+ // (world only) visframe == r_framecount means it is visible this frame
+ int visframe;
+ // bounding box for culling
+ float mins[3];
+ float maxs[3];
+ int num_vertices;
+ int num_triangles;
float *data_vertex3f;
- float *data_texturetexcoord2f;
- float *data_lightmaptexcoord2f;
+ float *data_texcoordtexture2f;
+ float *data_texcoordlightmap2f;
float *data_svector3f;
float *data_tvector3f;
float *data_normal3f;
float *data_color4f;
- int numtriangles;
int *data_element3i;
int *data_neighbor3i;
}
typedef struct model_brushq3_s
{
+ // if non-zero this is a submodel
+ // (this is the number of the submodel, an index into data_models)
+ int submodel;
+
int num_textures;
q3mtexture_t *data_textures;
int num_models;
q3mmodel_t *data_models;
// each submodel gets its own model struct so this is different for each.
- q3mmodel_t data_thismodel;
+ q3mmodel_t *data_thismodel;
int num_brushes;
q3mbrush_t *data_brushes;
int num_vertices;
float *data_vertex3f;
- float *data_texturetexcoord2f;
- float *data_lightmaptexcoord2f;
+ float *data_texcoordtexture2f;
+ float *data_texcoordlightmap2f;
float *data_svector3f;
float *data_tvector3f;
float *data_normal3f;
float radius2;
// skin animation info
animscene_t *skinscenes; // [numskins]
- // skin frame info
- skinframe_t *skinframes;
// skin animation info
animscene_t *animscenes; // [numframes]
// draw the model's sky polygons (only used by brush models)
void(*DrawSky)(struct entity_render_s *ent);
// draw the model using lightmap/dlight shading
void(*Draw)(struct entity_render_s *ent);
- // draw a fake shadow for the model
- void(*DrawFakeShadow)(struct entity_render_s *ent);
// draw a shadow volume for the model based on light source
void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius);
// draw the lighting on a model (through stencil)
model_sprite_t sprite;
model_brush_t brush;
model_brushq1_t brushq1;
+ /* MSVC can't handle an empty struct, so this is commented out for now
model_brushq2_t brushq2;
+ */
model_brushq3_t brushq3;
+ // skin files can have different tags for each skin
+ overridetagnameset_t *data_overridetagnamesforskin;
}
model_t;
// every texture must be in a pool...
extern rtexturepool_t *mod_shared_texturepool;
+extern rtexture_t *mod_shared_distorttexture[64];
+
// model loading
extern model_t *loadmodel;
extern qbyte *mod_base;
int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture);
int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture, qbyte *skindata, int width, int height);
+// used for talking to the QuakeC mainly
+int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
+int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
+
+extern cvar_t r_mipskins;
+
+typedef struct skinfileitem_s
+{
+ struct skinfileitem_s *next;
+ char name[MAX_QPATH];
+ char replacement[MAX_QPATH];
+}
+skinfileitem_t;
+
+typedef struct skinfile_s
+{
+ struct skinfile_s *next;
+ skinfileitem_t *items;
+}
+skinfile_t;
+
+skinfile_t *Mod_LoadSkinFiles(void);
+void Mod_FreeSkinFiles(skinfile_t *skinfile);
+int Mod_CountSkinFiles(skinfile_t *skinfile);
+
+int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
+
#endif // __MODEL__