This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
// on the same machine.
#include "quakedef.h"
+#include "image.h"
+
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1"};
/*
===============
*/
void Mod_SpriteInit (void)
{
+ Cvar_RegisterVariable(&r_mipsprites);
}
-void Mod_Sprite_StripExtension(char *in, char *out)
+static void Mod_Sprite_StripExtension(char *in, char *out)
{
char *end;
end = in + strlen(in);
*out++ = 0;
}
-/*
-=================
-Mod_LoadSpriteFrame
-=================
-*/
-void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int bytesperpixel)
+static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette)
{
+ int i, j, k, groupframes, realframes, x, y, origin[2], width, height;
+ dspriteframetype_t *pinframetype;
dspriteframe_t *pinframe;
- mspriteframe_t *pspriteframe;
- int i, width, height, size, origin[2];
- char name[256], tempname[256];
- byte *pixbuf, *pixel, *inpixel;
-
- pinframe = (dspriteframe_t *)pin;
-
- width = LittleLong (pinframe->width);
- height = LittleLong (pinframe->height);
- size = width * height * bytesperpixel;
-
- pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t), va("%s frames", loadname));
-
- memset (pspriteframe, 0, sizeof (mspriteframe_t));
+ dspritegroup_t *pingroup;
+ dspriteinterval_t *pinintervals;
+ float modelradius, interval;
+ char tempname[MAX_QPATH], name[MAX_QPATH];
+ qbyte *pixbuf;
+ void *startframes;
+ modelradius = 0;
- *ppframe = pspriteframe;
+ Mod_Sprite_StripExtension(loadmodel->name, tempname);
- pspriteframe->width = width;
- pspriteframe->height = height;
- origin[0] = LittleLong (pinframe->origin[0]);
- origin[1] = LittleLong (pinframe->origin[1]);
+ if (loadmodel->numframes < 1)
+ Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d\n", loadmodel->numframes);
- pspriteframe->up = origin[1];
- pspriteframe->down = origin[1] - height;
- pspriteframe->left = origin[0];
- pspriteframe->right = width + origin[0];
+ loadmodel->type = mod_sprite;
+ loadmodel->flags = EF_FULLBRIGHT;
- Mod_Sprite_StripExtension(loadmodel->name, tempname);
- sprintf (name, "%s_%i", tempname, framenum);
- pspriteframe->gl_texturenum = loadtextureimagewithmask(name, 0, 0, false, true);
- pspriteframe->gl_fogtexturenum = image_masktexnum;
- if (pspriteframe->gl_texturenum == 0)
+ // LordHavoc: hack to allow sprites to be non-fullbright
+ for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
{
- pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true, bytesperpixel);
- // make fog version (just alpha)
- pixbuf = pixel = qmalloc(width*height*4);
- inpixel = (byte *)(pinframe + 1);
- if (bytesperpixel == 1)
+ if (loadmodel->name[i] == '!')
{
- for (i = 0;i < width*height;i++)
- {
- *pixel++ = 255;
- *pixel++ = 255;
- *pixel++ = 255;
- if (*inpixel++ != 255)
- *pixel++ = 255;
- else
- *pixel++ = 0;
- }
- }
- else
- {
- inpixel+=3;
- for (i = 0;i < width*height;i++)
- {
- *pixel++ = 255;
- *pixel++ = 255;
- *pixel++ = 255;
- *pixel++ = *inpixel;
- inpixel+=4;
- }
+ loadmodel->flags &= ~EF_FULLBRIGHT;
+ break;
}
- sprintf (name, "%s_%ifog", loadmodel->name, framenum);
- pspriteframe->gl_fogtexturenum = GL_LoadTexture (name, width, height, pixbuf, true, true, 4);
- qfree(pixbuf);
}
- return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
-}
+ // LordHavoc: 32bit textures
+ if (version != SPRITE_VERSION && version != SPRITE32_VERSION && version != SPRITEHL_VERSION)
+ Host_Error("Mod_Sprite_SharedSetup: unsupported version %i, only %i (quake), %i (HalfLife), and %i (sprite32) supported", version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
+//
+// load the frames
+//
+ startframes = datapointer;
+ realframes = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ pinframetype = (dspriteframetype_t *)datapointer;
+ datapointer += sizeof(dspriteframetype_t);
-/*
-=================
-Mod_LoadSpriteGroup
-=================
-*/
-void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int bytesperpixel)
-{
- dspritegroup_t *pingroup;
- mspritegroup_t *pspritegroup;
- int i, numframes;
- dspriteinterval_t *pin_intervals;
- float *poutintervals;
- void *ptemp;
+ if (LittleLong (pinframetype->type) == SPR_SINGLE)
+ groupframes = 1;
+ else
+ {
+ pingroup = (dspritegroup_t *)datapointer;
+ datapointer += sizeof(dspritegroup_t);
- pingroup = (dspritegroup_t *)pin;
+ groupframes = LittleLong(pingroup->numframes);
- numframes = LittleLong (pingroup->numframes);
+ datapointer += sizeof(dspriteinterval_t) * groupframes;
+ }
- pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]), va("%s frames", loadname));
+ for (j = 0;j < groupframes;j++)
+ {
+ pinframe = (dspriteframe_t *)datapointer;
+ if (version == SPRITE32_VERSION)
+ datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height) * 4;
+ else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+ datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height);
+ }
+ realframes += groupframes;
+ }
- pspritegroup->numframes = numframes;
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->sprite.sprdata_frames = Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
- *ppframe = (mspriteframe_t *)pspritegroup;
+ datapointer = startframes;
+ realframes = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ pinframetype = (dspriteframetype_t *)datapointer;
+ datapointer += sizeof(dspriteframetype_t);
- pin_intervals = (dspriteinterval_t *)(pingroup + 1);
+ if (LittleLong (pinframetype->type) == SPR_SINGLE)
+ {
+ groupframes = 1;
+ interval = 0.1f;
+ }
+ else
+ {
+ pingroup = (dspritegroup_t *)datapointer;
+ datapointer += sizeof(dspritegroup_t);
- poutintervals = Hunk_AllocName (numframes * sizeof (float), va("%s frames", loadname));
+ groupframes = LittleLong(pingroup->numframes);
- pspritegroup->intervals = poutintervals;
+ pinintervals = (dspriteinterval_t *)datapointer;
+ datapointer += sizeof(dspriteinterval_t) * groupframes;
- for (i=0 ; i<numframes ; i++)
- {
- *poutintervals = LittleFloat (pin_intervals->interval);
- if (*poutintervals <= 0.0)
- Host_Error ("Mod_LoadSpriteGroup: interval<=0");
+ interval = LittleFloat(pinintervals[0].interval);
+ if (interval < 0.01f)
+ Host_Error("Mod_Sprite_SharedSetup: invalid interval");
+ }
- poutintervals++;
- pin_intervals++;
- }
+ sprintf(loadmodel->animscenes[i].name, "frame %i", i);
+ loadmodel->animscenes[i].firstframe = realframes;
+ loadmodel->animscenes[i].framecount = groupframes;
+ loadmodel->animscenes[i].framerate = 1.0f / interval;
+ loadmodel->animscenes[i].loop = true;
- ptemp = (void *)pin_intervals;
+ for (j = 0;j < groupframes;j++)
+ {
+ pinframe = (dspriteframe_t *)datapointer;
+ datapointer += sizeof(dspriteframe_t);
- for (i=0 ; i<numframes ; i++)
- ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, bytesperpixel);
+ origin[0] = LittleLong (pinframe->origin[0]);
+ origin[1] = LittleLong (pinframe->origin[1]);
+ width = LittleLong (pinframe->width);
+ height = LittleLong (pinframe->height);
- return ptemp;
-}
+ loadmodel->sprite.sprdata_frames[realframes].left = origin[0];
+ loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width;
+ loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
+ loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
+ x = max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
+ y = max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
+ if (modelradius < x + y)
+ modelradius = x + y;
-/*
-=================
-Mod_LoadSpriteModel
-=================
-*/
-void Mod_LoadSpriteModel (model_t *mod, void *buffer)
-{
- int i;
- int version;
- dsprite_t *pin;
- msprite_t *psprite;
- int numframes;
- int size;
- dspriteframetype_t *pframetype;
- // LordHavoc: 32bit textures
- int bytesperpixel;
+ if (width > 0 && height > 0)
+ {
+ if (groupframes > 1)
+ sprintf (name, "%s_%i_%i", tempname, i, j);
+ else
+ sprintf (name, "%s_%i", tempname, i);
+ loadmodel->sprite.sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE);
+ loadmodel->sprite.sprdata_frames[realframes].fogtexture = image_masktex;
+
+ if (!loadmodel->sprite.sprdata_frames[realframes].texture)
+ {
+ pixbuf = Mem_Alloc(tempmempool, width*height*4);
+ if (version == SPRITE32_VERSION)
+ memcpy(pixbuf, datapointer, width*height*4);
+ else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+ Image_Copy8bitRGBA(datapointer, pixbuf, width*height, palette);
+
+ loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, NULL);
+
+ // make fog version (just alpha)
+ for (k = 0;k < width*height;k++)
+ {
+ pixbuf[k*4+0] = 255;
+ pixbuf[k*4+1] = 255;
+ pixbuf[k*4+2] = 255;
+ }
+ if (groupframes > 1)
+ sprintf (name, "%s_%i_%ifog", tempname, i, j);
+ else
+ sprintf (name, "%s_%ifog", tempname, i);
+ loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, NULL);
+
+ Mem_Free(pixbuf);
+ }
+ }
- mod->flags = EF_FULLBRIGHT;
- // LordHavoc: hack to allow sprites to be non-fullbright
- for (i = 0;i < MAX_QPATH && mod->name[i];i++)
- {
- if (mod->name[i] == '!')
- {
- mod->flags &= ~EF_FULLBRIGHT;
- break;
+ if (version == SPRITE32_VERSION)
+ datapointer += width * height * 4;
+ else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+ datapointer += width * height;
+ realframes++;
}
}
- pin = (dsprite_t *)buffer;
-
- version = LittleLong (pin->version);
- if (version == 2)
+ modelradius = sqrt(modelradius);
+ for (i = 0;i < 3;i++)
{
- version = 32;
- Con_Printf("warning: %s is a version 2 sprite (RGBA), supported for now, please hex edit to version 32 incase HalfLife sprites might be supported at some point.\n", mod->name);
+ loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
}
- // LordHavoc: 32bit textures
- if (version != SPRITE_VERSION && version != SPRITE32_VERSION)
- Host_Error ("%s has wrong version number "
- "(%i should be %i or %i)", mod->name, version, SPRITE_VERSION, SPRITE32_VERSION);
- bytesperpixel = 1;
- if (version == SPRITE32_VERSION)
- bytesperpixel = 4;
-
- numframes = LittleLong (pin->numframes);
-
- size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
-
- psprite = Hunk_AllocName (size, va("%s info", loadname));
-
- mod->cache.data = psprite;
-
- psprite->type = LittleLong (pin->type);
- psprite->maxwidth = LittleLong (pin->width);
- psprite->maxheight = LittleLong (pin->height);
- psprite->beamlength = LittleFloat (pin->beamlength);
- mod->synctype = LittleLong (pin->synctype);
- psprite->numframes = numframes;
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+}
- mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
- mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
- mod->mins[2] = -psprite->maxheight/2;
- mod->maxs[2] = psprite->maxheight/2;
-
-//
-// load the frames
-//
- if (numframes < 1)
- Host_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
+extern void R_Model_Sprite_Draw(entity_render_t *ent);
+void Mod_IDSP_Load(model_t *mod, void *buffer)
+{
+ int version, i, rendermode;
+ qbyte palette[256][4], *in;
+ dsprite_t *pinqsprite;
+ dspritehl_t *pinhlsprite;
+ qbyte *datapointer;
- mod->numframes = numframes;
+ datapointer = buffer;
- pframetype = (dspriteframetype_t *)(pin + 1);
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->DrawShadowVolume = NULL;
+ loadmodel->DrawLight = NULL;
- for (i=0 ; i<numframes ; i++)
+ version = LittleLong(((dsprite_t *)buffer)->version);
+ if (version == SPRITE_VERSION || SPRITE32_VERSION)
{
- spriteframetype_t frametype;
+ pinqsprite = (dsprite_t *)datapointer;
+ datapointer += sizeof(dsprite_t);
- frametype = LittleLong (pframetype->type);
- psprite->frames[i].type = frametype;
+ loadmodel->numframes = LittleLong (pinqsprite->numframes);
+ loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
+ loadmodel->synctype = LittleLong (pinqsprite->synctype);
- if (frametype == SPR_SINGLE)
- pframetype = (dspriteframetype_t *) Mod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr, i, bytesperpixel);
- else
- pframetype = (dspriteframetype_t *) Mod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr, i, bytesperpixel);
+ Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), palette_complete);
}
+ else if (version == SPRITEHL_VERSION)
+ {
+ pinhlsprite = (dspritehl_t *)datapointer;
+ datapointer += sizeof(dspritehl_t);
+
+ loadmodel->numframes = LittleLong (pinhlsprite->numframes);
+ loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type);
+ loadmodel->synctype = LittleLong (pinhlsprite->synctype);
+ rendermode = pinhlsprite->rendermode;
+
+ in = datapointer;
+ datapointer += 2;
+ i = in[0] + in[1] * 256;
+ if (i != 256)
+ Host_Error ("Mod_IDSP_Load: unexpected number of palette colors %i (should be 256)", i);
+ in = datapointer;
+ datapointer += 768;
+ switch(rendermode)
+ {
+ case SPRHL_NORMAL:
+ for (i = 0;i < 255;i++)
+ {
+ palette[i][0] = *in++;
+ palette[i][1] = *in++;
+ palette[i][2] = *in++;
+ palette[i][3] = 255;
+ }
+ palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
+ break;
+ case SPRHL_ADDITIVE:
+ for (i = 0;i < 256;i++)
+ {
+ palette[i][0] = *in++;
+ palette[i][1] = *in++;
+ palette[i][2] = *in++;
+ palette[i][3] = 255;
+ }
+ loadmodel->flags |= EF_ADDITIVE;
+ break;
+ case SPRHL_INDEXALPHA:
+ for (i = 0;i < 256;i++)
+ {
+ palette[i][0] = 255;
+ palette[i][1] = 255;
+ palette[i][2] = 255;
+ palette[i][3] = i;
+ in += 3;
+ }
+ break;
+ case SPRHL_ALPHATEST:
+ for (i = 0;i < 255;i++)
+ {
+ palette[i][0] = *in++;
+ palette[i][1] = *in++;
+ palette[i][2] = *in++;
+ palette[i][3] = 255;
+ }
+ palette[0][0] = palette[0][1] = palette[0][2] = palette[0][3] = 0;
+ break;
+ default:
+ Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)\n", i);
+ return;
+ }
- mod->type = mod_sprite;
+ Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (int *)(&palette[0][0]));
+ }
+ else
+ Host_Error("Mod_IDSP_Load: %s has wrong version number (%i should be 1 (quake) or 32 (sprite32) or 2 (halflife)", loadmodel->name, version);
}
+