loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
loadmodel->DrawFakeShadow = NULL;
- loadmodel->DrawDepth = NULL;
+ loadmodel->DrawBaseLighting = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
- loadmodel->DrawOntoLight = NULL;
version = LittleLong(((dsprite_t *)buffer)->version);
if (version == SPRITE_VERSION || SPRITE32_VERSION)