sprframe = &loadmodel->sprite.sprdata_frames[i];
- sprframe->left = origin[0];
- sprframe->right = origin[0] + width;
+ // note that sp2 origin[0] is positive, where as it is negative in
+ // spr/spr32/hlspr
+ sprframe->left = -origin[0];
+ sprframe->right = -origin[0] + width;
sprframe->up = origin[1];
sprframe->down = origin[1] - height;