}
extern void R_Model_Sprite_Draw(entity_render_t *ent);
-void Mod_IDSP_Load(model_t *mod, const void *buffer)
+void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
{
int version;
const qbyte *datapointer;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
}
-void Mod_IDS2_Load(model_t *mod, const void *buffer)
+void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, version;
const dsprite2_t *pinqsprite;
float modelradius;
-
+
loadmodel->type = mod_sprite;
loadmodel->flags2 = EF_FULLBRIGHT;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;