#include "image.h"
cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"};
+cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
/*
===============
void Mod_SpriteInit (void)
{
Cvar_RegisterVariable(&r_mipsprites);
+ Cvar_RegisterVariable(&r_picmipsprites);
}
static void Mod_SpriteSetupTexture(mspriteframe_t *frame, qboolean fullbright, qboolean additive)
if (fullbright)
texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
if (additive)
- texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
- else if (texture->skinframes[0].fog)
- texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
+ texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+ else if (texture->skinframes[0]->fog)
+ texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->currentmaterialflags = texture->basematerialflags;
- texture->currentskinframe = texture->skinframes + 0;
+ texture->currentskinframe = texture->skinframes[0];
}
static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, const unsigned int *alphapalette, qboolean additive)
float modelradius, interval;
char name[MAX_QPATH], fogname[MAX_QPATH];
const void *startframes;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
modelradius = 0;
if (loadmodel->numframes < 1)
sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
else
sprintf (name, "%s_%i", loadmodel->name, i);
- Mod_LoadSkinFrame(&loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0], name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false);
-
- if (!loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0].base)
+ if (!(loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadExternal(name, texflags)))
{
if (groupframes > 1)
sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
else
sprintf (fogname, "%s_%ifog", loadmodel->name, i);
if (version == SPRITE32_VERSION)
- Mod_LoadSkinFrame_Internal(&loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0], name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false, datapointer, width, height, 32, NULL, NULL);
+ loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
- Mod_LoadSkinFrame_Internal(&loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0], name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false, datapointer, width, height, 8, palette, alphapalette);
+ loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
}
}
int i, version, fullbright;
const dsprite2_t *pinqsprite;
float modelradius;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
loadmodel->type = mod_sprite;
if (width > 0 && height > 0 && cls.state != ca_dedicated)
{
- Mod_LoadSkinFrame(&sprframe->texture.skinframes[0], pinframe->name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false);
- // TODO: use a default texture if we can't load it?
- if (sprframe->texture.skinframes[0].base == NULL)
- Host_Error("Mod_IDS2_Load: failed to load %s", pinframe->name);
+ if (!(sprframe->texture.skinframes[0] = R_SkinFrame_LoadExternal(pinframe->name, texflags)))
+ {
+ Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
+ sprframe->texture.skinframes[0] = R_SkinFrame_LoadMissing();
+ }
}
Mod_SpriteSetupTexture(sprframe, fullbright, false);