#include "quakedef.h"
#include "image.h"
-cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"};
-cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
+cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"};
+cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"};
+cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"};
+cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"};
+cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"};
+cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"};
+cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"};
+cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"};
+cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"};
+cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"};
/*
===============
void Mod_SpriteInit (void)
{
Cvar_RegisterVariable(&r_mipsprites);
- Cvar_RegisterVariable(&r_picmipsprites);
+ Cvar_RegisterVariable(&r_labelsprites_scale);
+ Cvar_RegisterVariable(&r_labelsprites_roundtopixels);
+ Cvar_RegisterVariable(&r_overheadsprites_perspective);
+ Cvar_RegisterVariable(&r_overheadsprites_pushback);
+ Cvar_RegisterVariable(&r_overheadsprites_scalex);
+ Cvar_RegisterVariable(&r_overheadsprites_scaley);
+ Cvar_RegisterVariable(&r_track_sprites);
+ Cvar_RegisterVariable(&r_track_sprites_flags);
+ Cvar_RegisterVariable(&r_track_sprites_scalew);
+ Cvar_RegisterVariable(&r_track_sprites_scaleh);
}
-static void Mod_SpriteSetupTexture(mspriteframe_t *frame, qboolean fullbright, qboolean additive)
+static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
{
- texture_t *texture = &frame->texture;
+ if (!skinframe)
+ skinframe = R_SkinFrame_LoadMissing();
+ texture->offsetmapping = OFFSETMAPPING_OFF;
+ texture->offsetscale = 1;
+ texture->offsetbias = 0;
+ texture->specularscalemod = 1;
+ texture->specularpowermod = 1;
texture->basematerialflags = MATERIALFLAG_WALL;
if (fullbright)
texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
if (additive)
texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
- else if (texture->skinframes[0]->fog)
+ else if (skinframe->hasalpha)
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->currentmaterialflags = texture->basematerialflags;
- texture->currentskinframe = texture->skinframes[0];
+ texture->numskinframes = 1;
+ texture->currentskinframe = texture->skinframes[0] = skinframe;
+ texture->surfaceflags = 0;
+ texture->supercontents = SUPERCONTENTS_SOLID;
+ if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
+ texture->supercontents |= SUPERCONTENTS_OPAQUE;
}
-static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, const unsigned int *alphapalette, qboolean additive)
+extern cvar_t gl_texturecompression_sprites;
+
+static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive)
{
- int i, j, groupframes, realframes, x, y, origin[2], width, height, fullbright;
+ int i, j, groupframes, realframes, x, y, origin[2], width, height;
+ qboolean fullbright;
dspriteframetype_t *pinframetype;
dspriteframe_t *pinframe;
dspritegroup_t *pingroup;
dspriteinterval_t *pinintervals;
+ skinframe_t *skinframe;
float modelradius, interval;
char name[MAX_QPATH], fogname[MAX_QPATH];
const void *startframes;
- int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP;
modelradius = 0;
if (loadmodel->numframes < 1)
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
+ loadmodel->num_textures = realframes;
+ loadmodel->num_texturesperskin = 1;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
datapointer = (unsigned char *)startframes;
realframes = 0;
Host_Error("Mod_Sprite_SharedSetup: invalid interval");
}
- sprintf(loadmodel->animscenes[i].name, "frame %i", i);
+ dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
loadmodel->animscenes[i].firstframe = realframes;
loadmodel->animscenes[i].framecount = groupframes;
loadmodel->animscenes[i].framerate = 1.0f / interval;
if (modelradius < x + y)
modelradius = x + y;
- if (width > 0 && height > 0 && cls.state != ca_dedicated)
+ if (cls.state != ca_dedicated)
{
- if (groupframes > 1)
- sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
- else
- sprintf (name, "%s_%i", loadmodel->name, i);
- if (!(loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadExternal(name, texflags)))
+ skinframe = NULL;
+ // note: Nehahra's null.spr has width == 0 and height == 0
+ if (width > 0 && height > 0)
{
if (groupframes > 1)
- sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
+ {
+ dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j);
+ dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j);
+ }
else
- sprintf (fogname, "%s_%ifog", loadmodel->name, i);
- if (version == SPRITE32_VERSION)
- loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
- else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
- loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
+ {
+ dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
+ dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i);
+ }
+ if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false)))
+ {
+ unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4);
+ if (version == SPRITE32_VERSION)
+ {
+ for (x = 0;x < width*height;x++)
+ {
+ pixels[x*4+2] = datapointer[x*4+0];
+ pixels[x*4+1] = datapointer[x*4+1];
+ pixels[x*4+0] = datapointer[x*4+2];
+ pixels[x*4+3] = datapointer[x*4+3];
+ }
+ }
+ else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION)
+ Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent);
+ skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, false);
+ // texflags |= TEXF_COMPRESS;
+ Mem_Free(pixels);
+ }
}
+ if (skinframe == NULL)
+ skinframe = R_SkinFrame_LoadMissing();
+ Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
}
- Mod_SpriteSetupTexture(&loadmodel->sprite.sprdata_frames[realframes], fullbright, additive);
-
if (version == SPRITE32_VERSION)
datapointer += width * height * 4;
else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
loadmodel->radius2 = modelradius * modelradius;
}
-extern void R_Model_Sprite_Draw(entity_render_t *ent);
-void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
+void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
int version;
const unsigned char *datapointer;
datapointer = (unsigned char *)buffer;
+ loadmodel->modeldatatypestring = "SPR1";
+
loadmodel->type = mod_sprite;
- loadmodel->flags2 = EF_FULLBRIGHT;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->DrawDepth = NULL;
loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
version = LittleLong(((dsprite_t *)buffer)->version);
if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
- Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, NULL, false);
+ Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, false);
}
else if (version == SPRITEHL_VERSION)
{
int i, rendermode;
- unsigned char palette[256][4], alphapalette[256][4];
+ unsigned char palette[256][4];
const unsigned char *in;
dspritehl_t *pinhlsprite;
case SPRHL_OPAQUE:
for (i = 0;i < 256;i++)
{
- palette[i][0] = *in++;
- palette[i][1] = *in++;
- palette[i][2] = *in++;
+ palette[i][2] = in[i*3+0];
+ palette[i][1] = in[i*3+1];
+ palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
break;
case SPRHL_ADDITIVE:
for (i = 0;i < 256;i++)
{
- palette[i][0] = *in++;
- palette[i][1] = *in++;
- palette[i][2] = *in++;
+ palette[i][2] = in[i*3+0];
+ palette[i][1] = in[i*3+1];
+ palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
// also passes additive == true to Mod_Sprite_SharedSetup
case SPRHL_INDEXALPHA:
for (i = 0;i < 256;i++)
{
- palette[i][0] = in[765];
+ palette[i][2] = in[765];
palette[i][1] = in[766];
- palette[i][2] = in[767];
+ palette[i][0] = in[767];
palette[i][3] = i;
in += 3;
}
case SPRHL_ALPHATEST:
for (i = 0;i < 256;i++)
{
- palette[i][0] = *in++;
- palette[i][1] = *in++;
- palette[i][2] = *in++;
+ palette[i][2] = in[i*3+0];
+ palette[i][1] = in[i*3+1];
+ palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
return;
}
- for (i = 0;i < 256;i++)
- {
- alphapalette[i][0] = 255;
- alphapalette[i][1] = 255;
- alphapalette[i][2] = 255;
- alphapalette[i][3] = palette[i][3];
- }
-
- Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), (unsigned int *)(&alphapalette[0][0]), rendermode == SPRHL_ADDITIVE);
+ Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), rendermode == SPRHL_ADDITIVE);
}
else
Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}
-void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
+void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
- int i, version, fullbright;
+ int i, version;
+ qboolean fullbright;
const dsprite2_t *pinqsprite;
+ skinframe_t *skinframe;
float modelradius;
- int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP;
+
+ loadmodel->modeldatatypestring = "SPR2";
loadmodel->type = mod_sprite;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->DrawDepth = NULL;
loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
pinqsprite = (dsprite2_t *)buffer;
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
+ loadmodel->num_textures = loadmodel->numframes;
+ loadmodel->num_texturesperskin = 1;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
modelradius = 0;
for (i = 0;i < loadmodel->numframes;i++)
y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
if (modelradius < x + y)
modelradius = x + y;
+ }
- if (width > 0 && height > 0 && cls.state != ca_dedicated)
+ if (cls.state != ca_dedicated)
+ {
+ for (i = 0;i < loadmodel->numframes;i++)
{
- if (!(sprframe->texture.skinframes[0] = R_SkinFrame_LoadExternal(pinframe->name, texflags)))
+ const dsprite2frame_t *pinframe;
+ pinframe = &pinqsprite->frames[i];
+ if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
{
Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
- sprframe->texture.skinframes[0] = R_SkinFrame_LoadMissing();
+ skinframe = R_SkinFrame_LoadMissing();
}
+ Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
}
-
- Mod_SpriteSetupTexture(sprframe, fullbright, false);
}
modelradius = sqrt(modelradius);
}
loadmodel->radius = modelradius;
loadmodel->radius2 = modelradius * modelradius;
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}