typedef struct mspriteframe_s
{
float up, down, left, right;
- rtexture_t *texture, *fogtexture;
} mspriteframe_t;
-extern void Mod_IDSP_Load(struct model_s *mod, const void *buffer);
-extern void Mod_IDS2_Load(struct model_s *mod, const void *buffer);
-extern void Mod_SpriteInit(void);
-
#endif