*MATERIAL_LIST {\r
*MATERIAL_COUNT 1\r
*MATERIAL 0 {\r
- *MATERIAL_NAME "textures/map_evolution/engine"\r
+ *MATERIAL_NAME "textures/map_erbium/engine"\r
*MATERIAL_CLASS "Standard"\r
*MATERIAL_AMBIENT 0.5880 0.5880 0.5880\r
*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880\r
*MAP_CLASS "Bitmap"\r
*MAP_SUBNO 1\r
*MAP_AMOUNT 1.0000\r
- *BITMAP "textures/map_evolution/engine.tga"\r
+ *BITMAP "textures/map_erbium/engine.jpg"\r
*MAP_TYPE Screen\r
*UVW_U_OFFSET 0.0000\r
*UVW_V_OFFSET 0.0000\r