*MATERIAL_LIST {\r
*MATERIAL_COUNT 1\r
*MATERIAL 0 {\r
- *MATERIAL_NAME "textures/map_evolution/waterfall"\r
+ *MATERIAL_NAME "textures/map_erbium/waterfall"\r
*MATERIAL_CLASS "Standard"\r
*MATERIAL_AMBIENT 0.5880 0.5880 0.5880\r
*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880\r