--- /dev/null
+MD5Version 10\r
+commandline ""\r
+\r
+numFrames 8\r
+numJoints 4\r
+frameRate 24\r
+numAnimatedComponents 6\r
+\r
+hierarchy {\r
+ "origin" -1 0 0 //\r
+ "weapon" 0 63 0 // origin\r
+ "shot" 1 0 0 // weapon\r
+ "shell" 1 0 0 // weapon\r
+}\r
+\r
+bounds {\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+}\r
+\r
+baseframe {\r
+ ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
+ ( 10.291484 -9.986809 -17.929485 ) ( -0.000000 0.000000 0.000332 )\r
+ ( 61.053509 1.333576 5.261511 ) ( 0.000000 0.000000 -0.000333 )\r
+ ( 12.133600 -0.945925 5.942903 ) ( 0.000000 -0.000000 -0.000332 )\r
+}\r
+\r
+frame 0 {\r
+ 10.291484 -9.986809 -17.929485 -0.000000 0.000000 0.000332\r
+}\r
+\r
+frame 1 {\r
+ 9.220350 -9.986096 -17.929485 0.000001 0.004121 0.000332\r
+}\r
+\r
+frame 2 {\r
+ 8.552879 -9.985653 -17.938303 0.000003 0.007869 0.000332\r
+}\r
+\r
+frame 3 {\r
+ 8.302574 -9.985487 -17.947123 0.000003 0.009607 0.000332\r
+}\r
+\r
+frame 4 {\r
+ 8.475563 -9.985601 -17.945555 0.000003 0.008753 0.000332\r
+}\r
+\r
+frame 5 {\r
+ 8.954654 -9.985920 -17.941139 0.000002 0.006348 0.000332\r
+}\r
+\r
+frame 6 {\r
+ 9.580118 -9.986336 -17.935469 0.000001 0.003259 0.000332\r
+}\r
+\r
+frame 7 {\r
+ 10.095868 -9.986679 -17.931053 0.000000 0.000854 0.000332\r
+}\r
+\r