--- /dev/null
+MD5Version 10\r
+commandline ""\r
+\r
+numFrames 5\r
+numJoints 4\r
+frameRate 24\r
+numAnimatedComponents 6\r
+\r
+hierarchy {\r
+ "origin" -1 0 0 //\r
+ "weapon" 0 63 0 // origin\r
+ "shot" 1 0 0 // weapon\r
+ "shell" 1 0 0 // weapon\r
+}\r
+\r
+bounds {\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+}\r
+\r
+baseframe {\r
+ ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
+ ( 4.487062 -9.985025 -19.690281 ) ( -0.000000 0.000000 0.000332 )\r
+ ( 40.917973 0.489585 8.684061 ) ( 0.000000 0.000000 -0.000332 )\r
+ ( 12.136416 -5.192269 1.824084 ) ( 0.000000 -0.000000 -0.000332 )\r
+}\r
+\r
+frame 0 {\r
+ 4.487062 -9.985025 -19.690281 -0.000000 0.000000 0.000332\r
+}\r
+\r
+frame 1 {\r
+ 3.415928 -9.984313 -19.690281 0.000001 0.004121 0.000332\r
+}\r
+\r
+frame 2 {\r
+ 2.753599 -9.983873 -19.699099 0.000003 0.007869 0.000332\r
+}\r
+\r
+frame 3 {\r
+ 2.498152 -9.983704 -19.707918 0.000003 0.009607 0.000332\r
+}\r
+\r
+frame 4 {\r
+ 3.382267 -9.984291 -19.699099 0.000002 0.004804 0.000332\r
+}\r
+\r