--- /dev/null
+MD5Version 10\r
+commandline ""\r
+\r
+numFrames 5\r
+numJoints 4\r
+frameRate 24\r
+numAnimatedComponents 6\r
+\r
+hierarchy {\r
+ "origin" -1 0 0 //\r
+ "weapon" 0 63 0 // origin\r
+ "shot" 1 0 0 // weapon\r
+ "shell" 1 0 0 // weapon\r
+}\r
+\r
+bounds {\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+}\r
+\r
+baseframe {\r
+ ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
+ ( 6.930429 -9.985567 -20.237291 ) ( -0.000000 0.000000 0.000332 )\r
+ ( 60.245564 0.061135 5.032956 ) ( 0.000000 -0.000000 -0.000332 )\r
+ ( 11.510666 -3.191232 4.723817 ) ( 0.000000 -0.000000 -0.000332 )\r
+}\r
+\r
+frame 0 {\r
+ 6.930429 -9.985567 -20.237291 -0.000000 0.000000 0.000332\r
+}\r
+\r
+frame 1 {\r
+ 5.859295 -9.984855 -20.237291 0.000001 0.004121 0.000332\r
+}\r
+\r
+frame 2 {\r
+ 5.196966 -9.984415 -20.246109 0.000003 0.007869 0.000332\r
+}\r
+\r
+frame 3 {\r
+ 4.941519 -9.984245 -20.254929 0.000003 0.009607 0.000332\r
+}\r
+\r
+frame 4 {\r
+ 5.825634 -9.984833 -20.246109 0.000002 0.004804 0.000332\r
+}\r
+\r